Pit Six


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Bout One
VATALE VS. GIN


Male Elf

Initiative
Vatale strides into the arena, Gyllir's reigns in his right hand and his bow in his left. His eyes immediately lock on to his opponent.
Full description of Vatale and equipment is on this Alias.

Arbiter Only:

Initiative 1d20 + 9 ⇒ (13) + 9 = 22

Initiative: 22


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Initiative

Gin holds a wicked sharp blade in his right hand and nothing in the left a bow, pole-arm and heavy blade along his back.
Description in Alias as well

Arbiter:
1d20 + 5 ⇒ (7) + 5 = 12

Initiative: 12


Male Elf

Surprise Round
Vatale scrutinizes his opponent, seeking out weakness as he pulls absentmindedly on his bow string.

Arbiter:

Swift action Ranger's Focus on Gin.
Ride Check: 1d20 + 11 ⇒ (16) + 11 = 27 For a DC 20 to mount as a free action.
Ride Check: 1d20 + 11 ⇒ (3) + 11 = 14 For a DC 5 to guide with my knees.

Suddenly Vatale leaps in the saddle and kicks Gyllir into motion. Gyllir trots to the right (left from Gin's perspective) while Vatale knocks an arrow and lets it fly at his opponent.
Arbiter:

Gyllir is moving from KL1112 to HJ1819. Attack is made half-way through move at IJ1415.
Attack: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

Arrow: 24 to hit and 13 damage. Movement is to HI1819.
Vatale and Gyllir end up mostly behind a pillar.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Sorry for the wait Sudden work call and I was exhausted.


Male Elf

It's fine, I completely understand.


It's been a good 48 hours since Gin last posted, so I'm going to call this one if it's okay with you Vatale. If Gin comes back before you respond, we'll continue on.


Male Elf

While it's not the ending I'd like I do feel a bit guilty about holding this pit up so it's fine by me. Maybe some day Vatale and Gin can finish this in a challenge.


End of Bout One
VATALITY


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

I am back I got called in again and got home now again.. if it is over.. ah well its pretty Damn lame.. I got screwed by work. And I can't in good conscious count it as a loss


Male Elf

Well looks like we still have pit 6, so lets do this thing. Want to just pick up where we left off, or should we restart from the beginning?


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

No I'll take the Vatale PAIN TRAIN, lets do this..

The arrow strikes true into Gin's shoulder, piercing deep into the black folds of his clothing an audible clank-thunks arising from the blow. He curses and steps behind the pillar as well.

Arbiter:
Swift action Wrist Sheath Scroll of Invis, Standard Cast 5ft step behind Pillar

With a few words silence follows

Your turn


Male Elf

Round 1
Vatale smiles and kicks Gyllir into motion once more. They move north, leaving cover in order to get a shot at Gin. Heading directly north Vatale knocks an arrow and yells out to Gin, Only one of leaves alive, may the best elf win. Upon reaching the northern extent of the arena he wheels Gyllir back around and fires another arrow at Gin, retreating back to his original position.

Arbiter:

Swift action: Challenge given to Gin.
Ride check: 1d20 + 11 ⇒ (19) + 11 = 30 for DC 5 guide with knees
Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
I'm moving to HI1718 by way of CD1718. I'm just moving north and then south in order to get an attack off and end in cover.
This attack (made at CD1718) is dependent on me having line of sight. I'm assuming that he took a 5-foot step to either A12 or B12. If I don't have line of sight I won't make the attack and instead I'll ready an attack for as soon as I see him. Movement will not change no matter what.

Attack: 22 Damage: 11
This attack is made at CD1718 which assumes you stepped behind a pillar to either A12 or B12. If I don't have line of sight I obviously won't make the attack but my movement won't change. I end up at HI1718

Your turn


You can't see Gin, but make a perception check if you wish, Vatale.


Male Elf

Get ready, this is going to be hilariously pathetic.

