Running a campaign


Advice


While I've played D&D and Pathfinder for quite a while I'm just starting to run my first campaign. I'm using a setting that I've created and my party looks pretty balanced. I was just hoping to get some beginners advice for being a DM and running a game in general.

Silver Crusade

That's a really, really big question, but I'd recommend starting with a book called Robin's Laws of Good Gamemastering (not available from Pazio, unfortunately). Also see John Wick's Play Dirty.


uriel222 wrote:
That's a really, really big question, but I'd recommend starting with a book called Robin's Laws of Good Gamemastering (not available from Pazio, unfortunately). Also see John Wick's Play Dirty.

Yeah I know its pretty vague. The suggestions are much appreciated.


Run a one-shot NOT in your campaign, so you have a chance to work out some of the kinks without mucking up your story.

We Be Goblins is fun and free.


The bestiary is amazingly useful. Also I find not giving too much information to the players characters can be helpful, they will fill in the gaps with their own ideas, which could either prove to be false rumours or the truth. But no matter what happens it will prove interesting.


I always run one-shots before starting a campaign with players new to the group. It helps me get a good sense of the players' style and how the group dynamic works. It also gives the players an opportunity to provide feedback on your style.

That sort of observation and subsequent dialogue has always helped me prepare for campaigns. Even if it doesn't necessarily help, it at least lets me identify issues that I might potentially face.

Your experience as a player will most likely influence your style. Take the things you liked from GMs/DMs and add your personal flare, but also keep in mind the needs/wants of your group.

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