Axe and Shield Warrior (PFS)


Advice


Hello all,

I'm looking to start up an Axe and Shield warrior for PFS and i'm having some difficulty settling on a few things.

#1. Race?
I don't want to play another human so i'm going back and forth between Half-Orc and Dwarf. Leaning heavily towards Dwarf because, well, i like them.

#2. Class?
I already have a Pally and Bard/Magus so i was looking for something Martial but not so much Arcane or Divine. I'm looking at either Ranger or Slayer. I'd like to try one of the new ACG classes but i'm leaning towards Ranger.

#3. Feats and Traits?
This one i'm pretty much drawing blanks on as far as good combos. I'd really like to go with fighting with an Axe in my main hand and Shield Bashing in the other?

So what i've got as a picture in my head is an typical armored Dwarf with Axe and Shield. Pretty tough frontliner with some actual out of combat usefulness.

Advice wanted or am i just really over thinking this.?
No human if at all possible and no Double Shield fighting.

Scarab Sages

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Dwarf Ranger. Use a waraxe and shield, and take the Sword and Shield fighting style to get the good shield feats without prerequisites. It's pretty straight forward.


Imbicatus wrote:
Dwarf Ranger. Use a waraxe and shield, and take the Sword and Shield fighting style to get the good shield feats without prerequisites. It's pretty straight forward.

I had that character for a oneshot and he worked great.


Imbicatus wrote:
Dwarf Ranger. Use a waraxe and shield, and take the Sword and Shield fighting style to get the good shield feats without prerequisites. It's pretty straight forward.

Just as i thought. I was over thinking it.


Just to throw it out there, though it does sound like your hear is set on ranger. The slayer from the ACG can take the ranger style feats, so you could still get the shield feats without the prerequisites.


And the slayer can take rogue talents, of which there are several good ones. Also fantastic lead in to Horizon Walker, and Obscene boosts

PFS Dwarf Slayer: Str 16 Dex 16 Con 14 Int 10 Wis 10 Cha 8 20 pt buy. Dex is because you lose ranger feats in heavy armor, and Mithril Full plate is 10500g. Even when you get it, +3 dex is the cap for it. You can dump Cha to 5 for 4 more points and buy a 16 Con if you like, or boost Wis.

1st: Power Attack
2nd: Shield Slam
3rd: Imp Shield Bash
4th Slow Reactions(so no AoO on sneak)
5th Endurance
6th Shield Master
7th Horizon Walker Prestige Class: Extra Rogue Talent Feat:Terrain Mastery Underground +4; Favored Terrain Evil Aligned (instantly kicks to +4 from Terrain Mastery Slayer Talent)
8th Favored Terrain Urban+2 (Underground or Evil to +6); Terrain Mastery(HW version) Evil or Underground (depending on if you want good aligned weapons at 9th or 120ft darkvision at 9th)
9th Pick a feat; Terrain Dominance Evil or Underground to get the Dominance bonus, (and now count terrain bonus as FE bonus vs those creatures)
10th Favored Terrain whatever, another one gets +2; Terrain Mastery for whatever you like
11th Favored Terrain whatever, another one gets +2; pick a Feat


If you are married to axe, I'd recommend Dwarf and use the Dwarven War Axe. I am quite fond of Thunder and Fang, though: Earthbreaker Hammer and Klar shield.

If you take 3 levels in Ranger, you get Endurance as a bonus feat. Unencumbered dwarves have a move of 20', and heavily encumbered dwarves have a move of 20'. So there is a good reason for a dwarf to be as heavily armored as possible. But you can't sleep in medium or heavier armor, unless you have Endurance. This will make you a candidate for Mithril Full Plate. You can get 2 weapon at level 2, and shield bash a lot.

I like Shield Slam a lot. I like the Bashing enchantment.

As a class to mix in to a fighter, I like Inquisitor. Judgment is great for fighting. Your Domain could be, too. You get a bonus feat at level 3, and you get to Bane your weapon at level 5.


Do No forget steel soul. Your saves can never be high enough.


