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Joana |
![Divine Crusader](http://cdn.paizo.com/image/avatar/16_DivineCrusader.jpg)
I loved the original Champions of Norrath: far better than BG:DA, as far as I was concerned. I didn't like the second one, though. While they're both linear, the first one felt like you were following an evolving storyline/taking a journey, while the second one was just "teleport to this place and fetch this thing, now teleport to an entirely different place and fetch another thing." I never finished the second one.
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![Poog](http://cdn.paizo.com/image/avatar/PZO9500-5-Poog.jpg)
Yeah Champions was fun, have a really fond memory of playing but was glad it was a rental. We where 4 guys just hanging out after a d&d game and we finished it overnight (was in college over summer). Maybe 6 hours of play i think. Isnthat the one with the yuan-ti god?
As for daggerdale, i only downloaded the demo. Didnt like it much, felt it lacked innovation. Would have been fine with the game as a rental but did not want to play full price for it. Since i didnt play more then 20 minutes, i didnt want to make a critic on it
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DeathQuaker RPG Superstar 2015 Top 8 |
![Old Marm](http://cdn.paizo.com/image/avatar/LuckyMarm.jpg)
There was no direct sequel to Dark Alliance.
For another Forgotten Realms action game for the PS2, check out Demon Stone. I enjoyed it, personally, and felt the combat balance/challenge was much better. In DA2, I always felt like you'd go through a bunch of ridiculously easy things, and then suddenly they'd throw some impossible boss at you--I never finished it because there was one boss I couldn't beat. Demon Stone seemed generally better at gradually increasing the challenge of the game, so it was never a cakewalk, but likewise the bosses, while very challenging and often requiring a couple tries to get through, were not impossible. The story and characters were decent too. In Demon Stone you also switched between different party members for different tasks, rather than picked one, so you could see everyone's stories.
For a parody of the action-RPG genre, check out the Bard's Tale for PS2, it's rather hilarious.
For both there are PC versions as well, but they seem much better suited to playing with a controller (and for the Bard's Tale, the resolution on the PC version is awful--I got it for free because I am a Wasteland 2 backer, and was rather disappointed in how it looked. The difference is more between playing on my analog TV vs my newish monitor with gaming graphics card, but it's still not adapted to PC well).
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Sean K Reynolds Designer, RPG Superstar Judge |
![Sean K Reynolds](http://cdn.paizo.com/image/avatar/private/seanavatar-airpotion.jpg)
Brief timeline, as I recall it:
Baldur's Gate: Dark Alliance 2 released for consoles.
Baldur's Gate III for PC canceled because Interplay lost the license to make Forgotten Realms games (the reason why is another story).
The BG3 team starts working on Fallout 3.
Fallout 3 canceled and most of the team laid off due to a money shortage at Interplay (and some office politics about which team to lay off).
Management assembled a small team to create a console game based on White Wolf's Exalted game. The programmers tested various engines the owners were thinking about licensing for this game, the designers worked on the game mechanics and story.
After the managers determined that the Baldur's Gate: Dark Alliance 2 engine was sufficiently not-D&D that they could reuse it for a different game, and that they still had the rights to "Dark Alliance" as a console title, they took me off the Exalted team and had me do some concept documents about a new world setting for a game they'd call "Dark Alliance 3."
But then the company imploded (ran out of money, couldn't pay employees, was late on rent and insurance) and all the employees left, so that never went anywhere.
(And then IP sold off the rights to most of their games, including Fallout, but not the rights to a Fallout MMO, but I don't think that's gone anywhere in the 10 years since then...)
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DeathQuaker RPG Superstar 2015 Top 8 |
![Old Marm](http://cdn.paizo.com/image/avatar/LuckyMarm.jpg)
Brief timeline, as I recall it:
Baldur's Gate: Dark Alliance 2 released for consoles.
Baldur's Gate III for PC canceled because Interplay lost the license to make Forgotten Realms games (the reason why is another story).
The BG3 team starts working on Fallout 3.
Fallout 3 canceled and most of the team laid off due to a money shortage at Interplay (and some office politics about which team to lay off).
Management assembled a small team to create a console game based on White Wolf's Exalted game. The programmers tested various engines the owners were thinking about licensing for this game, the designers worked on the game mechanics and story.
After the managers determined that the Baldur's Gate: Dark Alliance 2 engine was sufficiently not-D&D that they could reuse it for a different game, and that they still had the rights to "Dark Alliance" as a console title, they took me off the Exalted team and had me do some concept documents about a new world setting for a game they'd call "Dark Alliance 3."But then the company imploded (ran out of money, couldn't pay employees, was late on rent and insurance) and all the employees left, so that never went anywhere.
(And then IP sold off the rights to most of their games, including Fallout, but not the rights to a Fallout MMO, but I don't think that's gone anywhere in the 10 years since then...)
Thanks for that, Sean, that's enlightening.
I think Interplay has since lost their rights to the MMO since they failed to deliver within a certain timeframe. There was a legal battle with that though and I don't remember how it ended, but I think that's basically it.
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Midnight-Gamer |
![Danse Macabre](http://cdn.paizo.com/image/avatar/b6_dance_macabre_final.jpg)
"Sean K. Reynolds is a professional game designer who has worked on and co-written a number of D&D supplements for Wizards of the Coast, as well as material for other companies. He worked for Black Isle Studios on the canceled projects Van Buren (Fallout 3) and Project Jefferson (Baldur's Gate 3: The Black Hound). "
Link
Sean, I never noticed your work history before. You had a personal hand in making my favorite games of all time! You've just been elevated to superstar status in my eyes.