Weapon Blanches and Alchemical cartridges


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Shadow Lodge

7 people marked this as FAQ candidate. 1 person marked this as a favorite.

Seeing as the topic recently got caressed by a necromancer, I figure I should just come out and ask this...

In a standard home-campaign (that happens to include guns), a gunslinger can make his own ammo, including alchemical cartridges, and could logically apply the ghost salt weapon blanch to the bullet prior to putting together the cartridge, bypassing the mess that would happen should he try to apply the needed fire to the explosive ammunition. Considering this, and the fact that we have official confirmation that weapon blanches DO carry over between sessions, I see no reason we shouldn't be able to purchase ammo with the weapon blanch already applied, assuming we pay the full cost.

Oh great and powerful Michael Brock, I beseech thee, may we poor Wielders of the Sticks of Boom purchase lots of 10 alchemical cartridges with ghost salt weapon blanch already applied (for 200gp plus the cost of 10 cartridges, with the Gunsmithing discount applied to the cartridges but not the blanch) so that we may face incorporeal foes without either falling back to lesser ammunition or using a separate, and relatively expensive (9,040gp or more, depending on stick type), Stick of Ghost Booming?

And if it is within your infinite wisdom to grant that meager request, would we then be able to purchase sets of cartridges treated with other weapon blanches, so that we might fight enemies with the dreaded reduction of damage on similar economical footing as that damned elf and his feathered pointy sticks?

Shadow Lodge 3/5

You can buy a flask of any blanch and apply it to your bullets yourself. 1 flask is enough for 10 bullets. So just buy your bullets at your normal discount and then buy the blanch and apply. I don't see why there needs to be a ruling to be able to buy them as one item.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Anthonydido, I believe he's asking because a paper cartridge contains the bullet and powder in a sealed paper packet. To apply the blanch, you put the blanch and ammunition over a fire. No one would want to put a paper cartridge over a fire, it'd blow up.

Shadow Lodge 3/5

1 person marked this as a favorite.

I understand that, realisticly, it is unlikely. But PFS rules are mostly by RAW, and RAW states that you can use blanches on any ammunition.

Liberty's Edge 5/5

considering that paper cartridges are a sealed paper back with a bullet (or shot) and powder inside, it seems reasonable that one could apply the blanch to the bullet, and then seal it inside the package.

But the caveat to this, would be it would have to be while gunsmithing the ammo in question. If you already have a premade paper cartridge, you aren't going to put the powder over an open flame. That would be idiotic.

And taking apart your cartridge to blanch the bullet, and putting it back together again, probably ruins the paper part of the cartridge, and now all you have is a bullet with blanch and a dose of powder.

Sovereign Court 1/5

Mike already ruled that you can calculate the cost of alchemical cartridges and ammo not explicitly listed in a table in "the [normal or usual] way". That and the fact that most of his rulings tend towards simplicity and common sense, I think you're overthinking this. If you can find someone to construct an adamantine paper cartridge, you can surely request that they blanch the bullet first. I also agree that the blanch cost is not halved unlike the cartridge itself.

Shadow Lodge

anthonydido wrote:
I understand that, realisticly, it is unlikely. But PFS rules are mostly by RAW, and RAW states that you can use blanches on any ammunition.

RAW doesn't say that you can apply them to ALL ammo, though. In fact, all RAW on weapon blanches and ammo says is that one blanch is enough for 10 pieces of ammunition.

RAW also says that part of applying the blanch is sticking the thing in a fire. Some GMs might be willing to hand-wave that to allow it, but many (who actually know how weapon blanches work) will come to the logical conclusion that "black powder + fire = BOOM".

The only logical way to apply the blanch to alchemical cartridges would be to apply it to the bullet BEFORE it was sealed in with the powder.

Speaking of which:

Andrew Christian wrote:

considering that paper cartridges are a sealed paper back with a bullet (or shot) and powder inside, it seems reasonable that one could apply the blanch to the bullet, and then seal it inside the package.

But the caveat to this, would be it would have to be while gunsmithing the ammo in question. If you already have a premade paper cartridge, you aren't going to put the powder over an open flame. That would be idiotic.

And taking apart your cartridge to blanch the bullet, and putting it back together again, probably ruins the paper part of the cartridge, and now all you have is a bullet with blanch and a dose of powder.

Right, but in PFS, we CAN'T make our own alchemical cartridges, meaning we'd need an NPC to do this for us. I see no reason we shouldn't be able to commission the creation of such ammunition, as we're already able to commission the enchantment of weapons and armor.

RtrnofdMax wrote:
Mike already ruled that you can calculate the cost of alchemical cartridges and ammo not explicitly listed in a table in "the [normal or usual] way". That and the fact that most of his rulings tend towards simplicity and common sense, I think you're overthinking this. If you can find someone to construct an adamantine paper cartridge, you can surely request that they blanch the bullet first. I also agree that the blanch cost is not halved unlike the cartridge itself.

