He Man and the Masters of the Universe


Homebrew and House Rules

1 to 50 of 220 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

1 person marked this as a favorite.

I have both seasons on dvd of this old tv series, and I was wondering how to create He Man (and perhaps other characters from the series) using Pathfinder. If this thread is successful, I might start another for the Knights of the Dinner Table PC's.

Now, I know He Man himself didn't actually use his sword for anything other than deflecting bolts and parrying. He liked to punch and break things, throw boulders, break/bend objects a lot. Based on what I've seen, He Man has hugely high Strength, decently high Constitution and high Wisdom. Probably above average Intelligence, but certainly not genius.

Whatever race we make him, he has to at least LOOK human. Therefore, I suggest an aasimar variant: Lawbringer. It grants +2Con, Wis, and if we exchange Continual Flame out, Strength as well. Now, while He Man may not be LG, I'm pretty sure he's the sort to go for Good Influence trait. He Man is at least NG, possibly LG.

I'm kinda divided about class, since I could see Fighter, Ranger and Barbarian being He Man. He's got a Paladin mindset, but doesn't use spells of any kind. He DOES have a special mount, though, a giant green with yellow stripes tiger. Maybe just enough Ranger levels to get an animal companion (slap the Leadership feat on it to form a cohort), and the rest Barbarian? Or just a Barbarian with Leadership? Strength seems to be his big thing, so that's why I was thinking Barbarian (rage, "BY THE POWER OF GRAYSKULL! I HAVE THE POWER!").

Note that he doesn't really wear armor of any kind, other than that harness of his that might be enchanted. He also wore orange bracers, and a big orange belt. He had a fuzzy loincloth, and boots that look made of hide. This limits the number of magic items He Man would have.

The Sword of Power seems to be mostly concerned with deflecting magic or other energy beams. Since He Man doesn't use it much in combat, I figure it's only a +1, but with lots of special abilities. As the sword seems indestructible, I am guessing it is made of adamantium.

As for Skeletor, I would rather finish He Man first, and then work on him, Man At Arms, Orko, Ram Man, Beast Man, Mer Man, Teela, Sorceress, etc.

Honestly, Teela seems to be just a straight up Fighter with ranks in Knowledge Nobility, and a high Charisma, maybe some ranks in Acrobatics and Climb.

Man at Arms just seems to be into gadgets, although he is pretty buff looking. Also has a high Wisdom, probably high Intelligence.

Orko is definitely Small, and continually flies/hovers. Maybe a Transmuter Wizard, opposing Necromancy and Divination. Doesn't cast spells often. Maybe give him a Wand/Rod of Wonder? His hat might be a Bag of Holding or even a Portable Hole. Dunno what race.

Sorceress seems to be more of an outright Druid than anything else, given her shapechanging and not being good at outright damage spells. She also doesn't seem to age.

Mer Man seems to be more of a Fighter/Conjurer mix.

Please, if you haven't got the series in easy reach, or you base your arguments on the newer stuff, don't respond. I really AM trying to base this off the original series.


What about She-Ra? :)


Well geez, I haven't even gotten through with He Man yet, and I don't know the system well enough to get it done right.

There definitely seems to be a mix of magic and high technology in the gameworld. The tech seems to be very restricted, and their government structures seem primitive, therefore I argue that the population is quite low on Eternia.

Silver Crusade

New Trait: Perfect Disguise - Changing your clothing grants you a +40 circumstance bonus to all Disguise checks.

You're now envisioning every mini used for a He-Man campaign having that same "sitting on a toilet and straining" pose.


What's the highest we could boost He Man's Strength to, via specific items that could work as clothing/items? What items, and do they stack? I dunno if we'd have to break the game rules to make He Man.

Angelkin aasimar have that Alter Self power, but He Man isn't all that Charismatic, since he isn't much for social manipulation outside of occasional attempts at Diplomacy and even rarer Intimidate. Also, he doesn't track enemies himself, he uses others to do that.


He-Man: LG Mad Dog/Serene Barbarian (from 4Winds' Strategists and Tacticians). Battlecat's a Totem Guide tiger companion, or maybe an awakened tiger companion.
She-Ra: Oath Against Savagery Paladin (Divine Bond with her Transformative Holy Sword; Swiftwind -half-celestial unicorn- is her cohort, normally disguised as a common horse by a spell).


