We Be Goblins and We Be Goblins, Too


GM Discussion

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Liberty's Edge 3/5

What is the number of players that can be at the table when this is run for PFS credit? I was thinking 4 to 6 like a regular PFS session, but it was pointed out that since there is only 4 pre-gens and the module is balanced for 4 characters, that only 4 players can participate.

3/5

3 to 7 players. If they have 3 players the Dm can play a pregen to make it legal.

I was told you can make a legal level 3 goblin from the advanced race guide and the goblins of golaria.

Or else you can play doubles of the pregens.

Dark Archive 4/5

Finlanderboy wrote:

3 to 7 players. If they have 3 players the Dm can play a pregen to make it legal.

I was told you can make a legal level 3 goblin from the advanced race guide and the goblins of golaria.

Or else you can play doubles of the pregens.

Unless the rules have changed, this isn't allowed. It certainly wasn't allowed for the original.

Grand Lodge 5/5

We Be Goblins special instructions for PFS page 1 Legal Pathfinder Society Characters wrote:
Players who wish to receive Pathfinder Society credit for playing through We Be Goblins! must use one of the pregenerated goblin PCs provided in the adventure, beginning on page 12.

Grand Lodge 4/5

Anyone got an expected date of arrival for the We Be Goblins Too! chronicle?

5/5 *

Probably by July 1st. That is when it comes out. Until then only stores offering as a special part of their Free RPG Day will have access to it.

Liberty's Edge 3/5

Don Walker wrote:
We Be Goblins special instructions for PFS page 1 Legal Pathfinder Society Characters wrote:
Players who wish to receive Pathfinder Society credit for playing through We Be Goblins! must use one of the pregenerated goblin PCs provided in the adventure, beginning on page 12.

But no where does it specify that only 4 players can play. Can the a 5th and 6th player be at the table, using copies of the other pre-gens?

Silver Crusade 5/5

I will admit, I can't quote "chapter and verse" pointing to where you can't allow a 5th or 6th player. Many of the We be Goblins tables I have ran had 5 to 6 players. People simply used a second rita big bad and gave the fighter goblin another name. Many of the We be Goblins tables I have played at had 5 to 6 players. Being a level 1 module you can replay it for credit if you apply the credit to a different 1st level PC each time.

I assume We be goblins too is written for 4 players. Next Saturday on Free RPG day I am scheduled to run We Be Goblins Too at Greenfield Games in Greenfield MA. I am planning for a 4 person table. But if one of the players brings a friend, or there are other curious people there, space permitting, I am willing to run a 6 person goblin table.

Liberty's Edge 3/5

Myles Crocker wrote:

I will admit, I can't quote "chapter and verse" pointing to where you can't allow a 5th or 6th player. Many of the We be Goblins tables I have ran had 5 to 6 players. People simply used a second rita big bad and gave the fighter goblin another name. Many of the We be Goblins tables I have played at had 5 to 6 players. Being a level 1 module you can replay it for credit if you apply the credit to a different 1st level PC each time.

I assume We be goblins too is written for 4 players. Next Saturday on Free RPG day I am scheduled to run We Be Goblins Too at Greenfield Games in Greenfield MA. I am planning for a 4 person table. But if one of the players brings a friend, or there are other curious people there, space permitting, I am willing to run a 6 person goblin table.

That is my thinking, too. I'll be running it at Alternate Worlds in Cockeysville, MD. We are having a table of We Be Goblins on Thursday as a precursor, but the subject came up about only 4 players on the meetup group the Society of Baltimore uses.

Another player will be running We Be Goblins on Thursday and I'll be doing We Be Goblins, Too on Saturday. If we have to limit it to 4 players per table, I'll step out as a player and GM a second table of We Be Goblins as it looks like we could possibly have 8 people coming. Not so sure we'll have that for Saturday, but I'll see if I can have a back up GM ready for that as well.

Still, if we can do a table of 6, it would be a lot easier.

Paizo Employee 3/5 5/5

CRobledo wrote:
Probably by July 1st. That is when it comes out. Until then only stores offering as a special part of their Free RPG Day will have access to it.

I'm not sure about how that works - our local store received their shipment last Tuesday & all they had to give me for prep was the WBGT booklet, which doesn't have a chronicle sheet in it. So unless they were given some online access I don't know about I'll need to be able to get these by Saturday for all my GMs (I'm the PFS organizer for this).

Also something one of my other GMs pointed out - the pregens are not laid out for easy distribution - 2 of them cover two pages, with one a front to back. Hopefully they'll have pregen character sheets for these as well because otherwise trying to copy them to hand out to players to use is gonna be a pain.

Grand Archive 4/5 **** Venture-Captain, California—San Francisco Bay Area South & West

John Compton indicated that they are trying to have the chronicle out by Saturday. Don't have time to look for the posting as I am on my way out to my Sunday AP game. I'll look later if needed.