Yeah, I've seen the ruling you're talking about, but Mike was specifically only talking about special materials, and weapon blanches are NOT special materials. Heck, the original post even mentioned ghost salt (in passing), but Mike never brought up the topic, which some GMs could use as a paper-thin excuse to not allow it.

Yes, common sense SHOULD allow us to do this, and I haven't encountered any problems with this specific issue... yet. That being said, past experience in organized play campaigns makes me VERY uneasy at having to rely on "common sense" for things like this.

I'm simply trying to hedge against table variance.

Liberty's Edge 5/5

SCPRedMage wrote:


Speaking of which:
Andrew Christian wrote:

considering that paper cartridges are a sealed paper back with a bullet (or shot) and powder inside, it seems reasonable that one could apply the blanch to the bullet, and then seal it inside the package.

But the caveat to this, would be it would have to be while gunsmithing the ammo in question. If you already have a premade paper cartridge, you aren't going to put the powder over an open flame. That would be idiotic.

And taking apart your cartridge to blanch the bullet, and putting it back together again, probably ruins the paper part of the cartridge, and now all you have is a bullet with blanch and a dose of powder.

Right, but in PFS, we CAN'T make our own alchemical cartridges, meaning we'd need an NPC to do this for us. I see no reason we shouldn't be able to commission the creation of such ammunition, as we're already able to commission the enchantment of weapons and armor.

Nothing in RAW supports your ability to purchase ammo with weapon blanche pre-applied.

Sovereign Court 1/5

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Andrew Christian wrote:


Nothing in RAW supports your ability to purchase ammo with weapon blanche pre-applied.

Well if you want to quote RAW, nothing in the rules says that your alchemical cartridge explodes when subject to fire. There is also nothing in the RAW that says you can't apply ghost salt to an alchemical cartridge. Quite the opposite as an alchemical cartridge is a piece of ammunition and there are rules for applying blanches to ammunition.

Let's not get caught up in finding a way to tell a player he can't do something. There is too much of this in this campaign. People are using common sense to say you can't blanch a cartridge due to our real world understanding about what happens when powder comes into contact with fire. They are also coming up with reasonable ways to get a blanched cartridge without blowing themselves up. I can't see why you're against this. People just want gun ammunition to be treated exactly the same as bows and crossbow bolts, not gain an advantage.

Liberty's Edge 5/5

You can’t use the absence of a rule to support being able to do something. You can only use the absence of a rule to support not being able to do something.

Basically, if it doesn’t explicitly say you can do something, you should assume you can’t.

You can buy bullets and cartridges of various materials.

But sorry, I'm not going to allow you to put your cartridge in an open flame to blanch it.

Common sense only goes so far. At some point you have to actually follow the rules of the game, and the PFS campaign.

In this case, because there is no crafting, and there are no provisions to purchase items that have been treated with a blanch, you can't put blanches on paper cartridges.

4/5

Right now, I believe that we can't use weapon blanches for three reasons.

1. Crafting isn't allowed in PFS, so we can't apply the blanch to the bullet before it gets put into a alchemical cartridge because that would be akin to crafting custom items.

2. The "use common sense" rule which means that if you put something explosive into fire it, well explodes.

3. By RAW Black Powder explodes when exposed to fire, electricity, or misfire. Since an alchemical cartridge contains black powder, by RAW, that means that Alchemical Cartridges go boom when exposed to fire, electricity or misfire.

Obviously point three further enhances the common sense ruling.

Mostly I'm posting because I'm usually the one trying to bring up the lack of ghost salts for alchemical cartridges.

Sovereign Court 1/5

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Andrew Christian wrote:

You can’t use the absence of a rule to support being able to do something. You can only use the absence of a rule to support not being able to do something.

Basically, if it doesn’t explicitly say you can do something, you should assume you can’t.

You can buy bullets and cartridges of various materials.

But sorry, I'm not going to allow you to put your cartridge in an open flame to blanch it.

Common sense only goes so far. At some point you have to actually follow the rules of the game, and the PFS campaign.

In this case, because there is no crafting, and there are no provisions to purchase items that have been treated with a blanch, you can't put blanches on paper cartridges.

I was attempting to refute your RAW argument by stating there are no such RAW. There most certainly is a rule for applying weapon blanches to ammunition. I will restate: Alchemical Cartridges are ammunition. Weapon blanch can be applied to ammunition. Alchemical cartridges can have blanches applied to them. That's as simple as it gets.

What you and the latter poster are doing is making up rules. Don't get me wrong, what you are saying absolutely makes sense in the real world and you will never see me try to do this personally. But there isn't a rule that excludes alchemical cartridges from the rules that govern ammunition and the blanching thereof. If people want to pre-blanch their ammunition so that it makes sense to them from a RL standpoint, that's fine with me.