I have NO idea what all that is! Could we stick with mostly Pathfinder stuff? I don't have access to all that.

Mad Dog isn't appropriate, since at most Battlecat is a sidekick. He isn't the focus of He Man's powers, and Throat Cut isn't Battlecat.

He Man just doesn't focus on Dexterity, you don't see him doing acrobatics etc. He might have a nice dex, if we can't figure out how to give him a potent pairing of Amulet of Natural Armor and Bracers of Defense.... But this Serene thing doesn't work either, since it doesn't help with Strength at all, and he doesn't need Wisdom THAT bad.

He Man seems big on feats of strength, like throwing boulders, breaking huge holes in walls with just one punch, breaking super thick chains etc.

Now, I could see the Breaker, Hurler, Savage Barbarian archetypes would work for He Man (barbarian), BUT some of the powers don't seem to fit. He's gonna need a really high AC, even though he doesn't have any armor on, and he likes to break objects and throw boulders a LOT.

Anybody got ideas? I thought that Totem Guide thing looked nice, and Oath Against Savagery from the Paladin archetypes looks nice too (except for the extended reach).

Dunno how to pull this off. Whenever he rages, he could do the whole BY THE POWER OF GRAYSKULL thing.


Turns out He Man can blow out fires just like Superman!


Okay, so what about Invulnerable Rager? I'd throw in Epic Meepo's Disciplined Barbarian too if you don't mind, since he's definitely LG for me. Battlecat could be just an awakened tiger with levels in Barbarian.
The Swords of Power and Honor are without doubt at least minor artifacts, giving great strength and perfect disguise to their wielders.


Well, whatever build we use, it should result in the following:

1 Fantastic Strength. Can't stress this enough. The guy lifted entire castles if I recall right.

2 Ability to break or shatter anything (stone walls etc) with a punch.

3 Long distance throwing of boulders, and super long jumps.

4 Using the Sword (what the heck powers does the Sword of Honor have that it could give the Sword of Power? Honor was apparently intelligent, and could speak. That's all I recall about it.) to reflect magic beams or energy beams of any kind, even reflecting thrown objects like boulders sometimes. It apparently couldn't easily be destroyed, or even take damage. It could be swiped, and hidden though.

5 Enabling He Man to run around without wearing traditional armor. He didn't wear much gear at all, just bracers, animal hide boots, a harness, a belt, a animal hide loin cloth, and an overly beefy/heavy longsword (bastard sword?).

6 Ability to wrestle and throw beasties around, so Improved Unarmed fighting would be useful, as would Throw Anything feats.

7 A talking Siberian Tiger, with some intelligence. Make it green with yellow tiger stripes, and ensure he can ride it.

8 Ability to blow out fires with his mighty lungs.

9 Some form of durability, although He Man never actually got hurt by anything more than a blast from energy or magic. So maybe just a really high AC and nice Fortitude/Reflex saves?

Right now, as I review the second disc of the first season, I can't think of any more powers. There was the bit about He Man and Adam not being found out that they are the same person, also that there was a transformation since he didn't have super strength as Adam. I figure the latter could easily be simulated by Raging.


you are forgetting the unfortunately named Fisto


MiniGM wrote:
you are forgetting the unfortunately named Fisto

Yeah, that guy scares the hell out of me! Those characters I listed were just the beginnings of ideas, not full treatments.

Still trying to figure out Man at Arms... A Rogue that doesn't sneak, he just invents and shoots blasters?

Teela kinda has that Wild Empathy thing going, maybe she's a Ranger? She doesn't do much fighting, just standing around looking good.


Ok, so for Rage Powers we could have: Hurling (Greater and Lesser), Mighty Swing, Powerful Blow, Smasher, Superstition, Flesh Wound, Brawler and Raging Leaper.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Synthesist Summoner.

He-man is an Eidolon that surrounds Prince Adam.


Should we have He Man on a archetype, like Breaker?

You forgot Strength Surge. That'd be the first one you'd have to get, as raw, unadulterated Strength seems to be a big thing with this character build.


I just learned that He Man can use the sword to attract lightning from a storm, and use it at something. However, doing so stuns him, to the point of knocking He Man out for a second or two. Just before that, he threw a salt boulder into the cloud, where a lightning bolt disintegrated it, resulting in rain.

That last bit is particularly silly, yet it's part of the Sword of Power.


