Dungeon World PBP play (Inactive)

Game Master Elsine

Watch as our heroes, using skills aquired from across the continent, join together to combat evil and defend their adopted town


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Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

With flair!
Conwall lunges with his sword at the fleeing guard.
hs + bless: 2d6 + 3 ⇒ (4, 2) + 3 = 9
damage: 1d10 + 1d4 + 1 ⇒ (4) + (2) + 1 = 7


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym takes in the ongoing demolition through the window. That's got to be Roshan. I'll need to give her some cover. The dwarf slips out the rear entrance to the building, commanding her spider to wait there while she slips past a few more buildings, circling counter clockwise around the courtyard, away from Roshan.

DD+Int to find a path out of view: 2d6 + 2 + 1 ⇒ (1, 2) + 2 + 1 = 6

Well, so much for that :p The idea was going to be to have the spider hit Einora with some freezing "silk" while I got into position to try and block some of the portal.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Elves!


Ron

Your thrust meets a shadow, and the real knight comes from your left, driving his barbed black blade into your side bad news: that'll be b[2d10]+4 damage, 2 piercing, messy. good news, no DD to locate him for a counterattack

Conwall

Your blade drives into the bastard's back, black blood flows free from the wound. unfortunately, the knight dashes to the side, opening his wound more, but allowing him to strike back you guessed it, b[2d10]+4 damage, 2 piercing, messy

Belym

You pass into a storeroom, filled with provisions and... dear gods, is that flare powder? a powder made from elemental fire, used when a wizard isn't available. moreover, a group of half a dozen demons retrieving a barrel of it (Probably to deal with your ice wall). What do you do?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

1st Damage: 1d10 + 4 ⇒ (8) + 4 = 12

2nd Damage: 1d10 + 4 ⇒ (7) + 4 = 11

Last hold to halve that to 6. 2 armor after pierce so 4 damage total. Gain a gambit.

Ron pivots and raises his shield in an attempt to deflect the blade and pushes through to tackle the creature.

H&S: 2d6 + 3 ⇒ (6, 1) + 3 = 10

As the two combatants tangle up, the pile of arms and armor flashes bright blue.

Cast Charm Person: 2d6 + 3 ⇒ (4, 4) + 3 = 11

Ron rolls to his feet and then offers his gauntlet to the cultist. Get up friend, Lord Ishvar needs us!

Record keeping update. Because of the fail I didn't use my last gambit. Then I gain a gambit for my damage, and another for Conwall's damage. So 3 now.


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Roshan reaches the door, makes a show of trying the knob, then turns, brandishing the brass blade in a defensive stance. Then her eyes look past and below the Goddess. "Conwall! Now!"
Defy Danger(CHA): 2d6 - 1 ⇒ (6, 5) - 1 = 10

If the Queen of Lies turns to meet the non-existent backstab ploy, Roshan loads another needle...
Volley: 2d6 + 1 ⇒ (4, 3) + 1 = 8 Any chance I can bank the "this isn't working DR" and a gambit?
1d8 + 2 ⇒ (4) + 2 = 6


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym halts her run as quickly and quietly as she can, trying to exit the storeroom without starting the demons' notice.

Defy Danger Dex: 2d6 + 1 + 1 ⇒ (3, 3) + 1 + 1 = 8

She almost makes it, but her stone arm brushes against a poorly balanced stack of creates, knocking them over and drawing attention as she goes out the door.

A quick flick of her wrist sends the spider racing to the roof of the storeroom she just left. The arachnid flares its abdomen upward, and launches a stream of freezing almost-silk towards Einora.

Command Elemental: 2d6 + 3 + 1 ⇒ (1, 2) + 3 + 1 = 7

I'm hoping here that the Lady is using actual fire, and not necessarily aware of just which storehouse holds what. Bonus points if that's a functional distraction for Roshan. The 7-9 on Command means the spider is now loose, since I only had 1 control.
I'm also aware that the 7-9 defy I gave myself was fairly soft, follow up would be totally fair game.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Flashback

Sometimes the most powerful creatures can be the most foolish. They be so enamored with their perceived invincibility, that they will ignore the small threats. Be the small threat.

End Flashback

1 gambit to Roshan if it helps.


Belym, If you're stuck under the crates, mark xp


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Damage-armor: 2d10 + 3 ⇒ (2, 7) + 3 = 12 10 hp after armor

Conwall grunts with pain, then withdraws to swig a health potion.


