Elmer VS. Gin


Play-by-Post


male

Elmer is a towering six armed humanoid. It's helm is open around it's jaw to reveal jagged purple - black scales and a mouth full of sharp fangs. It wears severely scarred full plate and wields a Heavy pick in each hand. enormous razor sharp claws protrude from openings in it's boots. A leather cord connects each sword to his wrists.

dice:
1d20 + 1 ⇒ (2) + 1 = 3

Initiative 3


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

A hooded figure clearly over 6 feet tall graces you with his presence, with a well shaped face and strong Tian influences. His jade green eyes staring deep into your soul as if knowing something even you yourself are unaware of and Raven hued hair blending into his outfit. Adorned in colors of Black and red, he sports a concealing assortment of clothing and gear as to hide his true physique, however the knowledge of SOME sort of protection is there. Upon his back His sports a bow and quiver, a pole-arm, and a wickedly sharp Two handed blade. He gives a courteous bow to the odd creature and grins.

"May our Clash be one to remember beast"

Arbiter:
1d20 + 5 ⇒ (5) + 5 = 10

Initiative: 10


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

I guess Surprise round is mine right now

Gin gives a wave of his hand as he eyes his opponent, speaking words of the arcane nature. Tugging on his arm, the Pole-arm leaping to his hand

Arbiter:
Cast Shield
Low is bad 1d100 ⇒ 20

DC 16 Spellcraft check to identify the Spell


male

Arbiter:
spellcraft: 1d20 + 2 ⇒ (5) + 2 = 7swift action to activate rangers focus.
move action to E11.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

He stands his ground gripping the wicked sharp pole-arm with grace and poise, a slight glow rushing up the staff and finally the blade. He seems concentrated on the creatures movement.

Arbiter:
Ready Standard Action to Strike if enemy comes within reach, and AoO If need be, Swift action Arcane Pool for +1 Magic weapon 3/4
Fore Readied Action 1d20 + 5 ⇒ (7) + 5 = 121d8 + 8 ⇒ (6) + 8 = 14

Remains in current position


male

Elmers eyes blaze with fury as he drops one pick and charges Gin 2-handed.

dice:
attack: 1d20 + 14 ⇒ (13) + 14 = 27damage: 1d6 + 11 ⇒ (6) + 11 = 17

Attack: 27
Damage: 17
I forgot to mention - elmer retrieves the dropped pick with a quick flick of his wrist.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin unleashes two swift Slashes at Elmer as he charges

Arbiter:
AoO 1d20 + 4 ⇒ (6) + 4 = 101d8 + 8 ⇒ (8) + 8 = 16


Two Attacks one at 12 and the other at AC 10 which I assume miss? For 14 and 16 damage respectively

The pick biting into his flesh with little effort, he drops the Weapon it still attached to his arm and pulls his longsword free it glowing as well when arcane symbols start to form.

Arbiter:
Low is Bad 1d100 ⇒ 11.. casting Color Spray, Swift action enchant blade

Yet they break before forming completely. Steping back 5 ft to K11


Whelp your move.. the dice roller hates me


male

Elmer leaps up on Gin slashing with his feet (claws) before stabbing down with all six of his picks and biting at his neck.

dice:
claw 1: 1d20 + 6 ⇒ (5) + 6 = 11damage: 1d4 + 5 ⇒ (1) + 5 = 6
claw 2: 1d20 + 6 ⇒ (5) + 6 = 11damage: 1d4 + 5 ⇒ (4) + 5 = 9
bite: 1d20 + 6 ⇒ (10) + 6 = 16damage: 1d2 + 5 ⇒ (1) + 5 = 6
dom hand: 1d20 + 8 ⇒ (1) + 8 = 9damage: 1d6 + 8 ⇒ (5) + 8 = 13
mwk 1: 1d20 + 8 ⇒ (18) + 8 = 26damage: 1d6 + 6 ⇒ (2) + 6 = 8
mwk 2: 1d20 + 8 ⇒ (12) + 8 = 20damage: 1d6 + 6 ⇒ (3) + 6 = 9
pick 1: 1d20 + 7 ⇒ (3) + 7 = 10damage: 1d6 + 6 ⇒ (1) + 6 = 7
pick 2: 1d20 + 7 ⇒ (9) + 7 = 16damage: 1d6 + 6 ⇒ (6) + 6 = 12
pick 3: 1d20 + 7 ⇒ (2) + 7 = 9damage: 1d6 + 6 ⇒ (1) + 6 = 7

possible hits:
pick - attack 26 damage 8
pick - attack 20 damage 9
and assuming not but just checking 16's?


