In Contention to the "Stormwind Fallacy" retort


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Can anyone quickly C&P what PF has to say about this if anything? About having to describe social situations instead of just rolling it?


kmal2t wrote:
Can anyone quickly C&P what PF has to say about this if anything? About having to describe social situations instead of just rolling it?

C&P?

Though does it really matter? I mean if a group just wants to Roll in social situration they can...I respect it. I might not like doing that myself...but to each their own.


C&P means copy and paste. And I don't think I'd return to a game like that myself.


kmal2t wrote:
C&P means copy and paste.

Ah...I'll see if I can find it later.

kmal2t wrote:

And I don't think I'd return to a game like that myself.

I don't think...I know I would not return to a game like that.

Personaly I hope it gives both options. That kinda more supports the idea I want from a RPG...and that is to make it your own.

Grand Lodge

kmal2t wrote:
Can anyone quickly C&P what PF has to say about this if anything? About having to describe social situations instead of just rolling it?

Not finding anything while I skim the Gamemastery Guide.


It's not even mentioned in the CRB either?

Grand Lodge

Nope, just talks about the mechanical use of social skills. NPC interactions past that aren't really covered.


Maybe its considered implied that you should actually talk to the NPC with a rationale of your action + roll and not just say "I convince him to have me pay less" *roll*

Grand Lodge

That is what we have GMs for, after all. Although rolling for all interactions is a valid playstyle. Not one I want to deal with, but valid nonetheless.


TriOmegaZero wrote:
That is what we have GMs for, after all. Although rolling for all interactions is a valid playstyle. Not one I want to deal with, but valid nonetheless.

We often go this path - specifically when the guy playing the 'social skills' character isnt very comfortable roleplaying. Our general approach is to let it be player driven - if the PC wants to explain his point of view and then roll some dice, we do that. If the PC wants to say "I diplome the king" we do that.

.
I dont see any fun in forcing someone who isnt into roleplaying to try and make a flowery speech, but dont want to discourage them from giving it a go when they're comfortable.

Grand Lodge

I actually had a DM running a game have 90% of the Andoran NPCs dialogue consisting of the word freedom. Not my style, but I rolled with it, literally. :)


If you watched South Park like you're supposed to you'd get the Marklar reference I could make about that.

Grand Lodge

Okay, THAT one I've seen. Except not enough Marklar.


Give me some examples of comedic movies/shows/episodes you like and I'll see if I can think of an episode that might convert you.

Liberty's Edge

Snorter wrote:

Very likely.

Though the main reason for the post was to address black raven's point about NPC masterminds also bypassing the rules.

I get your point, Snorter ;-)

Note however that anyone using Diplomacy as a blunt tool should get a HUGE penalty due to bad roleplay and broken verisimilitude.

Which IMO is what was missing in your example of GM using Diplomacy with the PC (which cannot be done RAW BTW). Even if he rolled 55, the GM did such a bad job of his diplomacy speech that he has a -30 roleplaying penalty, in addition to the -20 circumstance penalty (the whole "killed my father" thing), ending up in a net result of 5 which just will not ever convince anyone of anything.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
kyrt-ryder wrote:
The Stormwind Fallacy is there to explain people like me. People who are BOTH dedicated roleplayers and skillful optimizers. For me, the optimization facilitates the roleplay. If my character is incapable of doing what I want it to do, or is likely to get screwed by iterative probability, then that hampers my roleplaying because either the character isn't who I envisioned (thus breaking my immersion and ripping me out of the role) or s/he is going to die before their story unfolds and I'd be forced to abandon this character I lovingly and painstakingly crafted and start all over again before I was ready.

Perfectly expressed. Congratulations, you win one internet.


There reaches a point where optimization CAN hinder roleplaying.

If I'm going to Optimize a wizard, one of the most common methods is min-maxing.

How many people are going to play an average intelligence wizard? thats not optimizing and one roleplaying option thrown out.

I also need to dump something generally and to optimize that generalyl means strength to most people. How cliche does the weak genius wizard get?

how much do you limit flavor when you optimize and the first thing you grab is always spellcraft and read/write (or whatever)

If I was to better optimize my character I wouldn't have chosen profession fishing. I CHOSE it for roleplaying.

If I wanted to hae optimized more I would have dumped strength more and boosted dex because I have an xbow. I chose not to because I didn't want to be a total weak b%*!# that people have to carry all my stuff.

Grand Lodge

Define 'average'. Because I have started wizards with 14 Int.


I was going to say anywhere from 10-13ish, but with what you put...how many people would consider 14 int "optimized" for a wizard? You are losing out on some things that could make him a more potent wizard probably because you wanted to take him in another direction.

Scarab Sages

kmal2t wrote:
If a DM is thinking of running a social intrigue game or dungeon crawl game, isn't he going to choose a system that's geared torward those most appropriately?
John Kretzer wrote:
I agree with you completely here. But that is why having mechanics to handle social/RP situration can just take the Role out of it and replace it with Roll. This is why I am leery of systems with robust mechanics dealing with Social siturations.

Maybe it's time to remove social skills from future RPGs?