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Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Sure, why not. Still trying to bait Einora with the spider, though.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk
Conwall wrote:

[dice=Damage-armor]b[2d10]+3 10 hp after armor

Conwall grunts with pain, then withdraws to swig a health potion.

I think it is just best of the two 1d10 rolls. I can use a gambit to halve that if you want to save the potion.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

I have to get closer, and quickly... when there is no path one must forge one themselves, Tom takes a breath and then puts some faith in his newfound protection barreling through a thinning portion of soldiers.

Defy Danger(Strength): 2d6 + 1 + 2 ⇒ (5, 3) + 1 + 2 = 11

Tom breaks the initial guard without losing his footing and races through the thinned portions with Ishvar.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1
Ron Bucanero wrote:
Conwall wrote:

[dice=Damage-armor]b[2d10]+3 10 hp after armor

Conwall grunts with pain, then withdraws to swig a health potion.

I think it is just best of the two 1d10 rolls. I can use a gambit to halve that if you want to save the potion.

thats what I did. 7 was the best. It did +4 damage, 2 piercing. I have three armor. 7+3=10. Save your gambit.


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Belym

Your legs are pinned under the crate as you rush out. The other two pieces of bad news are that the demons have noticed you, and that your plan to attract Einora's attention worked.

You dare! Fool! you hear, as well as the telltale crackling of her fires. you have less than 20 seconds before this fire engulfs enough of this building to activate the powder. what do you do?

Tom

Where do you want to be?

Roshan

I am assuming that, with the 10+, you are spending wrath to send Einora sprawling

The lady moves, arm raised to deflect the imagined attack, and your dart takes her by surprise. she is sent tumbling forward, slamming into the ground.. she shreiks, and launches a thin stream of fire at you, but is distracted by an ice-spider wrapping her in icey silk.

she brutalises the spider, before turning her attention on the shack, positioning her head so that she doesn't let you out of her sight. what do you do?

Ron

The Knight fights your spell for a moment, before succumbing. Commander. is says, in a voice like a grindstone. meanwhile, Conwall, belym, Roshan, and no doubt soon Tom all fight for their lives. what do you do?

Conwall

The last knight, outnumbered and unarmoured, redoubles his efforts, eschewing the complex dodging to go straight for ou. what do you do?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I let him settle into a approach pattern and throw the dagger his friend dropped in my back.

volley+bless: 2d6 + 3 ⇒ (2, 4) + 3 = 9
damage - take what I can get.: 1d10 + 1d4 - 1d6 ⇒ (8) + (2) - (2) = 8


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym sits up as best as she can, and flattens her palm against the earth. Ancient tunneler, large and swift.

Summon Teleport Elemental: 2d6 + 3 + 1 ⇒ (2, 2) + 3 + 1 = 8
Control: 1d4 ⇒ 2
Command Elemental: 2d6 + 3 + 1 ⇒ (6, 4) + 3 + 1 = 14

The roaring blaze is joined by a groan from below as the building's foundation bulges, then gives way before a massive stone worm emerges. The creature opens its maw with a great rumbling groan, and dives back into the floor, engulfing the dwarf, the crates, and a few boards from the wall as it disappears. A trail of broken earth forms, leading some forty feet further along the circle of buildings before the creature's head emerges, depositing the dwarf in a small pile of shattered planks and disturbed provisions. A small trail of stones connects Belym's stone arm to the dirt below.

If possible, I'd be out of Einora's sight, but at least a couple of the demons from the building can probably see me. Spending 1 control as my 7-9 option on the summon.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

I would like to move close to Einora to reveal the shield and draw her attention.


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Dropping the reed as she steps forward, and putting any remaining darts in her sash, Roshan draws her talwar and crosses her blades in a defensive stance, readying herself for reciprocal divine wrath.
Defend: 2d6 + 2 ⇒ (6, 1) + 2 = 9
Halving the damage of the incoming attack.

If it comes:
1d12 + 2 ⇒ (12) + 2 = 14
6/24 HP...


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HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

To the cultist: Lord Ishvar is beyond the ice wall and in danger. Hack it down!

Ron waits until the charmed cultist is hacking at the wall, and then Remorse glows bright blue.

