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Wow, that chronicle. I am so glad I'm applying the credit to my paladin. Just to double-check, you either need the ability to get a bear companion OR a mount, not a bear mount, right?
Sorry, Adam.
One must:
A) have the ability to gain an animal companion (likely through an ability called "animal companion" or "mount")
and
B) Have the ability to choose "bear" as an animal companion choice.
Classes with limited animal companion lists that do not include "bear" cannot make use of this boon. That's what balances this against <spoiler>, which involves a three part series just to gain access to a standard animal companion option.
Quest for Perfection 1-3

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Adam Mogyorodi wrote:Wow, that chronicle. I am so glad I'm applying the credit to my paladin. Just to double-check, you either need the ability to get a bear companion OR a mount, not a bear mount, right?Sorry, Adam.
One must:
A) have the ability to gain an animal companion (likely through an ability called "animal companion" or "mount")
and
B) Have the ability to choose "bear" as an animal companion choice.Classes with limited animal companion lists that do not include "bear" cannot make use of this boon. That's what balances this against <spoiler>, which involves a three part series just to gain access to a standard animal companion option.
** spoiler omitted **
So this is only useful to Druids and Clerics with the Animal domain? Bear is not on the Ranger, Paladin or Caviler lists. There is the Ranger Beastmaster archtype. Are there prestige classes which have different lists?

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John Compton wrote:So this is only useful to Druids and Clerics with the Animal domain? Bear is not on the Ranger, Paladin or Caviler lists. There is the Ranger Beastmaster archtype. Are there prestige classes which have different lists?Adam Mogyorodi wrote:Wow, that chronicle. I am so glad I'm applying the credit to my paladin. Just to double-check, you either need the ability to get a bear companion OR a mount, not a bear mount, right?Sorry, Adam.
One must:
A) have the ability to gain an animal companion (likely through an ability called "animal companion" or "mount")
and
B) Have the ability to choose "bear" as an animal companion choice.Classes with limited animal companion lists that do not include "bear" cannot make use of this boon. That's what balances this against <spoiler>, which involves a three part series just to gain access to a standard animal companion option.
** spoiler omitted **
The beastmaster ranger, beast rider cavalier, and mad dog barbarian all spring to mind. What I want to avoid are falconer rangers suddenly gaining a "bird," huntmaster cavaliers suddenly breaking the archetype due to having an unintended "dog," and other such wonkiness. Higher level Chronicle sheets and capstones to short series are all fun places to include these more potent expansions of the animal companion list. For a level 3 module designed for wacky fun, I'd rather include something that is wacky but does not expand a list of options that was likely limited for class balance purposes.

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The beastmaster ranger, beast rider cavalier, and mad dog barbarian all spring to mind. What I want to avoid are falconer rangers suddenly gaining a "bird," huntmaster cavaliers suddenly breaking the archetype due to having an unintended "dog," and other such wonkiness. Higher level Chronicle sheets and capstones to short series are all fun places to include these more potent expansions of the animal companion list. For a level 3 module designed for wacky fun, I'd rather include something that is wacky but does not expand a list of options that was likely limited for class balance purposes.
Thanks. Just wanted to make sure that my players understood which characters this could apply.

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I did have a minor question (I'm pretty sure of the answer but wanted to double check) unlike the original We Be Goblins this particular module is only 1 time play/1 time GM?
My favorite part of WBG was being able to start every new character with that chronicle sheet. It wold be awesome to add this sheet to each of them too.

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I did have a minor question (I'm pretty sure of the answer but wanted to double check) unlike the original We Be Goblins this particular module is only 1 time play/1 time GM?
My favorite part of WBG was being able to start every new character with that chronicle sheet. It wold be awesome to add this sheet to each of them too.
We Be Goblins is replayable because it's a level one module; since We Be Goblins Too is level three, it doesn't fall under the Tier 1 replay rule, and thus is not replayable.
The PFS rules for the module (aka, the PDF with the chronicle sheet) notes that it isn't replayable, as well.

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I did have a minor question (I'm pretty sure of the answer but wanted to double check) unlike the original We Be Goblins this particular module is only 1 time play/1 time GM?
My favorite part of WBG was being able to start every new character with that chronicle sheet. It wold be awesome to add this sheet to each of them too.
At this time there are no plans to make this module infinitely repayable for credit.

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Question about the death issue: If a player wanted to, could they apply the death to another character anyway?
As I see it, it's a choice between A) letting your character of choice have the chronicle at the cost of 5 PP, or B) having no risk but no reward for your dead goblin.
IMO the rules would support this option.

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I just want to confirm that you can get credit multiple times for WE BE GOBLINS. On the chronicle sheet is says "As always, each player may receive credit for each module once as a player and once as a GM in either order." Is that over-ridden by the rules governing Level 1 adventures, or is the instruction on the Chronicle handout correct?