Arbiter:

Perception: 1d20 + 1 ⇒ (8) + 1 = 9

Perception: 9


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

The wind is what answers back as not a sound perks

Arbiter:
Standard cast Shield from Ioun stone which doesnt require anything from me save a standard action AC + 4 for 23, Move action move to parallel side of pillar stealthy Stealth: 1d20 + 20 ⇒ (14) + 20 = 34, Swift action Enchant blade with Arcane Pool to +1

Your move


Male Elf

Round 2
Vatale grumbles to himself and knocks an arrow. Come to the arena they said. It'll be fun they said. Of course they didn't mention all the invisible people who try to kill you. Why would they? He kicks Gyllir into motion and heads to the center of the arena.

Arbiter:

Ready attack action to attack Gin as soon as I see him.
Move to the dead center of the arena FG1011.

Moving to dead center of the arena.
You're up.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Round 2

I must commend you my brother, I did not expect such ferocity with a bow from you.. I have taken a mortal wound.. but do not worry It shall not be long before we fight again.

The voice seeming to come from everywhere or maybe not

Arbiter:
Move action draw potion, Standard drink potion of enlarge person, 5ft step south of my position and stealth Stealth: 1d20 + 20 ⇒ (18) + 20 = 38, Swift action Enchant blade with Arcane Pool to +1

Your go


Male Elf

Round 3

Arbiter:

Perception Check: 1d20 + 1 ⇒ (1) + 1 = 2
Perception: 2
So I'm still confused as all hell in terms of where you are.
Vatale Shifts in the saddle but Gyllir doesn't move. God I hate waiting.
Arbiter:

Total Defense Action. I need to draw him out of invisibility.

You're up.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Round 3

A sound of a booming Hymn floods the Arena

Arbiter:
Standard Action Cast True Strike from Wizard Spell List, Move Action to D 10-11, E 10-11 Stealth 1d20 + 16 ⇒ (9) + 16 = 25, Swift Arcane Strike

Here we go!


Male Elf

Round 4

Arbiter:

Perception check: 1d20 + 1 ⇒ (16) + 1 = 17 since apparently he's singing.
Perception: 17
Arbiter:

I'm assuming that a 17 doesn't let me pinpoint him. So I'm just going to take another total defense action.

Well now you're just acting like a human. Vatale stays where he is.
You're up.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Round 4

" No need for petty insults brother.. the surprise comes from me this time, HYYYAAA!"

Suddenly, from the north of Vatale a glowing blade the size of the elf crashes down towards him with sleek precision and massive strength echoing the Gin's new size.

Arbiter:
Swift Action Arcane Strike, Standard Action Two handed Power attack With True Strike. Attack: 1d20 + 26 ⇒ (13) + 26 = 392d6 + 11 ⇒ (3, 2) + 11 = 16

Attack: 39 for 16 Magic Slashing Damage.

He stands in the squares D 10-11, E 10-11


Male Elf

Round 5
The blade slices across Vatale's chest, cutting through this chainmail and and leaving a deep gash that immediately turns a dark crimson.

Arbiter:

HP: 6 at this point.
Ride Check: 1d20 + 11 ⇒ (11) + 11 = 22 for DC 5 stay in saddle due to damage.
Ride Check: 1d20 + 11 ⇒ (3) + 11 = 14 for DC 5 guide with knees.

Vatale cries out in pain and swears a good deal but wheels Gyllir around and begins riding east.
This should provoke an AoO on Gyllir as he's moving more then 5 feet. I'm going to continue with the rest of my actions for now on the (questionable) assumption that you won't kill Gyllir with this AoO. If you do then I'll change them after it's all settled
Arbiter:

Moving to GH1920 and firing an arrow at Gin while doing so.
Attack: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Before disappearing behind the pillar Vatale turns in the saddle and looses another arrow at Gin.
Attack: 27 Damage: 12


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

AoO

Gin takes a swipe at Gyllir ( Or Vatale actually if possible) as it runs with his prey.

