Armored Kilt or ...Why?


Pathfinder First Edition General Discussion


Why this item exist? it basically reaise the AC bonus from all light and medium armors for (Almost) free. A 1st level Pc maybe can not afford it but at 2nd level is a no brainer (the same effect as a +1 amulet of natural armor 1980 gp less expensive).

So,is there a good design reason for this item or it is just a minor but very annoying power creep?


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Point 1: It raises light and medium armors by one weight category. Contrast this with the Destana from the Arms and Equipment Guide which could be added to Light Armor for a simple +1 increase to AC without changing the weight category.

Point 2: It exists for that rare brave soul (usually a barbarian) who wishes to forsake all clothing save the armored kilt (and possibly underwear) to charge into battle wearing nothing but a manly kilt.


The only characters outside artwork I've ever seen wearing them have been wizards.


I'd take it to protect my char's ghoulies!

I actually like it, and don't find it to be power creep, since it is a way of getting more out of medium armour, at the cost of making them heavy, without having to invest in other heavy armours (which can be very expensive early on). It does not work with heavy armour (they have armoured kilts and the like already a part of them) so I am not sure it is a great power creep option, like stacking heavy armour, with shields, with magical protections, with misc ac boosting items and feats.

It is best used with light armour to give that boost and put it to medium, and quite a few classes have medium armour proficiency.

Since cleric's don't get heavy armour anymore in this edition, I'd use it a fair bit as a cleric to turn good light armour into medium. Mmmm, +2 chain shirt + a nice lamellar armoured kilt.

I like the kilt but not the dastana.


kyrt-ryder wrote:

Point 1: It raises light and medium armors by one weight category. Contrast this with the Destana from the Arms and Equipment Guide which could be added to Light Armor for a simple +1 increase to AC without changing the weight category.

Point 2: It exists for that rare brave soul (usually a barbarian) who wishes to forsake all clothing save the armored kilt (and possibly underwear) to charge into battle wearing nothing but a manly kilt.

A half orc barb rocking studded leather and an armoured kilt is keeping the cost down and the ac up. Bonus lols if they carry a buckler.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If you put it on the best light armor then...many medium armors are still better.

If you put it on the best medium armor then...most heavy armors are still better.

If you put it on heavy armor then...nothing happens.

I ask the inverse question: Why would anyone ever add this to their armor rather than just get the better armor to begin with?


Cost, to ensure jewels are extra protected.


Ravingdork wrote:

If you put it on the best light armor then...many medium armors are still better.

If you put it on the best medium armor then...most heavy armors are still better.

If you put it on heavy armor then...nothing happens.

I ask the inverse question: Why would anyone ever add this to their armor rather than just get the better armor to begin with?

maybe wit mitrahl version of the armors.


Yep, that would be a tricky high cost way to use the kilt.

Kilt up!


Can you wear only the Armored Kilt? It would be a much cheaper way than bracers to get armor special abilities then... for chars who cant wear normal armor.


Only if you don't intend to wear a shirt. It's a required level of badass.

Jokes aside, it's still armor. You can wear it alone, but the devs went out of their way to make sure it would never benefit a monk (which... I can't COMPLETELY complain about... you never envision martial artists with metal skirts unless you're looking at some kind of fanart attempting to make Sakura [from Street Fighter] look badass)


Monks can't benefit from silken ceremonial robes either.


Yeah, THOSE would make sense for a Monk. Doesn't work, but would make sense.


Silk has been great against ranged weapons in history.

Poor monks.


Ravingdork wrote:

If you put it on the best light armor then...many medium armors are still better.

If you put it on the best medium armor then...most heavy armors are still better.

If you put it on heavy armor then...nothing happens.

I ask the inverse question: Why would anyone ever add this to their armor rather than just get the better armor to begin with?

Wouldn't it help for getting cheaper magical armor properties?

For instance:

+1 ghost touch armored kilt costs 16,000gp
+1 chainmail w/ moderate fortification costs 16,000gp

Total cost is 32,000gp (neglecting the cost of the masterwork items); whereas:

+1 ghost touch field plate w/ moderate fortification offers the same +1 enhancement bonus to AC but costs 49,000gp (again, neglecting the cost of the masterwork items).

Each setup nets the same magical AC bonus and the same magic properties, but the two-piece setup saves about 17,000gp.

Am I doing this right?


That's how it worked in 3.5, but the Pathfinder Guys have squashed that practice. Now only the item with the highest enhancement bonus works.

(Although I do have to wonder what happens if both are exactly the same...)


Ravingdork wrote:

If you put it on the best light armor then...many medium armors are still better.

If you put it on the best medium armor then...most heavy armors are still better.

If you put it on heavy armor then...nothing happens.

I ask the inverse question: Why would anyone ever add this to their armor rather than just get the better armor to begin with?

Why would you add it at all? It could be useful for PCs who only get a higher armor proficiency later on and already invested in a cool and expencive armor. Like a magus already having a mithral breastplate +3 when he gets to cast in medium armor without ASF.