What it comes down to is, can a PFS GM choose to treat alchemical cartridges differently from every other type of ammunition? Until Mike Brock says you can, or an errata or new book details specific rules for blanches and bullets, I can't see how you can.

P.S. And I hate having to argue this point as removing the ability to use common sense from a GM goes against quite a few rulings I wish I had. But if people are going to use strict interpretations of the rules to prevent things, you're going to have to use strict interpretations of the rules to allow things.

4/5

I'm not making up rules.

Ultimate Combat wrote:
Black Powder: Black powder is the key explosive component within a firearm that enables it to function, but in larger amounts this alchemical material can be quite destructive on its own as well. A single dose of black powder is enough to power a single shot from most one-handed and two-handed firearms, while 10 doses are required to fire a cannon. Black powder is often stored and transported in kegs (which hold 100 doses), but in this quantity the powder itself becomes dangerous. Exposure to fire, electricity, or a misfire explosion causes black powder to explode—a single keg that explodes in this manner deals 5d6 points of fire damage to anyone within a 20-foot burst (DC 15 Reflex half). Storing black powder in a powder horn protects the powder from explosion.

and

Ultimate Combat wrote:
Alchemical Cartridges: An alchemical cartridge is a prepared bundle of black powder with a bullet or pellets, sometimes with more exotic material added, which is then wrapped in paper or cloth and sealed with beeswax, lard, or tallow. There are many types of alchemical cartridges, the simplest being the [paper cartridge—a simple mix of black powder and either pellets or a bullet. Alchemical cartridges make loading a firearm easier, reducing the time to load a firearm by one step (a full-round action becomes a standard action, a standard action becomes a move action, and a move action becomes a free action), but they tend to be unstable. The misfire value of a weapon firing an alchemical cartridge increases as listed in each entry.

and the weapon blanch rules are

Advanced Players Guide wrote:
Weapon Blanch: These alchemical powders have a gritty consistency. When poured on a weapon and placed over a hot flame for a full round, they melt and form a temporary coating on the weapon. The blanching gives the weapon the ability to bypass one kind of material-based damage reduction, such as adamantine, cold iron, or silver. The blanching remains effective until the weapon makes a successful attack. Each dose of blanching can coat one weapon or up to 10 pieces of ammunition. Only one kind of weapon blanch can be on a weapon at one time, though a weapon made of one special material (such as adamantine) can have a different material blanch (such as silver), and counts as both materials for the first successful hit.

Emphasis mine.

I didn't make up any rules. While black powder doesn't do any damage when it blows up as a single dose is still explosive and placing it into a hot flame for 6 seconds is going to cause it to pop.

Liberty's Edge 5/5

RtrnofdMax wrote:
Andrew Christian wrote:

You can’t use the absence of a rule to support being able to do something. You can only use the absence of a rule to support not being able to do something.

Basically, if it doesn’t explicitly say you can do something, you should assume you can’t.

You can buy bullets and cartridges of various materials.

But sorry, I'm not going to allow you to put your cartridge in an open flame to blanch it.

Common sense only goes so far. At some point you have to actually follow the rules of the game, and the PFS campaign.

In this case, because there is no crafting, and there are no provisions to purchase items that have been treated with a blanch, you can't put blanches on paper cartridges.

I was attempting to refute your RAW argument by stating there are no such RAW. There most certainly is a rule for applying weapon blanches to ammunition. I will restate: Alchemical Cartridges are ammunition. Weapon blanch can be applied to ammunition. Alchemical cartridges can have blanches applied to them. That's as simple as it gets.

What you and the latter poster are doing is making up rules. Don't get me wrong, what you are saying absolutely makes sense in the real world and you will never see me try to do this personally. But there isn't a rule that excludes alchemical cartridges from the rules that govern ammunition and the blanching thereof. If people want to pre-blanch their ammunition so that it makes sense to them from a RL standpoint, that's fine with me.

What it comes down to is, can a PFS GM choose to treat alchemical cartridges differently from every other type of ammunition? Until Mike Brock says you can, or an errata or new book details specific rules for blanches and bullets, I can't see how you can.

P.S. And I hate having to argue this point as removing the ability to use common sense from a GM goes against quite a few rulings I wish I had. But if people are going to use strict interpretations of the rules to prevent things, you're going to have to use...

RAW gun powder explodes when exposed to fire.

RAW blanches require you to bake the item you are blanching over a fire.

I don't see what the argument is.

5/5

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Andrew Christian wrote:

You can’t use the absence of a rule to support being able to do something. You can only use the absence of a rule to support not being able to do something.

Basically, if it doesn’t explicitly say you can do something, you should assume you can’t.

Could you provide a link to the source of that rule, please?

Liberty's Edge 5/5

Patrick Harris @ SD wrote:
Andrew Christian wrote:

You can’t use the absence of a rule to support being able to do something. You can only use the absence of a rule to support not being able to do something.

Basically, if it doesn’t explicitly say you can do something, you should assume you can’t.

