What classes do you feel are imbalanced?


Pathfinder First Edition General Discussion

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Scarab Sages

Nicos wrote:


-The monk can debuff using maneuvers, a fighter is just plain better at it and you say we have not to compare monk vs fighters so I do not know here.

There was a very large thread comparing monk and fighter builds a few months ago.

Unarmed monks, without archetypes, were built and posted that matched fighters point for point.


Monks are part martial part skill monkey.

They fill neither role as a hybrid concept.

Their DPR is less than fighter, but greater than rogues.
Their Skill points are less than the rogue, but higher than the fighters.

They make great scouts. They have enough defenses that traps eventually become a non-issue to them.

They can hit hard and their defenses are hands down better than the fighter for everything BUT AC.

Most of people's ideal fixes for the fighter end up looking like a Monk with higher AC and DPR.


{quote]

Artanthos wrote:
Avh wrote:
=> Skill monkey : The monk have rarely more than 3 skill points (4 for humans) per level, thanks to INT being one of its dump stats. His class list is average. His class bonuses doesn't enhance skills. So he's out.

You choosing to dump INT is not a problem with the class.

This is true, still wizards, witches, magi, alchemist, rangers, inquisitors, bards are better. While cavaliers, barbarians, druids, oracles, gunslingers are at least equal.

The monk does not excel at skills, and here is why :

=> He needs 4 abilities high to be functional (i.e. try to reduce its weaknesses) : DEX, WIS, CON and STR. You will have to handle having good to excellent scores in those. In order to do that, in a standard array, you will have to dump AT LEAST one stat (and even then, you won't be super effective). Lets suppose the monk is human, and have 12 INT (I think there is no way to do this with 15 points, but whatever).

=> The monk has an average skill list : he has the scout list, 1 or 2 face skill (Intimidate and sense motive) and 2 knowledge (including 1 useful). He doesn't have trap things, he doesn't have the true face skills (diplomacy, bluff and disguise), he doesn't have UMD, he doesn't have knowledge... So with his list (and because he didn't dump INT he had to dump CHA), he will be likely to do scouting. ONLY scouting.
All skill monkeys can do several "roles" with their skills. The monk can manage one, with not everything needed to do so.

=> The monk doesn't have an excellent ability. He could do so by dumping his 2 unimportant stats, but if he does so, he doesn't have the skill points to invest in several skills.

Arthantos : you said a monk could have up to 7 maxed skills ? Yes he could. But what does he sacrifice to do so... ?

Quote:

This is true, still wizards, witches, magi, alchemist, rangers, inquisitors, bards are better. While cavaliers, barbarians, druids, oracles, gunslingers are at least equal.

So no, the monk excel at skills.

If your definition of skill monkey is having skills, then yes, the monk is a skill monkey and everyone is. In my opinion, the monk is not very well placed among the skilled person list :

Those who are excellent at skills (i.e. skill monkeys) :
=> Alchemist (4+INT, INT as main ability, good skill list)
=> Bard (6+INT, excellent skill list, class powers that enhance skills)
=> Inquisitor (6+INT, excellent skill list, class powers that enhance skills)
=> Rogue/Ninja (8+INT, excellent skill list, class powers that enhance skills)

Those who have more skills than the monk :
=> Ranger (6+INT, average to good skill list)
=> Summoner (2+INT for itself + 6+INT for its eidolon, excellent skill list, ability to boost its skills by far with evolution)
=> With (2+INT, INT as main ability, average skill list, can cover its lack of scouting skills with spells)
=> Wizard (2+INT, INT as main ability, average to good skill list and spells for the scouting part)

Those who have the same level at skills than the monk :
=> Cavalier/Samurai (4+INT, INT as a dump stat, average skill list)
=> Gunslinger (4+INT, not that good skill list)
=> Magus (2+INT, INT as important yet not main ability, average skill list)
=> Oracle (4+INT, not that good skill list)
=> Paladin (2+INT, but its excellent CHA and its skill list makes him a very good face).

Those who are lower level at skills than the monk :
=> Barbarian (4+INT, but INT as dump, and not that good skill list)
=> Cleric (2+INT, but INT as dump. Too bad cause its list is good)
=> Druid (4+INT, but INT as dump stat, and average to bad list)
=> Fighter (2+INT, bad list)
=> Sorcerer (2+INT, bad list except for UMD, spellcraft and its knowledge)


Not only is the four categories of classes wrong, but these alleged categories of skill are also wrong. Kirin Style epowers Knowledge skills to increase DPR. Snake Style causes Sense Motive to increase defenses in cobat.