I will be running WE Be Goblins Too (and possibly the original if the game store is up for it) at Game Kastle in Santa Clara CA next Saturday

Grand Lodge 5/5

PFS games allow 3-7 players per table. All the sanctioned modules and all the PFS scenarios from seasons 0-3 were written for 4 character parties. It wasn't until season 4 that PFS scenarios were written assuming 6 character groups.

Just because We Be Goblins! and We Be Goblins Too! only have 4 pregens and use Goblins as the characters, that doesn't change the table size rule for PFS.

I suggest GMs bring two copies of each pregen and ask players to change the name for any duplicate goblin used.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

I did not think of the multiple copies venture. Thank you.

Liberty's Edge 2/5 *

The Barbarian and Witch pregens are also available right? The Barb in particular has a great song.

Also Idea that really paid off: Bring Party poppers. If someone wants to use the supplied fireworks they must use one of the party poppers.

Dark Archive 4/5

I don't believe the barbarian or witch are sanctioned for this module.

I typically duplicate Chuffy by introducing his sister Chuffette. Mogmurch's mate can also make an appearance as a second fighter or alchemist.

Grand Lodge 4/5

Just a quick firework query:

Skycandle; you spend one standard action lighting it up.
Next round you point a line and let it rip as another standard action. It moves at 90ft speed and as soon as it hits a solid object or a creature it explodes and creates the 10ft explosion radius.

When you have the We Be Goblins chronicle sheet, there is no limit to how many Skycandles you can buy.
Am I getting that correct?

The Exchange 5/5 RPG Superstar 2010 Top 16

Matthew, there are two popular-but-not-legal goblin pre-gens floating around out there. Rumor has it that Jason Buhlmann designed them, and the implication is that all of Jason's work is a priori allowable in Pathfinder Society. I remain unconvinced of that rule; if Mark and Mike (and now John) had wanted to approve those two pre-gens, they would have done so.

When I've run WBG for tables of 5 or 6, I've done something similar to what has already been suggested. Chuffy went out into the deep woods and found some shiny water that tasted bad. When Chuffy came back to Licktoad Tribe, there was another Chuffy already there. You must prove to the Licktoads that you are real Chuffy, so you can kill the other Chuffy before he kills you.

Shadow Lodge 5/5

Chris Mortika wrote:

Matthew, there are two popular-but-not-legal goblin pre-gens floating around out there. Rumor has it that Jason Buhlmann designed them, and the implication is that all of Jason's work is a priori allowable in Pathfinder Society. I remain unconvinced of that rule; if Mark and Mike (and now John) had wanted to approve those two pre-gens, they would have done so.

When I've run WBG for tables of 5 or 6, I've done something similar to what has already been suggested. Chuffy went out into the deep woods and found some shiny water that tasted bad. When Chuffy came back to Licktoad Tribe, there was another Chuffy already there. You must prove to the Licktoads that you are real Chuffy, so you can kill the other Chuffy before he kills you.

First off, fantastic idea Chris. Second off, I concur on Jason's goblins. They are also tremendously over - optimized for the module and I don't like seeing them there.

Grand Lodge

I have run the first one with 7 people. I just doubled the hp on all enemies or fights wouldn't last more than a round.

I also just had more than one of the pregens at the table.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

catron1601 wrote:

I have run the first one with 7 people. I just doubled the hp on all enemies or fights wouldn't last more than a round.

As long as you're not running for Organized Play credit, that's probably a good idea.

4/5 **

When you have a large group for this, I suggest playing up on the goblin antics and encouraging competition. No group of seven goblins would work together for long, even though many RPG'ers will.

Any planning or tactical discussion should be kept to a minimum, as for goblins this sort of thing simply would not occur. Encourage spontaneity and insanity! This will reduce the goblin team's overall "effectiveness", make the combats last longer, and also be WAY more fun!

4/5 **

Also, in Rise of the Runelords, the first encounter with goblins has some good guidance for the GM which can help the players. Paraphrasing,it recommends that each goblin interact with the environment in some way every round, even if this makes them less combat-effective. They may go grab some food of a table instead of attacking, or use something as an improvised ranged weapon, or something similar.

RotR also has "Ten Fun Facts about Goblins", which I give as a handout when I run this - it helps give players some background and permission to really BE goblins.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Ooooh, could you upload that handout to the Shared Prep drive for WBG2?

2/5

Jiggy wrote:
Ooooh, could you upload that handout to the Shared Prep drive for WBG2?

Yes please do!

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

You can find that list here in the Paizo blog, so you can probably redistribute it under the Community Use guidelines.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

JohnF wrote:
You can find that list here in the Paizo blog, so you can probably redistribute it under the Community Use guidelines.

I've now uploaded the list of fun facts (including the Community Use Package terms and conditions).

It can be found in both the "We Be Goblins" and the (newly created) "We Be Goblins Too" folders as GoblinFunFacts.pdf

Liberty's Edge 2/5 *

Thanks for the headsup on the Barbarian and Witch. I will keep that in mind for future runnings.

