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Elamdri wrote:1: Crossing a Bridge
2: Casting floating disk
3: Spending 10 minutes casting major creation to create a 1000 lb rock
4: You wait 10 hours for the floating disk to wear off or cast dispel magic to dispel your own floating disk
5: 1000lb of rock drops 3 feet onto a bridge and likely does NOTHING. Because from 3 feet, 1000lb isn't going to deliver enough force to bust a bridge unless it's some rickety rope bridge.1: I'm with ya
2; I'm with ya
3: Ok then
4: alot of gm's just let you dismiss beneficial spells.
5: Look up impact force. 1000 lb's gets a lot of force, very quick. aka dropping half a small car onto a bridge does a lot unless its a very big bridge.F=1/2 M * V^2
acceleration=32 feet/sec^2
V= 32*t
Change in height 3 feet, initial velocity 0, standard acceleration
0= (1/2)*-32*t^2+0*t+3
3=16*t^2
3/16=t^2
t=3^.5/4 or if you prefer just shy of half a second or so.So V = 16 Ft/s. A lbm=lbf so
F=500*(16)^2=500*256 and you know where thats going or if you prefer metric5400 KN approximately. And for perspective lifting 1 kg (a little over 2 lb's) 1 meter (a little over 3 feet) is 1 KN
Pretty sure your maths is wrong Tomas.
For starters, 1 N = 1 kg*m/s^2 under SI units.
So 1000lb works out to be about 500kg (actually less but im rounding up)
Acceleration is the change in speed over time. It starts at 0m/s. At 1 metre of height(3 feet, again with rounding) it will reach a speed of roughly 1 metre/sec since this is roughly 1/10 of 10 metres which is the value by which speed changes every second on earth. (Not sure about Golarian but I believe it's similar). Unfortuanately it also takes only 1/10 of a second to do that. So acceleration becomes 10m/s^2 (or teh value of gravity)
So, when force = mass X acceleration
You get F = 500kg X 10m/s^2
That means only 5000 newtons of force, or 5 KN. Hardly enough to break a bridge, but probably enough to crush someone lying on the ground.
By the way, the formula 1/2*m*V^2 is used to calculate the amount of Kinetic energy, not force.
In this case, 1/2*500kg*(1m/s)^2 = 250 Joules of energy. The 1m/s comes from its final velocity.
Sorry mate, but the maths just doesn't staack up.
If teh bridge is so flimsy it cant hold the combined weight of around 6 well built people in armour (around 500kg I reckon) then it probably wouldve fallen down before folks reached it anyway.

Thomas Long 175 |
Pretty sure your maths is wrong Tomas.
For starters, 1 N = 1 kg*m/s^2 under SI units.
So 1000lb works out to be about 500kg (actually less but im rounding up)
Acceleration is the change in speed over time. It starts at 0m/s. At 1 metre of height(3 feet, again with rounding) it will reach a speed of roughly 1 metre/sec since this is roughly 1/10 of 10 metres which is the value by which speed changes every second on earth. (Not sure about Golarian but I believe it's similar). Unfortuanately it also takes only 1/10 of a second to do that. So acceleration becomes 10m/s^2 (or teh value of gravity)
So, when force = mass X acceleration
You get F = 500kg X 10m/s^2
That means only 5000 newtons of force, or 5 KN. Hardly enough to break a bridge, but probably enough to crush someone lying on the ground....
Thomas and your math is wrong (besides tons of rounding).
1 meter of height does not mean you will have accelerated 1/10 of the max speed.
Example: I start at 0 meters/second. I have an acceleration of 10 meters/s^2. Aka after 1 second I will be going 10 meters/second. So I should have gone 10 meters right? WRONG.
You ended on 10 meters/second. You actually average to 5 meters/second, meaning you only went half the distance given.
aka. Dropping one meter is not 1/10th of a second by a longshot if you start at 0 velocity.
Furthermore you used a basic calculation of force not accounting for impact force. Basically you used a calculation that would be equivalent to me leaving it lying on the bridge, not dropping it on it. I'm assuming you're a non math intensive major or a high school student, so I'm going to tell you that all of this is covered in college level statics and dynamics classes for engineers.