Artanthos wrote:
Nicos wrote:


-The monk can debuff using maneuvers, a fighter is just plain better at it and you say we have not to compare monk vs fighters so I do not know here.

There was a very large thread comparing monk and fighter builds a few months ago.

Unarmed monks, without archetypes, were built and posted that matched fighters point for point.

Yes. Soheis, zen archers and martial artist only.


Justin Rocket wrote:
I've never had a problem, when running a monk, in using his fast movement to get him to the weak areas of the enemy's deployment and taking them out. So, why do you?

Because my GM runs enemies intelligently and if I ever tried to run into an area, alone, to attack the "weak spot" of an enemy group my only option after a round or so would be to just LEAVE again, or die as the bastards mob me.

Justin Rocket wrote:
Kirin Style epowers Knowledge skills to increase DPR. Snake Style causes Sense Motive to increase defenses in cobat.

Here's the difference between these: Wisdom is a stat that a Monk NEEDS to function. Therefore, Sense Motive is a more attractive option as a Wis based skill. And Snake Style is a pretty versatile Style (it's my favorite thematically, second favorite mechanically after Dragon), increasing defense and having the potential to increase offense (much like Crane Style).

Kirin Style is quite limited. It is mostly only good for people who have Int as their main or secondary stat, which Monk does not have it as. Int, even if it's not a dump (I always dump Cha first before Int. I'd rather have a social misfit with some useful skills than a drooling moron who can talk to people a little better), it is a low priority stat.

It especially favors casters, since it has Kn. Arcana as a prerequisite, which most are likely to have anyway. As well, it is only likely to be useful if you have invested in all, or at least many of the monster identifying Knowledges, since it utterly relies on you being able to make a Knowledge check on them.

To be useful, this requires you to have a reasonable number of ranks to be able to make the DC (at least on a Take 10, since Kirin Path allows you to do that).

Not really feasible for a guy who, since none but Religion is on his skill list and he has Int as a low priority, would have to pump the ranks fairly high.

Nah, Kirin Style is for your Alchemists, Wizard/Eldritch Knights, Magi, and so on who can have the skill ranks necessary to make full use of it, and the semi combat focused nature to get a benefit from it (though being able to Take 10 in combat as a Swift action is still good for non-combat casters).


Marthkus wrote:

Monks are part martial part skill monkey.

They fill neither role as a hybrid concept.

Then you have a problem, cause by this definition barbarian are part skill monkey and full martial.

If you want to be good at both then alchemist, magi, druids, inquisitors and rangers are just plain better options.

Marthkus wrote:


Their DPR is less than fighter, but greater than rogues.
Their Skill points are less than the rogue, but higher than the fighters.

They make great scouts. They have enough defenses that traps eventually become a non-issue to them.

They can hit hard and their defenses are hands down better than the fighter for everything BUT AC.

I do not see why comparing monks to rogues and fighter is so popular, three of the classes people complain most about. Compare a monk agasint a barbarian or ranger, or alchemist.

Marthkus wrote:


Most of people's ideal fixes for the fighter end up looking like a Monk with higher AC and DPR.

As they are monk are martial, a bad designed martial. I would agree that the idea is that the monk to be an hybrid but the result do not meet the goals.


You know skill list has a lot to do with being a skill monkey too.

Barbars have trouble being scouts nor do they get class bonuses to jumping and they have a worse bonus to movement than the monk.


Marthkus wrote:

You know skill list has a lot to do with being a skill monkey too.

Barbars have trouble being scouts nor do they get class bonuses to jumping and they have a worse bonus to movement than the monk.

They still can max the same number of skill than the monk the diference is minor compared to the huge diference the classes have interms of defense and offense.

In fact, the barbarian without maxes strengh is still superior to the monk so the barbarian can devote more points to int and be a better skill monkey. Traits for the rest.


I think that Arcane Trickster is a little over.

Scarab Sages

Avh wrote:
{quote]
Artanthos wrote:
Avh wrote:
=> Skill monkey : The monk have rarely more than 3 skill points (4 for humans) per level, thanks to INT being one of its dump stats. His class list is average. His class bonuses doesn't enhance skills. So he's out.

You choosing to dump INT is not a problem with the class.

This is true, still wizards, witches, magi, alchemist, rangers, inquisitors, bards are better. While cavaliers, barbarians, druids, oracles, gunslingers are at least equal.

