Axes: Why?


Advice

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That's a useless statement. Many "advantages" weapons can have are completely trivial. Like, for instance, the trip property. If you might miss a trip attempt by 10 your chances of success aren't high enough to be worth using a combat maneuver that harms you if you fail whether the side effect is being tripped yourself or being disarmed.

Silver Crusade

Pathfinder Adventure Path Subscriber

That's not "worst excesses", that's design paradigm. And devs did outright state that absolute balance is not something that's gonna happen.

There are a lot of games out there that do things differently and make sure everything is balanced. Might I interest you in one major offering from Wizards of the Coast?


Gorbacz wrote:

That's not "worst excesses", that's design paradigm. And devs did outright state that absolute balance is not something that's gonna happen.

There are a lot of games out there that do things differently and make sure everything is balanced. Might I interest you in one major offering from Wizards of the Coast?

WotC has two major offerings. If you claim the one is balanced you look like a fool for saying D&D isn't supposed to be balanced. The other, well you've been trolling me everywhere I post tonight but even you can't possibly be claiming that a CCG is balanced. Balance goes directly against the whole marketing concept. The whole point of the genre is to make monetary expenditure rather than skill the primary determinant of victory and defeat.


Ilja wrote:

Nice way to cut in what I said. I didn't say "no weapon is strictly better", I said "no weapon is strictly better in every way". There are of course exceptions (the boarding axe being strictly better in every way than the handaxe), but generally all weapons have some kind of benefit compared to every other weapon. This of course doesn't balance them up, but can give them a niche which gives them some use.

For example, I think it's obvious that the falcata is a more useful weapon than a khopesh - I in no way think the trip ability makes up for losing two "points" of criticals. However, the falcata isn't strictly better in every way; the khopesh does have something the falcata doesn't in it's trip ability.

So you openly admit I'm right then. You openly state that the trip ability does not make up for the loss in damage. Just because something has a niche does not equalize it. Since they are not equal one must be better.

It doesn't matter if something isn't better in every way possible as long as its sufficiently better in enough areas as to make a significant margin of difference. If it has a significant advantage in the majority of situations it is a better weapon. No weapon will cover it all but to attempt to say that one that is a stronger, more effective choice in the vast majority of them isn't better strikes me as blatantly lacking in common sense.

I commonly drive in all forms of terrain. I have the choice of two cars. One is marginally better in driving across rivers than the other. The other is more durable, faster, more efficient, and better in all other terrains than crossing rivers where the first has a slight advantage. The second car is better hands down. The only way you could ever argue the first is if you intended to basically never drive outside of rivers.

Silver Crusade

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Pathfinder Adventure Path Subscriber

That's why 4E is now where it is (on the way out). It tried to change the paradigm and failed at oh so many levels. Turns out, folks don't want absolute balance. They mostly don't care for it. I strongly believe (that's my opinion, not statement of a fact, before somebody flips out) that 90% of D&D/PF player base doesn't give a flip about the things we're nerdraging here about. If an average D&D customer would mind the difference between axes and swords as much as we do, the game would die in a year and we wouldn't even be having this convo, because D&D would be a faint memory of past.

Yes, this makes us special snowflakes, I guess that's a consolation of sorts.


Atarlost wrote:
That's a useless statement.

If you read the discussion between Thomas Long and Khazrandir, you'll see where the statement is coming from. Thomas Long started out with an inflated and unnecessary comparision between an unarmed strike and an exotic weapon, and Khazrandir stated that the falcata isn't always better in every situation - it might usually be, but depending on what you want to do the unarmed strike do have benefits that the falcata doesn't (leaves hands free, cannot be disarmed, many abilities are uniquely useful with unarmed strikes, can benefit from certain spells, doesn't alarm your enemy you have a drawn weapon, etc).

If your explicit goal is to trip someone, a khopesh is better than a falcata. That may be a niche case, but it exists.

The Exchange

MrSin wrote:
lemeres wrote:
Torger Miltenberger wrote:
Bigdaddyjug wrote:
because who in their right mind is going to take Weapon Focus (tea cozy)?

depends, what special weapon qualities does "tea cozy" have?

