Quiven Glist
|
I'm coming!
Quiven will drop his bow, draw his blades and close on the gnome (move to C22)! EDIT : Since Fizz is prone I'll attack the minotaur.
Attack: 1d20 + 11 ⇒ (19) + 11 = 30 for Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Confirm: 1d20 + 11 ⇒ (20) + 11 = 31 for Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Quiven Glist
|
Depending on what Fizz does, Quiven you'll be risking an AoO.
Why? Does the minotaur have reach?
Quiven Glist
|
As a large-sized humanoid bull, yes. =P
If Fizz is prone I'll want to help him so I'll stick to it. I don't have enough movement to try and tumble there, I don't think. Take the AoO.
Han Van Thao
|
Will: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23
Han being the master of language that he is, resists the spell. Han will keep speaking and inspiring as he double moves adjacent to the gnome.
Fizzbeard Dragonfiend
|
I think it only would have been a soft fall if I had actually fallen out of the saddle. I don't know, I guess it's your call; the rules on Ride checks for that situation didn't seem to clear under the skill description. I guess I'll just keep the full attack since that seemed to have worked out.
Han Van Thao
|
AOO: 1d20 + 12 ⇒ (11) + 12 = 23
1d6 + 10 ⇒ (2) + 10 = 12
Han takes the opportunity to strike at the gnome before following him and striking again. "No more to say? I am disappointed."
1d20 + 12 ⇒ (8) + 12 = 20
1d6 + 10 ⇒ (1) + 10 = 11
Hawkwren Agricola
|
I saw that Han got an AoO, but somehow missed that everyone was up.
Hawk rushes into the room and tries to get off a parting shot at the gnome.
Attack, Inspire, Deadly Aim: 1d20 + 11 + 2 - 2 ⇒ (16) + 11 + 2 - 2 = 27
Damage, Inspire: 1d8 + 2 + 2 + 4 ⇒ (8) + 2 + 2 + 4 = 16 Add +1 if within PBS range.
Moving in to F22(?)
Quiven Glist
|
Quiven chases the gnome (moving to E24) and stabs at the enemy!
Attack: 1d20 + 11 ⇒ (19) + 11 = 30 for Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Confirm: 1d20 + 11 ⇒ (3) + 11 = 14 for Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Fizzbeard Dragonfiend
|
Fizz takes a defensive stance from his position on the ground and waits for his allies to finish things up.
Han Van Thao
|
Han will move to regroup with his allies and will instill the essence of Heroism into the grieving gnome.
+2 Morale Bonus to attacks/saves/checks for 50 minutes, Fizz.
Fizzbeard Dragonfiend
|
Fizz swiftly stands up, bringing his sword to the ready and taking a defensive stance in front of his dead axebeak, no time to mourn it now.
Quiven Glist
|
Quiven will go back to retrieve his bow and then attempt to hide behind his party and the cages, hoping to regain some element of surprise before the approaching danger arrives.
Stealth: 1d20 + 16 ⇒ (3) + 16 = 19
Fizzbeard Dragonfiend
|
Fizz will double move closer to the door (double move is only 30' for me).
Quiven Glist
|
Quiven will sneak over, using Han as a shield of sorts, then fires an arrow into the room!
Trying to maintain stealth and move to where I can shoot G3 with an arrow. I've not tried this before so if I need extra rolls or whatever let me know.
Stealth while moving up to position (move to E24, which is 20'): 1d20 + 16 ⇒ (2) + 16 = 18
Bow: 1d20 + 10 ⇒ (7) + 10 = 17 Looks like an open shot
Arrow: 1d4 + 2 ⇒ (2) + 2 = 4 plus if I caught him FF Sneak Damage: 3d6 ⇒ (5, 1, 5) = 11
Hawkwren Agricola
|
Hawkwren should have moves up to F22 last round, in order to get a clear shot on the escaping gnome.
Hawkwren darts into the room, to the west of Quiven and Han (E26), and fires an arrow at the first guard.
Attack, PBS, DA, FE?: 1d20 + 11 + 1 - 2 + 4 ⇒ (5) + 11 + 1 - 2 + 4 = 19
Damage: 2d6 + 2 + 1 + 4 + 4 ⇒ (5, 1) + 2 + 1 + 4 + 4 = 17
| DM Feral |
As the party moves inside, they get a better look at the next area.