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Ha, that's exactly what I was thinking for you :). Sorry about that, I wasn't planning on using the physics maths for just that reason.
If we want impact force for a falling object we use
F = m*G*h/s (mass, gravity,height and stopping distance). This is the same as yours btw, since Gravitational and kinetic are essentially the same with little drag as would happen in this instance.
For the intents of this, lets assume a stopping distance of 0.1 metre.
This gives a value of 49000 Newtons, or 49KN
I guess if we make stopping distance 1cm (not unreasonable since its a bridge, and the boulder won't roll far so we can ignore non perfect transference) we start getting in the ballpark of 500KN. This is pretty close to your original answer, so guess I stand both corrected and humbled. I also appoligise for the original tone of post above. When I read over it again I realised it sounded condescending. Not intentional, just poorly worded.
This is what happens when you make assumptions about someones level of maths on a forum. I bow to your better physics my friend
/bow.

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@Original Poster:
Most GMs expect the players to interact with the scenes (as opposed to just stealth, steal beer and run). That's basic improv, you don't just ignore or negate what's happening, you interact. This is why your GM is baffled. Now to be fair he is dropping many of his hooks quite clumsily in front of you but that can be attributed to many factors.
Essentially when you make a character, don't build someone who only looks out for his own interests, because that's incredibly boring and hard to hook. It basically means the GM needs to imperil you personally to get you to interact with adventures the GM writes. Try playing a character who says "Yes" or "Yes and".
Take the barfight, you needn't have asked the GM how well you knew the guy you could just say: "Hey that's my friend and he needs my help!" and jump into the brawl. Or even: "Hey, I know that guy and he owes me a beer!" and then jump in and protect the guy long enough that he can buy you a beer.
When you see a wizard being dragged down the street you say: "Yeah, and I am going to find out where they're taking him." Then follow the officers surreptitiously. Basically instead of "do nothing" or "walk away", try saying yes and jumping into the action. Because you know... it's kind of why we have the game.
Disclaimer: I am in no way judging your play style, and your character choices. I just notice a pattern of the GM offering and you not taking. In addition it may be important to talk to your GM about the kind of hooks that WILL bait your character into action.

Mekkis |
Forgive me, but how does one do damage with Major Creation?
The obvious way would be to create "a sphere, total volume 9 cubic feet, of a single rare metal with a density between that of gold and platinum"
Given that there are four elements you'll get (Plutonium, Neptunium, Rhenium, Roentgenium) , three of which will cause a massive nuclear explosion, there'll be a lot of damage output. Naturally, if you end up with Rhenium, simply cast it again, specifying "a sphere, total volume 9 cubic feet, of a single rare metal with a density between that of gold and the previous metal I created".
That's something that an aspiring alchemist, attempting to transmute gold into platinum, might do by accident...

Azaelas Fayth |

Did you ever see Bill and Ted's Excellent Adventure?
If you did you'd know that twinkies give Ghengis Khan a huge sugar rush so he can kick ass. Imagine what it could do to Player characters?
I actually have a Barbarian who Rages by eating a Twinkie... I am planning a Viking that does the same thing.