1 person marked this as a favorite.

you need to look at super hero games man.


1 person marked this as a favorite.

@ small flute: if you're going to capture every power of the Sword then we'll be at this all night. Shouldn't you just make Prince Adam an alchemist? I also like Vet's eidolon idea.

Frankly I think we'd have more luck quantifying the Thundercats.


Would Adam be a Synthesist Summoner and his eidolon be He-Man?


What about an Invulnerable Rager? That would explain the not great Dex and lack of armor. He-Man just doesn't care if you hit him.

But He-Man doesn't really seem to be out of control in combat, so I might suggest Urban Barbarian to allow him more option in combat.

But, honestly, considering He-Man once fought Superman to a stand still...making an accurate representation of him in Pathfinder may not be exactly possible...


Well, for the most part nobody targeted He Man other than with magic bolts. Now, we could just give him Bracers of Armor, and make his loincloth shorts the same as an Amulet of Natural Armor. The chest harness is reputed to buff the heck out of his Strength, so you could get that physical pumper item for that.

We don't have to worry about whether or not He Man seems out of control in combat or not, since if you look at the rules, Barbarians are in perfect control of who they attack etc. To trigger the transformation, all he would have to do is yell out his Grayskull line, aka rage, and away we go! A very big Con score would prolong the extent of his rage, as would a few feats. The Con, Str, and Dex could be had from that physical perfection item in the UE book.

What I want to know is, what's the upper limit on how much we could boost a Barbarian's Strength via items, race, rage powers, etc? A Synthesist can only go so far with boosting physicals, and besides its a spellcaster. He Man doesn't cast spells.


What about Orko? How would that be stated up? (Also what the heck is a Trollan anyways?). Most Trollans have a device that keeps their magic from going crazy and Orko lost his... thats why he has wild magic all the time.


1 person marked this as a favorite.

Prince Adam would be a human aristocrat. That is the easy part. All of He-Man's powers came from the sword. Obviously some sort of artifact. It's been years since I watched that show, but I do remember he never, ever, actually cut anyone with it.


Well, Orko's problem was that he was in the wrong dimension for his magic to work. Back home, he was the God of conjurers. Here, his spells are all mixed up. It's almost as if he has to cast most of his spells with a Wand of Wonder. Or, I could have him roll a d20, and every so often when it came up low, something wacky would happen.

He could still be a conjurer, with an opposition to necromancy and some other school(dunno what, maybe divination), but I'd have to hand him a Portable Hole to double as his hat, and figure out a way to have him hover/fly around, plus a nice wand/rod of Wonder. Still dunno on that last flight problem of simulating flying about with perfect maneuverability....

Prince Adam... Yeah, without the Sword he was just an overly muscled guy in a ragingly homosexual outfit. But for Pathfinder's purposes, using the temporary rage powers of a Barbarian, and maxing out their duration via super high Constitution should work decently enough to simulate the transformation, right? And we could use traits to give him class access to various aristocrat-ish skills.

I do know that both He Man AND Battlecat had super digging powers. Just saw that while watching the show.

Asked my best friend, who's running a orc Fighter in my current game, if he'd like to have a PC modeled on He Man. Even told him he could have massively boosted stats. He told me no, it wasn't his style. See, he wants to USE his sword the way it was intended.

Dammit! Woulda been fun to have He Man running around in my game....


Yeah, short of just declaring the Sword of Power (and the rest of He-Man's attire) a pile of artifacts and just DM fiat/plot devising the powers to match, you're going to have a really hard time statting up He-Man, but I can start with some gear suggestions:

Belt: +6 to Strength and Constitution
Harness: +5 Natural Armor
Bracers: Bracers of Armor +5

Since he was rarely hit, he seems to have a high AC.

If you go with the "toy" version over the "Cartoon" version, he also has a battleaxe and shield at his disposal. As well as some different armor/harness/weapon options.

I do rather like the Synthesist Summoner idea as a baseline, but really in terms of basic abilities, as someone else mentioned above a Superhero-based game system would probably be better up to the task than Pathfinder.


Hmmm. Tell you what, how about we modify that to match the series a little more closely?

Race as Aasimar, Archon-Blooded (Lawbringer), and exchange the Continual Flame spell-like ability for +2 to Strength. He'd have the Good Influence and Innocent traits from the Blood of Angels booklet.

