When discussing player entitlement why do players get the short end of the stick?


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Grand Lodge

Arssanguinus wrote:
TriOmegaZero wrote:
Arssanguinus wrote:
Kirth Gersen wrote:
Arssanguinus wrote:
Yes, I know you seem to think putting every decision up for a vote is better inherently.
One of the reasons I live in the U.S., instead of North Korea.
Bad example. You know the US isn't actually a democracy, right?
He didn't say it was. Just that we get to vote.
Yes. But you don't vote on the decisions, only on who goes to make them.

Are you sure?

Grand Lodge

iLaifire wrote:
The only reason I like psionics (at least 3E ones as there is no official Pathfinder version) is that the spell point system seems more natural to me then the Vancian spell slots.

For me it's the other way around. It's the spell point system that seems more abstracted and technically oriented, impressing and releasing spells seems more genre appropriate. But that's the beauty of subjective perceptions.


TriOmegaZero wrote:
Arssanguinus wrote:
TriOmegaZero wrote:
Arssanguinus wrote:
Kirth Gersen wrote:
Arssanguinus wrote:
Yes, I know you seem to think putting every decision up for a vote is better inherently.
One of the reasons I live in the U.S., instead of North Korea.
Bad example. You know the US isn't actually a democracy, right?
He didn't say it was. Just that we get to vote.
Yes. But you don't vote on the decisions, only on who goes to make them.
Are you sure?

Minus the occasional state with referendums - which are often overridden if the result isn't liked. Representatives vote. People vote for representatives.

Although I want to stop here, because I don't want to mix too much politics with my gaming.

Grand Lodge

Arssanguinus wrote:
Although I want to stop here, because I don't want to mix too much politics with my gaming.

True, as it doesn't even apply unless you're saying you can only GM in a group where you are the elected representative.


Arssanguinus wrote:
You know the US isn't actually a democracy, right? You elect representative to make the decisions FOR you. If you don't like their decisions, and enough of your fellows agree, you remove them ...

More importantly, their power is explicitly derived from the consent of the governed. Not from divine right. Just as the DM really has only what power the players confer on him.


Kirth Gersen wrote:
Arssanguinus wrote:
You know the US isn't actually a democracy, right? You elect representative to make the decisions FOR you. If you don't like their decisions, and enough of your fellows agree, you remove them ...
More importantly, their power is explicitly derived from the consent of the governed. Not from divine right. Just as the DM really has only what power the players confer on him.

And, just as importantly (to push the metaphor further), they delegate the authority to make decisions to the GM with that consent - which can probably be inferred from the fact that they're sitting at the table with the GM behind the screen. If they want to withhold consent, they certainly can by deciding they don't want to participate in that particular game or by putting someone else behind the screen.

Grand Lodge

I usually tell my elected officials what they are doing wrong before I boot them out of office.


Bill Dunn wrote:
And, just as importantly (to push the metaphor further), they delegate the authority to make decisions to the GM with that consent.

Correction: to make certain decisions. Generally, adventure design (or adaptation of existing) is the DMs purview; the DM runs the adventures; and the DM is empowered to adjudicate the rules during play. Traditionally (at least in most games I've been in), decisions regarding the PC are up to that player, and are not within the scope of the DM's authority -- much like the powers of the Federal Government, originally-speaking, were limited to those that were specifically enumerated in the Constitution.


Kirth Gersen wrote:
Arssanguinus wrote:
Yes, I know you seem to think putting every decision up for a vote is better inherently.
One of the reasons I live in the U.S., instead of North Korea.

What does the US and North Korea have in common? They don't put every decision up for a vote. :p

Perhaps you should consider moving to Switzerland if this is important to you. Unlike the US, that's actually how they do it there.


Slaunyeh wrote:
Kirth Gersen wrote:
Arssanguinus wrote:
Yes, I know you seem to think putting every decision up for a vote is better inherently.
One of the reasons I live in the U.S., instead of North Korea.

What does the US and North Korea have in common? They don't put every decision up for a vote. :p

Perhaps you should consider moving to Switzerland if this is important to you. Unlike the US, that's actually how they do it there.

All decision to a vote? Does that not get a little awkward if there is a emergency?

Not doubting just curious how it works...


Slaunyeh wrote:
What does the US and North Korea have in common? They don't put every decision up for a vote. :p

Evidently you missed the entire discussion about that before posting...


1 person marked this as a favorite.

Also, as a side note, in English we'd say "what do the U.S. and North Korea have in common."