This section of the natural cavern is lavishly decorated with golden lamps and expensive tapestries, and carpets cover the cleanly swept stone floor. A wide worktable lies upended toward the back of the room, and books, papers, and a brightly glazed clay coffee urn with matching cups are scattered across the floor. Behind the worktable, several thick throw pillows surround a small circular table holding a water pipe of copper and hand-blown glass.
Also crouching behind the table is a thick, squat woman, middle-aged woman with coarse ruddy skin. She levels a crossbow and sneers with hatred. "You're all fools!"
Before the guards can react, Quiven and Hawk take out one of their number.
The woman takes aim with her massive crossbow and fires off several shots. The goons follow up with their clubs.
Vs Han with FE and PB: 1d20 + 11 - 2 + 4 + 1 ⇒ (19) + 11 - 2 + 4 + 1 = 33
Damage: 2d6 + 1 + 4 + 1 ⇒ (3, 6) + 1 + 4 + 1 = 15
Rapid Shot: 1d20 + 11 - 2 + 4 + 1 ⇒ (11) + 11 - 2 + 4 + 1 = 25
Damage: 2d6 + 1 + 4 + 1 ⇒ (2, 1) + 1 + 4 + 1 = 9
Iterative: 1d20 + 6 - 2 + 4 + 1 ⇒ (20) + 6 - 2 + 4 + 1 = 29
Damage: 2d6 + 1 + 4 + 1 ⇒ (2, 1) + 1 + 4 + 1 = 9
Confirming Primary: 1d20 + 11 - 2 + 4 + 1 ⇒ (8) + 11 - 2 + 4 + 1 = 22
Extra Damage: 2d6 + 1 + 4 + 1 ⇒ (2, 4) + 1 + 4 + 1 = 12
Confirming Iterative: 1d20 + 6 - 2 + 4 + 1 ⇒ (17) + 6 - 2 + 4 + 1 = 26
Extra Damage: 2d6 + 1 + 4 + 1 ⇒ (3, 5) + 1 + 4 + 1 = 14
Goon vs Han: 1d20 + 5 + 2 + 2 ⇒ (9) + 5 + 2 + 2 = 18
Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Goon vs Hawk: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
The party is up.
Hawkwren Agricola
|
Hawk clicks the heels of his daredevil boots and circles behind the guard, trying to distance himself for a shot.
Acrobatic to avoid AoO: 1d20 + 10 ⇒ (3) + 10 = 13
Move to D29
Attack, PBS, DA, FE?: 1d20 + 11 + 1 - 2 + 4 ⇒ (4) + 11 + 1 - 2 + 4 = 18
Damage: 2d6 + 2 + 1 + 4 + 4 ⇒ (6, 2) + 2 + 1 + 4 + 4 = 19
Ugh! Low rolls...
Quiven Glist
|
Quiven also darts into the room, hoping to avoid any AoOs that might come his way. Hopefully Hawk took them all. Moving to E26.
Acro, moving full 20': 1d20 + 14 ⇒ (16) + 14 = 30
Stab!: 1d20 + 10 ⇒ (6) + 10 = 16 for Damage: 1d4 + 2 ⇒ (3) + 2 = 5
+1 if Bless or something is still up, I'm not sure it is.
Han Van Thao
|
Inspire is still up. Ouch by the way.
Han grunts as he is riddled with the oversized crossbow bolts. He hefts his blade and stabs a goon but he keeps his buckler in front of him after stepping into the flank.G1
Inspire, Fight Defensively: 1d20 + 12 - 4 + 2 ⇒ (2) + 12 - 4 + 2 = 12
1d6 + 10 ⇒ (4) + 10 = 14
AC 24
Fizzbeard Dragonfiend
|
Fiz wades into the room and swings at the guard, hoping to fell his foe!
+1 Dragon-Bane Greatsword, Power Attack, Furious Focus, Heroism
attack 1: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
damage 2: 1d10 + 10 ⇒ (1) + 10 = 11
| DM Feral |
Fizz struggles to overcome the last guard's armor.
The woman squeezes off two more shots before cursing and discarding his crossobw.