- Torger

Absorbent: +1 vs water elementals

Embroidered: +1 to diplomacy at tea parties

It also has a ranged increment of 15.

Wouldn't that mean a commoner could kill someone by throwing a tea cozy or two at him? Just a thought...

Probably. Dangerous things, tea cosies!


Personally, I think swords are overrated. If I want to cut things, I'll take an axe. Generally though...

Can't touch this. (cue half-elf Paladin of Sarenrae pulverizing everything)


Gorbacz wrote:

That's why 4E is now where it is (on the way out). It tried to change the paradigm and failed at oh so many levels. Turns out, folks don't want absolute balance. They mostly don't care for it. I strongly believe (that's my opinion, not statement of a fact, before somebody flips out) that 90% of D&D/PF player base doesn't give a flip about the things we're nerdraging here about. If an average D&D customer would mind the difference between axes and swords as much as we do, the game would die in a year and we wouldn't even be having this convo, because D&D would be a faint memory of past.

Yes, this makes us special snowflakes, I guess that's a consolation of sorts.

Yes! Insert reality check here.


Well, I have to admit I didn´t read it all up to here.

Swords vs. Axes: It probably has a reason why swords were some of the most successful melee weapons in real history for several centuries. Some weapons are better than others in killing people. Now, this is fantasy, yes - but the weapons are mostly based on real-world weapons last time I checked.

Also, it is a matter of preference for the character one is playing, of course.

OTOH, axes are very dangerous weapons. Take a CR 9 frost giant:
greataxe +18/+13 (3d6+13)x3. With Power Attack, it is greataxe +15/+10 (3d6+22)x3, which is 32-33 hp damage on an average hit. I´m sure you can do the math for a crit yourself here. Taking a barbarian NPC of level 10 from a recently published adventure, he has AC 21, 115 hp while raging, and AC 23, 95 hp when not raging. So, when the giant crits the barbarian while he is not raging, the barbarian is probably from healthy to dying in one hit... (with average damage rolled, mind you)
A CR 10 fire giant has greatsword +21/+16/+11 (3d6+15)(19-20/x2), or greatsword +18/+13/+8 (3d6+24)(19-20/x2) with power attack. Thats 34-35 on an average hit, about as much as the frost giant. But the crit does less damage. So, the axe crit is much deadlier.

Granted, this does not matter at all if your lvl 10 wizard gets the crit - he is dead no matter what...


Valantrix1 wrote:


Yes! Insert reality check here.

Wrong forums. Torg is that way ->


Axes: Because it's not Axe-Murder if you use a sword.


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Thomas Long 175 wrote:


If you're arguing that no weapon is strictly better then you're arguing they're all equal.

Didn't do too well in math class, did you?

Here's a puzzle for you. I have two boxes. One is a cube, 12" by 12" by 12". Another is a poster tube, 8" in diameter and 36" long. Which one is bigger?

The answer, of course, is that it depends upon how you measure. If I'm trying to fit it into the overhead compartment of an airline, the cube is too big, but the tube will fit easily. In terms of volume, of course, the tube is substantially larger by a factor.

A shopping mall ten miles down the freeway can be closer (in terms of travel time) than a clearing in the woods a mile away that I need to walk to.

Lots of things in mathematics are neither bigger nor smaller in absolute terms, because "bigger" depends purely on how you measure it.

It makes no sense to say that one weapon is "better" than another until you've defined a scale of "better." And if your scale of "better" is simply expected damage, then I can give you a great custom weapon. It does no damage at all unless you get a critical hit (on a 20), in which case the opponent must make a DC 0 Fortitude saving throw or die instantly. Spell resistance, DR, immunity to death effects (such as the tarrasque) do not apply. All other hostile creatures in the current encounter also die instantly.

Since a 20 auto-hits, and a 1 on a saving throw automatically fails, you have one chance in 8000 of doing an unbounded amount of damage. If I hit the right orc with the right die roll, the entire army in front of Helm's Deep dies. This weapon far exceeds the expected damage of any other weapon in the Pathfinder rules.

And yet you would consider it a terrible weapon in actual play. Because expected damage isn't the be-all and end-all of weapon evaluation.

