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TriOmegaZero wrote:Yes. But you don't vote on the decisions, only on who goes to make them.Arssanguinus wrote:He didn't say it was. Just that we get to vote.Kirth Gersen wrote:Bad example. You know the US isn't actually a democracy, right?Arssanguinus wrote:Yes, I know you seem to think putting every decision up for a vote is better inherently.One of the reasons I live in the U.S., instead of North Korea.

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The only reason I like psionics (at least 3E ones as there is no official Pathfinder version) is that the spell point system seems more natural to me then the Vancian spell slots.
For me it's the other way around. It's the spell point system that seems more abstracted and technically oriented, impressing and releasing spells seems more genre appropriate. But that's the beauty of subjective perceptions.

Arssanguinus |

Arssanguinus wrote:Are you sure?TriOmegaZero wrote:Yes. But you don't vote on the decisions, only on who goes to make them.Arssanguinus wrote:He didn't say it was. Just that we get to vote.Kirth Gersen wrote:Bad example. You know the US isn't actually a democracy, right?Arssanguinus wrote:Yes, I know you seem to think putting every decision up for a vote is better inherently.One of the reasons I live in the U.S., instead of North Korea.
Minus the occasional state with referendums - which are often overridden if the result isn't liked. Representatives vote. People vote for representatives.
Although I want to stop here, because I don't want to mix too much politics with my gaming.

Kirth Gersen |

You know the US isn't actually a democracy, right? You elect representative to make the decisions FOR you. If you don't like their decisions, and enough of your fellows agree, you remove them ...
More importantly, their power is explicitly derived from the consent of the governed. Not from divine right. Just as the DM really has only what power the players confer on him.

Bill Dunn |

Arssanguinus wrote:You know the US isn't actually a democracy, right? You elect representative to make the decisions FOR you. If you don't like their decisions, and enough of your fellows agree, you remove them ...More importantly, their power is explicitly derived from the consent of the governed. Not from divine right. Just as the DM really has only what power the players confer on him.
And, just as importantly (to push the metaphor further), they delegate the authority to make decisions to the GM with that consent - which can probably be inferred from the fact that they're sitting at the table with the GM behind the screen. If they want to withhold consent, they certainly can by deciding they don't want to participate in that particular game or by putting someone else behind the screen.

Kirth Gersen |

And, just as importantly (to push the metaphor further), they delegate the authority to make decisions to the GM with that consent.
Correction: to make certain decisions. Generally, adventure design (or adaptation of existing) is the DMs purview; the DM runs the adventures; and the DM is empowered to adjudicate the rules during play. Traditionally (at least in most games I've been in), decisions regarding the PC are up to that player, and are not within the scope of the DM's authority -- much like the powers of the Federal Government, originally-speaking, were limited to those that were specifically enumerated in the Constitution.

Slaunyeh |

Arssanguinus wrote:Yes, I know you seem to think putting every decision up for a vote is better inherently.One of the reasons I live in the U.S., instead of North Korea.
What does the US and North Korea have in common? They don't put every decision up for a vote. :p
Perhaps you should consider moving to Switzerland if this is important to you. Unlike the US, that's actually how they do it there.

John Kretzer |

Kirth Gersen wrote:Arssanguinus wrote:Yes, I know you seem to think putting every decision up for a vote is better inherently.One of the reasons I live in the U.S., instead of North Korea.What does the US and North Korea have in common? They don't put every decision up for a vote. :p
Perhaps you should consider moving to Switzerland if this is important to you. Unlike the US, that's actually how they do it there.
All decision to a vote? Does that not get a little awkward if there is a emergency?
Not doubting just curious how it works...

Scott Betts |

Bad example. You know the US isn't actually a democracy, right? You elect representative to make the decisions FOR you.
Which is why the United States is a representative, democratic republic. That doesn't mean it's not a democracy, just that it's not a pure democracy (I'm not aware of any country that is). Nor does it mean that citizens of the United States never directly vote on the outcome of proposed legislation; many states have ballot referendum pathways through which legislation can become law, allowing any registered voter to have an up-or-down say.
In fact, the United States is one of only 25 countries to receive the label of Full Democracy in the 2011 Democracy Index.
I know that pulling the whole "The US isn't actually a democracy!" thing is opportunity to come off as pseudo-intellectual and world-wise, but it's a trap - the only people you appear that way to are the ones who don't know any better.