Cast Fireball: 2d6 + 3 ⇒ (6, 2) + 3 = 11

Damage (Ignores Armor): 2d6 ⇒ (3, 6) = 9

A fireball erupts, centered on the charmed cultist's head.

If the ice wall falls:

Larune, again!

Remorse glows bright blue again, and fire erupts within the center of the demon horde's ranks.

Cast Fireball: 2d6 + 3 ⇒ (1, 5) + 3 = 9

Damage (Ignores Armor) + Larune: 2d6 ⇒ (5, 2) = 7

Gambit that to a 10.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Tom rushes to get in between Einora and Roshan.

Defend(Roshan): 2d6 + 3 + 2 ⇒ (1, 3) + 3 + 2 = 9

Maybe Roshan can use her roll for aid to get this to a 10? It serves the narrative well if she rolled an 8, exposes herself to danger, and I can spend my hold to defend.


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Conwall

you dagger is enough to end the last queensguard. Meanwhile, Ron destroys the ice wall holding back Einora's forces, and decimates the forces. from here, yu can tell that golden flame is engulfing the town. what do you do?

Ron

Ice cold, man, ice cold

The wall gives after the first fireball, and your second tears right into the heart of her arm, killing dozens. perhaps ten are left of the group, who rush to form up and move in on your position.

Belym

You arrive safely in the room, a small residence, mostly unused and currently uninhabited. You hear the storehouse you were just in explode, and you hear the Goddess say No more dwarf. what do you do?

Tom & Roshan

Roshan, take the damage, she does in fact attack you

Einora turns to you two, smiling smugly One down, four to go she says, sending out a fan of golden flame (about 2 radians, large enough to hit both of you). What do you do?


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F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

I like Tom's proposal if it's still possible... Totally willing to let him magic-shield the flame cone. When we get closer, though, we might try for Consecrate Ground on my end. We just have to keep her out of the air somehow.

Roshan closes her eyes, holds her breath, and sends a prayer to a God that does not answer.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Flashback

Ron to Tom: I've never seen ye fight with a shield before. Say ye find this divine shield ... Ron puts air quotes around the word divine. Have ye any idea how to wield it? Hmm. Defend yourself.

Ron tosses his shield at the cleric, and immediately follows up with a spinning strike from Remorse that Tom barely manages to parry. Decent. Again.

End Flashback

1 gambit to turn Tom's defend into a 10.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

As the second ball of fire erupts, Ron spares a glance at Conwall. With flair!

The battlemaster drinks his last healing potion, and prepares to face the decimated horde.

Defend Allies: 2d6 + 3 ⇒ (5, 4) + 3 = 12

Editing in light of confirmation that Conwall's opponent is dead.


To be very clear, the last cultst is dead


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Is Einora still in a position where I could drop a steeple on her? And does it look like anything's currently using the portal, in either direction?


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Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Tom takes the pommel of his sword and shatters the thin veneer of stone left on the holy shield, exposing it to the magic hurtling towards Roshan and him. The shield gleams with a bright light causing Tom to look away briefly as the magic clashes with the shield in a bright flare. It appears as if the explosion collapses in on itself and the shield sucks it inside the gleaming surface. It goes uncomfortably hot on Tom's skin, glowing runes appears on its surface and in the air around the shield briefly before it cools.

Spend 1 hold to nullify her magic.

Toms blinks his eyes more than once surprised he is even standing. There is a cone of unscorched earth behind him as the explosive magic has burned everything else it came close to.


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

"Nice shield." Roshan draws up next to Tom, a figure perpetually emerging from thick black smoke. All but the gold-died accents of her robes have burned away, leaving sparse brass plates and chainmail. Her skin looks grey and sunken, and her eyes catch the light like hot coals.

"Get me close enough t̤̦̕ͅo̢͓̩̩ ̨̩͚̳̟̻͉͎ţ̹o̸̵͔̜͖͡u̵͍͓̝c̷͇͉͔̩̝h̨̲̬̠̪͘ ̠͉͔h̹͎̤̲͉̻͡e̴̡̙̼̮̟̞̫̻ͅr̭̣͟.̷̧͓͓̩̠̠̪̞̠."


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Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym steps to the side of a window, her gaze returning to the steeple she spotted earlier. Her eyes close, and she focuses on the earth below the steeple, feeling for the way the structure rests, the spots where the weakened structure's load is focused.

