icehawk333 |
I saw it too..
Intelligent object
School transmutation; Level bard 3, sorcerer/wizard 3
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range medium (100 ft. + 10 ft./level)
Target one object
Duration 1 round/level
Saving Throw Will negates(object); Spell Resistance yes (object)
DESCRIPTION
You temporarily give an item or object the semblance of intelligence. The item is of the same alignment that you are and is considered friendly towards you. The target object can see and hear as a normal human could within a range of 60 feet, and it can speak and read any two languages you can.
If the wielder of the targeted item tries to uses it against you or your allies, the wielder must make a Will save or be unable to perform the desired action. Attacks with other weapons or abilities are unaffected.
Section 15: Copyright Notice – 101 3rd Level Spells
101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.
Zarzuakar |
Irnk, Dead-Eye's Prodigal |
Actually...
From the Inner Sea Magic guide. At least it's an hour a level as opposed to a round a level.
That's IT!!!
Thanks Zarzuakar & Forgottenprince! I knew I had read it, but I didn't have my copy of Inner Sea Magic & was just going through the Hardcovers.
LazarX |
It's a great example of bad spell design. But then again it's third party. They sell these things to players who then try to push them on their DM's, so they aren't bound by the same constraints as Paizo who really has to sell to both.