If the players are going to insist their PCs have verbal Rohypnol, while refusing to comply with counter-skills by NPCs?
If players are dumping Charisma as low as they can go, then expecting the GM to give them the benefit of their real-world charm*?

We have to include stats for physical abilities, since (leaving aside any stereotypes that many RPGers are sedentary, uncoordinated dorks), we don't want players 'demonstrating' their ability to take a punch, or how they would swing a greataxe, in the confined space of our game room. Demonstrating that you can bluff a guard doesn't result in broken windows or noses...

If we're going to make great claims (which people have been doing for decades, now) about RPGs being an amazing social activity, that encourages empathy for other points of view, increases self-confidence, trains public-speaking, yaddayaddayadda**...then why are we still prepared to accept monosyllabic mumblings?
Why are we willing to accept "Hur hur. I roll Charisma, to get her knickers off, heurgh, heurgh", from Creepy Dan, the Wench-F**ker Man?
"Oh, but then players who are shy or awkward (or creepy f@+!ers) won't be able to accurately portray charismatic PCs..."
Well, tough titty for them. Isn't it time they got their s$+! together?

*Or 'imagined charm', for those self-deluded players who rely far too heavily on their status of 'GM's Buddy', or "I've got bewbs, so all you losers have to do what I say.".

**Seriously, check the description of every single introductory-game-for-young-people-RPG on the market. Every single one declares it will help your kids become well-rounded, socially-adept, responsible citizens. Maybe they're right?
There's certainly several posters here, like Iconoclasticscream, who've used RPGs in the classroom, with positive results.

Scarab Sages

kmal2t wrote:

There reaches a point where optimization CAN hinder roleplaying.

If I'm going to Optimize a wizard, one of the most common methods is min-maxing.

How many people are going to play an average intelligence wizard? thats not optimizing and one roleplaying option thrown out.

Depends if Wizard is going to be the sole focus, or if it's a dip class. An optimized Mystic Theurge would tend toward lower Int and Wis than either a sole class Cleric or Wizard.

Similarly, a PC designed around the 'warrior wizard' gish archetype, whose spells are intended to be mostly buffs and utility. Any offensive spells he picks will be rays and touch attacks, which don't allow saving throws. He doesn't need the 'punch' to his DCs, that a starting Int 20 would give him.


I've been wary of "Battle mages" since 2e. Its often an attempt to get the best of both worlds and powercreep to make no purpose of taking wizard or fighter. If a wizard takes some strength though, good on him.


Using social interaction with rolls go hand in hand. You shouldn't be allowed to just say "I roll to convince him to let us go". You should give some kind of rp'ing and explanation even if you aren't that eloquent or charming. The score and roll implies how you were much better (or worse) than your rp'ing was.

At the same time you can't expect people's personal skills to 100% do it either. Not every player is charismatic but at least wants to play someone who is just like they may be weak and clumsy and want to play someone strong.

Shadow Lodge

I've always found 'fallacy' to be a really strong word with this Stormwind stuff. For example, there is one way that rollplaying and roleplaying always do conflict - time spent. Imagine two scenarios:

A) PC wants lower prices from a shopkeeper.
and
B) PC squares off against a much weaker foe.

Rollplaying A) Diplomacy check.
Roleplaying A) Interactive dialogue, quests, and relationship building.

Rollplaying B) Protracted combat with tactical elements highlighting feat selection and character design.
Roleplaying B) Handwaived combat.

As you can see, one of these options takes a lot more time than the other, in each case. While 'Roleplaying B' may not be typical, it has seen a lot of use at my table when evil PCs want to do non-adventure-related things. "While the Ninja effortlessly kills each of the sleeping soldiers, what are the rest of you doing?"

Going back to the system at hand, being Pathfinder, it is noteworthy that it even has a Diplomacy skill. It is also noteworthy that their newest book seems to be making downtime more systematic, providing faster resolution.

IME it shifts it towards rollplay, but that's just based on the description of it, and the assumption that the remaining table time will be spent on rollplay things.


Part of good roleplaying and storytelling is knowing when to pick your moments for it. Some stuff should get more time, some stuff less or none at all.

In regards to A, No one wants to sit there and listen to a 30 minute negotiation over a CLW potion and then the shopkeeper and player drag on about what it was like to grow up as a clockmaker's son.

If its just before you're supposed to go out and slay some stuff this is probably the time to gloss over some stuff and for the DM to pick up the pace and be like "ya..he'll sell it to you for 10% less." and the player to get the hint and say "k, fastforward I meet them at the tavern"

DM: Ok, as you head out toward the mountains...."


kmal2t wrote:

There reaches a point where optimization CAN hinder roleplaying.

If I'm going to Optimize a wizard, one of the most common methods is min-maxing.

How many people are going to play an average intelligence wizard? thats not optimizing and one roleplaying option thrown out.

In the universe of Pathfinder, magical ability is directly tied to to your mental prowess, so a wizard would not be a wizard, in this game, with low or average intelligence. "Wizard" means a lot of different things in different stories. One can roleplay a spell-user with average intelligence in a lot of different ways and can call himself wizard in any of them if he wants. Class names rarely have a place in actual roleplaying anyhow.

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