Bender of the Elements: 2d6 + 3 + 1 ⇒ (4, 6) + 3 + 1 = 14

A tug here, a nudge there, and the stones beneath the church shift just so. For a moment, nothing happens; then the structure starts to collapse. Another two quick nudges aim and accelerate it, sending the whole thing down with surprising quickness towards the goddess.

Spending all 3 hold, if possible: 1 to "move to another position" to trigger the collapse, and if possible to add two extra "forceful" tags to the falling tower. If you want a DD for "subtle enough to not reveal that the dwarf isn't dead:"

Defy Danger Int: subtlety in bringing it down: 2d6 + 2 + 1 ⇒ (6, 4) + 2 + 1 = 13


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron sees the steeple topple over against the backdrop of flashes of power lighting up the sky. No time for this!

He waits for the demons to regroup and then glows once more.

Cast Fireball: 2d6 + 3 ⇒ (5, 1) + 3 = 9

Damage (Ignores Armor): 2d6 ⇒ (3, 4) = 7

A new fireball erupts within the reforming ranks.

I'm really due for some terrible rolls, just in time for Einora. I'll gambit that to a 10.

Let's go! Ron falls into step next to Conwall.

Losing all hold from my prior defend as things changed.


Ron

Your second fireball obliterates the guard, clearing the way for Conwall and yourself to engage the godgess directly. what do you do?

Belym

a few subtle movements of the rocks are all that is necessary, gravity does the rest. the spire collapses, both on the goddess,a nd on your friends. You are only sure that one party survived, what do you do?

Roshan and Tom

As the lady stands, readying her next attack, furious at the shield, you spot the steeple of the church fall, too late to dive out of the way... take 1d10+4, forcefull, ignores armour. What do you do, if you survive?


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Can I Command the teleport elemental to save one of them, or is there not enough time?


yes, but who do you save?


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Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Sneaking a quick peek out the window, Belym realizes Tom and Roshan are closer than she thought. A quick shrug sends the earthwyrm burrowing across the courtyard...

Command Elemental: 2d6 + 3 + 1 ⇒ (6, 2) + 3 + 1 = 12

And the stone beast engulfs Roshan momentarily, carrying the Templar out of harm's way.

Not far... Probably about the same distance from Einora, but not in the middle of a collapsed tower. Sorry, Tom, but you've got that sweet shield and generally haven't been blown up at all, as far as Belym knows!


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron leads the way through the charred demon corpses and his eyes fall on the portal.

Step One.

He reaches out through the ethers that bind all things and seeks to understand.

Discern Realities: 2d6 ⇒ (4, 3) = 7

What here is useful or valuable to me? Hopefully focusing on the portal.


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Roshan comes up disoriented and gasping for air. It takes a moment for her to rule out divine intervention, and she spends the time scanning the fallen rubble through the dust, looking for signs of Einora or Tom.

Discern Reality: 2d6 ⇒ (1, 2) = 3
Speaking of...


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Damage: 1d10 + 4 ⇒ (3) + 4 = 7

Tom seeing the steeple fall, casts a healing spell on the injured Roshan not aware she will be carried from danger.

Cast a Spell(Cure Wounds): 2d6 + 3 + 2 - 2 ⇒ (1, 2) + 3 + 2 - 2 = 6

Well then...


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HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Flashback:

How does it work for ye when ye cast one of yer spells? Me, I just ... I think about what I want to happen, believe it will happen, and it happens. Still working this out. Have ye always had this power, Tom? Ye know, I never really put much stock in all this before Remorse touched that altar. Never felt real to me. But I've been thinking. Do ye think yer divine magic is a subset of me arcane magic? Or the other way round? Perhaps all magic comes from one god or another. Yer god is good. Perhaps mine is not. Anyway, I've found it all comes down to belief. Put yer faith in yerself mate, and I bet ye'll god will put faith in ye too.

End Flashback

Last gambit to that critical heal spell.


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Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Conwall's not about to go rushing into danger, which is a shock to anyone who knew him at the start of this adventure. He's also going to scan about for an opening.

discern realities + Seeing Red +Percival + Bless: 2d6 + 4 ⇒ (1, 3) + 4 = 8

What is useful or valuable to me?


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Healing: 1d8 + 6 ⇒ (4) + 6 = 10

Tom dives from the collapsed steeple, unable to see what happened to Roshan but taking advantage of the opportunity to clamber up the rubble to where Einora's raging was, I hope you are prepared for this, Ishvar. This might be the best shot we have

Cast a Spell(Magic Weapon): 2d6 + 3 - 2 + 6 ⇒ (1, 4) + 3 - 2 + 6 = 12 Empower, double effect, lose the spell.

