Ware your words, for Truenames hold power - Reign of Winter OOC


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Male Human (Ulfen) Vigamaðr-Lochlannach (Fighter - Vikingr) 8 | HP: 83/83 | AC: 29 T 12 FF 27 | Saves: Fort +10, Ref +4, Will +5 | CMD: 26, CMB: +12 | Init: +3 | Perception +3| 20ft. Move | Rage 0/17

So shield users adjacent to Skäne would only gain the trait bonus; whilst those sans-skjǫldr could gain the benefits of both?


Minor Crab-beast

Pretty much.


M Human Commoner/1, Expert/1

I have a distinct feeling that this fight is going to be awesome.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

I'm looking forward to something big where I can use my Smite Evil.

I've decided to take the plunge and make a Pathfinder Society character. I know that undead go away at the end of a mission. Do golems do the same?


Male Human(Ulfen) Bard(Savage Skald) 2

*Puts VL hat on*

Unfortunately, all of the magic item crafting feats are banned in PFS (with the limited exception that PCs with a 'bonded item' instead of a familiar can upgrade it as if they had the relevant crafting feats), so I am afraid golem crafting is not possible in PFS :-/

(If you look on the Additional Resources page, under the heading for the Bestiary (in which the 'Craft Construct' feat is present), you will see that none of the feats there are legal, unless specifically opened by another source [to date, the only one I am aware of is that some of the monster feats are available for animal companions].)

Even if you somehow acquired a golem, though, like a undead, it would cease to exist at the end of the module :-/

*takes VL hat off*


Minor Crab-beast

I wish my dice would be more appropriately cruel sometimes... two DMPC rolls - 17 and 18. Four rolls for the enemy - three under ten.


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HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

I'm okay with that particular problem. :/


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Minor Crab-beast

I think I just need to resign myself to the major threats of every single campaign I've ever DM'd rolling essentially pants on every single major attack. While I don't want to kill anyone unnecessarily, it is frustrating as a DM when the mighty beast you've been building up for a thousand posts ends up being chump changed with almost zero tangible impact.

Sigh.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

I feel ya - Ragnar has disposed of mighty trow, smileys and kald-dead at every turn... ;)


Minor Crab-beast

My worst was the first major encounter I DM'd - ended in two rounds with a Level 2 alchemist getting back to back enlarged Earthbreaker hits.

I'm not that annoyed - honest. Just means that I need to calibrate the encounters a bit better next time. The black house can cream some very impressive melee numbers when hits are consecutive and ongoing.


Male Human(Ulfen) Bard(Savage Skald) 2

Just don't take it out on the poor, frail Fey ;-)


Minor Crab-beast

I won't.... the hulking Ulfen skald on the other hand... :P


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M Human Commoner/1, Expert/1

I have the opposite problem when GMing. Normally trivial encounters turn into desperate slogs when my monsters roll like gods and my players are constantly missing.

I once had a barbarian spend three rounds trying to take down three 4hp skeletons. His minimum damage would be able to kill all three in a single round if he hit, thanks to cleave and cleaving finish, but instead he ended up getting shredded by the combined 1d4+2 of their unerring +2 claw attacks. He just couldn't roll above a 3, and they never got below 15.

It just gets horrendously demoralizing for the players when the mooks become a big problem, not to mention slowing the combat down when they should be breezing through to more important objectives.

Same game, a level 3 cavalier was soloed into unconsciousness by a CR 2 draugr for the same reasons.

Huh, just realize Twigs left his account logged on at my house.

In that case...

Wizards rule, faeries drool.

~ The Halfhand Bastagar Swiftthicket


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Hey, it's not like we haven't had our dicey moments in your combats so far. I mean, the lodge fight.. what else do I need to say? (Rubs chest painfully at the memory)

I certainly haven't felt that this current fight has been all that one-sided; the Black House has just gotten lucky in a few clutch moments. Had a few of us not shrugged off the *shmarbling* from that *whatz-its*, we'd be looking at an entirely different fight. Not to mention the bear's recent clutch-luck. Even with that, I'm not comfortable considering us in the clear until a few more obstacles are down.


Minor Crab-beast

Yeah - I was really happy with how the lodge fight turned out in both sides. Hopefully felt like a life and death scrap and the black house got lucky at the end given a 95% chance of death that fell in the 5% ;)

I'll keep tweaking things as we go on, and Klo's right that there's been a good run in PC and DMPC rolls :P

Obligatory KS plug - some nice looking handcrafted wooden dice boxes.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

I roll horribly almost all of the time, which is why I take average every time I'm allowed. Sometimes I pull some great out of my rear, like I just did over in the gameplay thread, but that is kind of rare.