Would you trade 0.5 points of expected damage for the ability to hit at reach? Most people would, and certainly anyone who wanted to go for the battlefield-control aspects of a polearm would.

Would you trade a point of expected damage for the ability to do any of the three types of weapon damage, so you don't need to worry about enchanting a mace, an axe, and a punching dagger? How much expected damage would you be willing to exchange for a +1 shield bonus to AC? For twenty more feet of range increment? For the ability to ignore shield bonuses on your opponent's AC (which is something I've seen in some variant flail rules)? For immunity to disarming? For a +2 competence bonus to Acrobatics because it mundanely enhances your balance?

If the answer to all of these is, "no, expected damaged trumps everything else, " you've not thought very deeply about what you actually need from your weapon...


Ilja wrote:
But I agree some weapons are better (as in, "more commonly the top choice") than others, and honestly think Falcata is too good (which I've said numerous times in other threads, but w/e) and an outlier in terms of weapon balance, this due to it's uncommon crit range.

At high levels, that's true in terms of sheer damage, but by the higher levels, a warrior could very well have taken the various Xing critical feats, which don't care about your multiplier, just whether or not you crit, which puts the various 18-20/x2 crit weapons ahead for reliability of inflicting the various conditions.

At low levels the high base damage of the greatsword wins out, the Falacata has a strong mid-level presence, it then becomes an even tradeoff whether you want more damage or more debuffing. Then if for some crazy reason you decided to take fighter to 20, the two even out in damage. 17-20/x4 (3x4=12) vs 15-20/x3 (6x2=12), making the 18-20/x2 the best weapon.

RPG Superstar Season 9 Top 32

@Orfamay Quest
Well said.


Gorbacz wrote:

That's why 4E is now where it is (on the way out). It tried to change the paradigm and failed at oh so many levels. Turns out, folks don't want absolute balance. They mostly don't care for it. I strongly believe (that's my opinion, not statement of a fact, before somebody flips out) that 90% of D&D/PF player base doesn't give a flip about the things we're nerdraging here about. If an average D&D customer would mind the difference between axes and swords as much as we do, the game would die in a year and we wouldn't even be having this convo, because D&D would be a faint memory of past.

Yes, this makes us special snowflakes, I guess that's a consolation of sorts.

People don't want everything to be identical, but movements like Kirthfinder and the many pro-balance threads on this forum are proof that people do want balance.

Of course if you personally detest balance you're free to stick with 3.5 and persistent divine metamagic and 3.5 style polymorph.


MrSin wrote:


I really wish weapons were balanced, but they aren't entirely so. I enjoy having a 15-20 critical over a 20/x4.

The fair comparison here would be 19-20/x4 and 15-20/x2.


talmerian wrote:

I am going to be the obligatory OSG poster.

This thread is what is wrong with gaming. The concept that people are really crunching the numbers in order to have a slightly better chance of doing a little more damage is disgusting.

What I gather from this is that people on this thread would not build a barbarian with an axe, even though everyone knows that barbarians have axes (ask any 6 year old), because the axe has a slightly lower percentage to cause as much damage on a regular basis...for a character that is basically "Hulk. Smash!"

I miss the days when we built characters because we wanted to see if they'd be interesting. I'll bet none of you have an 8 or 9 as an ability score!

Being a min-maxer is not exclusive to MMO's, and it happened just as much in the old days as now. Now with the advent of the internet, so many people have put their heads together that it's just easier to find the mechanically best choice.

Knowing what the best mechanical choice is doesn't force you to take it. It just makes you a good planner. If you choose to use a suboptimal weapon because you want it for flavor, that's great.

Ignorance is not bliss. Knowing things is better than not knowing things.

Also, picking the mechanically best item doesn't suddenly make you a bad role-player. How powerful your character is mechanically has no bearing whatsoever on how well you role play.


MyTThor wrote:
talmerian wrote:

I am going to be the obligatory OSG poster.

This thread is what is wrong with gaming. The concept that people are really crunching the numbers in order to have a slightly better chance of doing a little more damage is disgusting.

