
Vamptastic |

So, suppose a character wants a young word, a younger sibling, or a child(adopted or otherwise), or otherwise wants some sort of sidekick, a Robin to their Batman. Who might be useful in combat(or might not be), but generally isn't as strong, and basically provides more moral support and gives the group a tagalong kid.
GMs, do you allow this? Do you say thee nay? Do you control them, or does the player control them? Would you count them as a 'familiar' or an 'animal companion', do you feel this can lead to game abuse What are your thoughts on this? Discuss amongst yourselves.

Eideann |
I recently DMed a game where I gave one player (and by extension the group) two children they had to protect for the whole campaign. One I made a cohort (young template Hedge Witch Cohort) who I leveled up (focussing on healing) but the player played, the second was a DM controlled young template Barbarian/Oracle/Rage Prophet who I also leveled up and gave out to players to play if their character was temporarily unavailable or used to protect the other sibling if necessary. It worked well both as plot hooks and mechanically.