Arbiter:
Attack: 1d20 + 4 ⇒ (15) + 4 = 192d6 + 11 ⇒ (2, 2) + 11 = 15

Attack 19 for 15 Slashing... Man Im rolling low and you must be rolling high on damage.


Male Elf

AoO Resolution

Arbiter:

So I'm not sure if he can take a swing at Vatale, if he can then a 19 misses. In case he is swinging at Gyllir I'm going to roll a ride check via mounted combat to negate the hit now.
Ride Check: 1d20 + 11 ⇒ (8) + 11 = 19 as an opposed test to his 19 attack.
By the exact wording of mounted combat I have roll higher than his attack. So he would hit and Gyllir would go down to -3 HP.

So I'm not sure about the target of the AoO, I think that comes down to a ruling by the Arbiter. If it is targeting Vatale then it misses. If it's targeting Gyllir then it hits. I'd prefer to see this resolved before moving on since depending on the outcome it could have some dire consequences for me. I'm pming the arbiter now to alert him.
Also I have been rolling pretty good on damage.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Whatever is easier for you sir... I mean I guess if you avoid as much as possible, It would ONLY be the mount


To the best of my knowledge, each of the combatants provoke an attack of opportunity for leaving Gin's threat range. Since Gin specified that he would swing at Vatale if possible (and it was possible), he takes the AoO on Vatale. I'm curious about how combat reflexes would work with this, whether it's possible to take two AoOs against a fleeing opponent and his mount. Will research.


Male Elf

In that case the AoO misses Vatale and the rest of my turn takes place as described above right before the AoO.
You're up.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Where are you on the Map?


Male Elf

Oh, I forgot to put that outside of the spoiler. I'm at GH1920. Sorry about that.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Round 5

" I see now you run from me my brother.. Shall we play this game then? Very Well"

Gin runs up audibly and presses himself against the pillar as arcane Lyrics dance from his tongue. "Come out now.. dont be afraid"

Arbiter:
Standard .. True Strike from Magus list, Swift Arcane Strike Move action to FG1415

Gin then positions himself behind the Pillar as well FG1415


Male Elf

Round 6
What would I have to fear? Has someone else entered the arena?

Arbiter:

Ride Check: 1d20 + 11 ⇒ (11) + 11 = 22 For DC 5 guide with knees.
Ready an attack against Gin as soon as I see him.
Attack:1d20 + 9 ⇒ (14) + 9 = 23
Damage:1d8 + 5 ⇒ (7) + 5 = 12

Vatale suddenly charges out from behind the pillar firing an arrow at Gin as soon as he sees him. Gyllir quickly eats up ground crossing the entire Arena.
Attack: 23 Damage: 12
This movement goes directly through your threatened squares so I'm provoking another AoO. This time we have all the rulings though so it should go more smoothly. Gyllir is heading to HI0203.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

AoO Resolution

With one last Concentrated strike Gin swings his mighty blade in a wide arch INTO Vatale as he appears riding his steed

Arbiter:
Two Handed Arcane Striked True Strike Power Attack Attack: 1d20 + 24 ⇒ (4) + 24 = 282d6 + 11 ⇒ (3, 2) + 11 = 16

Attack 28 for 16 Slashing: WTF I cant roll for anything...


Male Elf

AoO Resolution
Gin's blade cuts deep into Vatale's guts. Blood gushes out and after firing his arrow you think you see him push some intestines back in. He cries out in great pain and goes through every elven curse he knows. Yet somehow he remains in the saddle and barely conscious, his eyelids are drooping and he's swaying back and forth.

Arbiter:

So that attack puts me at -10 HP. I have a Con of 11 so I'm not flat out dead but I am very close. As an immediate action I'm using Unstoppable from my Resolve class feature (Samurai) and stabilizing. I'm staggered but I can take standard actions without dying.
Ride Check:1d20 + 11 ⇒ (5) + 11 = 16 for DC 5 stay in saddle.