Arssanguinus wrote:
Bad example. You know the US isn't actually a democracy, right? You elect representative to make the decisions FOR you.

Which is why the United States is a representative, democratic republic. That doesn't mean it's not a democracy, just that it's not a pure democracy (I'm not aware of any country that is). Nor does it mean that citizens of the United States never directly vote on the outcome of proposed legislation; many states have ballot referendum pathways through which legislation can become law, allowing any registered voter to have an up-or-down say.

In fact, the United States is one of only 25 countries to receive the label of Full Democracy in the 2011 Democracy Index.

I know that pulling the whole "The US isn't actually a democracy!" thing is opportunity to come off as pseudo-intellectual and world-wise, but it's a trap - the only people you appear that way to are the ones who don't know any better.


Scott Betts wrote:


I know that pulling the whole "The US isn't actually a democracy!" thing is opportunity to come off as pseudo-intellectual and world-wise, but it's a trap - the only people you appear that way to are the ones who don't know any better.

The same can said of pedantic nitpicking of analogies.


Pedantic and Nitpicking? Come now, let's not be silly.

Project Manager

I unflagged some earlier back-and-forth that was getting pointless and nasty, but left it since the thread had moved on. But now we're headed into political bickering. Please take your real-world political debates to the Off-Topic forum; this section and thread are for game-related discussions. Thanks!


Bill Dunn wrote:
Scott Betts wrote:


I know that pulling the whole "The US isn't actually a democracy!" thing is opportunity to come off as pseudo-intellectual and world-wise, but it's a trap - the only people you appear that way to are the ones who don't know any better.
The same can said of pedantic nitpicking of analogies.

What analogy?


TriOmegaZero wrote:
I usually tell my elected officials what they are doing wrong before I boot them out of office.

Are you suggesting armed insurrection against the DM should be a last resort?

Shadow Lodge

Steve Geddes wrote:
TriOmegaZero wrote:
I usually tell my elected officials what they are doing wrong before I boot them out of office.
Are you suggesting armed insurrection against the DM should be a last resort?

Unless Nerf guns count as armed.


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Not an option for us. Our DM thinks they're overpowered.


That's what 30 sided dice are for.

Liberty's Edge

In this thread, as well as in other similar ones, I have seen posters complaining about the players that come by and rant at "jerk" GMs in search of vindication.

While I had the impression that I saw far more threads from GM (or sometimes other players) complaining about "jerk" players.

In the interest of facts and statistics, I made a census around March the 15th of threads on these boards dealing with jerk GM(s)/jerk player(s) issues.

I found 21 of them.

13 were about jerk players.

8 were about jerk GMs.

I found the threads about jerk GMs in PFS/General (4) and Gamer Talk (4)

Threads about jerk players appeared in Gamer Talk (7), PFRPG/General Discussion (3), PFRPG/Advice (2) and PFS/GM Discussion (1)

Note that I conducted this census based on my own assessment of whether a thread dealt with jerk GM/players or not and I did not go looking into the Archives of the subforums.

I did not feel brave enough to count the number of posts/posters who took this or that side, thus I cannot say with certainty if the boards are in majority pro-GM or against-GM in these threads.

My gut feeling is that they are mostly true Neutral


Why is this thread even still alive.

I thought we'd determined like 7 pages back that this entire argument was pointless because nobody is ever going to agree with anybody on anything in this discussion whatsoever.

Liberty's Edge

Rynjin wrote:

Why is this thread even still alive.

I thought we'd determined like 7 pages back that this entire argument was pointless because nobody is ever going to agree with anybody on anything in this discussion whatsoever.

Is it alignment/paladin-threadrage season already ? I am late I fear :-)

I will need to keep up so that I do not miss the start of the Monk/Rogue-threadrage season.


Imagine... monk rogues.

Liberty's Edge

3.5 Loyalist wrote:
Imagine... monk rogues.

Challenge: Make a Viable level 10 Monk Rogue.

Grand Lodge

3.5 Loyalist wrote:
Imagine... monk rogues.

My epic level monk had a few levels in rogue. It didn't help much.

Liberty's Edge

TriOmegaZero wrote:
3.5 Loyalist wrote:
Imagine... monk rogues.
My epic level monk had a few levels in rogue. It didn't help much.

I might take a swing this evening, just to see if I can do it.


If it is for an urban campaign, you might have a lot of fun.

Grand Lodge

Not so much for a 'here's some enemies, let's you and them fight' campaign.

Liberty's Edge

TriOmegaZero wrote:
Not so much for a 'here's some enemies, let's you and them fight' campaign.

