Noob seeking Ranger help


Rules Questions


Hello everyone!
I've lurked on here before when looking for answers to a question and this one is pretty specific, so I thought I'd join.

Okay so I was asked to make a lvl 6 character for a one shot we are having tomorrow. Problem is that I've only ever been in 2 campaigns (got to level 4 in the first and still in the other one at level 4).
I'm doing the Two-Weapon Fighting instead of Archery (which I did before).

I have:
Orc, level 6 Ranger
Two Weapon Fighting
Improved Two Weapon Fighting
BAB: +6/+1

Do I:

Roll a d20 for each weapon. -4/-4 penalty
Roll 1d8 + 6BAB + 5 STR - Main Hand
Roll 1d8 + 6BAB + 3? STR - Off Hand

Roll a d20 for each weapon. -?/-? penalty
Roll 1d8 + 1BAB + ?STR - Main Hand
Roll 1d8 + 1BAB + ?STR - Off Hand

I feel very lame, but you guys all seem to know what you're doing.
Please let me know if you need more information. <3


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if you are using a one handed weapon in your off hand and not a light weapon then you take -4 to all attacks

Yes you roll a d20 for every "attack"...not just one for each weapon. You roll: d20+BAB+STR, thats your attack roll (to hit)

For damage you roll: Weapon damage+STR for main hand, Weapon damage+1/2STR for off hand attacks (unless you take double slice)

Based off your BAB only, your attacks would be (I'll be using 2 longswords for this)

Longsword +2/-3 (1d8+X(1.0xStr bonus),Longsword +2/-3 (1d8+X(0.5xStr bonus)

note again this is WITHOUT knowing your stats...you would add your full str bonus to all your attacks to hit...your full str bonus to damage on your main hand attacks and 1/2 your str bonus to damage on all off hand attacks

You also add any enhancement bonus from magic weapons to the attack (to hit) and damage rolls so if you had 2 +1 Longswords you would add +1 to all of the above numbers

Sczarni

If Orc use Orc double axe - when restricted to a single attack you can 2-hand it gaining 1.5 xSTR Dmg on that attack.

Penalties would be -2/-2 if you have te TWF feat & use a double weapon or a 1 handed weapon + light weapon.


Thank you Drakkiel!
I am using a Battle Axe (1d8 critx3)
and a Warhammer (1d8 critx3)

===
So I would roll like this:
d20 + 6BAB + 5STR to hit (-4 on Main and Off hand)
1d8 + 5STR Main Hand, 1d8 + 2STR (half STR bonus) for Off Hand?

What then happens to the second attack set?
It would be -5/-5 and +1 BAB...?
===

I'm really not sure what you mean with the "Longsword +2/-3", is that only while using a Longsword?

Full Stats
STR - 18 + 2(Orc) = 5
DEX - 15 = 2
CON - 14 = 2
INT - 15 = 2
WIS - 12 = 1
CHA - 14 = 2

Krodjin, I have seen the Orc double Axe, but really would like to dual wield :3


if you are lvl 6 you get 2 attacks for your BAB, you get 2 more attacks for TWF and Improved TWF, so a total of 4 attacks, 2 with main hand and 2 with off hand.

For the longsword thing...when attacks are written out in stat blocks they are written with the formula of:

"Weapon Name" (includes natural weapons like BITE) "Attacks" (these are your bonuses to hit) then followed by your damage (1d8+relevant damage modifiers =)

So for you character your attacks if you are full attacking with all attacks able, 2 main and 2 off hand they go like this

Battleaxe +7/+2 (1d8+5), Warhammer +7/+2 (1d8+2)

yes you round down for fractions so 1/2 of 5 is 2

Suggestions...go with the same weapon if you are going to dual wield unless you want it for flavor, reason is so you can get bonuses to hit for feats like Weapon Focus, getting a +1 to hit is really helpful if you are going to get TWF using 2 one handers


you can alternate hands if you want as long as you follow your BAB progression for each hand from highest to lowest.

So you can attack with your Battleaxe at +7 then Warhammer +7, then Battleaxe +2 and Warhammer +2.

As long as the highest bonus is used for each hand FIRST you can go in any order.

Also the good thing about using a double weapon (if you choose to go that way)is that it acts as if wielding a light weapon in your off hand, so you would only take -2 on all your attacks instead of the -4


OH thank you for explaining the written formula. I was getting pretty confused haha :)

I totally forgot about Weapon Focus! I will switch to two Battle Axes.

I'm wondering about the Bonuses to Hit.

"Battleaxe +7/+2"
+2 is half of my STR... Wondering where the +7 is coming from?


ill explain better

the +7/+2 are your 2 attack bonus TO HIT for both of those attacks

the formula is: BAB (6)+STR(5)+anything else that adds to hit (0 since we are not adding anything) so thats 11, then you have to take -4 since you are using your extra attacks with your off hand weapon, so the total for your first attack is 6+5-4=7

since you get another attack because of your BAB (your BAB is +6/+1) you do the same for your second attack with that hand, following the same above formula so it goes: 1+5-4=2

so the set up for your attacks is +7/+2, and since your off hand will have the same bonuses and penalties it is +7/+2 as well

You only add 1/2 your STR for DAMAGE rolls, you still get the full bonus on your attack rolls


Another question:

If I have Combat Reflexes, with my DEX bonus being 2...

Does that mean I have 3 attacks -- 1 normal and the 2 granted from my DEX?
(6 total, if you look at each weapon while dual-wielding?)
and would it be: -4/-4, -5/-5, -6/-6 ?


OHHHH!
Wow, I sound really ignorant :(

Okay so:

Battleaxe +8/+3 (1d8+5), Battleaxe +8/+3 (1d8+2)
If I have Weapon Focus.