Tom's sword becomes inky black as he uses Ishvar's help to enhance the blade instead of Iisac alone.


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Ron

ignoring the goddess trapped under the rubble for the moment, you ook at the portal. it hasnt stablised itself the way the last one had, and the ones who have opened it are still standing guard. a powerful influx of magical energy could send it into collapse. you would have to get right up tot he portal, and lose either Charm or MM (and for the record, neither of those would work on Einora).

what do you do?

Roshan

you are confused, lost for several seconds when your head clears, you cna see the situation, The lady under a steeple, Tom thrown back, and Ron & Conall finally joining you. You reach for something important, but it isn't there. What is it?

Belym

Roshan is clear, and the lady is inconvenienced, you have a moment's reprieve, what do you do with it?

Tom

You just manage to get your spell off before there is a flurry of stone. you are thrown back by the force, whereas Einora is buried under the stones. what do you do? Roll healing and choose your 7-9 magic option

Conwall

There is a phrase, among elven special forces, and those who hunt powerful asmodeans (Powerful enough to require stealth). They never look up. The best place for an ambush is above the target... and Einora is below a very climable structure. What do you do?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk
DM Volsung wrote:

Ron

ignoring the goddess trapped under the rubble for the moment, you ook at the portal. it hasnt stablised itself the way the last one had, and the ones who have opened it are still standing guard. a powerful influx of magical energy could send it into collapse. you would have to get right up tot he portal, and lose either Charm or MM (and for the record, neither of those would work on Einora).

what do you do?

Permanent loss of a spell? Or lost for the day? I think it will be Charm Person. I was planning on charming Einora with my witty repartee anyway.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Merrick and Beldroth, withdraw with the soldiers to the bronze gate and hold! He turns to look at Larune. I'm sorry friend, but I still need ye. Can ye imagine any greater deed?

Order Larune to follow me into hell itself (Battle Leader +1): 2d6 + 2 ⇒ (6, 5) + 2 = 13

Larune smiles and hoists her bow. This song will still be sung a thousand years from now!

Ron and Larune charge towards the portal. When in range, they unleash hell upon the demons guarding it.

Cast Fireball (Larune) (+1 forward from DR?): 2d6 + 3 + 1 ⇒ (2, 1) + 3 + 1 = 7

Damage (Ignores Armor): 2d6 ⇒ (1, 4) = 5

If the DR bonus doesn't apply then I'll use my gambit from the steeple crushing Tom. Per the adept rule, Larune should take the consequences of that 7-9. Otherwise, I would choose to draw unwanted attention.


Loss for the day


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed
DM Volsung wrote:

Tom

You just manage to get your spell off before there is a flurry of stone. you are thrown back by the force, whereas Einora is buried under the stones. what do you do? Roll healing and choose your 7-9 magic option

Iron Tom Bonney wrote:

[dice=Healing]1d8+6

Tom dives from the collapsed steeple, unable to see what happened to Roshan but taking advantage of the opportunity to clamber up the rubble to where Einora's raging was, I hope you are prepared for this, Ishvar. This might be the best shot we have

[dice=Cast a Spell(Magic Weapon)]2d6+3-2+6 Empower, double effect, lose the spell.

Tom's sword becomes inky black as he uses Ishvar's help to enhance the blade instead of Iisac alone.

I rolled 10 healing, I will choose to lose the spell.

I figure this is a defy danger, but I don't know what clamoring over the rubble would be. Is that Dexterity or Strength?


Clamboring over rubble, toward a goddess who could recover at any moment, sounds like dex to me


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Defy Danger(Dex): 2d6 + 2 ⇒ (2, 1) + 2 = 5

Well, no saving that one.

Tom climbed over the rubble, but Einora was more than ready for someone trying to take advantage of her position.


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Roshan's sash, and the needles inside, is gone. Sense of urgency returning, Roshan runs for Tom and the downed Goddess.

Defy Danger(DEX): 2d6 + 1 ⇒ (1, 1) + 1 = 3
Every time I try to cooperate... Roshan just works better alone...


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

What I have been lucky on previously has been damage rolls. I have a feeling this may not be my day...

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