Search the forums for an Armor master Half-Orc build I did, axe and shield fighter/dwarven waraxe and shield fighter.
Good tough build


So i'm looking at Dwarf Ranger 1-6th at least then maybe migrate to another class for some added goodies. Not decided as of yet.
Feats-
1. Improved Shield Bash
2. Combat Style- Two-Weapon Fighting(no pre-reques)
3. PA or Steel Soul
5. Boon Companion or PA if not taken at third
6. Combat Style- Shield Mastery

Maybe just go fighter levels to finish out his career.?
EDIT-
I like the Lore Warden, Two-Weapon and Unbreakable Archetypes. With Unbreakable at 7th i could nab Endurance/Die Hard(free) and Combat Expertise. Add in Stalwart @9th. Still need an 8th level Combat feat?

Shadow Lodge

ezrider23 wrote:

Hello all,

I'm looking to start up an Axe and Shield warrior for PFS and i'm having some difficulty settling on a few things.

#1. Race?
I don't want to play another human so i'm going back and forth between Half-Orc and Dwarf. Leaning heavily towards Dwarf because, well, i like them.

Dump stat where it belongs? Best racial saves in game? Waraxe proficiency? No movement penalty in heavy armor?

Dwarf = win.

Quote:

#2. Class?

I already have a Pally and Bard/Magus so i was looking for something Martial but not so much Arcane or Divine. I'm looking at either Ranger or Slayer. I'd like to try one of the new ACG classes but i'm leaning towards Ranger.
Have you ever tried a CRB fighter with a dwarf? Try it, and be amazed how this fantasy staple will just motor right through everything.
Quote:

#3. Feats and Traits?

This one i'm pretty much drawing blanks on as far as good combos. I'd really like to go with fighting with an Axe in my main hand and Shield Bashing in the other?

Warrior of Old (trait) and Steel Soul (feat) equals +3 to 90% of your saves. Defender of the Society (if PFS) is AC+1 with a trait.

TWF/shield-bashing is *insanely* feat intensive (and requires a MAD build, or ranger...which detracts from fighter weapon training); I'd avoid it until mid-levels.

Build (20pts)

STR:15
DEX:14
CON+16
INT:12 or 14
WIS+16 or 14
CHA-05

traits: Warrior of Old (racial), Defender of the Society (society)
00 saves (*versus magic and poison)
01 08 05 05 f1 Steel Soul
-- Why fail saves? Nothing sucks worse than sucking.
02 09 05 05 f2 Weapon Focus:waraxe
03 09 06 06 f3 Additional Traits: Dim Seer (regional), Hatred of the Gods (religion)
-- Perception now class with (often) a +2 bonus, and +1 to all saves versus divine magic
04 10 06 06 f4 STR>16, Weapon Specialization:waraxe
05 10 06 06 f5 [weapon training:axe group], Power Attack

Shadow Lodge

Sir Thugsalot wrote:

00 saves (*versus magic and poison)

01 08 05 05 f1 Steel Soul
-- Why fail saves? Nothing sucks worse than sucking.
02 09 05 05 f2 Weapon Focus:waraxe
03 09 06 06 f3 Additional Traits: Dim Seer (regional), Hatred of the Gods (religion)
-- Perception now class with (often) a +2 bonus, and +1 to all saves versus divine magic
04 10 06 06 f4 STR>16, Weapon Specialization:waraxe
05 10 06 06 f5 [weapon training:axe group], Power Attack

Screw-up: add 2 to ALL of those saving throws.


Sir Thugsalot wrote:


traits: Warrior of Old (racial)

Wanted to quote the relevant part here.

Warrior of old is and Elf racial trait i believe thus as a Dwarf i don't qualify. You may mean Glory of Old which is a Dwarf Regional which would preclude me from taking Dim Seer. I could see switching to Glory of Old and Militant Merchant for Perception.

As far as the rest, plain ol' vanilla fighter is really cool but Ranger offers me a few things over the fighter. Skills (Good for PFS), Feats without stat requirements from combat style and spells which allows me to use certain spell completion items like the ever useful Wand of Cure Light Wounds.