As to the benefits off adding it: Can you add it to a celestial plate mail? RAW I'd guess it should. While from the fluff it sounds silly to do so.


kyrt-ryder wrote:

That's how it worked in 3.5, but the Pathfinder Guys have squashed that practice. Now only the item with the highest enhancement bonus works.

(Although I do have to wonder what happens if both are exactly the same...)

Huh. That's good. Do you recall where that is stated in the rules?


Gliz wrote:
Ravingdork wrote:

If you put it on the best light armor then...many medium armors are still better.

If you put it on the best medium armor then...most heavy armors are still better.

If you put it on heavy armor then...nothing happens.

I ask the inverse question: Why would anyone ever add this to their armor rather than just get the better armor to begin with?

Wouldn't it help for getting cheaper magical armor properties?

For instance:

+1 ghost touch armored kilt costs 16,000gp
+1 chainmail w/ moderate fortification costs 16,000gp

Total cost is 32,000gp (neglecting the cost of the masterwork items); whereas:

+1 ghost touch field plate w/ moderate fortification offers the same +1 enhancement bonus to AC but costs 49,000gp (again, neglecting the cost of the masterwork items).

Each setup nets the same magical AC bonus and the same magic properties, but the two-piece setup saves about 17,000gp.

Am I doing this right?

If you wear a kilt and another armor that are both magic only one magic works (normally the stronger one) So against corporeal attacks I'd let the fortification count and the whole AC bonus.

Against incorporeal attacks only the ghost touch works, not the fortification. And it is not clear if the ghost touch works on both the kilt AC bonus and the armor AC bonus. So you might end up with only a +2 AC bonus vs incorporeals which surely is not fortificated.


I didn't think celestial platemail existed. A lot of people houserule it, but celestial armor is a specific magic item not armor with modular enhancements and is only available in chain.


Umbranus wrote:
Gliz wrote:
Ravingdork wrote:

If you put it on the best light armor then...many medium armors are still better.

If you put it on the best medium armor then...most heavy armors are still better.

If you put it on heavy armor then...nothing happens.

I ask the inverse question: Why would anyone ever add this to their armor rather than just get the better armor to begin with?

Wouldn't it help for getting cheaper magical armor properties?

For instance:

+1 ghost touch armored kilt costs 16,000gp
+1 chainmail w/ moderate fortification costs 16,000gp

Total cost is 32,000gp (neglecting the cost of the masterwork items); whereas:

+1 ghost touch field plate w/ moderate fortification offers the same +1 enhancement bonus to AC but costs 49,000gp (again, neglecting the cost of the masterwork items).

Each setup nets the same magical AC bonus and the same magic properties, but the two-piece setup saves about 17,000gp.

Am I doing this right?

If you wear a kilt and another armor that are both magic only one magic works (normally the stronger one) So against corporeal attacks I'd let the fortification count and the whole AC bonus.

Against incorporeal attacks only the ghost touch works, not the fortification. And it is not clear if the ghost touch works on both the kilt AC bonus and the armor AC bonus. So you might end up with only a +2 AC bonus vs incorporeals which surely is not fortificated.

What a mess. I'd just rule that armored kilts don't exist.

Sovereign Court

Armored Kilt, Half-Orc Bard, Perform (Cancan).

Liberty's Edge

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Because it is cool and flavorful.


Atarlost wrote:
I didn't think celestial platemail existed. A lot of people houserule it, but celestial armor is a specific magic item not armor with modular enhancements and is only available in chain.

It is an official specific armor:

Celestial Plate Armor:

Aura faint transmutation (good); CL 8th
Slot armor; Price 25,000 gp; Weight 25 lbs.

DESCRIPTION
Celestial plate armor is a sturdier version of the standard celestial armor.

This bright silver suit of +3 full plate is remarkably light, and is treated as medium armor. It has a maximum Dexterity bonus of +6, an armor check penalty of –3, and an arcane spell failure chance of 20%. It allows the wearer to use fly on command (as the spell) once per day.

Pathfinder 11: Skeletons of Scarwall. Copyright 2008, Paizo Publishing LLC. Author: Greg A. Vaughan

So it is a full plate that counts as medium armor. As such it can, by the rules, be combined with an armored kilt.

Another bonus of the armored kilt: per RAW I don't see anything that keeps you from adding nonmagical armor enhancements to the kilt (like the vital guard) so you only get it's drawbacks when you think you'll need it.


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Ravingdork wrote:
I ask the inverse question: Why would anyone ever add this to their armor rather than just get the better armor to begin with?

There's no armor check penalty on it and the max dex is high.

The Exchange

I really don't see it as useful to put it on light armor...1 ac at the cost of 10' of speed seems like a pretty crappy trade-off.


Be a dwarf. I already have the 20ft move and don't get penalized for adding a kilt.


Dwarf + kilt + Scottish accent.


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3.5 Loyalist wrote:
Dwarf + kilt + Scottish accent.

= win

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