The monk does not excel at skills, and here is why :

=> He needs 4 abilities high to be functional (i.e. try to reduce its weaknesses) : DEX, WIS, CON and STR. You will have to handle having good to excellent scores in those. In order to do that, in a standard array, you will have to dump AT LEAST one stat (and even then, you won't be super effective). Lets suppose the monk is human, and have 12 INT (I think there is no way to do this with 15 points, but whatever).

I don't have to be better, being on equal terms with half with classes in the game is sufficient

Having 4 or 5 really good skills in more than sufficient to contribute meaningfully out of combat, or even in combat depending on the skill. Having 6 or more is just gravy for a class that was never meant to compete with the rogue or bard in the skill department.


Yes, but "contribute meaningfully out of combat" isn't what is in question here (unlike with the Fighter).

It's that somebody said that the Monk is a SKILL MONKEY.

Which is completely untrue.

He does aight out of combat. Not a skill monkey though.

It's in combat he has trouble, sort of. His abilities are just so not complementary to each other it's ridiculous.


Rynjin wrote:

Yes, but "contribute meaningfully out of combat" isn't what is in question here (unlike with the Fighter).

It's that somebody said that the Monk is a SKILL MONKEY.

Which is completely untrue.

He does aight out of combat. Not a skill monkey though.

It's in combat he has trouble, sort of. His abilities are just so not complementary to each other it's ridiculous.

The problem is that people are trying to squeeze classes, such as the monk, into categories when those categories have no basis in the actual rules of the game.


Rynjin wrote:
Justin Rocket wrote:
I've never had a problem, when running a monk, in using his fast movement to get him to the weak areas of the enemy's deployment and taking them out. So, why do you?
Because my GM runs enemies intelligently and if I ever tried to run into an area, alone, to attack the "weak spot" of an enemy group my only option after a round or so would be to just LEAVE again, or die as the bastards mob me.

You've never played at my table so you know nothing about it. We have a total number of collective years of experience greater than 120 years. Over half the players cut their teeth on 1st ed modules like Temple of Elemetal Evil and Tomb of Horrors. "Easy" is not something we do.

As for -staying- in the middle of an enemy group round after round, clearly, if the monk is targetting weak spots in the enemy's deployment, then he's not usually sticking round after round in one spot behind enemy lines. He's moving around behind enemy lines and jumping back and forth over the line of skirmish.


Justin Rocket wrote:


As for -staying- in the middle of an enemy group round after round, clearly, if the monk is targetting weak spots in the enemy's deployment, then he's not usually sticking round after round in one spot behind enemy lines. He's moving around behind enemy lines and jumping back and forth over the line of skirmish.

moving...And attacking once for pitiful amage? A barbarian is better skirmisher with a decent speed and pounce.


Nicos wrote:
Justin Rocket wrote:


As for -staying- in the middle of an enemy group round after round, clearly, if the monk is targetting weak spots in the enemy's deployment, then he's not usually sticking round after round in one spot behind enemy lines. He's moving around behind enemy lines and jumping back and forth over the line of skirmish.
moving...And attacking once for pitiful amage? A barbarian is better skirmisher with a decent speed and pounce.

The Barbarian's speed is greater than average. That doesn't make it decent for skirmishing except in the rounds immediately after he drops an enemy.

Also, if the monk chooses his targets intelligently, he can usually manage "round 1: close in, attack, round 2: full attack, round 3: get out" without a sweat


Nicos wrote:
Justin Rocket wrote:


As for -staying- in the middle of an enemy group round after round, clearly, if the monk is targetting weak spots in the enemy's deployment, then he's not usually sticking round after round in one spot behind enemy lines. He's moving around behind enemy lines and jumping back and forth over the line of skirmish.
moving...And attacking once for pitiful amage? A barbarian is better skirmisher with a decent speed and pounce.

barbarian is indeed a better skirmisher

speed is good enough to qualify, not excessive, but useful enough

pounce

higher STR

more HP

with traits, they can have similar acrobatics or stealth

able to afford more int due to reduced MAD

not required to be an Onispawn Variant tiefling or not required to Possess Mythic Tiers to be effective

can use any weapon they please effectively, not just a temple sword or with archetypes, a composite longbow

Scarab Sages

Lumiere Dawnbringer wrote:
can use any weapon they please effectively, not just a temple sword or with archetypes, a composite longbow

That archetype with the longbow.

It has full martial proficiency.