3/5

Adam Mogyorodi wrote:
Finlanderboy wrote:

3 to 7 players. If they have 3 players the Dm can play a pregen to make it legal.

I was told you can make a legal level 3 goblin from the advanced race guide and the goblins of golaria.

Or else you can play doubles of the pregens.

Unless the rules have changed, this isn't allowed. It certainly wasn't allowed for the original.

I have a friend that is DMing it for free RPG day and he has a copy of it and that is what he told me he read out of the book. Maybe that is not PFS legal. I do not know. It is heresay from someone that I saw holding a copy.

Dark Archive 4/5

The rules for those running the module as a home game and the rules that apply to running it as a PFS sanctioned module may be different. We will have to wait to see what the PFS chronicle says when it is released.

Grand Lodge 5/5

Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

There has been no ruling by Pfs leadership that has overturned the statements published in the module itself preventing gms from utilizing goblin pregens built per the guidelines stated in the module.
This of course would prevent players from bringing there own goblins built themselves, but it does not prevent organizers/gms who have access to the module from bringing along additional pregens, including the witch, ranger and barbarian goblins built per specifications of the module and the race guide.
Anyone saying other than this is stating opinions and not the guidance received from Paizo PFS leadership.

Until PFS leadership (Mike/John/Mark) officially state their positions regarding this issue, it sounds like there will be regional variance on it.

Bottom line, come on out, play the game, and have a good time. We all die in the end.

Dark Archive 4/5

I think this FAQ entry certainly sets the precedent.

We are not allowed to make pregens for any other module. Why should WBG2 be any different?

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

That same line is in We Be Goblins and we were not allowed to make our own Goblins in that module, I doubt this will be any different.

5/5

1 person marked this as a favorite.

I have a feeling those with level 2-4 goblin PCs will be able to play their PC in this module.

Grand Lodge 5/5

Kyle Baird wrote:
I have a feeling those with level 2-4 goblin PCs will be able to play their PC in this module.

I've got two of those players locally who I know are planning to play their goblins though it this weekend.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Kyle Baird wrote:
I have a feeling those with level 2-4 goblin PCs will be able to play their PC in this module.

That may be the case, and I am sure GMs will relish the opportunity to kill those PCs off... ;)

Grand Lodge 5/5 ****

Can you sign up a shop late to this?

I didn't notice it in advance /planned it and have a shop interested. But I'm not signed up.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Only those shops that signed up with Free RPG Day and received a box of products can host a game on Saturday, that's their reward for participating. If a shop didn't sign up months ago it's far too late - there's always next year!

1/5

So the Free RPG Day GMs at our LGS are almost exclusively PFS GMs. Since the chronicle is not out yet for this and only game shops participating in Free RPG Day will have access right now, can PFS players /GMs playing WBG2 get retroactive credit once the chronicle is out?

I assume the answer is no and that we will have to wait for it to become officially sanctioned material but it would be nice to hear the opposite.

Grand Lodge 5/5

Relax. Paizo should have the Chronicle out by Friday night, I'm guessing.

1/5

Glad to hear! I wasn't worried about it. If I didn't get credit for it then I could later.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

I concur, the chronicle should be out soon. I thought you were asking about a store just now becoming aware of Free RPG Day and wanting to participate at the last minute.

Grand Lodge 4/5

1 person marked this as a favorite.

I hope the chronicle comes out soon. Australian stores will be participating hours earlier than America and it'd be nice to use the event to reward and recruit new Pathfinders.

Shadow Lodge 3/5

If Australia misses out, there will be words !!

Grand Lodge 4/5

1 person marked this as a favorite.
Avatar-1 wrote:
If Australia misses out, there will be words !!

"Bugger."

"I'm mad as a cut snake."
"You're cactus mate."
"Stone-the-crows."
"Flamin' Yanks."
"Shit-a-brick."
"As useless as tits on a bull."
"Crazier than a bum full of smarties."

Shadow Lodge 3/5

"WTF mate?"

Liberty's Edge 3/5

I am presuming we can always pass out the Chronicles after the fact in this instance. My printer at home has died so if I don't get the Chronicle before I leave work tomorrow, it will have to wait. So far, all the people that are signed up are people that attend our regular Thursday games, so it shouldn't be too much of a chore to pass out the chronicles later.

Sovereign Court 5/5 5/5 * Venture-Captain, Florida—Orlando

And these words will need translation.

http://www.amazon.co.uk/The-Dinkum-Aussie-Dictionary-Humour/dp/1864366451

http://www.koalanet.com.au/australian-slang.html

The wife's from Melbourne, so I have some experience translating from Australian to American. ;)

Grand Lodge 5/5

Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

And the chronicles and the PFS guidelines regarding use of Pre-gens is out:

We Be Goblins too

Liberty's Edge 3/5

Robyn Nixon wrote:

And the chronicles and the PFS guidelines regarding use of Pre-gens is out:

We Be Goblins too

Thanks for providing the link! Let the gobliny mayhem commense.

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