Could you provide a link to the source of that rule, please?

I'll show you a link!

Smart alec! ;p

The Exchange 5/5

(Peanut gallery comment): Arrows have fletching made of feathers or paper - exposure to an open flame for 6 seconds would distroy them. This arguement means that you can't use weapon blanches on arrows (Bolts on the other hand MIGHT have fletchings of wood or metal, so maybe crossbow ammo is ok?).

Sovereign Court 1/5

You've taken three steps to say that an Alchemical Cartridge can't be blanched, when there are two steps to say that an Alchemical Cartridge can be blanched (AC are ammo and ammo can be blanched).

I can't clarify enough that what you are saying makes sense. But if PFS is truly forcing GMs to go by rules as written, you can't make a judgement from three sources of descriptive text, despite how much RL sense it makes.

5/5

Andrew Christian wrote:
Patrick Harris @ SD wrote:
Andrew Christian wrote:

You can’t use the absence of a rule to support being able to do something. You can only use the absence of a rule to support not being able to do something.

Basically, if it doesn’t explicitly say you can do something, you should assume you can’t.

Could you provide a link to the source of that rule, please?

I'll show you a link!

Smart alec! ;p

I'm serious. It seems to be the core of one of the two opposing philosophies on this board and I'm always wondering where people got the idea.

Also, by its very nature, it needs to be written somewhere to have any sway.

Liberty's Edge 5/5

RtrnofdMax wrote:

You've taken three steps to say that an Alchemical Cartridge can't be blanched, when there are two steps to say that an Alchemical Cartridge can be blanched (AC are ammo and ammo can be blanched).

I can't clarify enough that what you are saying makes sense. But if PFS is truly forcing GMs to go by rules as written, you can't make a judgement from three sources of descriptive text, despite how much RL sense it makes.

So which rule do I follow?

The rule that says you can blanch ammo

or

The rule that says powder blows up in fire

Seems to me you follow the following:

1) The more specific of the rules. In this case, the specific type of ammo has a problem with the application of a weapon blanch, therefor that specific type of ammo cannot be blanched, for doing so destroys the ammo.

2) common sense. gun powder explodes in fire.

What you are doing, is following the rule you like better, instead of looking at both rules in the context of the overall game, and determining which rule should take precedence based on how everything works together.

Rules don't always work in a vacuum, especially in the context of a game like this.

Liberty's Edge 5/5

Patrick Harris @ SD wrote:
Andrew Christian wrote:
Patrick Harris @ SD wrote:
Andrew Christian wrote:

You can’t use the absence of a rule to support being able to do something. You can only use the absence of a rule to support not being able to do something.

Basically, if it doesn’t explicitly say you can do something, you should assume you can’t.

Could you provide a link to the source of that rule, please?

I'll show you a link!

Smart alec! ;p

I'm serious. It seems to be the core of one of the two opposing philosophies on this board and I'm always wondering where people got the idea.

Also, by its very nature, it needs to be written somewhere to have any sway.

Its the general rule of tabletop roleplaying that us old geezers who've been playing from the 70's and 80's have been handing down to all the new generations of roleplayers. I believe Gygax said it (or Skip Williams when he was writing Sage Advice for TSR back in the day).

If it doesn't say you can, assume you can't.

Its like a golden rule of limiting cheese at the table.

Is there a specific place in the Pathfinder Book or Guide to Organized Play that says this?

About the closest I can come to is the part that talks about using common sense.

Generally though, you use my statement above, and it will almost 99% of the time steer you correctly to the correct usage of how something works (or is intended to work in the case of ambiguity.)

Sovereign Court 1/5

Common sense to me is that you can blanch the bullet before it's made into a cartridge, but you've stated you can't because nowhere does it say you can.

That's the genesis of my argument, you saying that you can't do something because it doesn't say you can anywhere. I have just taken that to the extreme because there is a rule saying you can do something silly (like putting an alchemical cartridge over a flame). Therefore you can.


Blanching makes no sense after assembly, because even if you managed to coat the cartridge without setting it off, the part that gets shot out at targets is INSIDE the cartridge, and would not get coated.

But I don't see why we can't buy them pre-blanched, the coating applied by the manufacturer before assembly.

-j

Shadow Lodge 3/5

Mechanically speaking, I don't think weapon blanches accounted for the possibility of an exploding weapon in its application. FAQ candidate.

Sovereign Court 1/5

Jason Wu wrote:

Blanching makes no sense after assembly, because even if you managed to coat the cartridge without setting it off, the part that gets shot out at targets is INSIDE the cartridge, and would not get coated.

But I don't see why we can't buy them pre-blanched, the coating applied by the manufacturer before assembly.

-j

Depends on the design. [link=http://www.svartkrutt.net/articles/bilder/kulekammer/kulekammer1stor.jpg]Picture link[/link]

Now even if the bullet is exposed, could you do it without blowing yourself up? Probably not, but maybe. Could you wet the cartridge first and let it dry before using? Does it matter for this discussion, where the degree to which we can apply our own common sense is in question?