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Question about the death issue: If a player wanted to, could they apply the death to another character anyway?
As I see it, it's a choice between A) letting your character of choice have the chronicle at the cost of 5 PP, or B) having no risk but no reward for your dead goblin.
If you play your actual goblin character from one of the boons from Gen Con last year, and your actual goblin character dies, it would be the same as if your other actual character died in some other module. They die, and you must resolve it or they stay dead.

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Character death has been addressed in the We Be Goblins Too rules. Download them HERE.

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I just want to confirm that you can get credit multiple times for WE BE GOBLINS. On the chronicle sheet is says "As always, each player may receive credit for each module once as a player and once as a GM in either order." Is that over-ridden by the rules governing Level 1 adventures, or is the instruction on the Chronicle handout correct?
Yes We Be Goblins is included in the list of modules that can be repeated.

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Character death has been addressed in the We Be Goblins Too rules. Download them HERE.
Yes Delbert, and I was getting clarification as to whether the default option of applying the credit to an uncreated character was still available.
I'm aware that actual goblin characters do not have that option, but we don't have that problem in Ontario, as far as I know.

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...and I was getting clarification as to whether the default option of applying the credit to an uncreated character was still available.
If I'm reading the chronicle sheet right, I fear that's not possible:
"The decision of which character to apply credit to must be made when the Chronicle sheet is received and signed by the GM."
It sounds like this chronicle sheet isn't one that can be saved. Someone correct me if I'm wrong, please. I've got to run this tomorrow and want to make sure I've got everything straight. Thanks!

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Adam Mogyorodi wrote:...and I was getting clarification as to whether the default option of applying the credit to an uncreated character was still available.If I'm reading the chronicle sheet right, I fear that's not possible:
"The decision of which character to apply credit to must be made when the Chronicle sheet is received and signed by the GM."
It sounds like this chronicle sheet isn't one that can be saved. Someone correct me if I'm wrong, please. I've got to run this tomorrow and want to make sure I've got everything straight. Thanks!
Comparing that line side-by-side with the Guide to Organized Play does show a discrepancy, and it's not an intended one. Please disregard this feature and follow the standard procedures for assigning GM credit.

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Page 3 in the module, side bar
We Be Goblins Too! is an unusual adventure—it serves
as both a one-shot game session in which the players
get to play goblins and as a sequel to 2011’s Free
RPG Day adventure We Be Goblins! This adventure
assumes the PCs play four 3rd-level goblin characters;
your players can select their characters from the four
pregenerated characters presented on pages 12–15
of this book. Alternatively, they can create their own
goblin characters, using the rules presented in the
Pathfinder RPG Advanced Race Guide and Pathfinder
Player Companion: Goblins of Golarion for even more
options for their characters.
This adventure takes place on the Varisian coast, east
of the town of Sandpoint, in a region of rugged hills
and tors known as Ravenroost. Though it is intended as
a sequel to We Be Goblins!, previous knowledge of that
adventure is not required to play this adventure.
so what's the verdict?
edit: leading up to this I've just been using Hero Lab PFS Legal option with the goblin race to mock up some alternative pregens. Is there a printable pregen of the four goblins somewhere? or am I going to have to pull them out of the pdf somehow?

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The goblin pregens are available on the module page. The 'create a goblin' sidebar is a rule for the module, but is NOT part of Pathfinder Society Organized Play. The only people who can use their own goblin characters are the lucky holders of a goblin race boon, and only if their goblin characters are level two, three or four.

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I'm pretty sure the only characters legal for PFS play are the pregens as printed in the scenario (or downloaded from the Paizo site here), or any existing PFS-legal goblin characters created using the special goblin race boon. Other user-created goblin characters can be only be used in this module if it is not being reported for PFS credit.
Edit: Ninja Mergy strikes again!

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Matthew, there are two popular-but-not-legal goblin pre-gens floating around out there. Rumor has it that Jason Buhlmann designed them, and the implication is that all of Jason's work is a priori allowable in Pathfinder Society. I remain unconvinced of that rule; if Mark and Mike (and now John) had wanted to approve those two pre-gens, they would have done so.
When I've run WBG for tables of 5 or 6, I've done something similar to what has already been suggested. Chuffy went out into the deep woods and found some shiny water that tasted bad. When Chuffy came back to Licktoad Tribe, there was another Chuffy already there. You must prove to the Licktoads that you are real Chuffy, so you can kill the other Chuffy before he kills you.
I asked Mike about this here at Origins and he supported that course of action. There is no limit on players due to pregens.

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Forgive me if this has been answered already, but suppose I GM this and apply credit to my only level 2-4 character, and then I play it. Is the standard "convert it to a new PC's first chronicle with 500gp" still an option?
It is a sanctioned module. You are using a pregen. It doesn't say you can't.
I think it is allowed.