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

The 26 hits

Reeling from the Assault Gin takes a pick in his other shoulder, blinking in and out between consciousness, his enemy was quite the aggressor. Flicking his wrist a wand appears in his hand and snapping his wrist, disappears seemingly into nowhere

Arbiter:
Swift, Wrist Sheath wand, Standard Activate Charge from Wand of Vanish (49/50), Move Action move 20 to K9 while Stealth 1d20 + 20 ⇒ (1) + 20 = 21

Nice job so far..


male

perception to pinpoint gin.1d20 + 9 ⇒ (9) + 9 = 18
Elmer takes a hand off a pick and grasps one 2-handed waiting for Gin to reveal himself.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

That sadly Does not do it, you were close however, Also what space are you currently in?

Gin notes the magic's effect wearing off, having positioned himself well hidden.

Arbiter:
Still hidden drop wand as free action, Swift action retrieve wrist scroll of Invisibility, Standard cast the spell, move action move to J5 while stealthed 1d20 + 20 ⇒ (5) + 20 = 25

Your turn if you have line of sight which I am not sure, a wand appeared in square K9, I don't know if you were at A 11 or L 11 when we started


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Are you pretty much waiting until he comes out?


male

sorry it took so long to post
same as above.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Its fine, This is going to be hard for you I believe

The Wind is the only thing that greets Elmer's vigilance as unknown actions occur

Arbiter:
Move Action pull out Potion of CLW, Standard Drink potion for 1d8 + 1 ⇒ (3) + 1 = 4, Stealth with 5ft step to I4 1d20 + 20 ⇒ (7) + 20 = 27

Beat DC 27 Stealth:
He is in Square I4


male

dice:
perception: 1d20 + 9 ⇒ (8) + 9 = 17

perception: 17
Prepare standard action


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Once Again it is eerily quiet the presence of the six-armed titan's opponent masked by the arena

Arbiter:
Move Action pull out last Potion of CLW, Standard Drink potion for 1d8 + 1 ⇒ (3) + 1 = 4, Stealth with 5ft step to H4 1d20 + 20 ⇒ (3) + 20 = 23

Beat DC 23 Stealth:
He is in Square H4


male

Dice:
perception: 1d20 + 9 ⇒ (11) + 9 = 20

perception: 20
Hoping to move the correct direction elmer will move to I8.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Perhaps Elmer was getting close.. Perhaps he was not, The arena answers his decision with silence He would notice the wand on the ground at K9. A hint of a sound perhaps north of him..

Arbiter:
Standard Action, AFC low is bad 1d100 ⇒ 86 Shield Spell from wizards spellist , move action with Stealth to E4 1d20 + 20 ⇒ (20) + 20 = 40

Beat DC 40 Stealth:
He is currently in Square E4


male

Elmer moves to E8 retrieving his dropped pick as he goes. Prepare standard action.
Not even going to try perception, I hope to god that was a natural 20


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Rest Assure that was the few high rolls I got

The arena bursts into sound as arcane words are echoing around

Arbiter:
Move action pull out scroll of Infernal healing, Standard, start casting, use move action next round to complete, 5ft to F4. Invis is only stealth mod

Beat DC 20 Stealth:
He is in square F4


male

dice:
1d20 + 9 ⇒ (13) + 9 = 22

perception: 22 finally
Elmer moves to E4


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

I almost feel sorry about this then, but darn, foilin' my plans

The flourish of Arcane words cease as Elmer approaches but this is met too with Silence