TO HIT
6BAB + 5STR + 1WF - 4 = 8
1BAB + 5STR + 1WF - 4 = 3


EDIT: YES...you got it man...I was writing the below while you were posting again so I apologize if it seems redundant, and never think yourself ignorant man, there's plenty of people (like me) on these forums that love help others (especially people new to the game)

If you use 2 battleaxes and have Weapon Focus (battleaxe) then you are going to add +1 on the "to hit" numbers on your attacks so it would end up being +8/+3 for both hands

There's ALOT of things that add either attack bonuses or damage bonuses so its important that you learn this as well as you can so you can do it on the fly without having to stop the combat round :)

For instance, Masterwork weapons add +1 to attack (btw "attack" rolls are your "to hit" rolls not damage) but not to damage rolls

However, a +1 weapon (magically enhanced), like say you had a pair of +1 Battleaxes, then you get a +1 to BOTH attack and damage rolls see


Thank you so much for your help, I really do appreciate it!


As for combat reflexes you are HALF right...you get a total of 1+Dex modifier attacks of opportunity

TWF (or just wielding 2 weapons) doesn't add any attacks for other than full-attacking so you only get a total of 3

EDIT: And thats only 1 attack per time you are provoked, so if someone tries to move out of a square you threaten without taking a 5ft step or using the "withdraw" action then you get only 1 attack, but say another enemy tries to run through your square and they fail their acrobatics check, then you get one on them as well since that would only be 2 for the round. THEN you still have one AoO (attack of opportunity) left that round in case something else happens


So 3 attacks would be...

First) Battleaxe +8/+3 (1d8+5), Battleaxe +8/+3 (1d8+2)
Second) Battleaxe +7/+2 (1d8+5), Battleaxe +7/+2 (1d8+2)
Third) Battleaxe +6/+1 (1d8+5), Battleaxe +6/+1 (1d8+2)

I hope I'm close haha


You only get one attack using ONE of the weapons you have drawn that are threatening that enemy, I explained above so this is just to point you to it :)

I think you are still confused on what counts as an "attack"

each one of the numbers is an attack roll bonus, so if its +8/+3 for main hand and +8/+3 for off hand, then that is FOUR attacks total, you have to roll a d20 for each one of them


Drakkiel wrote:
EDIT: And thats only 1 attack per time you are provoked, so if someone tries to move out of a square you threaten without taking a 5ft step or using the "withdraw" action then you get only 1 attack, but say another enemy tries to run through your square and they fail their acrobatics check, then you get one on them as well since that would only be 2 for the round. THEN you still have one AoO (attack of opportunity) left that round in case something else happens

Oh, okay, so I can only hit an enemy that provokes an AoO once -- but can attack twice more if two more AoO arise.


Drakkiel wrote:

You only get one attack using ONE of the weapons

each one of the numbers is an attack roll bonus, so if its +8/+3 for main hand and +8/+3 for off hand, then that is FOUR attacks total, you have to roll a d20 for each one of them

I knew the bottom bit, but it just dawned on me that I wouldn't get a Full Round of just attacking the poor bastard who created an AoO.

So I'd just do Battleaxe +8 (1d8+5)?


So if you FULL ATTACK during your turn you get a TOTAL of 4 attacks, 2 with each hand because you have 2 attack from your BAB and 2 attacks from TWF and Improved TWF

If you get an AoO during your turn or during the round later before the end of the round then you can attack with one weapon at your FULL BAB so that would be +12 (6+5+1), you don't take the penalties when you are not full attacking or anytime you only get to make one attack

EDIT: and do not take my CAPS as me "yelling" or me being frustrated (im not) they just mean to draw attention to the word because its faster for me to cap them then to make them bold lol


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Perfect!

Wow, thank you so much. I'm making myself a reference sheet "Anatomy of a Weapon Formula" so I don't get confused later :)

I do the caps thing too sometimes.

=Just to clarify=

Two Weapon Fighting:
Battleaxe +8/+3 (1d8+5), Battleaxe +8/+3 (1d8+2)

One Weapon:
Battleaxe +12 (1d8+5)


you got it, and not to confuse you but....

if you take quick draw, you could start out drawing only your single battleaxe, Charge the opponent on your first turn using the single battleaxe in 2 hands (getting you 1.5x or +50% Str) to attack, then after the charge draw your second weapon so that you have it ready next round to full attack

If you attack using it that way (one axe in 2 hands) then your attack (or attacks) would be:

Battleaxe +12 (+12/+7 if doing 2 attacks) (1d8+7)

Not much of a damage increase but in cases where you are having trouble hitting your opponent switching to using just one weapon would help alot


Wouldn't it be Battleaxe +14 (1d8+7) do to the +2 Attack from Charging?

EDIT: Welcome to Pathfinder!


That is a big help! I will seriously look more into Quick Draw.
I feel compelled to print off all the tips I've gotten from you :)

Thank you so much, I'll be able to hold my own out there now. I will also direct my other party members here.


Azaelas, could you explain?

From what I've learned, To Hit:
6BAB + 5STR + 1WF = 12

EDIT: Ahhh charging, ok


No he is right, I wasn't adding in the bonus from charging...thank you again Azaelas

If you charge you get a +2 to hit in exchange for a -2 to your AC until your next turn

I meant those numbers as his initial bonus to hit for using it 2 handed lol...so I forgot about the charge stuff


When Charging you get a +2 Attack & -2 AC.

So on a charge like Dakkiel Suggested for the first round you would be using:

6(BAB)+5(STR)+1(WF)+2(CHARGE)=14

EDIT: Wow epicly ninja'd...

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