4/5

RtrnofdMax wrote:
Common sense to me is that you can blanch the bullet before it's made into a cartridge, but you've stated you can't because nowhere does it say you can.

While I agree by common sense you should be able to do that, the reason you can't is because you can't craft custom items in PFS. Though I really wish we could.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Since PFS does let us make our own ammo, I see no reason why we can't blanch the bullets while we're putting it into the cartridge.

However, until I get a ruling, I'm only blanching my regular ammo. It'll shoot slower, but I won't be blowing up my stove.

edit: Sorry, the text is "Gunsmithing does not grant the ability to craft firearms, ammunition, or black powder. Rather, it allows the purchase of bullets, pellets, black powder, and alchemical cartridges (with 1 rank in Craft [alchemy]) at the listed reduced price"

Purchase at discount does not equal make/craft, so the argument's no good there.

Sovereign Court 1/5

Well read the "A couple gunslinger ammo questions" thread and be further confused by whether Mike really meant to say "you craft" in his post.

4/5

RtrnofdMax wrote:
Well read the "A couple gunslinger ammo questions" thread and be further confused by whether Mike really meant to say "you craft" in his post.

I've read it. In fact I started that thread. If I remember correctly Mr. Brock was rather busy around the time that was posted [I asked him via PM to check out that thread.] so I do believe the use of craft was probably unintentional. Especially since Additional Resources still says you buy the ammo not craft, and that has been updated at least 5 times since that post.

Liberty's Edge 5/5

In a home game, I'd certainly allow players with the Gunsmithing feat and a rank in Alchemy to make Alchemical Cartridges with blanches already included.

However, here's the rules from Additional Resources regarding Gunsmithing in PFS:

"Gunsmithing does not grant the ability to craft firearms, ammunition, or black powder. Rather, it allows the purchase of bullets, pellets, black powder, and alchemical cartridges (with 1 rank in Craft [alchemy]) at the listed reduced price...."

So, basically, unless one can purchase the cartridges already blanched, it's a no go for making them that way.

With regard to applying blanches after the fact to Alchemical Cartridges, it is true that, unlike black powder, the rules do not specifically say that exposure to fire causes Alchemical Cartridges to explode. However, this doesn't mean that a GM can't apply fire damage to them.

If a Toothy half-Orc said they wished to weapon-blanch their teeth, I'd certainly allow them, but apply the 10 rounds of fire damage. Similarly, if a player tried to blanch a leather whip, I'd tell them their whip was being destroyed and not taking the blanch. The same should be said for Alchemical Cartridges.

Shadow Lodge

Andrew Christian wrote:
Nothing in RAW supports your ability to purchase ammo with weapon blanche pre-applied.

You're absolutely right, nothing in any rulebook states you can buy alchemical cartridges with pre-applied weapon blanches.

But then again, if there WAS such a rule, I wouldn't be seeking explicit permission.

An alchemical paper cartridge is a bullet, a dose of black powder, and a wax-sealed paper wrapping. Logically, when crafting said cartridge, the bullet and powder have to be made prior to sealing them together in the wrapping. Ergo, in a standard RAW campaign, without PFS-specific rulings, a player could, logically speaking, treat the bullet with a weapon blanch PRIOR to making the cartridge itself, were they to use the Gunsmithing feat to craft their own ammo. This means that in standard, rules-as-written campaigns, it is possible to create alchemical cartridges with weapon blanches applied.

But in PFS, since we aren't allowed to craft our own ammo, we don't have this capability, so for it to be possible at all, we need to purchase the ammo, from an NPC, with the blanch already applied.

Now, some GMs would already allow us to commission an NPC to create such ammunition; after all, the whole concept reeks of this thing called "common sense". But there are also a number of GMs (and apparently I'm addressing one) that would say no, the rules don't explicitly state you can ask an NPC to take a statted item you've given them and apply it to a statted item being used, unmodified, as a major component in another statted item, so you're not allowed to do that.

And that, dear friends, is exactly why I'm asking for an official "sure, why not" on this.

Sovereign Court 1/5

The only way to get devs to respond is to show them that their response is needed. As much as none of us has answered your question, the fact that the thread has this much traffic is only helping you to get an official answer.

The Exchange 5/5

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Will Johnson wrote:

In a home game, I'd certainly allow players with the Gunsmithing feat and a rank in Alchemy to make Alchemical Cartridges with blanches already included.

However, here's the rules from Additional Resources regarding Gunsmithing in PFS:

"Gunsmithing does not grant the ability to craft firearms, ammunition, or black powder. Rather, it allows the purchase of bullets, pellets, black powder, and alchemical cartridges (with 1 rank in Craft [alchemy]) at the listed reduced price...."

So, basically, unless one can purchase the cartridges already blanched, it's a no go for making them that way.