Flurry with a Polearm.


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Justin Rocket wrote:


The Barbarian's speed is greater than average. That doesn't make it decent for skirmishing except in the rounds immediately after he drops an enemy.

Also, if the monk chooses his targets intelligently, he can usually manage "round 1: close in, attack, round 2: full attack, round 3: get out" without a sweat

The usefulness of which is almost nil.

Also, experience is not cumulative, by the by.

Saying "The people at my table have 120 years of combined experience!" is like saying if I start a company and work with 29 other people for a year my company has "30 years of experience" doing their job.

It doesn't work that way.


Justin Rocket wrote:


Also, if the monk chooses his targets intelligently, he can usually manage "round 1: close in, attack, round 2: full attack, round 3: get out" without a sweat

To be able to do that you need a couple of things. First good damage otherwise the monster will ignore you. An good AC/CMD/SAves/Hit points to survive one or two rounds in melee.

If you are so secure the monk can match those requisites post a build.

Scarab Sages

Nicos wrote:
Justin Rocket wrote:


Also, if the monk chooses his targets intelligently, he can usually manage "round 1: close in, attack, round 2: full attack, round 3: get out" without a sweat

To be able to do that you need a couple of things. First good damage otherwise the monster will ignore you. An good AC/CMD/SAves/Hit points to survive one or two rounds in melee.

If you are so secure the monk can math those requisites post a build.

It's been done.

Tell you what:

Post your target numbers at level 10, standard WBL, PFS rules, and post your fighter that meets them.

No extra conditions, no changing the numbers later.


Rynjin wrote:


Saying "The people at my table have 120 years of combined experience!" is like saying if I start a company and work with 29 other people for a year my company has "30 years of experience" doing their job.

It doesn't work that way.

Yeah, we've got 120 players at my table *eyeroll*


Artanthos wrote:


It's been done.

When? I remember seeing a buncha cool builds for Monks FULL ATTACKING in the other thread, but none that made a viable skirmisher.

Justin Rocket wrote:
Yeah, we've got 120 players at my table *eyeroll*

I didn't say you did.

But unless you, yourself, are over 120 years old and somehow brought D&D from the future when you were younger, you do not have 120 years of experience playing this game.


Lumiere Dawnbringer wrote:
Nicos wrote:
Justin Rocket wrote:


As for -staying- in the middle of an enemy group round after round, clearly, if the monk is targetting weak spots in the enemy's deployment, then he's not usually sticking round after round in one spot behind enemy lines. He's moving around behind enemy lines and jumping back and forth over the line of skirmish.
moving...And attacking once for pitiful amage? A barbarian is better skirmisher with a decent speed and pounce.

barbarian is indeed a better skirmisher

speed is good enough to qualify, not excessive, but useful enough

pounce

higher STR

more HP

with traits, they can have similar acrobatics or stealth

able to afford more int due to reduced MAD

not required to be an Onispawn Variant tiefling or not required to Possess Mythic Tiers to be effective

can use any weapon they please effectively, not just a temple sword or with archetypes, a composite longbow

The Barbarian is going to be facing off against the enemy brute. If Conan needs to get to the pointy hatted target on the enemy's back line, then he either 1.) has to receive an AoO from the enemy brute or 2.) make an acrobatics roll and make a half move (the monk's half move is probably greater than the Barbarian's half move by a lot), or 3.) make an acrobatics roll at -10. He *might* be able to fly if he's got access to that magic and, more significantly, flight is possible in the environment


Artanthos wrote:
Lumiere Dawnbringer wrote:
can use any weapon they please effectively, not just a temple sword or with archetypes, a composite longbow

That archetype with the longbow.

It has full martial proficiency.

Flurry with a Polearm.

that would be the Sohei

the Sohei, Zen Archer, Martial Artist, Quinggong, and Master of Many Styles are the big 5 archetypes. the Archetypes the monk depends on to be Viable.

the Sohei has to be 12th level to flurry with both polearms and longbows, and 6th level to flurry with just one of the two.

at 18th level, they gain the ability to flurry with 3 weapon groups, but they have no bonus archery feats, and have to multiclass to get a mount because they don't get their own mount, just the ability to continue another classes mount progression.


Artanthos wrote:
Nicos wrote:
Justin Rocket wrote:


Also, if the monk chooses his targets intelligently, he can usually manage "round 1: close in, attack, round 2: full attack, round 3: get out" without a sweat

To be able to do that you need a couple of things. First good damage otherwise the monster will ignore you. An good AC/CMD/SAves/Hit points to survive one or two rounds in melee.