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About 37 years ago my friends were playing an all night session of AD&D. Our DM decided he would roll out his newest dungeon for us, at this special occasion. We were first level and mucking about until we came to a small room, 10 foot square, that had a sliding door. Inside it was bare except for a metal panel with a bunch of buttons. We all piled in and my character hit the bottom button. Our DM looked like his teeth nearly fell out. He stammered, "Are you SURE you want to do that?"
We arrived at the bottom on another plane, hell- to be exact. Standing there was an elegantly dressed man with a large black mace with a huge ruby at the end. He introduces himself as "Asmodeus". My character asked if he was interested in a soul. At that point my partner grabbed my character, pulling him back into the 10x10 room and hit the top button. The door closed as the dude was yelling something unintelligible. We got out of the "elevator", and, thinking we had escaped ran out of the dungeon only to find him standing in the cave entrance.
"You promised me a soul!" He yelled at me. I stammered, remembering he was Lawful Evil. "Well, Sir, your lordship, um, I only asked you if you would be 'interested' in a soul! I never promised you a soul." He teleported away, but left blackened footprints permanently in the stone of the cave entrance.

kmal2t |
Sometimes the bait isn't super obvious like it looks incidental or part of the overall adventure. The Wizard thing didn't come across as omgz lets save this guy! nor did the bar fight come across as majorly consequential (which it wasn't). I try to do what I think my character would do. If the DM makes it clear that it's going to seriously f!+$ up the session then I'll just play along and do whats needed to keep it moving.
And really? I know there are powerful spells out there, but I'm going to take a guess and just MAYBE with 1400s era technology and even wizardry you cannot harness the power of the atom into the complicated process of creating a nuclear weapon...let alone know that atoms even exist. Iranians are spending years figuring this out and gathering the technology for it (in 2013)..pretty sure your Eldmire the Great can't just whip up a nuke no matter how much plutonium he has.
If you need to do calculus or physics equations in your game..you're wrong. Just eyeball it and make a decision. If I want to do unnecessary math I'll go play Hero system.
Speaking of which I just got out of a hero game not long ago with the same issue (a game I mentioned before). The devil kept offering us to sell our souls for extra char creation points (like 100). I strongly considered it because I really didn't care what happened to my chars soul after death. Looking back I should've done it.

Bigtuna |
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I had a player that wanted to start a shoeshop... I didn't see that comming... So I later had the antagonist burn it down... Plenty of player statisfaction when they finally managed to kill him (he kept running away when the players got to close). In his final lair i put an emty tresure chest - and next to it alot of bills for mercenaries the antagonist had sent after the party... (they were ahead of WBL)...

kmal2t |
I had a player that wanted to start a shoeshop... I didn't see that comming... So I later had the antagonist burn it down... Plenty of player statisfaction when they finally managed to kill him (he kept running away when the players got to close). In his final lair i put an emty tresure chest - and next to it alot of bills for mercenaries the antagonist had sent after the party... (they were ahead of WBL)...
rofl their reward was paperwork? Now that's cold.

oynaz |
1000 pounds is roughly 453 Kg. That's equivalent to 5 people my size. If I and my 4 clone buddies stood on the railings of a bridge and jumped down on the bridge it would break according to your calculations. That's one crappy bridge.
You are equipped with knees and a spine. That tremendously lessens impact energy.
No, where the calculations are wrong (apart from using Imperial Units. Seriously, you Americans already lost a perfectly good spacecraft that way. Stop it!) are where they fail to take the geometry into consideration. Using Newton or Joule is not enough, you need to use momentum (I hope this is the right word in English)

Thomas Long 175 |
You are equipped with knees and a spine. That tremendously lessens impact energy.
No, where the calculations are wrong (apart from using Imperial Units. Seriously, you Americans already lost a perfectly good spacecraft that way. Stop it!) are where they fail to take the geometry into consideration. Using Newton or Joule is not enough, you need to use momentum (I hope this is the right word in English)
I used imperial because alot of people on here would get it who wouldn't get SI. 2nd of all the equation I used is a standard equation in engineering for determining to force of impacts. Force is used in stress calculations, not momentum. Momentum has no bearing on stress calculation, which ultimately determines whether a structure of any kind will fail or not.