For class, he appears close to Barbarian, not just for his skills used, but also for the Strength and Constitution boosts he would get. Perhaps the Breaker archetype.

Feats I'm thinking anything to do with Sunder, unarmed combat (but nothing fancy, just punching), Throw Anything, anti magic and shutting down spellcasters, Strength and Con increases.

The chest harness we define as acting as a Belt of Physical Perfection +6 (Str, Dex, Con). That matches the series better.

Bracers of Armor +8 (orange colored)

His loincloth the equivalent of Amulet of Natural Armor +5.

Now, his Sword of Power should at least be made of Adamantine, given as it is to being super durable and cutting through just about anything. Probably should have the Impervious enchantment, and should only have a +1 enhancement bonus, not counting the special abilities. Those special abilities would include:
Furious (+1)
Delving (Yeah I know it's for armor, but it fits)
A bonus versus constructs, undead, objects, anything not alive.
Some sort of means of deflecting magic rays, more than just once a day. Some form of Spell Resistance?
Some way to perhaps summon storms and conduct lightning bolts, but incapacitating the wielder for a little bit afterward.
The Sword does not appear intelligent.

We still have left his boots, scabbard, and belt.

Anybody got any ideas as to how to further increase He Man's Strength? Right now, all we can get it to is 26.


Considering how often Heman punched/grappled people (how many times did Beast Man try to jump on his back anyway?) you should throw some feats toward unarmed combat and grappling. Maybe that rage power that lets you throw people?

I think you could just throw any bonus you want on the sword and remember that he has to protect Castle Gray Skull for it to keep working. His greatest weakness is that he is tied to that sword and that castle. Sure, he's the strongest guy in the universe, but doesn't matter much if he can't be more than 20 miles from Castle Grayskull (or Skeletor {eldritch knight?} could take it and ruin everything!).

As for Orco, just make up a custom race that flies naturally. Probably give them a +2 Int, +2 Dex, -2 Wis. Whatever traits you think appropriate. Or something like that. I like the idea of a modified portable hole for his hat.


I don't think there was anything about how close he had to be to the castle.

Probably just Improved Unarmed Combat, maybe something involving grappling. With all that Strength, throwing someone or something wouldn't really need a feat or a special feature.

What I want to know is, what items could we use to pump up his Strength? How high would it have to be to simulate MOST of his stunts?

Honestly I have no clue how to simulate Skeletor. Best idea I had so far was just a Sorcerer with the Undead bloodline. Or maybe a Wizard, specializing in evocation or conjuration. Or what about a simple Universalist lich?

I thought the Wayang looked similar to Orko from a stats perspective, but I have no idea how to make it fly. I think the old 3.5 Forgotten Realms had a Gloaming, which was a Small flying creature that was good at spellcasting. Dunno if there was anything like it in Pathfinder.


Barbarian and alchemist multi-class. Start with a high strength, possibly an 18 or a 20 after racial modifiers. Rage gives a +4 to strength, as does the alchemist's strength mutagen. At higher levels, prestige into master chymist, which boosts the increase to a +6. Add in extracts of bull's strength and enlarge person, or give him a belt of +6 to strength, and you are looking at a strength in the mid to high 30's, even before crossing into master chymist and the increase to the STR bonus at higher levels.

Dark Archive

I would add in a constant effect ant haul to account for the amount he is able to lift maybe as an enchantment to his boots or his harness. Or an ability his sword gives him.


You're right, He-man doesn't have to stay near the castle for his powers to work, but he does have to stay near the castle to protect it from Skeletor, which was the reason he was given the power to begin with. So...yeah, he should stay pretty close to the castle most of the time (unless he's in a crossover w/ She-Ra or something).

I like the undead bloodline sorcerer for Skeletor, but I think adding in some levels of fighter (or some other martial class) to go Elderitch Knight (prestige class) would be a good idea. Depends on if you're going for the old show or the remake from a few years ago (probably 10 years ago, but I'm old so perspective is now broken in regards to time). The old Skeletor mostly sit back, zapped at things, and laughed. The new one did a lot more stabbing.


1 person marked this as a favorite.

Guys, He Man is NOT a spellcaster! Nor does he toss bombs.

Alchemist is right out. Totally inappropriate.

Yeah, Skeletor had that same bodybuilder physique as every other male in that series, but he never used it. Mostly he just zapped and teleported.

