
Gauss |

So you don't have to search Icyshadow's link here is the old version of Heirloom Weapon.
Heirloom Weapon: You carry a weapon that has been passed down from generation to generation in your family. This heirloom weapon is of masterwork quality (but you pay only the standard cost at character creation). You gain a +1 trait bonus on attack rolls with this specific weapon and are considered proficient with that specific weapon (but not other weapons of that type) even if you do not have the required proficiencies.
Personally, I love the Falcata as far as Exotic Weapon Proficiencies go.
- Gauss

leo1925 |

CromoftheBloodhammer wrote:Where can I find the old version?It has a reason that there is an errata for this trait.
Maybe there was a reason maybe there wasn't, the point is that it was hit with the nerfbat WAY more than it was needed.
To answer the OP, no you can't do that with the current version of the trait.

Gauss |

Meh, I would take it if only to gain proficiency in a given weapon. Yes, the GM could take that weapon away but reclaiming it could become a quest unto itself.
Destroying it doesnt matter since it can be repaired, only losing it permanently would matter.
Yes, upgrading it could be a problem, but depending on build it might not be.
In short, it is basically a feat as it stands.
- Gauss

Dekalinder |

how can people argue there wasn't a reason for heirloom weapon to be nerfed?
For god's sake, it gave you a +2 to hit at first level for a single trait!! double the benefit of weapon focus for half the price! and even after the masterwork proprerty has passed the utility it was still a weapon focus for half the price. That trait was goddamn OP.

MTCityHunter |

how can people argue there wasn't a reason for heirloom weapon to be nerfed?
For god's sake, it gave you a +2 to hit at first level for a single trait!! double the benefit of weapon focus for half the price! and even after the masterwork proprerty has passed the utility it was still a weapon focus for half the price. That trait was g!&$!%n OP.
This. The old version was silly powerful for a trait. My group only saw it used once, and it wasn't any kind of game breaker or anything, but from an optimization perspective, most martial builds would have been silly NOT to take it. The new version is still reasonable, even fairly strong, and is situationally useful for different builds. Plus it keeps the requisite flavor that made the trait neat for fluff reasons.
Want to have proficiency with a specific weapon your class doesn't provide and don't want to dip? Great. Its basically worth a feat if all you plan to fight with is that weapon. It is less valuable than a full feat since it is only that weapon but that's not a huge problem (and it should be worth less than a full feat, since you know, its a trait). And as mentioned, even if sundered, etc. its repairable.
Want to use a reach weapon and use combat reflexes to make lots of opportunity attacks? Great, got you covered, now you're better at it.
Want to focus on a combat maneuver like trip, sunder, or disarm? No problem, you are now significant;y better at it.
Limiting the use to a single specific weapon has always been a limitation, but its always also been grossly overblown IMO. With masterwork transformation and the rules for enchanting items, there is no real limit on enchanting it as you go, unless you play with a particular set of house rules that disallow that.
Besides, realistically, >90% of characters primarily use a single weapon (or that weapon simultaneously with another a la TWF). Hardly a deal breaker unless you play with a GM who always steals the PC's stuff.
/soapbox
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As for the OP's question, I agree with BBT. The bastard sword is still an exotic weapon, so you can't use the trait for proficiency. Check with your GM though, I wouldn't think it would break anything to allow proficiency with the bastard sword via the trait (two handed use only, no using it one handed without EWP). Alternatively, if you were somehow able to get proficiency with martial weapons, you could then use it two handed without EWP.

TGMaxMaxer |
I think they should have just removed the trait bonus on attacks from the trait, and kept the masterwork and martial prof in that single weapon. Alternately, I would have agreed with a trait bonus on attacks and martial prof in that one single weapon, instead of masterwork.
So far as the masterwork thing goes... there's a trait that gives you 900gp to start with, so you can start with a freakin 750gp 1st level wand in addition to normal equip, but not a 350gp weapon?

MTCityHunter |

I think they should have just removed the trait bonus on attacks from the trait, and kept the masterwork and martial prof in that single weapon. Alternately, I would have agreed with a trait bonus on attacks and martial prof in that one single weapon, instead of masterwork.
So far as the masterwork thing goes... there's a trait that gives you 900gp to start with, so you can start with a freakin 750gp 1st level wand in addition to normal equip, but not a 350gp weapon?
It wasn't the masterwork component that made it too good. In fact, the spell masterwork transformation means it can still be made MW pretty early on. Rich Parents is nice enough at level 1, but is pretty much useless past that. Once you start accumulating real wealth, its a completely dead trait. That's what balances it.
The trait bonus to all attacks is what made the original heirloom weapon trait absurd. It was effectively weapon focus (except as noted applies only to that weapon but then again, it stacked with WF). It was an extra +1 to attack, with whatever weapon you decided to wield, that anyone without the trait simply couldn't get. IMO, that was closer to a full feat value than a half feat all by itself.
Adding proficiency and masterwork on top of the trait bonus left me wondering who decided that was at all reasonable. You ended up with a WF equivilency (call it 3/4 of a feat), a weapon proficiency equivilency (call it half a feat), and a free MW weapon (nice perk, especially at level 1, but no real long term value, call it 1/4 of a feat). That put the value of the old version about 3 times what it should have been.
People got bent out of shape because it was nerfed SO hard, but from an objective perspective, it HAD to be. The current version is much more in line with what traits are intended to represent: half the value of a single feat.