If you are so secure the monk can math those requisites post a build.

It's been done.

As soon as a build is posted, people either pretend it does not exist or start adding more conditions.

Tell you what:

Post your target numbers at level 10 and post your fighter that meets them.

No extra conditions, no changing the numbers later.

Fine, I have an old 12th level fighter for comparision

- No sohei, zen archers (those do not hav problems, posting them woudl not prove anything)

Spoiler:
HUman Fighter 12

=== Stats ===
Str 14,Dex 21 (23),con 14,Int 12 (14),Wis 12(14), Cha 7.
=== Defense ===
AC: 34 (+14 armor, +6 dex, +1 def, +1 nat, +1 luck, +1 insight)
Hp: 96 (12d10+36)
CMD: 33 ( 39 against sunder and disarm, + 45 against trip and grapple)
=== Saves ===
Fort: +14
Ref : +14
Will: +13 (+3 against fear, Inmune to mind control from evil creatures)
=== Attacks ===
+2 Adaptative Longbow: +21*/+21/+16/+11 (1d8+18 19-20/x2)
*Double damage in the fist shot.
=== Traits===
Defender of the society, Carefully hidden
=== Feats and talents===
1. Point blank shot, Precise shot, rapid shot
2. Weapon focus (longbow)
3. Deadly aim
4. Weapon specialization
5. Iron will
6. Manyshots
7. Clustered shot
8. Greater weapon focus
9. Toughness
10. Snap shot
11. Improved snap shot
12. Improved precise shot
=== Skills ===
Perception +17
Knowledge (dungeoneering) +17
Intimidate +13
stealth +19
Acrobatics +21
Swim +6
Climb +6
=== Special ===
amor training 3
Bravery 3
Weapon training 2 (bows, Close)

=== Gear ===
+3 Mithral Fullplate + Armored kilt
+2 Adaptative longbow
+1 Composite longbow
+1 Armor spikes
+2 Belt of dex
+2 headband of Int and wis
+3 cloack of resistance
+1 ring of def
+1 Amulet of nat armor
Bracers of the falcom Aim
Cracked pale green prism Ioun stone (saves)
Gloves of dueling
Jingasa of the forunate soldier
Dusty rose Ioun stone
Clear spinde Ioun stone + Wayfinder
Eyes of the owl
Elven boots
Handy havershack

My fighter is a tank with great AC and CMD. Decent saves and hit points. he also have good DPR at melee range and at distance.

So, your monk should not be behind in AC, DPR by much and he should have no less skill points.

=======================

BEsides, I do nt really see why to compare monks against fighters, somebody should post a barbarian or a paladin to see if the monk defenses are as good as asvertised.


Rynjin wrote:


But unless you, yourself, are over 120 years old and somehow brought D&D from the future when you were younger, you do not have 120 years of experience playing this game.

I, in no way, implied that I did. I've only been gaming since the mid 80s and am one of the guys who cut my teeth on those modules I mentioned. Which is not to boast, but to point out that you have no idea what my table is like and any claim that my table is "easy" is based on ignorance.


Justin Rocket wrote:
The Barbarian is going to be facing off against the enemy brute.

Why? In a group with a paladin, a wizard and a cleric I totally would prefer a barbarian to deal with the mooks.


Justin Rocket wrote:
Lumiere Dawnbringer wrote:
Nicos wrote:
Justin Rocket wrote:


As for -staying- in the middle of an enemy group round after round, clearly, if the monk is targetting weak spots in the enemy's deployment, then he's not usually sticking round after round in one spot behind enemy lines. He's moving around behind enemy lines and jumping back and forth over the line of skirmish.
moving...And attacking once for pitiful amage? A barbarian is better skirmisher with a decent speed and pounce.

barbarian is indeed a better skirmisher

speed is good enough to qualify, not excessive, but useful enough

pounce

higher STR

more HP

with traits, they can have similar acrobatics or stealth

able to afford more int due to reduced MAD

not required to be an Onispawn Variant tiefling or not required to Possess Mythic Tiers to be effective

can use any weapon they please effectively, not just a temple sword or with archetypes, a composite longbow

The Barbarian is going to be facing off against the enemy brute. If Conan needs to get to the pointy hatted target on the enemy's back line, then he either 1.) has to receive an AoO from the enemy brute or 2.) make an acrobatics roll and make a half move (the monk's half move is probably greater than the Barbarian's half move by a lot), or 3.) make an acrobatics roll at -10. He *might* be able to fly if he's got access to that magic and, more significantly, flight is possible in the environment

before you get haste, most foes die in one lucky swing in most cases anyway

an when you do get haste, the barbarian is faster than the monk until 12th level when they break even

and your scenario assumes the barbarian starts next to the enemy brute

Barbarian pounces enemy caster, after Archer slaughters enemy brute for me, after the allied arcanist casts haste and after the allied divine caster helps the allied archer mop up the brute.


