An Eidolon's "In-Between" Levels


Pathfinder First Edition General Discussion


Anyone else bothered by the particular way that an Eidolon advances?

Specifically, since you only gain an evolution point or two each level, you either need to 'bank' them to buy larger powers, or temporarily buy 'fillers' until you later cash-out and buy up the bigger ones.

Anyone find a better way to do this, or good RP reasoning for why your Eidolon can only Climb Walls some of the time?

Scarab Sages

Bothered, yes, have a solution, no.

As written, you buy fillers.

Sometimes you can have them make sense. For example: dropping INA when progressing from 1st to 2nd level results in NA remaining static or swapping fire resistance for fire immunity. Other times, you just have to hand wave away the eidolon's shifting form.


My Summoner doesn't like to get dirty so he will often ride his eidolon or a summon to keep from walking through mud and muck which would be a RP reason for Climbing Walls or Not Climbing Walls.

Haven't had a problem with lvl progression got everything I wanted or need so far but my Eidolon isn't a power house its a Stealth Skill monkey.


The eidolon is meant to be a creature that has the ability to constantly change. "Canonically", I'm guessing most Eidolons don't stay the same, like they would for most PCs.


The rp reason is the eidolon is an expression of the summoners will empored by the outsider he calls. The progression is not incremental, and in fact the rules are specifically there to allow the summoner to completely change all chosen evolutions each time they level (or more often with the transmogrophy spell). The eidolon is not this constant thing that changes over time, it is a fluid being changed at the will of the summoner.

Scarab Sages

Cheapy wrote:
The eidolon is meant to be a creature that has the ability to constantly change. "Canonically", I'm guessing most Eidolons don't stay the same, like they would for most PCs.

Thematically some people, myself included, have a certain idea of what their eidolon is and how they want it to grow. Temporary abilities can be disruptive thematically.

I have used both of the ideas I posted above to retain the thematic coherency of my eidolons with ongoing characters.


I'm with Artanthos here I know what my Eidolons characteristics and when I take evolutions I take them to fit into that image. That being said Id love to see your build as it is I'm much better at RP than I am at mechanics so I'm always picking up bits and pieces from other people.


Evolution surge is a mainstay during those dead levels.

As other posters have mentioned, the eidolon is very good for unique, dynamic monster concepts. My summoner is modeled after Panzer Dragoon, which has a theme of mutations and shape-shifting weirdness baked right in. I would have a considerably harder time trying to play a more traditional D&D-style dragon rider with the Summoner.

It's weird, in trying to make the class as versatile as possible, they ended up making it very specific. Versatile monsters only. It makes me happy because I've wanted a Panzer Dragoon PC for near unto a decade, but there are lots of concepts that maybe should fit into the summoner class which don't, really.


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You might have a certain image in your head but you can only do so much. Summoners are tinkerers by their nature anyway. In the APG every race's summoner is described as someone who likes to control something. As your power grows you fiddle with various powers and, therefore, the result that you get is constantly in flux until you can "get it right," which I would assume to be the last set of evolutions you'd get at level 20 sans uses of transmogrify.


I don't really have a 'build' at the moment. I was kinda working on it when this quandary derailed me.

The campaign will be starting this weekend, and I was just kinda looking at what he would look like over the course of the game.

I'm playing a Fetchling Summoner, with the Shadow Caller archetype. I've decided to really not 'maximize' the character, because I want to have lots of RP fun and not dominate the game when combat starts. I imagine the actual Eidolon will not come out too much, or at least not be a constant companion.

Anyway, the Shadow Caller summons his actual shadow to stand up and become the Eidolon. I don't want to power him up crazy, so I think he's pretty much just going to stick with 2 claws and rend, and then a bunch of side abilities and Strength increases. Unnatural Aura, Climbing, Cold Resistance and Damage and such.

Just want to have fun with it.


Pathfinder Starfinder Society Subscriber

You could also go for subtle changes whose effects feed into planned future evolutions. For example, you could take energy resistance with the intent to replace it with full immunity at the next level, or an increase to strength, constitution, damage die size, or natural armor whose effects would be subsumed by a later size increase. If strength, dexterity, or another ability score is about to improve to an even value, you can take a +2 to an ability score at the prior level to effectively give the eidolon that increase a level early.

Evolutions that grant combat maneuvers can come and go as the eidolon advances and evolves its fighting techniques. If you don't like seeing body parts appear and disappear with level gains, consider having the eidolon's arms alternate between claw and slam attacks as you maximum number of attacks increases. Adding and removing the natural armor evolution is another subtle change that could cancel out with other AC improvements as the eidolon gains levels.


The only constant is that as our summoners get more powerful, our eidolons get more powerful. I was going to say more menacing, but if you have a theme that is supposed to remain constant, I guess that doesn't compute.


Ziggy Sprinkles wrote:
Haven't had a problem with lvl progression got everything I wanted or need so far but my Eidolon isn't a power house its a Stealth Skill monkey.

Tell that to the many people who have had their arms ripped off by him.

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