Arbiter:
Move action this round used for finishing Infernal healing.. healing 1 to 10. Move Action move to G6 Stealth 1d20 + 20 ⇒ (11) + 20 = 31

Beat 31 Stealth:
Moved to G6


male

Elmer moves to F7 he seems to be getting aggravated. He still holds his weapons at the ready.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

And with his aggravation Gin's plan begins to set in the lack of vision and constant threat assaulting his opponent mentally somewhat

Arbiter:
Fast Healing 1 puts at 11 ,Move Action pull out Potion of Enlarge Person, Standard, Drink Potion.. Stealth only uses Invis 5ft to H7 will be large beginning of next round

Beat DC 20 Stealth:
H7

Don't worry the fight shall rage on.. but You hit really hard.. twice.. and I didn't get any hit on you yet.. Soo, yeah Gin has to be smart..


male

dice:
1d20 + 9 ⇒ (4) + 9 = 13

perception: 13
Elmer stands at the ready waiting for his opponent to reveal himself.
"Come out little man face your doom"


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

And at that a booming sound comes from south of Elmer accompanied by rhythmic sayings in an odd language

"It's funny you should mention that little one, You shall get your just rewards"

A longsword falling to H7

Arbiter:
Fast healing 1 puts at 12, Free action Drop longsword in space H7, Cast True Strike, Stealth to Squares K6-7 and J6-7
1d20 + 16 ⇒ (10) + 16 = 26 While picking up pole-arm (Naginata) dangling

Beat DC 26 Stealth:
Squares K6-7 and J6-7


male

"Little One?"

dice:
1d20 + 9 ⇒ (1) + 9 = 10

perception; 10
This is a risk but elmer will move to H7 and attack 2-handed at I7. then retrieve the dropped pick.
dice:
attack: 1d20 + 10 ⇒ (14) + 10 = 24damage: 1d6 + 6 ⇒ (3) + 6 = 9

attack: 24
damage: 9
assuming a miss as I dont know what square your in


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Here it comes!

The sounds of thunderous footsteps erupt south of Elmer as his attack does miss and he realizes this the worse way, when suddenly from the veil of invisibility a Oversized Gin strikes down with the same glowing Naginata from before, with two hands in a Deadly Arc

Arbiter:
Fast healing 1 puts at 13, Swift Arcane Pool the Naginata to +1 (1/4), move Action to squares directly south so that Elmer is within 15ft, Standard Swing with Power Attack and True Strike 1d20 + 26 ⇒ (7) + 26 = 33 for 2d6 + 10 ⇒ (4, 5) + 10 = 19

Attack against Flat Footed : 33 for 19 Damage

Standing in Squares K8-9 and L8-9


male

33? I am worried
Elmer takes a 5ft-step forward. Bloodlust raging in his eyes he leaps upon Gin stabbing at him with everything.

dice:
claw 1: 1d20 + 6 ⇒ (3) + 6 = 9damage: 1d4 + 5 ⇒ (2) + 5 = 7
claw 2: 1d20 + 6 ⇒ (20) + 6 = 26damage: 1d4 + 5 ⇒ (2) + 5 = 7
bite: 1d20 + 6 ⇒ (7) + 6 = 13damage: 1d2 + 5 ⇒ (1) + 5 = 6
mwk(dom hand): 1d20 + 8 ⇒ (6) + 8 = 14damage: 1d6 + 9 ⇒ (1) + 9 = 10
mwk 1: 1d20 + 8 ⇒ (11) + 8 = 19damage: 1d6 + 6 ⇒ (2) + 6 = 8
mwk 2: 1d20 + 8 ⇒ (19) + 8 = 27damage: 1d6 + 7 ⇒ (1) + 7 = 8
pick 1: 1d20 + 7 ⇒ (9) + 7 = 16damage: 1d6 + 7 ⇒ (3) + 7 = 10
pick 2: 1d20 + 7 ⇒ (10) + 7 = 17damage: 1d6 + 7 ⇒ (4) + 7 = 11
pick 3: 1d20 + 7 ⇒ (2) + 7 = 9damage: 1d6 + 7 ⇒ (2) + 7 = 9
claw confirm: 1d20 + 6 ⇒ (7) + 6 = 13extra damage: 1d4 + 5 ⇒ (3) + 5 = 8

possible hits:
claw - 26 damage - 7
pick - 19 damage - 8
pick - 27 damage - 8
remember -1 AC for large size