Nicos wrote:
Artanthos wrote:
Nicos wrote:
Justin Rocket wrote:


Also, if the monk chooses his targets intelligently, he can usually manage "round 1: close in, attack, round 2: full attack, round 3: get out" without a sweat

To be able to do that you need a couple of things. First good damage otherwise the monster will ignore you. An good AC/CMD/SAves/Hit points to survive one or two rounds in melee.

If you are so secure the monk can math those requisites post a build.

It's been done.

As soon as a build is posted, people either pretend it does not exist or start adding more conditions.

Tell you what:

Post your target numbers at level 10 and post your fighter that meets them.

No extra conditions, no changing the numbers later.

Fine, I have an old 12th level fighter for comparision

- No sohei, zen archers (those do not hav problems, posting them woudl not prove anything)

** spoiler omitted **...

What an ignorant comparison. Its like you posting a fighter and then arguing that a wizard posted must hit all those target numbers in order to be proven not to be weaker than the fighter. Monks and Fighters are different classes.

And I note that you are only now backpeddling and, instead of saying 'monk', you're now saying 'monk who isn't one of these listed archetypes'.


Nicos wrote:
Justin Rocket wrote:
The Barbarian is going to be facing off against the enemy brute.

Why? In a group with a paladin, a wizard and a cleric I totally would prefer a barbarian to deal with the mooks.

That's a rather specific team composition.


Justin Rocket wrote:
Nicos wrote:
Justin Rocket wrote:
The Barbarian is going to be facing off against the enemy brute.

Why? In a group with a paladin, a wizard and a cleric I totally would prefer a barbarian to deal with the mooks.

That's a rather specific team composition.

The party have to have a frontliner in order to a skirmisher to be viable, otherwise the martial in the skirmisher role is letiing his parters without defenses.

So a paladin or a barbarian or a ranger or whatever. A barbarian is stil better dealing with mooks than the monk.


Justin Rocket wrote:
What an ignorant comparison. Its like you posting a fighter and then arguing that a wizard posted must hit all those target numbers in order to be proven not to be weaker than the fighter. Monks and Fighters are different classes.

So, what shoudl be compared against monks?

EDIT: By the way, a wizard is not a martial. A monk by the other hand is a martial you like it or not.


Nicos wrote:


The party have to have a frontliner in order to a skirmisher to be viable, otherwise the martial in the skirmisher role is letiing his parters without defenses.

I like how you've started pulling out all these arbitrary rules


Nicos wrote:
Justin Rocket wrote:
What an ignorant comparison. Its like you posting a fighter and then arguing that a wizard posted must hit all those target numbers in order to be proven not to be weaker than the fighter. Monks and Fighters are different classes.

So, what shoudl be compared against monks?

EDIT: By the way, a wizard is not a martial. A monk by the other hand is a martial you like it or not.

Which page in the rule book is 'martial' defined?


Justin Rocket wrote:
Nicos wrote:


The party have to have a frontliner in order to a skirmisher to be viable, otherwise the martial in the skirmisher role is letiing his parters without defenses.
I like how you've started pulling out all these arbitrary rules

Ok then, the monk the only capable of be a frontline in the grou in runing around the battlefield without killing anything while the enemie is attacking directly the other party members.

yeah, great scenario.


Nicos wrote:
Justin Rocket wrote:
Nicos wrote:


The party have to have a frontliner in order to a skirmisher to be viable, otherwise the martial in the skirmisher role is letiing his parters without defenses.
I like how you've started pulling out all these arbitrary rules

Ok then, the monk the only capable of be a frontline in the grou in runing around the battlefield without killing anything while the enemie is attacking directly the other party members.

yeah, great scenario.

This isn't 4th ed. Roles are not tied to classes. If you want a strong hard line (and there's no need to have one if you play a hit and run game - the lesson the Brits learned in the US Revolutionary War), then you can have a wizard cast a wall or an illusion or dominate the enemy or summon or any of a number of options.