Going for the old show, since I don't have a copy of the remake (there were actually more than one spinoff of the series, despite having never actually done more than 2 seasons of the original).

Got no clue how to do an Ant Haul effect. Only thing I know of is Muleback Cords, but those just increase your weight limits, not Strength. What, you think maybe a lich for Skeletor? It'd fit. While he zorched a lot in the series, it was never as much as you'd think a Sorcerer would do. Maybe a Wizard (evoker) would be more appropriate. Dunno.


Honestly, I could see him as a cavalier as well. But I think that a ranger ( Beastmaster) with favored enemy being mutants and 2HF style with unarmed strike and a brawling armored kilt would be about right. Maybe multi class as a sohei for the mounted feats, UAS, initiative, and limited flurry options. Use a temple sword to take full advantage of the flurrying, just say that it looks like his bastard sword. Take Boon Companion to help out with the loss of animal companion lvls.


Never said he was a spellcaster, nor that he needed to toss bombs. You asked how he could get his strength up as high as possible, and I was showing you a way. You don't NEED to use all of a classes features, you can easily go for an archetype which gives up bomb use, or just not use the bombs. The point I was trying to make is that you could make up the fluff of the mutagen as that instead of him drinking something to get the strength, he says his catchphrase and BAM!, his strength increases, and you count it against a use of his mutagen for the day.


By the power of greyskull... I... Cast... Divine might!


Couldn't be a Cavalier, he doesn't use Battlecat for anything other than transportation and being a sidekick.

Mutants? I don't think there's any such thing in Pathfinder. Closest thing is Aberrations, but even then this idea doesn't work. He Man doesn't cast spells, and Rangers do. So do Alchemists. Spells in of themselves might duplicate some of the effects of transformation, but the problem is they can't be cast all at once. They are separate acts. Better to just have ONE transformation/rage/whatever.

He can't USE a sword for anything other than parrying or destroying objects and anything that isn't alive in the first place, like robots.

Really, did you guys actually watch the show?

Sohei? Some goofy wuxia class? Get serious. This isn't China or Japan, and He Man is neither. There are no wire-fu stunts in He Man. That would restrict him to class rules that don't apply. Again, best I can think of is Barbarian.

No actual armor. No kilt. He doesn't wear such things. You guys are continually trying to turn him into something that doesn't conform to the series.

Like I wrote before, I am trying to get this character to conform to the series using Pathfinder as much as possible, then perhaps adding a few unique features to his gear to simulate. That's as far as I am willing to go to pull this off.


Just out of curiosity, are you planning on running a game set in the Eternia setting?

Liberty's Edge

There's a class for He Man: Electus. It's on a thread, and then maybe a 1st level druid. Half-Elf for multiclass.


1 person marked this as a favorite.
Piccolo wrote:

Couldn't be a Cavalier, he doesn't use Battlecat for anything other than transportation and being a sidekick.

Mutants? I don't think there's any such thing in Pathfinder. Closest thing is Aberrations, but even then this idea doesn't work. He Man doesn't cast spells, and Rangers do. So do Alchemists. Spells in of themselves might duplicate some of the effects of transformation, but the problem is they can't be cast all at once. They are separate acts. Better to just have ONE transformation/rage/whatever.

He can't USE a sword for anything other than parrying or destroying objects and anything that isn't alive in the first place, like robots.

Really, did you guys actually watch the show?

Sohei? Some goofy wuxia class? Get serious. This isn't China or Japan, and He Man is neither. There are no wire-fu stunts in He Man. That would restrict him to class rules that don't apply. Again, best I can think of is Barbarian.

No actual armor. No kilt. He doesn't wear such things. You guys are continually trying to turn him into something that doesn't conform to the series.

Like I wrote before, I am trying to get this character to conform to the series using Pathfinder as much as possible, then perhaps adding a few unique features to his gear to simulate. That's as far as I am willing to go to pull this off.

You don't need to be rude. Everyone here is trying to come up with in game mechanics to make this work. Focus on the word MECHANICS... You can flavor the FLUFF however you want to. At the end of the day, the MECHANICS is what you are using to build this guy.

Spells and spell like abilities are fluff as well. Spells can have verbal, somatic, material, and focus elements. He-man lifting his sword into the air and repeating an eldrich phrase is... Guess what... Verbal, somatic, and material (focus) components of... A transmutation spell!