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Small issue, I am 15 ft away which means you would have had to move through my threaten space.. Reach Weapon gives reach at 15-20 And the minus is 2, one for size 1 for dex

Looking back I placed the wrong back coordinates the were supposed to be 8-9 not 7-8 as I could not attack you that close otherwise. I apologize for the confusion


male

In that case everything stays exactly the same but you get an AoO.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Sure, I assume you have pounce then otherwise you couldnt full attack here comes the attack

Seeing his opponent approach, Gin lashes out with the Naginata intent on skewering Elmer

Arbiter:
AoO Strike 1d20 + 4 ⇒ (6) + 4 = 102d6 + 10 ⇒ (5, 2) + 10 = 17

Missing horribly.. again...

this is the 4th 6 I have rolled.. I havent rolled over 10 more than twice... Anyway, which attack would you use then if you only get one? because a full attack would have dropped me which is why I positioned myself away for such


male

I get a full attack. I have an item called quick runner's shirt, it lets me take an extra move action 1/day.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

AHHH I'm aware of that item got banned in PFS good show.*puts on dueling disk* BUT you've activated my Shoulder Slot.. SHAWL OF LIFE KEEPING

Two slashes enter into Gin his body buckling under the pain and he falls down backwards.. along the wall.. a sudden light issuing from under his dark clothing and some of his wounds seem to stop and his fire in his eyes alight once more, pulling on the strap connected to the pole-arm once more, He spins it in a way to deflect blows before Hopping up to challenge Elmer again.

"I'm not quite down yet"

Arbiter:
Standard Full Defense, Move Stand, Swift retrieve Naginata

You get an attack of op as he rises, I will note any abilities that end when the opponent goes below zero like challenge would lapse now as he did in fact go below zero. It is also your turn


male

AoO:
AoO: 1d20 + 12 ⇒ (10) + 12 = 22damage: 1d6 + 9 ⇒ (1) + 9 = 10

AoO 22 damage 10
Full Attack:
claw 1: 1d20 + 6 ⇒ (11) + 6 = 17damage: 1d4 + 5 ⇒ (4) + 5 = 9
claw 2: 1d20 + 6 ⇒ (12) + 6 = 18damage: 1d4 + 5 ⇒ (4) + 5 = 9
bite: 1d20 + 6 ⇒ (10) + 6 = 16damage: 1d2 + 5 ⇒ (2) + 5 = 7
dom hand: 1d20 + 8 ⇒ (3) + 8 = 11damage: 1d6 + 9 ⇒ (4) + 9 = 13
mwk 1: 1d20 + 8 ⇒ (15) + 8 = 23damage: 1d6 + 6 ⇒ (6) + 6 = 12
mwk 2: 1d20 + 8 ⇒ (8) + 8 = 16damage: 1d6 + 6 ⇒ (1) + 6 = 7
pick 1: 1d20 + 7 ⇒ (17) + 7 = 24damage: 1d6 + 7 ⇒ (2) + 7 = 9
pick 2: 1d20 + 7 ⇒ (17) + 7 = 24damage: 1d6 + 7 ⇒ (4) + 7 = 11
pick 3: 1d20 + 7 ⇒ (6) + 7 = 13damage: 1d6 + 7 ⇒ (1) + 7 = 8

possible hits:(
pick 23 damage 12
pick 24 damage 9
pick 24 damage 11


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin parries each attack away with either the blade or staff portion of his Naginata, releasing it in a flaunt of his martial prowess, drawing his Nodachi from his back it aglow and Swinging down with all his might.