I can still finish out my career as a vanilla Fighter, i just think some of the upfront goodies from the Ranger outway that of the Fighter, IHO.
I went with
Ranger(1)
STR- 15
DEX- 14
CON- 16
INT- 14
WIS- 14
CHA- 5 (still not comfy with this but it's not much worse than a 7)
Traits= Glory of Old and Friends in Every Town(Knowledge Local).
Languages= Common, Dwarf, Skald and Hallit.
Feat= Improved Shield Bash.
Favored Enemy= Humans (Like a buncha dang vermin them humans are).
Skills=(1 rank each)Climb, Handle Animal, Know(Dungeon,Nature,Local),Perception and Survival.
Dwarven War Axe and Darkwood Light Shield and a Masterwork Agile Breastplate.
HPs= 14
AC= 19
@level 1.2(one session to go until level 2)

I'm still looking at some of the different Ranger Archetypes to trade away Companion and/or FE, i don't own Pirates of the Inner Sea at this time so no Freebooter. Getting rid of the companion will free me from taking boon companion and open a slot for Steel Soul. Otherwise i'll take my very first Fighter at 3rd and grab that as my level 3 feat and PA attack with my fighter BF.

Dark Archive

I would be wary of building a Dwarven Ranger since it takes away one of a Dwarf's greatest strengths: the ability to wear heavy armor with no movement penalty. And don't gimp your STR: 15 is too low for your primary attack stat, especially as a ranger (lacking all of the extra attack bonuses available to a fighter).

I'd go straight fighter to leverage the Dwarves' strengths:

STR- 17
DEX- 15
CON- 14
INT- 10
WIS- 14
CHA- 5

1 - Weapon focus: Dwarven Waraxe, TWF
2 - Improved shield bash
3 - Weapon Focus: Light Shield
4 - Weapon Specialization: Dwarven Waraxe; [STR+1=18]
5 - Weapon Specialization: Light Shield; Weapon Training: Axes
6 - Improved two weapon fighting (Requires +2 DEX belt, later should be upgraded to DEX/STR
7 - Steel Soul
8 - Greater Weapon Focus: Dwarven Waraxe [DEX+1=16]
9 - Greater Weapon Focus: Light Shield; Weapon Training: Close Weapons (Shields)
10 - Shield Bash
11 - Shield Master

Note: build doesn't include power attack. You can sub it in where you need it, if you feel it is necessary.

Downside: a lot less skill points than the ranger build would have been. Up side? MUCH more effective in combat with great offense and defense.


If you are going to be using a shield, might I suggest Viking from People of the North?

It is a fighter archetype that trades armor training for shield training, that improves shield AC. It trades weapon training for rage. And it can take barbarian rage powers.

I have one at level 8 who before power attacking has a to hit in the twenties while he is raging.


Still, shield master at level 6 is just that good. Go fighter if you care more about shield slam and bull rush, go ranger otherwise.

BY the way, slow and steady means you do not need mithral breastplate so you can save that moneoy or buy an adamantine one.


Mahtobedis wrote:

If you are going to be using a shield, might I suggest Viking from People of the North?

It is a fighter archetype that trades armor training for shield training, that improves shield AC. It trades weapon training for rage. And it can take barbarian rage powers.

I have one at level 8 who before power attacking has a to hit in the twenties while he is raging.

If this were a home game i would have looked into this more but it's for PFS and i don't own the source material at this time.

Dark Archive

Mahtobedis wrote:

If you are going to be using a shield, might I suggest Viking from People of the North?

It is a fighter archetype that trades armor training for shield training, that improves shield AC. It trades weapon training for rage. And it can take barbarian rage powers.

I have one at level 8 who before power attacking has a to hit in the twenties while he is raging.

I second this. You get shield feats easier with ranger, but you get more ac from your shield with Viking. Also, you get to be a Viking! And Demoralize as a move action at level 2.


Nicos wrote:

Still, shield master at level 6 is just that good. Go fighter if you care more about shield slam and bull rush, go ranger otherwise.

BY the way, slow and steady means you do not need mithral breastplate so you can save that moneoy or buy an adamantine one.

I haven't really decided on my armor yet. The MSTW Agile BP is just a place holder. Since i think i'm going to MC Fighter at 3rd level i'll be able to upgrade to Heavy Armor so i may just save my money for a later purchase.

