Use / day enchantments on ammunition?


Rules Questions


If I put an enchantment on 50 pieces of ammunition instead of a weapon and it is usable a certain number of times/day, how is that stored? Is the ability x/day for that 50 ammunition or is it separate for each piece?

Silver Crusade

Any examples you have in mind?


I was originally thinking lucky but realized that can't be placed on ammunition, I don't think there's anything outside of third-party

Silver Crusade

Aye. I couldn't think of anything that I wouldn't prefer to put on the launcher, myself.

Shadow Lodge

Probably because use/day enchantments would get really weird on ammunition.

If it were to come up, I'd treat all ammunition the character owned with that property as one item for purposes of use/day abilities. So if you were to make lucky bullets, you'd only get the 1 grit point per day, even if you had, say, 50 +1 lucky bullets and 50 +1 flaming lucky bullets. Use/ammunition is not really a limitation since magic ammunition is one use only anyway. And I really don't want to have to keep track of multiple "pools" of ammunition which may or may not have used their property today.


But would that allow me to get the benefits of a lucky weapon and lucky bullets separately? 50 +1 lucky bullets would be more useful than other bullet enchantments since you could fire one lucky bullet when you needed to use the grit point, and it'd function more like a 50 charge item

Shadow Lodge

You're in houserule territory, unless those third-party enhancements you mentioned have anything to say on the subject. It's not unreasonable to stack one use of a lucky firearm with one lucky bullet per day in the same way that you could have two lucky firearms and benefit from each once per day, but I could see a GM disallow this stacking (or just disallowing lucky bullets period). So ask your GM, or make a ruling if you are the GM.

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