What I gather from this is that people on this thread would not build a barbarian with an axe, even though everyone knows that barbarians have axes (ask any 6 year old), because the axe has a slightly lower percentage to cause as much damage on a regular basis...for a character that is basically "Hulk. Smash!"

I miss the days when we built characters because we wanted to see if they'd be interesting. I'll bet none of you have an 8 or 9 as an ability score!

Being a min-maxer is not exclusive to MMO's, and it happened just as much in the old days as now. Now with the advent of the internet, so many people have put their heads together that it's just easier to find the mechanically best choice.

Knowing what the best mechanical choice is doesn't force you to take it. It just makes you a good planner. If you choose to use a suboptimal weapon because you want it for flavor, that's great.

Ignorance is not bliss. Knowing things is better than not knowing things.

Also, picking the mechanically best item doesn't suddenly make you a bad role-player. How powerful your character is mechanically has no bearing whatsoever on how well you role play.

true. and in PF, swords are the superior option for up close and personal, especially curved swords, but superior to them in general, are polearms and longbows, not due to damage, but due to reach.

so many badass magic swords, but no real love for magic glaives.


Lumiere Dawnbringer wrote:


true. and in PF, swords are the superior option for up close and personal, especially curved swords, but superior to them in general, are polearms and longbows, not due to damage, but due to reach.

so many badass magic swords, but no real love for magic glaives.

That goes all the way back to basic and AD&D. Like 70% of magic weapons were swords :P


Thomas Long 175 wrote:
Lumiere Dawnbringer wrote:


true. and in PF, swords are the superior option for up close and personal, especially curved swords, but superior to them in general, are polearms and longbows, not due to damage, but due to reach.

so many badass magic swords, but no real love for magic glaives.

That goes all the way back to basic and AD&D. Like 70% of magic weapons were swords :P

yeah. never played 1e. but i do have a set of hand me down books. i hated how 70% of the magic weapons were longswords, 20% were other swords, and 10% was everything else.

meant you had to be a longsword specialist to be viable.


Lumiere Dawnbringer wrote:


yeah. never played 1e. but i do have a set of hand me down books. i hated how 70% of the magic weapons were longswords, 20% were other swords, and 10% was everything else.

meant you had to be a longsword specialist to be viable.

I'll be glad to get a magic longsword :P running caves of chaos in basic right now and just hit level 2. no hide nor hair of a magic anything yet.


As for why Axes:

Because my name is Darzun Axeforger and it would be silly of my Dwarven self, skilled in Craft - Weaponsmith(Axes) to be wielding a Long Sword.


Kayerloth wrote:

As for why Axes:

Because my name is Darzun Axeforger and it would be silly of my Dwarven self, skilled in Craft - Weaponsmith(Axes) to be wielding a Long Sword.

That's why you're using an axe. It doesn't explain why axes were made inferior (and deep crits are inferior to wide crits in a system that contains numerous on-crit abilities that are the same strength no matter the crit multiplier).

I don't think 3.0 or 3.5 had nearly as many on-crit abilities for which crit multipliers weren't relevant. That's a flaw that AFAIK Paizo introduced into the game.

Without the magus (WTF were they thinking making crit range but not crit multiplier apply to spellstrike?!) and the critical focus tree axes would be close enough to equivalent to straight swords and picks close enough to equivalent to curved swords. Axes and straight swords would still be irrationally inferior to picks and curved swords though.

Assistant Software Developer

I cleaned up some aggressive or otherwise non-constructive posts, and the replies to them. Relax, folks.

Liberty's Edge

Lamontius wrote:


no one remembers the pc who did solid average damage

but that x4 crit on the bbeg in that one session is legendary

YES! Playing a ranger (inorite) in a homebrew, at level 1 I did decent damage, thought I was doing well, until a Barbarian with a great axe, crit and confirmed while raging. 45 point damage was the result, on a mob with 25 HP. No one remembers the ranger's 18 points of damage in the encounter.

Although, they do remember the 3 points of damage I did with a sling after my first ranger died and the GM brought my new ranger in as a captive, so sling was all I had. And it killed the CR 3 BBEG who was about to drown another player while in grapple.


Axes. Because some of the specific axes are really awesome

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