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Minor Crab-beast

A momentary cheer and hooray for passing over the three by one thousand threshold. We now have over 1,000 posts in each game thread as well as the OOC :)


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Minor Crab-beast

Just another typical day in the oilfield...


Minor Crab-beast

Apologies for the late update fey-peeps, had a big day at work and an unhelpful bub at home. She's up now and given it's 2:30 and I need to wake up in four hours... hello bed :P


VC - Sydney, Australia

Back... pretty smashed and tired, but back all the same! :)

GM if that happens to mark the eligibility of a chronicle sheet for PFS can I get it please? I'm keen on applying it before the online PbP's events start :)


Minor Crab-beast

Shifty - welcome back, and it does indeed for the Black House. I've PM'd you the details of the event and stuff... hopefully you can make sense of it?


VC - Sydney, Australia

Yeah matey, I'm all over it :)


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

That went sour very quickly. Can't even run from this one, thanks to the snow...

I don't think there's actually enough damage between just Kelgar, Caerb and I to actually fell this thing and I feel like I'm going to be the next fatality, being the closest person standing now. Ew, he gets me on a roll of 6 or above and knocks me into negatives with minimum damage.

At least Hilde won't bleed out with Bastagar's spell ticking away.


Minor Crab-beast

Hilde ain't down yet - she's 22/22 when freshly juiced (as she is now) and the trow's spear crit only took her down to 0?

Fast healing 1, a lay on hands and she's back in the game?


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

"zzzz ... Bastagar is helping, yes."


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

Oh, I see. Her statline says '13hp' on mine for some reason, but on reflection that can't be right. Must be her level 1 stats still.


Minor Crab-beast

Aye, her PDF is updated with the right bits.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

Sorry about the level 1 statline. I'll fix it when I can. I've been getting in trouble lately when I just post and so I've been trying to skate by neglecting some stuff.

That last post was really tough for me. I wanted to retreat but that would almost certainly have killed Olaf, and probably Bastagar as well. There is still a very good chance Hilde will go back down again and I'm kind of worried about it because she's become my favorite character.

Still, the game is a lot more fun when I am invested in it. I like that I'm worried because it's much more exciting.


M Human Commoner/1, Expert/1

I'm surprised the blinded troll can attack without rolling for concealment, even with scent. I can remember a big discussion in this very thread about scent not being an infallible radar. Unless of course he saved in Round 3? Edit: He did and I'm a moron.

Bah, why would they neuter Glitterdust and still let Colour Spray take you out of the fight for 8 rounds? *grumble grumble*


Minor Crab-beast

Twigs - I put in an action breakdown in spoiler just to make sure it was clear back then what the trow was up to. And don't get too disheartened about the color spray... it's not 8 rounds...

Hilde - I think the homepage url in your profile is a little off as well? should be 'Hilde.pdf' not 'hilde1.pdf'?


VC - Sydney, Australia

Not going into Bones II, the postage is just going to get out of hand as we are being asked to pay 'cost', which just looks like the normal freight any random could have gained from USPS which is overpriced to begin with.

Blow that.


Minor Crab-beast

I'm only into Bones II for a dollar to keep track of things. Given that the entirety of my Bones I delivery lies in it's pristine white... I obviously don't need extra on the pile.

I might get a few add ons only at the end of the day - which would keep the cost down - a package with only the pathfinder stuff for example (if they allow those sorts of add-ons again) would be pretty light.

I feel for Reaper re: postage, it's a hard one to factor in - especially when you've got the gamut from dude with the basic package vs dude with three of every add-on.

At the end of the day though, probably just as cheap to wait for the new bones to go into production and cherry pick an order online anyways.


VC - Sydney, Australia

I dunno, I reckon the fixed shipping cost wasn't such a bad deal from a dollar cost averaging perspective - I knew what I was in for and could plan accordingly by buying a large order to maximise value, so rather than spend $100+shipping I went in for about $600 bucks worth. When they consider that they made their targets they may have lost a few $'s on shipping to me, but once they had made their cost of production the couple of cent unit price meant that it was simply money for jam then.

At the end of the day would you offer someone shipping for twenty five bucks and lose fifty but sell a couple of hundred extra dollars worth of product that cost you the price of 'cents each' to produce? They don't make full whack, but they still made bank that's for sure.

I know I would.

But in this case, as a consumer? no thanks... not interested in some variable undisclosed cost that on just a Vampire type set they want so much on, shipping might well get out of hand.


Male Pyg Skilled Bushwhacker/Scout

I'm in for $100 but none of the add-ons excite me like last time, I won't be dropping $500+ on this one.