Dark Archive

ezrider23 wrote:
Mahtobedis wrote:

If you are going to be using a shield, might I suggest Viking from People of the North?

It is a fighter archetype that trades armor training for shield training, that improves shield AC. It trades weapon training for rage. And it can take barbarian rage powers.

I have one at level 8 who before power attacking has a to hit in the twenties while he is raging.

If this were a home game i would have looked into this more but it's for PFS and i don't own the source material at this time.

People of the North is a great book for PFS. It has the amazing Snowball spell in it, Viking fighter archetype, and an amazing feat for Mammoth Lord Barbarians (which I used once to start at level 1 with over 20hp). It's definitly worth the price of a PDF, but the actually book is pretty nice too.


ezrider23 wrote:
Nicos wrote:

Still, shield master at level 6 is just that good. Go fighter if you care more about shield slam and bull rush, go ranger otherwise.

BY the way, slow and steady means you do not need mithral breastplate so you can save that moneoy or buy an adamantine one.

I haven't really decided on my armor yet. The MSTW Agile BP is just a place holder. Since i think i'm going to MC Fighter at 3rd level i'll be able to upgrade to Heavy Armor so i may just save my money for a later purchase.

Uhm, but only if yu can afford mithral armor, cause I think you can not use the ranger feats in heavy armor.


Victor Zajic wrote:
ezrider23 wrote:
Mahtobedis wrote:

If you are going to be using a shield, might I suggest Viking from People of the North?

It is a fighter archetype that trades armor training for shield training, that improves shield AC. It trades weapon training for rage. And it can take barbarian rage powers.

I have one at level 8 who before power attacking has a to hit in the twenties while he is raging.

If this were a home game i would have looked into this more but it's for PFS and i don't own the source material at this time.
People of the North is a great book for PFS. It has the amazing Snowball spell in it, Viking fighter archetype, and an amazing feat for Mammoth Lord Barbarians (which I used once to start at level 1 with over 20hp). It's definitly worth the price of a PDF, but the actually book is pretty nice too.

If i were to buy the PDF for People of the North then i may be tempted to go in a slightly different direction with the build.

Ulfen Viking Fighter of the Taldor Faction, which is something i've been looking to build. I'll have to look into this but that does seem pretty fun and flavorful. We are also getting ready to play the Shades of Ice trilogy.


Mithril Full Plate is medium armor that protects you like heavy armor, and so you can sleep in it if you have Endurance, which you will if you have 3 levels in Ranger, and it sounds like you want more.

But, Mithril Full Plate is so expensive, it is difficult to justify. If you were going a more mundane route, say taking your chainmail and enchanting it up, starting with a Masterwork Transformation spell, your cost layout would go something like 300+1000+3000+6000, gradually working your way up to +3 chainmail before your next upgrade to +4 would cost 10,000gp. If that's the when you buy your Mithril Full Plate, you get no AC bonus at this step, and have to pay 5000gp and trade in your trading in your +3 chainmail. And you would have spent 5000gp you might not have otherwise had to spend.

Making do with nonmagical medium armor until you can afford Mithril Plate will make your dwarf too squishy for too long Rings of Protection and enchanted shields notwithstanding.

Nonmagical heavy armor is very inconvenient if your DM pays attention to rules about armor skill penalties, getting into, taking off, and sleeping in armor. You might take a level in a class that gives you magical solutions to that problem, the Bed of Iron and Swift Girding spells. Bed of Iron lets you sleep in heavy armor, Swift Girding lets you put those armors on as a standard action. Get wands. go though your regular life wearing light or no armor, and then then a fight starts, use your Wand of Swift Girding to change into He-Man. It might be acceptable to make do with nonmagical Full Plate until you can afford Mithril Full Plate.

Also, there's that magical platemail that puts itself on you, like Iron Man's armor. I forget what it's called. It used to be called Tesselating Armor.

