| Delor Damian |
I was talking with my GM and he told me that I was unable to use Eldritch Heritage since I am not a sorcerer. Even though I am finding all this evidence and suggestions noting that I can use it none of them specifically tell me why I would be able to. I would love to get the advice on how to acquire this feat legally and be able to explain it to him.
I had recently posted and asked for advice on how to a half-elf/half-dragon and I felt that this feat was the closest to what I had in mind.
| Delor Damian |
Half-Elf Summoner that's all we are going off of. I was wanting to do Eldritch Heritage Draconic so my character would look half-elf half-dragon and have some of the dragon features. I can always spin it where he doesn't realize his dragon half till level 3. We are starting at level 1 and my stats are:
13 STR
17 DEX
12 CON
17 INT
10 WIS
16 CHA
I am literally brand new to the game and this out of all that I have read is the one I feel most comfortable for the classes.
| Delor Damian |
Your dm is inventing that reasoning. The feat does not say "sorcerer only" or "must be a sorcerer" under the prerequisites. Plus in this case not being a sorcerer is the entire point of the fear.
That was my understanding as well. I just need to show him in the book how I am allowed to take it.
| MrSin |
Tiny Coffee Golem wrote:Your dm is inventing that reasoning. The feat does not say "sorcerer only" or "must be a sorcerer" under the prerequisites. Plus in this case not being a sorcerer is the entire point of the fear.That was my understanding as well. I just need to show him in the book how I am allowed to take it.
Talk to him, sadly I don't know how to prove it works when his reason not is made up. The feat doesn't say you have to be a sorcerer. Not being a sorcerer is part of the point, as tiny coffee golem said. So its a little awkward that he says no. I guess you could point out that it doesn't say you have to be a sorcerer, but if he continues with that logic I'm not sure what else he will think up.
| partyrico |
The Eldritch Heritage feat says, "Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This bloodline cannot be a bloodline you already have. You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities." emphasis mine, suggesting that you can take the feat even if you don't have levels in sorcerer.
| Delor Damian |
The final thing I would need is to know which Skill Focus I would need for the Draconic Bloodline. To be honest I may be having trouble right now but I am enjoying the game even though I haven't played and official session yet. And the help that I have received here has been amazing I hope I end up liking this game even more.
| Tiny Coffee Golem |
The bolded has to be your skill focus.
Draconic bloodline
At some point in your family's history, a dragon interbred with your bloodline, and now its ancient power flows through your veins.
Class Skill: Perception.
Bonus Spells: mage armor (3rd), resist energy (5th), fly (7th), fear (9th), spell resistance (11th), form of the dragon I (13th), form of the dragon II (15th), form of the dragon III (17th), wish (19th).
Bonus Feats: Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, Quicken Spell, Skill Focus (Fly), Skill Focus (Knowledge [arcana]), Toughness.
Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
Bloodline Powers: The power of dragons flows through you and manifests in a number of ways. At 1st level, you must select one of the chromatic or metallic dragon types. This choice cannot be changed. A number of your abilities grant resistances and deal damage based on your dragon type, as noted on Table: Draconic Bloodline Breath Weapons.
Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.
Breath Weapon (Su): At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The shape of the breath weapon depends on your dragon type (as indicated on the above chart). At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day.
Table: Draconic Bloodline Breath Weapons
Dragon Type Energy Type Breath Shape
Black Acid 60-foot line
Blue Electricity 60-foot line
Green Acid 30-foot cone
Red Fire 30-foot cone
White Cold 30-foot cone
Brass Fire 60-foot line
Bronze Electricity 60-foot line
Copper Acid 60-foot line
Gold Fire 30-foot cone
Silver Cold 30-foot cone
Wings (Su): At 15th level, leathery dragon wings grow from your back as a standard action, giving you a fly speed of 60 feet with average maneuverability. You can dismiss the wings as a free action.
Power of Wyrms (Su): At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and damage of your energy type. You also gain blindsense 60 feet.
| Devilkiller |
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The only possible cause for misinterpretation I see is where the feat's description says, "You are descended from a long line of sorcerers". It doesn't say that you yourself are a sorcerer though.
If it said, "You are descended from a long line of sushi chefs" that wouldn't necessarily mean that you are a sushi chef, right? Maybe your family is ashamed because you have a mild shellfish allergy and opened a yakitori stand instead, but you still have a right to embrace your heritage and use your grandfather's tuna knife to slay the fish demons plaguing the land, even if it might give you hives (just for an example of how a similar feat might play out)
| Delor Damian |
The only possible cause for misinterpretation I see is where the feat's description says, "You are descended from a long line of sorcerers". It doesn't say that you yourself are a sorcerer though.