With regard to applying blanches after the fact to Alchemical Cartridges, it is true that, unlike black powder, the rules do not specifically say that exposure to fire causes Alchemical Cartridges to explode. However, this doesn't mean that a GM can't apply fire damage to them.

If a Toothy half-Orc said they wished to weapon-blanch their teeth, I'd certainly allow them, but apply the 10 rounds of fire damage. Similarly, if a player tried to blanch a leather whip, I'd tell them their whip was being destroyed and not taking the blanch. The same should be said for Alchemical Cartridges.

this same arguement would prohibit arrows from blanching - thin wooden sticks and feathers...

I am not sure you can weapon-blanch teeth (natural weapon), otherwise we are going to be seeing Tieflings (fire resistance 5) with the Adopted trait to give themselves a bite attack blanching teeth..."I just chews it up and sticks my head in the camp fire!" grin with shiny adamantine teeth. Or druids using it on animal companions (with the spell Resist Energy)... "I've got a 25 to push my buddy to stick he face in the fire!"

4/5

Will Johnson wrote:
If a Toothy half-Orc said they wished to weapon-blanch their teeth, I'd certainly allow them, but apply the 10 rounds of fire damage.

One round, not ten.

I so wish they could just edit out the holding over a hot flame part of weapon blanch, it would make it weapon blanches useful for everyone. All they would have to do is to say the full round is waiting for it to harden.

Sovereign Court 1/5

Continuing to play devil's advocate:

Surely the Toothy Barbarian would need to make a fort save or be sickened, right? Anything that can cause a weapon to pierce the ethereal plane can't be good for you.

Makes sense. Not a rule, though not unreasonable. Not applicable in PFS.

The Exchange 5/5

RtrnofdMax wrote:

Continuing to play devil's advocate:

Surely the Toothy Barbarian would need to make a fort save or be sickened, right? Anything that can cause a weapon to pierce the ethereal plane can't be good for you.

Makes sense. Not a rule, though not unreasonable. Not applicable in PFS.

heck, (in a home game) I could see having him run into something ethereal that he can't see - talk about getting smacked in the teeth!

(sorry for the derail - back to your regular station!)

5/5

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Andrew Christian wrote:

Its the general rule of tabletop roleplaying that us old geezers who've been playing from the 70's and 80's have been handing down to all the new generations of roleplayers. I believe Gygax said it (or Skip Williams when he was writing Sage Advice for TSR back in the day).

If it doesn't say you can, assume you can't.

Its like a golden rule of limiting cheese at the table.

Is there a specific place in the Pathfinder Book or Guide to Organized Play that says this?

About the closest I can come to is the part that talks about using common sense.

Generally though, you use my statement above, and it will almost 99% of the time steer you correctly to the correct usage of how something works (or is intended to work in the case of ambiguity.)

Okay, so that's your guiding principle. The core of your philosophy.

But it's not a rule. First, because the Great Gygax, God bless 'im, didn't write Pathfinder, and rules from old systems don't automatically carry over. Second, it is not, in my opinion, backed up by the common sense rules.

In the core book, I actually can't find any common sense rules--the phrase "common sense" is only showing up in magic item distribution, the meaning of the Wisdom score, and an admonition on page 402 not to overeat. But I assume you mean "The Most Important Rule," on page 9 ... which doesn't support your rule either, because it ends with this sentence: "Although the Game Master is the final arbiter of the rules, the Pathfinder RPG is a shared experience, and all of the players should contribute their thoughts when the rules are in doubt." That seems to mean the opposite of your proposed rule.

In the Guide, there's the rule that "The leadership of this campaign assumes that you will use common sense in your interpretation of the rules." But that certainly doesn't mean "If there isn't a rule, you can't do it." That means, "Use common sense when looking at things that aren't governed by the printed rules, and everyone will be happy." If they had wanted to say "If there isn't a rule, you can't do it," they could have simply said that.

So it's not a rule. But it is your guiding principle, and that's okay. But you present it as a rule. Plus, I disagree with your guiding principle. I think we're playing a game of imagination, where things aren't in the book because nobody's thought of them yet, and when someone thinks of something new, that's awesome. And it's the entire point of having a live GM instead of a computer program. And it always has been.

Finally--and please know I hate myself for doing this--I have to play the Ayn Rand card.
"We shall go down," we said to International 4-8818.
"It is forbidden," they answered.
We said: "The Council does not know of this hole, so it cannot be forbidden."
And they answered: "Since the Council does not know of this hole, there can be no law permitting to enter it. And everything which is not permitted by law is forbidden."
But we said: "We shall go, none the less."

That sort of philosophy does not work for me.

Silver Crusade 1/5

Perhaps because the crafting rules do not seem to allow gunslingers to blanch ammo with weapon blanches we could bessech Mr Brock and the new PFS developer to put out a new line of ammo form Alkansar [forgive the spelling] that costs each type of speicial ammo that gunslingers use.