Arbiter:
Fast Healing 1 to 10, Free Action Drop Naginata, Move Action Draw Nodachi, Swift Enhance Via Arcana Pool, Standard Powerattack 2 handed 1d20 + 4 ⇒ (1) + 4 = 52d8 + 10 ⇒ (1, 1) + 10 = 12

Another Miss.. Wow I really have no luck... your turn again


male

Full Attack.

Full Attack:
claw 1: 1d20 + 6 ⇒ (18) + 6 = 24damage: 1d4 + 5 ⇒ (1) + 5 = 6
claw 2: 1d20 + 6 ⇒ (17) + 6 = 23damage: 1d4 + 5 ⇒ (3) + 5 = 8
bite: 1d20 + 6 ⇒ (10) + 6 = 16damage: 1d2 + 5 ⇒ (1) + 5 = 6
dom hand: 1d20 + 8 ⇒ (17) + 8 = 25damage: 1d6 + 9 ⇒ (1) + 9 = 10
mwk 1: 1d20 + 8 ⇒ (11) + 8 = 19damage: 1d6 + 6 ⇒ (5) + 6 = 11
mwk 2: 1d20 + 8 ⇒ (16) + 8 = 24damage: 1d6 + 6 ⇒ (1) + 6 = 7
pick 1: 1d20 + 7 ⇒ (19) + 7 = 26damage: 1d6 + 7 ⇒ (3) + 7 = 10
pick 2: 1d20 + 7 ⇒ (18) + 7 = 25damage: 1d6 + 7 ⇒ (2) + 7 = 9
pick 3: 1d20 + 7 ⇒ (1) + 7 = 8damage: 1d6 + 7 ⇒ (4) + 7 = 11

possible hits
claw 24 damage 6
claw 23 damage 8
pick 25 damage 10
pick 24 damage 7
pick 26 damage 10
pick 25 damage 9


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

You hit.. he dies... sigh, I'd like a proper rematch some time because.. that was.. so meh, I literally could not roll over a 6 half the time also small note... I know you swung.. alot.. but how are you getting a bite attack as well? With enough bonuses to offset the -4 and whatnot for 6 one handed weapons

For my own Curiosity

Spoiler:
1d20 + 4 ⇒ (2) + 4 = 62d8 + 11 ⇒ (8, 6) + 11 = 25
1d20 + 4 ⇒ (20) + 4 = 242d8 + 11 ⇒ (7, 4) + 11 = 22
1d20 + 4 ⇒ (18) + 4 = 222d8 + 11 ⇒ (7, 8) + 11 = 26
1d20 + 4 ⇒ (19) + 4 = 232d8 + 11 ⇒ (3, 6) + 11 = 20
1d20 + 4 ⇒ (9) + 4 = 132d8 + 11 ⇒ (4, 1) + 11 = 16


male

The bite attack is a d2 from a trait. good match, if you had hit me one more time I would have been dead.


male

22, 23, and 24 all would have hit and killed me.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Ah small issue with that I'm pretty sure you lose any natural attacks you have as a normal person unless you can somehow grow it, when you go Eidolon form \

Yeah.. I know.. but I couldnt roll above an effin six and Im sure your Ac wasn't 10


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

I feel bad because I wanted to win and I had all the resources to do so, but I got dice screwed... and now I'm going to have to wait for another fight with anyone else...sigh..


male

I believe the real arena is up soon. As for the bite thing it says in on the synthesist page all of the summoners abilities can be used. I also wasn't sure about it but upon asking Jehova he also though it was fine.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

The reason I say so is not to nerf you or anything but is synonymous with the fact that abilities and physiology are different, For example they made it quite clear though you may have arms, If you took the Serpetine form you would have no arms.. and thus be unable to casts without purchasing them.. which also means you have no way to pick up things or use hand based skills.. see what I mean?


male

My other reasoning is this. Elmer and Naberius (the eidolon) are fused into one creature. In the fused eidolon rules it says nothing about losing natural attacks and so since I am fused with Naberius the bite is available.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Seems legit, Its the difference of one attack anyway.. at a low bonus anyway... So Uhhh, What now?


male

Fight ends, if It were the actual arena I would get 3 VP. I kind of wish it was I would only need 1 more win.

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