Shadow Lodge

ezrider23 wrote:
Sir Thugsalot wrote:


traits: Warrior of Old (racial)
Warrior of old is and Elf racial trait i believe thus as a Dwarf i don't qualify. You may mean Glory of Old which is a Dwarf Regional which would preclude me from taking Dim Seer. I could see switching to Glory of Old and Militant Merchant for Perception.
Yup; Glory of Old. -- But Militant Merchant is a racial, which conflicts with GoO; so you'd take Eyes and Ears of the City (regional) for Perception).
Quote:

Ranger(1)

STR- 15
DEX- 14
CON- 16
INT- 14
WIS- 14
CHA- 5 (still not comfy with this but it's not much worse than a 7)

If you're a dwarf, you might as well have a 5 charisma because GMs are inclined to have their NPCa behave that way anyway.

Magical attacks which sap charisma are also quite rare (and this build makes saves anyway).

Quote:
I'm still looking at some of the different Ranger Archetypes to trade away Companion and/or FE, i don't own Pirates of the Inner Sea at this time so no Freebooter. Getting rid of the companion will free me from taking boon companion and open a slot for Steel Soul. Otherwise i'll take my very first Fighter at 3rd and grab that as my level 3 feat and PA attack with my fighter BF.

I wouldn't bother with Boon Companion anyway if you only dip rager two levels. And don't waste precious skill points on Handle Animal. (I'd just keep a pet badger as an ornery out-of-combat roleplaying side-kick.)

Freebooter's Bane is hella kinds of good -- although it shines best in a build designed to win initiative. Tanks tend to go last; and eschewing combat in such a position may mean you don't actually swing your axe until the bottom of round 2. The "inspire"-like bonus is untyped, however, and everybody gets it. (I wouldn't put it past Paizo to errata-in a bonus type at some point, however -- probably Competence.)

Spells & Shields: an option here is to drop a single level of crusader cleric of Abadar for the Travel domain and a feat for Improved Shield Bash. This has you moving 40' in heavy armor after casting Longstrider; that plus cleric item use is worth BAB-1.

Shadow Lodge

Victor Zajic wrote:
Mahtobedis wrote:

If you are going to be using a shield, might I suggest Viking from People of the North?

It is a fighter archetype that trades armor training for shield training, that improves shield AC. It trades weapon training for rage. And it can take barbarian rage powers.

I have one at level 8 who before power attacking has a to hit in the twenties while he is raging.

I second this. You get shield feats easier with ranger, but you get more ac from your shield with Viking. Also, you get to be a Viking! And Demoralize as a move action at level 2.

Demoralize is not a good match for a dwarf with a CHA of 5.

Viking is a good archetype; but I wouldn't call it better than CRB fighter (you give up weapon training for rage, meaning you're actually a little behind bonus-wise once the CRB fighter has his gloves of dueling).


Yeah but you get rage powers which more than makes up for it.
Plus, you can take Intimidating Prowess and add strength to cha for the better effect.

Shadow Lodge

...which is going to get him up to about -10 behind a bandit rogue/cockatrice cavalier exploiting the Dazzling mechanic far, far better. I mean, here's a TWF shield/axe dwarf spending his first full round trying to intimidate with his average (NOT barbarian) strength bonus to dumped CHA, versus the professional doing it as a standard action in the surprise round.

-- When you're a dwarf, you don't mess around with fancy fop stuff; you growl and ram yourself head-first into the pile.


A fighter with the ability to pounce makes up for anything.
I have a half-orc Viking Fighter who, with a two handed greataxe and buckler has the following damage related feats:
Horn of the Criosphinx
Raging Brutality
Power Attack

With a +5 Courageous Furious Adamantine Greataxe and Greater beast totem, he does the following damage on a charge by level 14 (earliest you can get greater beast totem and pounce) while raging:
Strength 34 (41 while raging, thanks to Courageous)
Constitution 23 (30 while raging, thanks to Courageous)

1D12+7(enh)+31(str thanks to HotC)+15(con)+12(power attack)=66-77 per swing.
By level 14, I'm doing three swings per turn on the charge, so damage is 198-231. If I'm using a speed weapon, then it's more.
Granted I'm not shield bashing or TWF, and I have a -1 penalty to my attack rolls because of the buckler and two handed weapon. Still, it's pretty damn good.

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