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Elamdri wrote:
Forgive me, but how does one do damage with Major Creation?The obvious way would be to create "a sphere, total volume 9 cubic feet, of a single rare metal with a density between that of gold and platinum"
Given that there are four elements you'll get (Plutonium, Neptunium, Rhenium, Roentgenium) , three of which will cause a massive nuclear explosion, there'll be a lot of damage output. Naturally, if you end up with Rhenium, simply cast it again, specifying "a sphere, total volume 9 cubic feet, of a single rare metal with a density between that of gold and the previous metal I created".
That's something that an aspiring alchemist, attempting to transmute gold into platinum, might do by accident...
I'm no scientist...but I'm pretty sure Plutonium doesn't "Just explode." I'm pretty sure you actually have to yknow...smash the atoms.
Now, if you can make an atom smasher with Major creation, it might be possible, but I think that might be beyond the spell.

Thomas Long 175 |
I'm no scientist...but I'm pretty sure Plutonium doesn't "Just explode." I'm pretty sure you actually have to yknow...smash the atoms.
Now, if you can make an atom smasher with Major creation, it might be possible, but I think that might be beyond the spell.
Nonsense he just needs enough points in knowledge (subatomic particle physics) and craft (atomsmasher)

thejeff |
Mekkis wrote:Elamdri wrote:
Forgive me, but how does one do damage with Major Creation?The obvious way would be to create "a sphere, total volume 9 cubic feet, of a single rare metal with a density between that of gold and platinum"
Given that there are four elements you'll get (Plutonium, Neptunium, Rhenium, Roentgenium) , three of which will cause a massive nuclear explosion, there'll be a lot of damage output. Naturally, if you end up with Rhenium, simply cast it again, specifying "a sphere, total volume 9 cubic feet, of a single rare metal with a density between that of gold and the previous metal I created".
That's something that an aspiring alchemist, attempting to transmute gold into platinum, might do by accident...
I'm no scientist...but I'm pretty sure Plutonium doesn't "Just explode." I'm pretty sure you actually have to yknow...smash the atoms.
Now, if you can make an atom smasher with Major creation, it might be possible, but I think that might be beyond the spell.
It's been awhile but I think it works. The smashing part is just to put a critical mass together at the same instant. You have to keep the parts separate because once you have critical mass - BOOM.
That said, my response to a PF character trying it would be either "Why?" And they'd better have a good in character reason since they no nothing of modern nuclear physics.
Or if I was sufficiently annoyed at the player for pulling this sort of thing: "Ok. There's a flash of light." And start packing up the books. Game over.

Cuàn |

PC goes to great lengths to create a nuclear bomb in Pathfinder.
Fights a Balor immune to fire.
Now let's hope for the balor he's also immune to force/sonic damage (blast wave) and radiation poisoning.
When comparing Golarion to the real world the only possible conclusion for everything is "A wizard did it!"
I mean, it's pretty clear science doesn't apply with all the cross-species cross-breeding going on (if they're truly just races I'm looking forward to my Gnome|Cloud Giant cross-breed). So yes, maybe things like potassium don't exist, or oxygen for that matter since I can't remember it being specified what people breath it's always listed as "air" or even "water". Carbon probably doesn't exist either, since it isn't specified anywhere.
The problem is the imagery that is created is based on what we know and our minds and those are pretty much rooted in organisms built on the same standard building blocks. You can say the humans don't need potassium but a human being without that isn't a human being. Once again, the only solution is "A wizard did it!" but that basically is the same as saying it's nonsense (which it actually is, but that's beside the point)
EDIT: Oops, I think I strayed a bit far off topic.
On-topic I have to say the weirdest look from my GM I got was when I received a wish from him and proceeded to wish for all Orcs in existence to be turned into perfectly ordinary penguins.