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Looks like there is a little side benefit to running We Be Goblins, Too on Free RPG day, or at least reporting it the same day. I got credited for 2 GM sessions, with a note confirming it! Thanks!
We only had 3 come out at Alternate Worlds in Cockeysville, MD, but we had a fun time. I made a song up for the Bird Cruncher Tribe that the sung after Wise Mummy Sprattleharsh announced the Chieftain's Mote!
Tribe Sings:
Chieftain's Moot! Chieftain Moot! We get a new Chief!
Roast the Partridge, Smoke the Turkey, ...
Lone goblin shouts out:
Hey, where's the Beef?
Nearby Birdcrunchers commence to pummeling the recalcitrant goblin!

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Greg, you get 2 tables of credit for WBG1, too. I had to ask about it after I GMd it down at Family Game Store (Savage, MD) one Tuesday evening. It's because they are modules, which, with the exceptions of the short ones like FRPG day ones, aren't short enough to finish in one regular session.
Thanks. I didn't know that about modules.

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Best moment of Bloomington's two tables of this today - Poog, unable to get out of the "pie" and getting frustrated, channeled negative energy hoping to KO everyone and give him more time. Even though he didn't win anything all day, he...
which gave him enough points to win - enter a *very* shocked Poog player who stepped away from the table, only to return to a goblin rendition of "hail to the chief".
Great module!

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Best moment of Bloomington's two tables of this today - Poog, unable to get out of the "pie" and getting frustrated, channeled negative energy hoping to KO everyone and give him more time. Even though he didn't win anything all day, he...
** spoiler omitted **
which gave him enough points to win - enter a *very* shocked Poog player who stepped away from the table, only to return to a goblin rendition of "hail to the chief".
Great module!
The table I was playing at, Poog channeled both the stirges and the eagles.
We also pulled nearly the entire farm at once.

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Well, just back from a back to back, We Be Goblins and We Be Goblins Too at Game Kastle in Santa Clara We had two tables this morning and one for the afternoon/evening.
Much fun, mayhem and burning was the result. Can't wait to be Chief Goblin (appointed by Chief organizer Lady Ophelia) at Pacificon on Labor day. This will be amazing with both these module to add to the scenarios featuring Goblins.
Thanks Paizo and Free RPG day for immense fun

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Poog used his wand of fireball on the stirge swamp and took the contest by a landslide.
The bead of force was a major player in Pa Munchmeat's defeat.
The fireball tactic was echoed here in the Bay area. He got 11 of 12 stirges with one fireball. The bead of force on Pa was another repeat.

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Adam Mogyorodi wrote:Poog used his wand of fireball on the stirge swamp and took the contest by a landslide.
The bead of force was a major player in Pa Munchmeat's defeat.
The fireball tactic was echoed here in the Bay area. He got 11 of 12 stirges with one fireball. The bead of force on Pa was another repeat.
I might have run the second Dare wrong. Since only the third Dare said the goblins could use all of their equipment, I sent them in against the Stirges with just the boots (no wand, no holy symbol, no bombs, etc.). This did lead to some interesting tactics, like Mogmurch throwing his shoes at the Stirges using Throw Anything, and Reta bull rushing goblins into the water (after the table agreed because these were goblins, they were ok with that level of pvp). Since the wand of lesser restoration was available soon after, no one suffered any lasting injury from the Stirges, and it made for a lot of fun.
In the pie, it was the alchemist who threw bombs and killed all but one of the eagles, instead of the cleric channeling.
They pretty much breezed through the encounter with Pa.

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Southern California was overrun by goblins.
I have reports of the critters being seen throughout the region from The Realm in Brea to Thought Shalt Game in Temecula and The Warhouse in Long beach.
Tables are full among the shouts of 'Moot, Moot, Moot'
Truly a fun module.

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Wendy-Ann wrote:Adam Mogyorodi wrote:Poog used his wand of fireball on the stirge swamp and took the contest by a landslide.
The bead of force was a major player in Pa Munchmeat's defeat.
The fireball tactic was echoed here in the Bay area. He got 11 of 12 stirges with one fireball. The bead of force on Pa was another repeat.
I might have run the second Dare wrong. Since only the third Dare said the goblins could use all of their equipment, I sent them in against the Stirges with just the boots (no wand, no holy symbol, no bombs, etc.). This did lead to some interesting tactics, like Mogmurch throwing his shoes at the Stirges using Throw Anything, and Reta bull rushing goblins into the water (after the table agreed because these were goblins, they were ok with that level of pvp). Since the wand of lesser restoration was available soon after, no one suffered any lasting injury from the Stirges, and it made for a lot of fun.
In the pie, it was the alchemist who threw bombs and killed all but one of the eagles, instead of the cleric channeling.
They pretty much breezed through the encounter with Pa.
Actually, I really like that interpretation. I might use it next time.
Although, for the first adventure, I did allow them to find out they might need a bow. Mogmurch set about crafting one with a total of 3 on his Craft (bow) check. It broke after firing two arrows; unfortunately, they were both true strike arrows.