Bill Dunn |

I know that pulling the whole "The US isn't actually a democracy!" thing is opportunity to come off as pseudo-intellectual and world-wise, but it's a trap - the only people you appear that way to are the ones who don't know any better.
The same can said of pedantic nitpicking of analogies.

Jessica Price Project Manager |

I unflagged some earlier back-and-forth that was getting pointless and nasty, but left it since the thread had moved on. But now we're headed into political bickering. Please take your real-world political debates to the Off-Topic forum; this section and thread are for game-related discussions. Thanks!

Scott Betts |

Scott Betts wrote:The same can said of pedantic nitpicking of analogies.
I know that pulling the whole "The US isn't actually a democracy!" thing is opportunity to come off as pseudo-intellectual and world-wise, but it's a trap - the only people you appear that way to are the ones who don't know any better.
What analogy?

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In this thread, as well as in other similar ones, I have seen posters complaining about the players that come by and rant at "jerk" GMs in search of vindication.
While I had the impression that I saw far more threads from GM (or sometimes other players) complaining about "jerk" players.
In the interest of facts and statistics, I made a census around March the 15th of threads on these boards dealing with jerk GM(s)/jerk player(s) issues.
I found 21 of them.
13 were about jerk players.
8 were about jerk GMs.
I found the threads about jerk GMs in PFS/General (4) and Gamer Talk (4)
Threads about jerk players appeared in Gamer Talk (7), PFRPG/General Discussion (3), PFRPG/Advice (2) and PFS/GM Discussion (1)
Note that I conducted this census based on my own assessment of whether a thread dealt with jerk GM/players or not and I did not go looking into the Archives of the subforums.
I did not feel brave enough to count the number of posts/posters who took this or that side, thus I cannot say with certainty if the boards are in majority pro-GM or against-GM in these threads.
My gut feeling is that they are mostly true Neutral

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Why is this thread even still alive.
I thought we'd determined like 7 pages back that this entire argument was pointless because nobody is ever going to agree with anybody on anything in this discussion whatsoever.
Is it alignment/paladin-threadrage season already ? I am late I fear :-)
I will need to keep up so that I do not miss the start of the Monk/Rogue-threadrage season.

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Monk/Rogue
I'm not stating it all out, but I think a Monk 4/Rogue 6 really isn't half bad.
If you take weapon finesse, you can focus on Dex and Wisdom for pretty good AC, you get basically TWF with a 1d8 weapon (unarmed), adding 3d6 sneak attack damage, or can use a single enhanced monk weapon and still flurry based on the ruling, which is cheaper than a TWF rogue.
You'll have 3 Rogue Talents + 2 Monk Bonus feats, uncanny dodge, Improved Evasion (as they basically stack), tons of skill points, +10 Movement, Ki Pool, trap sense, BaB is the, same as any other 3/4 class, with better TWF than 3/4 classes, no armor check penalties (as no armor).
If we do that campaign, I think I'm going to play this. I need to think about archetypes (quiggong obviously) but I think it could be pretty effective.

Rynjin |

Since you get Evasion from Rogue anyway, the Sacred Mountain archetype might be good. A little extra AC and some more HP for free never hurts.
Problem being Sacred Mountain already pretty much swaps anything you could get from Qinggong.
Drunken Master might be worth it, since you're not taking enough Monk levels to get the stuff it replaces anyway. And they stack!

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Sadly, there was only one instance of Evasion stacking with Evasion, on some prestige class that actually included the if/then statement about it.
Huh.
Looking at it, without stacking I agree the Sacred Mountain makes a lot of sense, and Sohei actually could be nice as well, (although I hate losing stunning fist, even if it would be a low save.)
Yeah, this is definitely what I am doing if that game happens.

Rynjin |

I can't believe this gimp thread is still alive.
Last Post: Thu, Mar 28
Today's Date: Fri, April 5
http://www.youtube.com/watch?v=zqx2Bt5bnKE
I think we already decided that players should be allowed to take any feature they want. To do otherwise makes you a bigger tyrant than Kim Saddam Hitler

Jaelithe |
You missed a vote on page ten where there was 100% consensus that game terms and roles would change to Player Masters and Dungeon B!$&#.
Sorry, and delighted, I missed it.
Then, again, I've never been much for conciliarism. The problem with these ecume[cha]nical councils is that somebody always shows up late and says, "No consensus without me!"
Oh, and ... no consensus without me.