Justin Rocket wrote:


This isn't 4th ed. Roles are not tied to classes. If you want a strong hard line (and there's no need to have one if you play a hit and run game - the lesson the Brits learned in the US Revolutionary War), then you can have a wizard cast a wall or an illusion or dominate the enemy or summon or any of a number of options.

Ok then, post the monk build (10th or 12th level) that do several things (besides runing fast) better than a barbarian(or ranger or alchemist, magi or inquisitor) or of the same level.

I will argue than the inquisotr is better at scouting, figthing and overall utility.


Nicos wrote:
Justin Rocket wrote:


This isn't 4th ed. Roles are not tied to classes. If you want a strong hard line (and there's no need to have one if you play a hit and run game - the lesson the Brits learned in the US Revolutionary War), then you can have a wizard cast a wall or an illusion or dominate the enemy or summon or any of a number of options.

Ok then, post the monk build (10th or 12th level) that do several things (besides runing fast) better than a barbarian(or ranger or alchemist, magi or inquisitor) or of the same level.

I will argue than the inquisotr is better at scouting, figthing and overall utility.

The Monk is not a Ranger, Alchemist, Magus, or Inquisitor. His standard for accceptance should not be for him to make as good a Ranger, Alchemist, Magus, or Inquisitor as someone who is actually those classes.


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Justin Rocket wrote:
What an ignorant comparison. Its like you posting a fighter and then arguing that a wizard posted must hit all those target numbers in order to be proven not to be weaker than the fighter. Monks and Fighters are different classes.

You're right, the fighter is better in combat (not even trying), can afford better INT and if with traits, can become as skilled as the monk, while still being much better in combat than a monk.

If you want to compare the monk to a real part martial part skill monkey, talk to the Ranger. Similar skill list, more skill points, better in combat, and above that, it got spells.

The paladin have little less skill points, a lesser skill list (but more useful out of combat IMHO), is much more useful in combat and out of combat. Oh, and it have its abilities (useful ones) and spells.

The barbarian have similar skill points and skill list, much more power in combat (without rage, and even more with that). Oh, and he got pounce ! With a weapon that actually DOES damage its foes.

What does the monk have ? Defenses. But defenses neither does win encounters nor it does give an advantage for non-combat situations.


Justin Rocket wrote:


Which page in the rule book is 'martial' defined?

:rolleyes:

The definition is a player construct, yes.

This does not mean it is invalid.

The designation of martial or caster (with some adding skill monkey as a third category) is well defined by the community, and most use similar definitions, though there may be some mild disagreement as to whether Ranger or Paladin are casters or not (I personally do not consider them as such, their spellcasting is very limited and is mostly based around combat buffs).

Generally a martial is a character expected to be involved directly in combat as a damage dealer, or on occasion a "damage setter upper" (grapple/trip/etc. builds) who can still deal a decent amount of damage.

A caster is a character who casts spells as one of their primary roles.

A skill monkey is a character mainly focused on their skills as their main focus.

And the vast majority of classes fall into one of these roles, and some as hybrids of two.

Wizards, Sorcerers, Witches, Clerics, Oracles, and Druids are casters. In a lesser sense, so are Bards (hybrid skill monkey) and Magi (hybrid martial).

Barbarians, Anti/Paladins, Fighters, Cavaliers/Samurai, and Gunslingers are martials. Damage is their main deal, though most of them have at least SOME baked in out of combat ability (Ranger is kind of a hybrid skill monkey/martial class).

Rogues/Ninjas are the only class(es) that have skills as their main focus (though Ninja is closer to a hybrid/martial, if not quite there IMO), with Summoner closer to a caster/skill monkey, as well as the Alchemist and Inquisitor being a weird (but cool, and balanced) mix of all 3.

The Monk, however, defies classification. He only has as many skills as some of the full martials (Barbarian, Gunslinger, Cavalier/Samurai), so he's not a skill monkey. He's not a caster (even Qinggong Monk at BEST gives him some limited combat buffing ability, much like a Ranger or Paladin).

So that leaves martial. However, according to you he's not this either. So what's his niche?


Avh wrote:


What does the monk have ? Defenses. But defenses neither does win encounters nor it does give an advantage for non-combat situations.

The monk has speed, poison immunity, the ability to strike as adamantium, ki powers, stunning fist, an easier time getting style feats, and a lot more


Rynjin wrote:


The definition is a player construct, yes.