Shadow Lodge

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Lou Diamond wrote:
Perhaps because the crafting rules do not seem to allow gunslingers to blanch ammo with weapon blanches we could bessech Mr Brock and the new PFS developer to put out a new line of ammo form Alkansar [forgive the spelling] that costs each type of speicial ammo that gunslingers use.

Or, ya know, they could just give the okay that I've requested, and we can start buying 10 ghost-salted paper cartridges for 320gp (or 260gp with Gunsmithing and at least one rank in Craft [alchemy]).

The two are pretty much the same thing, but one is a lot less work...

Grand Lodge 4/5

@Andrew: Are you talking about the same Gary Gygax who explicitly, in the AD&D GMG put in the preface: "These are guidelines, not rules. You can do things besides what the book says can be done, but your GM will have to make up what happens, and how it happens, on the fly."?

Gygax's take on D&D was that it was not able to handle all situations, and if there was something your players wanted to do not covered by the game, make something appropriate up.

Myself? Although I do have a single Gunslinger PC, among my overly large stable, I would still vote for being able to buy pre-blanched alchemical paper cartridges. To be honest, that would, IMO, lead to having a bit more of a "fun and fair" game, since you would not be penalizing the Gunslinger just because they are a Gunslinger.

Liberty's Edge 5/5

nosig wrote:
this same arguement would prohibit arrows from blanching - thin wooden sticks and feathers...

No, it really wouldn't. One only needs to blanch the metal arrow heads, which can take the heat. If you are somehow hitting your opponents with the fletching, you are doing it wrong.

Liberty's Edge 5/5

kinevon wrote:

@Andrew: Are you talking about the same Gary Gygax who explicitly, in the AD&D GMG put in the preface: "These are guidelines, not rules. You can do things besides what the book says can be done, but your GM will have to make up what happens, and how it happens, on the fly."?

Gygax's take on D&D was that it was not able to handle all situations, and if there was something your players wanted to do not covered by the game, make something appropriate up.

Myself? Although I do have a single Gunslinger PC, among my overly large stable, I would still vote for being able to buy pre-blanched alchemical paper cartridges. To be honest, that would, IMO, lead to having a bit more of a "fun and fair" game, since you would not be penalizing the Gunslinger just because they are a Gunslinger.

You guys are taking what I said way too literal.

Call it a guiding principle or a good rule of thumb.

“If it doesn’t say you can, assume you can’t.”

In almost 99% of the instances where the rules are clear, but someone who doesn’t know where to find all the rules or has an incomplete understanding of the game (or how the rules fit into the context of the game), and they ask if they can do something… follow the above rule. It can’t steer you wrong.

Anecdote: My wife hadn’t gamed for 20 years before I got her into PFS in July of 2011. She still has moments where she will read a rule literally based on how you might apply it to a real world situation. It took me awhile to figure out why she was misinterpreting obvious rules so wrongly, but once I did, I was able to help her start interpreting the rules based on the game context and how each rule interacts with other rules. She’s much, much better at this now.

Now let me say this strongly: I am not talking about situations that the rules don’t cover, and you want to try something fun, creative and unique in the middle of combat. I’ll come up with something to adjudicate creativity.

The above guiding principle or rule of thumb, is largely for character creation/build rules.

I’ve seen Steven Jackson (G.U.R.P.S.), Skip Williams (TSR, Sage Advice for AD&D), and others say similar things. I may have been wrong about actually seeing a quote from Gygax on that (which is why I parentheticalled Skip Williams who I know said it), but I believe I remember he did say it.

The Exchange 5/5

Will Johnson wrote:
nosig wrote:
this same arguement would prohibit arrows from blanching - thin wooden sticks and feathers...
No, it really wouldn't. One only needs to blanch the metal arrow heads, which can take the heat. If you are somehow hitting your opponents with the fletching, you are doing it wrong.

so, you are only putting the part in the fire that can take the heat? Sort of like just putting the bullet part of the Alchemical Cartridges in the fire?

Liberty's Edge 5/5

nosig wrote:
Will Johnson wrote:
nosig wrote:
this same arguement would prohibit arrows from blanching - thin wooden sticks and feathers...
No, it really wouldn't. One only needs to blanch the metal arrow heads, which can take the heat. If you are somehow hitting your opponents with the fletching, you are doing it wrong.
so, you are only putting the part in the fire that can take the heat? Sort of like just putting the bullet part of the Alchemical Cartridges in the fire?

Except that it requires you to take the "sealed paper" apart, which would break the seal and likely destroy the paper. Thus you'd now just have a bullet and powder.

Liberty's Edge 5/5

nosig wrote:
Will Johnson wrote:
nosig wrote:
this same arguement would prohibit arrows from blanching - thin wooden sticks and feathers...
No, it really wouldn't. One only needs to blanch the metal arrow heads, which can take the heat. If you are somehow hitting your opponents with the fletching, you are doing it wrong.
so, you are only putting the part in the fire that can take the heat? Sort of like just putting the bullet part of the Alchemical Cartridges in the fire?