Monks are the undisputed kings of UA strikes thanks to damage, flurry, the ability of bypass DR, stunning fists, and all kinds of other reason... not to mention unarmored AC bonuses. So I am going to use that crazy little word again and say, MECHANICALY, it seems like he has alot in common with the monk. The fact that he uses his sword for parry and sunder would hint at fighter lvl feat /skill with the blade. Having a pet would suggest a pet class by in game MECHANICS, so there is that to consider.

You want to construct He-Man using PF. Everyone here has tried to explain ways to do that MECHANICLY. You need to look past the FLUFF, and add some spice to the FLAVOR.


1 person marked this as a favorite.

To be brutally honest, a lot of these suggestions seem downright silly. The fact that several times over I've stated that they simply do not work and have been ignored is leaving the impression that it's intended for a joke. I even specifically stated several times that if you hadn't seen the series, don't comment. Tossing bombs, whipping out spells (one for a simple transformation would work, but casting several in succession would not, therefore He Man is not a spellcaster), using a summoned monster, etc are inappropriate.

If you guys meant it as a joke, I'm not laughing. If you meant it seriously, then you haven't paid attention to the series.

Problem with the Monk is that they can't increase their Strength, and I already know of Barbarian powers that allow for not only increasing Strength, but also breaking objects. So far, I'm thinking of the Hurler and Breaker archetypes combined on one character. I also thought maybe Savage Barbarian and Hurler, but Breaker seems so very much him, given that he attacks inanimate objects, throws boulders, attacks robots, shatters walls with his fist, etc.

So, even mechanically Barbarian seems to fit. Even the lack of armor seems to fit, since there ARE Barbs that don't allow for armor (Savage Barbarian, although Breaker seems closer somehow).

Now, I've been thinking about Orko a bit. He constantly flies, and is definitely Small. So, the only way I know of to simulate constant flight/hovering is through a Sorcerer, and lots of Fly spells. If the Sorcerer is indeed the best class, I'm guessing that Protean is a good bloodline.... But I'm not sure. Race is difficult. His attitude seems to be closer to that of a gnome, but he flies. I might have to invent a race for him using the ARG. If so, definitely flight and constant Detect Magic, maybe Magehunter, but I haven't a clue how maneuverable he is. The older 3.5 assumed that to hover, you had to have Perfect maneuverability, but now it's down to a skill Fly and what your maneuverability is.

His hat I am thinking would mimic the item retrieval ability of the Handy Haversack, but it also seems to be nearly cavernous. So how about a unique version of a Portable Hole, with a auto retrieve that functions properly half the time? As for his goofy spellcasting, best guess is that he probably uses a Rod of Wonder effect a lot, but it's not in the show.


1 person marked this as a favorite.

There are many abilities from several different classes that He-Man exhibits. What you need to do is pick one or two classes that give you the most, and then make up the difference in magic items. Just because he doesn't appear to be wearing an item doesn't mean that you can't use them to try to make up the difference.

The honest truth is that you cannot make He-Man as he is using PF. He is without a doubt an epic lvl character and the closest you may get is barbarian/ monk with imp sunder.

His loin cloth could very well be a price of armor, and an armored kilt is as close as I could find... Call it an armored loin cloth with the same stats (hence the flavor/ mechanics deal). As an epic lvl character, I am sure he has a friend that can place multiple enchantments placed on a single item. His harness could be a harness of physical perfection and natural armor.

The synthesis summoner idea is actually one of the best/ most fitting ideas I have heard. Listen to what everyone is trying to tell you and look past all the flavor texts and get ahold of the mechanics of each ability. Just because a class has spells doesn't mean they have to use them, and there is allot of what he-man does that has the same mechanics of allot of spells and spell like abilities... You CANNOT ignore that if you are trying to accomplish this build.

Do yourself a favor and look into glamoured items.


Do enhancement bonuses of attributes stack? My first impression is no.

He Man
Barbarian with Breaker and Hurler archetypes, Aasimar angelkin minus the spell and +2 Strength, has Good Influence trait. Alignment NG. Harness is Belt of Physical Perfection +6, Bracers of Armor +8, loincloth is Amulet of Natural Armor +5. Longsword should have +1, Furious (1), Impact (2), Merciful (1), Dispelling Burst (2), Countering (1), Lightning Burst (2), delving, impervious powers, made of adamantine. Heavyload/Lesser Belt of Mighty Hurling. Boots of Striding and Springing.