This does not mean it is invalid.

You're right. The fact that it is a player construct is not what makes it invalid. The fact that it is an attempt to separate theory crafting from the rule base and then criticize the rule base because it doesn't meet the theory crafting is what makes it invalid.


Justin Rocket wrote:
Nicos wrote:
Justin Rocket wrote:


This isn't 4th ed. Roles are not tied to classes. If you want a strong hard line (and there's no need to have one if you play a hit and run game - the lesson the Brits learned in the US Revolutionary War), then you can have a wizard cast a wall or an illusion or dominate the enemy or summon or any of a number of options.

Ok then, post the monk build (10th or 12th level) that do several things (besides runing fast) better than a barbarian(or ranger or alchemist, magi or inquisitor) or of the same level.

I will argue than the inquisotr is better at scouting, figthing and overall utility.

The Monk is not a Ranger, Alchemist, Magus, or Inquisitor. His standard for accceptance should not be for him to make as good a Ranger, Alchemist, Magus, or Inquisitor as someone who is actually those classes.

a Monk, lets see what they have

very few skill points, so skills aren't their niche

no spellcasting, so they clearly cannot be a caster

no decent ranged weaponry short of 2 ranged archetypes, so they cannot be ranged damage dealers

lets see what that leaves

Melee DPS

Tank

with their lack of synergy, they have to prioritize making their choice of being a squishy DPS that dies in one turn, or being an unyielding wall that cannot fight back.

something that is fixed by an optional rule called mythic tiers

but few people play with mythic tiers anyway


Justin Rocket wrote:
Avh wrote:


What does the monk have ? Defenses. But defenses neither does win encounters nor it does give an advantage for non-combat situations.
The monk has speed, poison immunity, the ability to strike as adamantium, ki powers, stunning fist, an easier time getting style feats, and a lot more

Yes they have several abilities,and those abilities do not combine to make a good class.

Being diferent does not make them less bad as they are (except for several archetypes as note above).


Justin Rocket wrote:
Avh wrote:


What does the monk have ? Defenses. But defenses neither does win encounters nor it does give an advantage for non-combat situations.
The monk has speed, poison immunity, the ability to strike as adamantium, ki powers, stunning fist, an easier time getting style feats, and a lot more

let me point you to the ranger

bonus combat style feats without prerequisites

+4 weapon or adamantium weapon

spells

more skills

neutralize poison

large pouncing pet

good fortitude save

more HP

better feat selection

Scarab Sages

Lumiere Dawnbringer wrote:

that would be the Sohei

the Sohei, Zen Archer, Martial Artist, Quinggong, and Master of Many Styles are the big 5 archetypes. the Archetypes the monk depends on to be Viable.

the Sohei has to be 12th level to flurry with both polearms and longbows, and 6th level to flurry with just one of the two.

at 18th level, they gain the ability to flurry with 3 weapon groups, but they have no bonus archery feats, and have to multiclass to get a mount because they don't get their own mount, just the ability to continue another classes mount progression.

The blanket statement was monks suck, fighters are better.

The challenge posted was: you post a fighter, I'll post a monk.

I won't tell you how to build the fighter if you don't tell me how to build my monk.

If all you care about is damage, play a barbarian, a class that is severely overpowered.


Nicos wrote:
Justin Rocket wrote:
Avh wrote:


What does the monk have ? Defenses. But defenses neither does win encounters nor it does give an advantage for non-combat situations.
The monk has speed, poison immunity, the ability to strike as adamantium, ki powers, stunning fist, an easier time getting style feats, and a lot more

Yes they have several abilities,and those abilities do not combine to make a good class.

Being diferent does not made them less bad as they are (except for several archetypes as note above)-

my issue with the class is the designers built them around being naked and unarmed, but so many superior options outshine being naked and unarmed, and monk accesses none of them.


Artanthos wrote:


The blanket statement was monks suck.

The challenge posted was: you post a fighter, I'll post a monk.

I won't tell you how to build the fighter if you don't tell me how to build my monk.

So your statement is that a couple f monk archetypes are good? then nobody will argue with you. Now, outside those archetypes monk sucks.

Scarab Sages

Lumiere Dawnbringer wrote:


my issue with the class is the designers built them around being naked and unarmed, but so many superior options outshine being naked and unarmed, and monk accesses none of them.

Incorrect

Even the baseline monk can flurry with two-handed weapons.

He has no need to do so past the early levels, but it is an option.

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