Yup, and again, in a home game, I would have no problem with that. However, the rules in PFS are quite clear that Gunsmithing allows no crafting whatsoever and only conveys a discount on the purchase price. This definitely seems to prevent PC's from being able to build pre-blanched alchemical cartridges.

5/5

Andrew Christian wrote:

The above guiding principle or rule of thumb, is largely for character creation/build rules.

I’ve seen Steven Jackson (G.U.R.P.S.), Skip Williams (TSR, Sage Advice for AD&D), and others say similar things. I may have been wrong about actually seeing a quote from Gygax on that (which is why I parentheticalled Skip Williams who I know said it), but I believe I remember he did say it.

You're sidestepping my point here.

The above guiding principle or rule of thumb is yours. It is not the official rule of Pathfinder RPG in general or PFS specifically.

You base all your answers off it, but it's not a universal truth. It's just your opinion. I don't care if Steve Jackson enters your home every night to whisper it to you as you sleep, it's still not a Pathfinder rule. You should really stop treating it as though it were.

The Exchange 5/5

Will Johnson wrote:
nosig wrote:
Will Johnson wrote:
nosig wrote:
this same arguement would prohibit arrows from blanching - thin wooden sticks and feathers...
No, it really wouldn't. One only needs to blanch the metal arrow heads, which can take the heat. If you are somehow hitting your opponents with the fletching, you are doing it wrong.
so, you are only putting the part in the fire that can take the heat? Sort of like just putting the bullet part of the Alchemical Cartridges in the fire?
Yup, and again, in a home game, I would have no problem with that. However, the rules in PFS are quite clear that Gunsmithing allows no crafting whatsoever and only conveys a discount on the purchase price. This definitely seems to prevent PC's from being able to build pre-blanched alchemical cartridges.

LOL! yes, actually. (Bolding mine).

that is the best point of all of this.
1) Gunslingers in PFS don't build ammo, they buy it.
2) There is no equipment list that lists this ammo type, therefor they can't buy it.

No need for all the other parts, justifying one view or another. One persons "Common sense" vs. someone elses view of "Common sense".

This is kind of like when a PC wants to buy a 100' rope (or anything else that's not on a list somewhere). You can't, you have to buy two 50' ropes and make do...

Liberty's Edge 5/5

Patrick Harris @ SD wrote:
Andrew Christian wrote:

The above guiding principle or rule of thumb, is largely for character creation/build rules.

I’ve seen Steven Jackson (G.U.R.P.S.), Skip Williams (TSR, Sage Advice for AD&D), and others say similar things. I may have been wrong about actually seeing a quote from Gygax on that (which is why I parentheticalled Skip Williams who I know said it), but I believe I remember he did say it.

You're sidestepping my point here.

The above guiding principle or rule of thumb is yours. It is not the official rule of Pathfinder RPG in general or PFS specifically.

You base all your answers off it, but it's not a universal truth. It's just your opinion. I don't care if Steve Jackson enters your home every night to whisper it to you as you sleep, it's still not a Pathfinder rule. You should really stop treating it as though it were.

Fella, you gotta stop reading things so literally.

I NEVER said it was a PFS rule or a Pathfinder rule. As a matter of fact, you probably won't find this guiding principle or rule of thumb in any gaming rule book anywhere.

But if you use it, and apply it, and its 99% true, then why wouldn't you use it when asking a question about whether you can or can't do something?

Just look at it. What does it say you can do.

In this situation: You can blanch ammunition. Fire causes gun powder to explode. In PFS gunsmithing is just a discount on ammo, rather than actually crafting ammo. Nothing says you can take apart an alchemical cartridge to blanch the bullet inside, and then put it back together again. Assume you can't do it, because it doesn't say you can.

In a home game, I'd allow it, because crafting exists in a home game.

And I expressed that particular rule of thumb as my opinion. So stop trying to chastise me for it only being my opinion. I never expressed otherwise.

I'm just trying to give advice that works for me. If you don't want to take it, then you can continue to ask questions that can be answered by that guiding principle. I will continue to do my best to answer the questions.

Sorry for trying to be helpful.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, West Virginia—Charleston

Can anybody give me a citation, by RAW, that shows that an alchemical paper cartridge, if exposed to fire, will explode?

That may be nitpicky, but so again is saying that the blanch can't be applied to the bullet before being put into the cartridge.

The implication that the cartridge would explode if being placed over an open flame is a common-sense approach. So too is the ability to apply weapon blanch.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Netopalis wrote:
Can anybody give me a citation, by RAW, that shows that an alchemical paper cartridge, if exposed to fire, will explode?

Already done, on post #13.

And unless I overlooked something, I don't think a single person has replied to that post.

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