If it said, "You are descended from a long line of sushi chefs" that wouldn't necessarily mean that you are a sushi chef, right? Maybe your family is ashamed because you have a mild shellfish allergy and opened a yakitori stand instead, but you still have a right to embrace your heritage and use your grandfather's tuna knife to slay the fish demons plaguing the land, even if it might give you hives (just for an example of how a similar feat might play out)
Well played...though I don't wanna suffocate due to anaphylactic shock from coming into contact with these fish demons...."We have killed the fish demon king!! Now I must die because I can't breath. Carry on my companions....."
| MrSin |
The final question I have about all this is the bonus spells and feats. Do I get them automatically and free? Or do I just open them up for selection?
Eldritch heritage just gives you a single power. The enhanced versions also give you more powers. If your a wizard or a fighter or a summoner or even a sorcerer taking the feat, you don't get bonus spells and feats from it. You get the power to grow claws from eldritch heritage in this case. Improved arcana will give you a choice between the breath weapon and resistance, and the greater version will give you the wings. You do not get any feats, spells, or skills from it however.
Delor Damian wrote:The final question I have about all this is the bonus spells and feats. Do I get them automatically and free? Or do I just open them up for selection?You don't get any of those things. You ONLY get the 3rd level power at -2 CL. That is all.
I think you mean the 1st level power at -2, the 3rd at -2 is the improved version.
| Tiny Coffee Golem |
Delor Damian wrote:The final question I have about all this is the bonus spells and feats. Do I get them automatically and free? Or do I just open them up for selection?Eldritch heritage just gives you a single power. The enhanced versions also give you more powers. If your a wizard or a fighter or a summoner or even a sorcerer taking the feat, you don't get bonus spells and feats from it. You get the power to grow claws from eldritch heritage in this case. Improved arcana will give you a choice between the breath weapon and resistance, and the greater version will give you the wings. You do not get any feats, spells, or skills from it however.
Tiny Coffee Golem wrote:I think you mean the 1st level power at -2, the 3rd at -2 is the improved version.Delor Damian wrote:The final question I have about all this is the bonus spells and feats. Do I get them automatically and free? Or do I just open them up for selection?You don't get any of those things. You ONLY get the 3rd level power at -2 CL. That is all.
Correct. My mistake.
| Delor Damian |
Delor Damian wrote:The final question I have about all this is the bonus spells and feats. Do I get them automatically and free? Or do I just open them up for selection?Eldritch heritage just gives you a single power. The enhanced versions also give you more powers. If your a wizard or a fighter or a summoner or even a sorcerer taking the feat, you don't get bonus spells and feats from it. You get the power to grow claws from eldritch heritage in this case. Improved arcana will give you a choice between the breath weapon and resistance, and the greater version will give you the wings. You do not get any feats, spells, or skills from it however.
Tiny Coffee Golem wrote:I think you mean the 1st level power at -2, the 3rd at -2 is the improved version.Delor Damian wrote:The final question I have about all this is the bonus spells and feats. Do I get them automatically and free? Or do I just open them up for selection?You don't get any of those things. You ONLY get the 3rd level power at -2 CL. That is all.
So if I have them do they automatically improve themselves? Like at my level 7 the claws get their level 5 boost? And the only thing missing for me right now is do I put the eidolon under a new Character sheet using regular stats (those stated under the biped) with no modifiers?
| MrSin |
Awww so no claws either? That's a shame that I can't slowly make him dragonlike. Minus the level 20 ability since the max WOULD have been 18.
You totally get the claws. I would suggest you talk to your DM about becoming more dragon-like beyond the feat. Its possible the two of you could work something out. Its a pretty awesome goal right?
Edit: Yes, they do improve, and at that rate. I always use a second character sheet for my animal companions, too difficult to carry them separately or on scribbles.
| Tiny Coffee Golem |
So if I have them do they automatically improve themselves? Like at my level 7 the claws get their level 5 boost? And the only thing missing for me right now is do I put the eidolon under a new Character sheet using regular stats (those stated under the biped) with no modifiers?
Yes, you get everything listed below. improvements and all.
Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
EldonG
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It does 'open you up' to take Improved Eldritch Heritage at 11th level...link
...and that opens up Greater at 17th (with a 17 Cha)...link
...and if you want to become a lot more dragon-like, there's Dragon Disciple