Pathfinder Adventure Path Subscriber

Human Synthesist Summoner.

Amp up Prince Adam's charisma, but don't be afraid to leave his Int and Wis lower in favor of his physical stats. He's no physical slouch in any version of the show, and no mental giant either. Give him Exotic Weapon Proficiency: Bastard Sword and Improved Sunder or Power Attack to start. Improved Disarm would also fit, but it requires something of a feat tax. Take as many physical enhancement spells as you can, and anything you can't explain as hulking out claim is him using a gadget created by Man-at-Arms.

He-man should be a Bipedal eidolon with Slam attack. Take the increase to strength right off, then just keep boosting his physical abilities, armor, and damage, without making him look inhuman.

Don't worry to much about the sword, he never really uses it as a sword. Just say it's a plus something, Merciful, Adamantine Bastard Sword with a neat back story that the Sorceress gave Prince Adam to trigger his initial transformation into He-man. He doesn't really need it anymore, but no one's told him that.


Aristocrat/Fighter with a magic sword (artifact).


Piccolo wrote:

Do enhancement bonuses of attributes stack? My first impression is no.

Enhancement bonuses do not stack. So if you were thinking Belt of +Str and Boots of +Str (or whatever) it won't work. You only get the highest Str bonus.

Random idea that I don't really like. To raise your Str a bit more, you could take the Elderitch Heritage feats and take the orc bloodline (or some others, can't remember which ones do it) to raise your Str a bit more. Worth looking at anyway.


Son of the Veterinarian, I have said it before and will again, no Summoners. No Alchemists. They are too far away from the overall character. Read the thread before you comment.

Aristocrat I like, as it makes sense for Prince Adam. Fighter I don't, since it doesn't really cover all the bases. The effort is to simulate He Man via Pathfinder, so that if a fanboy wanted to play that character, he or she could. Granted, it would be severely powered down in certain respects. The last post I made had ideas on his Sword that didn't exactly fit the show, as the character never actually struck living creatures with it. Apparently he only attacked constructs, elementals, objects, anything not alive. But he DID imprison evil characters, when he could, and did his best to convert as many as possible to at least neutrality.

Yeah, right now the best idea I had for combining effects was to take the Heavyload and Lesser Belt of Mighty Hurling belts and combine them. Those, I think, would still stack. I really thought about taking an Orc and using it as He Man simply for the +4 Strength, even slapping an Ogrekin template on it, but there are too many stat penalties in areas he would have need of.

Personally, I think the Sword of Power alone and the nonviolent build would be enough to turn players off, even if massively boosted stats were included, like assuming 18's had been rolled.

I am tempted to say that a Ioun Stone would stack, since that's the overall concept of the item despite the nature of enhancement bonuses. I know that Wish can grant up to +5 inherent bonus to a stat, but they have to be in quick succession and that's kinda silly, besides being massively difficult to amass all at once.


2 people marked this as a favorite.

So considering making He-Man an Ogrekin Orc for the mechanical benefits is A-OK, but considering making him a Synthesist Summoner is "too far away from the overall character."

Gotta love the hypocrisy.

If you already know what you wanted He-Man to be (A Barbarian) then you didn't need this thread in the first place. Stat out your Barbarian and move along, and next time don't get pissy when you ask for suggestions and people give you suggestions that don't march in lock-step with your preconceived notions.


Nope. Ogrekin also involves physical deformations. Orcs involve not even looking human. You assumed.


I liked the version in the mini comic that came with the original toys. There he was a barbarian that was given the chest armour thing that amped his strength. So a barbarian seems to fit. Whatever you choose for class you could just get the majority of his stats through insanely powerful items. Sword: +5 defending invulnerable adamantine bastard sword that gives you a deflect missiles feat and it allows a change in clothes/armour. Chest armour gives: +6 enchancement bonus to strength, con and dex, +6 inherent bonus to str & con and finally a +6 flat bonus to str. Or say it's sacred or alchemical or whatever. It's coming the armour. So at 20th level a barbarian should clock out at over 50 str while raging. That's like a lot of tons he can lift right there. :)

Verdant Wheel

here is a homebrew version. cheers.

1 to 50 of 220 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / He Man and the Masters of the Universe All Messageboards

Want to post a reply? Sign in.