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HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Oof... sounds like Team Fey is having a rough go of it.

You guys apparently need a Skäne, Annalisa, and Elghund. They're like shock troops from hell!


Minor Crab-beast

They have an Olaf... he just got a bit tired and decided it was nap time :P


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Ouch... did he get caught in the *shmarbling* from that *whatz-its*?

Those damn *whatz-its* with their freaking *shmarbling*...


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

I ate a boar spear to the gut for 22 while two other members were napping. It's put us in a bad spot, but we'll pull through. 8)


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

The alias is fixed now.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1
Hilde Alfborne wrote:
I ate a boar spear to the gut for 22 while two other members were napping. It's put us in a bad spot, but we'll pull through. 8)

Yah, that would have put Kló down for the count.


Female Human (Ulfen) Barbarian/1

Black House:
I am open to suggestions on the stat raise for Annalisa.


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Orc/Rngr HP:24/24, - AC: 17/T:13/FF:14 - Percep: +6(Dark Vision/Scent) F: +5/R: +6/W: +1 - CMB: +7 - CMD: 20, Speed: 30ft, Init: +5 /FE-Human

Likewise for Elghund. There's the OBVIOUS, then there is the unusual...


Minor Crab-beast

I take back the earlier moping and grumbling on the difficulty of the portal fight... turns out taking out 1/3 of the party with a color spray and a spear crit tend to even things out ;)

Though it's still eminently survivable if the party takes a few of the actions that I think they have in mind...


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Male Human (Ulfen) Vigamaðr-Lochlannach (Fighter - Vikingr) 8 | HP: 83/83 | AC: 29 T 12 FF 27 | Saves: Fort +10, Ref +4, Will +5 | CMD: 26, CMB: +12 | Init: +3 | Perception +3| 20ft. Move | Rage 0/17

(grabs popcorn and heads over the Mandalay Fae to watch the championship rounds ;)

Black Hus:

Here's what I mooted for Skäne's +2 bonus: CON (thinking ahead to gaining Rage ability and Fort bonus/HP that'll come with it - make his "fruits" more robust lol).

See this from a "story pov" as the boon of the Svartr-riddari as restoring some of the health and vigour that has been lost in Skäne's war weary frame (offsetting partially the effective physical "Middle Age" penalty that I inflicted upon him...)

Open to other suggestions mind...

For Annalisa - apart from +2 WIS so she doesn't run off as much (;) heh), then DEX would be the obvious one (Throw Anything tie in - do see her taking a foe by surprise when she chucks a greatsword at em...)

Elgy - I'd keep him thick as mince and ugly as sin... Depends how you plan to go with him down the line I reckon chief - CON, DEX and WIS all have merit.


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Orc/Rngr HP:24/24, - AC: 17/T:13/FF:14 - Percep: +6(Dark Vision/Scent) F: +5/R: +6/W: +1 - CMB: +7 - CMD: 20, Speed: 30ft, Init: +5 /FE-Human

team badguys:

I had half a perverse moment of thinking where INT was a concept. I have stopped that now. I am probably going to roll with Dex now, then for level ups:

4 Wis
8 Con
12 Con


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HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Black House:
I'm flip-flopping between wisdom and constitution myself. They both fit the situation (Constitution to weather the snows to come... wisdom to see the path.)

I put Wisdom for casting purposes, but I'm not sure if tha's the best choice. There are only so many choices on the Druid spell list that a high casting stat is necessary/helpful. Plus, with Kló more of a "physical" druid, more than a couple of my spells will be utility and buffs.

And Constitution is just so good for melee guys... especially D8 class melee guys.

As for Annalisa: Skane's suggestions are good, both for rp and mechanical benefit


Female Human (Ulfen) Barbarian/1

Black House:
Aye, I had been thinking Dex myself but wanted to hear what you lot had to say about it first. Dex it is, thanks guys.


Male Pyg Skilled Bushwhacker/Scout

BH:

I went Con, considered Str but we've enough melee types that staying alive is better for me.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1
DM - Voice of the Voiceless wrote:
Though it's still eminently survivable if the party takes a few of the actions that I think they have in mind...

I don't know about any plans coming soon, but I would like to know what you've done to make the dice gods like you so much.

Or do they just still hate me? You have been simply clobbering me this whole fight. 8)


M Human Commoner/1, Expert/1

We put our faith in Lance Hardchee- er... Kelgar Frostbeard! Bastagar and Olaf will be incapacitated for another round or two, I think. My first order of business will be to fry that sprite with my last spell for the day. From there I can attempt to poison the troll, but I don't fancy my chances.

I love these tense fights by PbP (odd, because I loathe this kind of experience at the tabletop). Go team!

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