Your turn.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

You win Im unconscious at -1 because you did super damage.. AGAIN. and even with my healing YOU EFFIN ROLLED HIGH EVERYTIME WHILE I ROLLED GODDMNED LOW LOW.. so I was meant to lose. Good Job. Unless you didnt get that attack off.. which Im not sure.


Male Elf

Calling you a human was a cruel insult brother and I'm sorry for that. You fought well.
Vatale crosses the arena and dismounts, unsheathing his katana and finishing Gin with the dignity he deserves.
My attack was a readied action for as soon as I saw you and I'm guessing your attack was the same based on your description, so I think they would have gone off at the same time. Even if they hadn't I should have been able to get the attack off.
Yeah I think this fight came down mainly to me rolling high and you rolling low. That said Vatale is amazingly close to death right now so it was pretty close. Thanks for a good fight.


End of Bout One
VATALITY (Actually this time)


Bout Three
ZOUH VS. FALCON


Male

Falcon enters the arena, a translucent figure of a shake with arms surrounding him, teeth sharp with a deadly looking tail. The arms of the snake hold a bow. The snake form seem to almost give a hiss.

Initative:

Initative: 1d20 + 5 ⇒ (12) + 5 = 17

17 for init.


Zouh enters, tall and eager, yet looking somehow older.

arbiter:
1d20 + 6 ⇒ (14) + 6 = 20

Init: 20


:Surprise Round:

Zouh eyes his opponent, he is dressed much the same as before linens, bracelets and beads cover his wrists and waist, along with various charms and sashes. in one hand he carries his double kama, in the other a flask.

arbiter:
drink potion of mage armor AC bump to 24

Zouh drinks the potion slowly the discards it before letting one of the kamas fall to the ground, the chain tinkles softly as it unravels slightly.

"The great pine stands watch over the mountain snows, patient and sturdy ready for the mightiest winter wind."

your go


Male

Falcon does a short invocation and then 5' steps to k12.

Arbiter or Spellcraft 16:

Mage Armor


My character's name is Zouh so I think you started in A 12


Male

5' step to B13 then


Male

Your go


Male

No post from Avenath's Pride since Monday. I guess that is a forfiet?


End of Bout Three
VICTORY TO FALCON WHO NEEDS A PROFILE PICTURE


Bout Four
ELINORA VS. ROLG


ROLG THE RED

Rolg stomps out through the southern entrance, slowing to a halt as he drops his extra two long-hafted hammers on the white sands. With one meaty hand, he pushes the lip of a shiny helmet away from his dark eyes.

Planting the butt of his remaining hammer in the sand, the rugged dwarf prepares himself for whatever this newest combatant can throw at him.

Arbiter:
1d20 + 2 ⇒ (17) + 2 = 19

Initiative 19


Elinora walks majestically into the arena, throwing a shawl around her shoulders as she eyes the dwarf with contempt. She is still armed with a bow (and a dagger at her hip) as before, but it seems as though she has also decided to purchase some additional protection. An armored kilt adorns her hips, apparently not hindering her movement as she sways seductively into position.

Arbiter Only:

Init: 1d20 + 9 ⇒ (14) + 9 = 23

Init is a 23 so I'm first

"Ugh. I can SMELL you from here. They should really make bathing manditory for all combatants."

Surprise Round

Arbiter Only:

Swift Action: draw scroll from wrist sheathe

Std Action: Use scroll on herself

5-ft move: B-10

Stealth: 1d20 + 29 ⇒ (11) + 29 = 40

With a deft flick of her wrist, Elinora produces a scroll in her empty hand. She chants some words of power and disappears.

Spellcraft DC 16:

Vanish, duh. ;)

Perception DC 40:

She is in B-10

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