Actually I think it might have some decent synergy if you think about sneak attack, TWF, Mobility...I think it could actually work.

Liberty's Edge

In fact, that might be what I play in that campaign we were talking about, assuming Ashiel is still in :)

Liberty's Edge

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Monk/Rogue

I'm not stating it all out, but I think a Monk 4/Rogue 6 really isn't half bad.

If you take weapon finesse, you can focus on Dex and Wisdom for pretty good AC, you get basically TWF with a 1d8 weapon (unarmed), adding 3d6 sneak attack damage, or can use a single enhanced monk weapon and still flurry based on the ruling, which is cheaper than a TWF rogue.

You'll have 3 Rogue Talents + 2 Monk Bonus feats, uncanny dodge, Improved Evasion (as they basically stack), tons of skill points, +10 Movement, Ki Pool, trap sense, BaB is the, same as any other 3/4 class, with better TWF than 3/4 classes, no armor check penalties (as no armor).

If we do that campaign, I think I'm going to play this. I need to think about archetypes (quiggong obviously) but I think it could be pretty effective.


Since you get Evasion from Rogue anyway, the Sacred Mountain archetype might be good. A little extra AC and some more HP for free never hurts.

Problem being Sacred Mountain already pretty much swaps anything you could get from Qinggong.

Drunken Master might be worth it, since you're not taking enough Monk levels to get the stuff it replaces anyway. And they stack!


I like the idea, but I don't think Evasion works like Uncanny Dodge (mostly because all the UD classes specifically call out their UD as stacking, where none of the Evasion classes do the same).

Liberty's Edge

Cheeseweasel wrote:
I like the idea, but I don't think Evasion works like Uncanny Dodge (mostly because all the UD classes specifically call out their UD as stacking, where none of the Evasion classes do the same).

It did in 3.5, but you may be right.

Grand Lodge

Sadly, there was only one instance of Evasion stacking with Evasion, on some prestige class that actually included the if/then statement about it.

Edit: Excuse me, two classes, the Halfling Outrider and Master Thrower.


Eh, regardless, stacking Monk unarmed combat with Rogue sneak attack=win.

:)

Liberty's Edge

TriOmegaZero wrote:
Sadly, there was only one instance of Evasion stacking with Evasion, on some prestige class that actually included the if/then statement about it.

Huh.

Looking at it, without stacking I agree the Sacred Mountain makes a lot of sense, and Sohei actually could be nice as well, (although I hate losing stunning fist, even if it would be a low save.)

Yeah, this is definitely what I am doing if that game happens.


I can't believe this gimp thread is still alive. I think we already decided that players should be allowed to take any feature they want. To do otherwise makes you a bigger tyrant than Kim Saddam Hitler


kmal2t wrote:
I can't believe this gimp thread is still alive.
Quote:

Last Post: Thu, Mar 28

Today's Date: Fri, April 5

http://www.youtube.com/watch?v=zqx2Bt5bnKE

kmal2t wrote:
I think we already decided that players should be allowed to take any feature they want. To do otherwise makes you a bigger tyrant than Kim Saddam Hitler

http://www.troll.me/images/bert/really-bro.jpg


1 person marked this as a favorite.
kmal2t wrote:
... we already decided that players should be allowed to take any feature they want.

Is that the royal "we," or the consensus fallacy "we"?


You missed a vote on page 10 where there was 100% consensus that game terms and roles would change to Player Masters and Dungeon B#~%*.


1 person marked this as a favorite.
kmal2t wrote:
I can't believe this gimp thread is still alive. I think we already decided that players should be allowed to take any feature they want. To do otherwise makes you a bigger tyrant than Kim Saddam Hitler

I thought we'd already decided that absolute statements are always wrong.


something always being wrong is an absolute statement. Lets talk about pie.


kmal2t wrote:
You missed a vote on page ten where there was 100% consensus that game terms and roles would change to Player Masters and Dungeon B!$&#.

Sorry, and delighted, I missed it.

Then, again, I've never been much for conciliarism. The problem with these ecume[cha]nical councils is that somebody always shows up late and says, "No consensus without me!"

Oh, and ... no consensus without me.


Jaelithe wrote:
ecume[cha]nical councils

This made me grin.


Was there a page 10?
Because obviously players ALWAYS lose and should go home crying. ;p
j/k


kmal2t wrote:
something always being wrong is an absolute statement.

Yes. You see how that works?


"Using absolute statements is always wrong."

You just used an absolute statement.

Therefore you've just declared your own statement invalid.

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