Vs Fizz with PB: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
Damage: 2d6 + 1 + 1 ⇒ (3, 3) + 1 + 1 = 8
Iterative: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Damage: 2d6 + 1 + 1 ⇒ (5, 1) + 1 + 1 = 8
The surviving guard continues to defend his boss.
Goon vs Han: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
The party is up.
Han Van Thao
|
Han continues to buckle a swash versus the goon.
Inspire, Fight Defensively: 1d20 + 12 + 2 - 4 ⇒ (16) + 12 + 2 - 4 = 26
1d6 + 10 ⇒ (2) + 10 = 12
Hawkwren Agricola
|
Hawk waits to see if Fizz or Quiven helps take down the last guard. Regardless, he darts past the guard, grabs the corner of the barricades and uses his momentum to swing around and then fires an arrow at the woman.
Move to H31
Full Speed Acrobatics if needed.: 1d20 + 10 ⇒ (3) + 10 = 13
Attack, Inspire, FE?, DA, PBS: 1d20 + 11 + 2 + 4 - 2 + 1 ⇒ (6) + 11 + 2 + 4 - 2 + 1 = 22
Damage: 2d6 + 2 + 2 + 4 + 4 + 1 ⇒ (2, 6) + 2 + 2 + 4 + 4 + 1 = 21
Edited to include Gravity Bow
Quiven Glist
|
Assuming the guard has passed on, Quiven will double move to G32 and try to trap the enemy in the corner, both blades in hand. You sure ya don't wanna just give up now?
Fizzbeard Dragonfiend
|
Fizz makes many squeaks and murmurs of protest as he swings his blade at the guard.
+1 Dragon-Bane Greatsword, Power Attack, Furious Focus, Heroism and Inspire
attack 1: 1d20 + 10 + 2 + 2 ⇒ (1) + 10 + 2 + 2 = 15
damage 2: 1d10 + 10 + 2 ⇒ (4) + 10 + 2 = 16
attack 2: 1d20 + 5 - 2 + 2 + 2 ⇒ (13) + 5 - 2 + 2 + 2 = 20
damage 2: 1d10 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Han Van Thao
|
Han moves and tries to run her through.
Inspire, Fight Defensively: 1d20 + 10 ⇒ (19) + 10 = 29
Confirming: 1d20 + 10 ⇒ (6) + 10 = 16
1d6 + 10 ⇒ (5) + 10 = 15
Fizzbeard Dragonfiend
|
Seeing the crowded space ahead, Fizz takes out a wand and heals himself.
clw: 1d8 + 1 ⇒ (6) + 1 = 7
Hawkwren Agricola
|
Rapid, PBS, Inspire, FE: 1d20 + 11 - 2 + 1 + 1 + 4 ⇒ (17) + 11 - 2 + 1 + 1 + 4 = 32
Damage: 2d6 + 2 + 1 + 1 + 4 ⇒ (5, 2) + 2 + 1 + 1 + 4 = 15
Rapid, PBS, Inspire, FE: 1d20 + 11 - 2 + 1 + 1 + 4 ⇒ (4) + 11 - 2 + 1 + 1 + 4 = 19
Damage: 2d6 + 2 + 1 + 1 + 4 ⇒ (2, 5) + 2 + 1 + 1 + 4 = 15
Iterative, Rapid, PBS, Inspire, FE: 1d20 + 6 - 2 + 1 + 1 + 4 ⇒ (19) + 6 - 2 + 1 + 1 + 4 = 29
Damage: 2d6 + 2 + 1 + 1 + 4 ⇒ (4, 4) + 2 + 1 + 1 + 4 = 16
Hawk takes a step back to the southeast and tries to pepper the woman with arrows.
Didn't factor in cover.
Quiven Glist
|
Wow, nice work! Let's see what this bitty had, shall we? Quiven will search the woman for goodies. Afterwards he'll retrieve his shortbow.
Quiven Glist
|
Huh, nice stuff. Anyone know what this is? Quiven will show the others the flask.
Han Van Thao
|
Han shakes his head no in response to Quiven's question. He will heal himself before opening the next door.
CLW: 3d8 + 3 ⇒ (6, 8, 7) + 3 = 24