thejeff |
I mean, it's pretty clear science doesn't apply with all the cross-species cross-breeding going on (if they're truly just races I'm looking forward to my Gnome|Cloud Giant cross-breed). So yes, maybe things like potassium don't exist, or oxygen for that matter since I can't remember it being specified what people breath it's always listed as "air" or even "water". Carbon probably doesn't exist either, since it isn't specified anywhere.
The problem is the imagery that is created is based on what we know and our minds and those are pretty much rooted in organisms built on the same standard building blocks. You can say the humans don't need potassium but a human being without that isn't a human being. Once again, the only solution is "A wizard did it!" but that basically is the same as saying it's nonsense (which it actually is, but that's beside the point)
A wizard did it. Or a Cleric. Or the Gods. Or ...
There are apparently other elements, not on our periodic table: the skymetals, mithral. And in quantities that don't make sense for elements higher on the periodic table. Along with magic, it's simplest to assume that the PF universe doesn't work the same way ours does, rather than to say it's exactly the same in every scientific detail plus magic and all these other things.

thejeff |
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Mithril could be Aluminum or some alloy thereof.
Yeah, I suppose it's theoretically possible they have naturally existing alloys that are lighter and stronger than steel. Not likely, but possible. Our planet just didn't happen to form with any, I guess.
The skymetals are harder to write off.But why bother? Why try to cram it all within the same scientific rules we live in, when it so obviously doesn't?

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If you need to do calculus or physics equations in your game..you're wrong. Just eyeball it and make a decision. If I want to do unnecessary math I'll go play Hero system.
Actually, we're not wrong at all. You're just the wrong fit for our table.
Sometimes I set problems and traps that can't be solved by a skill roll. My friends all have degrees of some form or another. As dm I would often throw in stuff that tapped into their knowledge system as a player, not a character, and let them use this to solve situations.
It's what I called player stimulus rather than "player rolls a dice".
Given that most, if not all, the players at my table enjoy mental puzzles and tasks, I would not consider this wrong.
If you want to simplify the game, feel free. Please don't paint the rest of us in your simplistic approach though. There are many ways to play this game, and many ways that players gain enjoyment from a situation. Some folk just want to roll dice and move on, others like to solve the situations themselves. It is afterall a game for the enjoyment of you and your friends, and that means you can do what you want with the system to make it fun.
Cheers

Azten |

I've got one. The game we're in has taken a decidedly dark turn. The kind of dark turn that makes public executions into festival events and you're afraid of the different cotton candy flavors.
The party has only just arrived in this time period(we fell asleep in a tunnel that basically put us into stasis) and manage to get an old, nearly abandoned castle all to oursleves.
My character is a changeling(the 3.5 version) child who, due to recent events, has developed another personaility to deal with the fact everythings going bat$#!% evil. So now she goes around as a very beautiful adult and acts like it. She's also very evil. So what is the first thing she does with this gray, grim, and dingy castle?
She paints it PINK. Because pink is the new evil.

Vod Canockers |

We were playing a campaign of evil PCs, during a "Mexican Standoff" (that ended peacefully) I invited one of our enemies to visit my local temple. I was playing a Cleric of the local CE God of Destruction. Upon visiting it, the NPC commented that it was very messy, and asked if we ever had a janitor come in. I replied, without a pause, that we had eaten one the previous week. Oddly my character was a great chef in the game.
The same character got himself hired to cater a gathering at a feast for the local God of War. The GM was big into giving granted powers to the clerics, one of mine was the ability to use Dissension's Feast once a week. I used it while cooking their feast. Surprisingly they asked me to cook their next feast, but to not use the Dissension's Feast, their feasts were rowdy enough without my help.

kmal2t |
kmal2t wrote:
If you need to do calculus or physics equations in your game..you're wrong. Just eyeball it and make a decision. If I want to do unnecessary math I'll go play Hero system.Actually, we're not wrong at all. You're just the wrong fit for our table.
Sometimes I set problems and traps that can't be solved by a skill roll. My friends all have degrees of some form or another. As dm I would often throw in stuff that tapped into their knowledge system as a player, not a character, and let them use this to solve situations.
It's what I called player stimulus rather than "player rolls a dice".
Given that most, if not all, the players at my table enjoy mental puzzles and tasks, I would not consider this wrong.
If you want to simplify the game, feel free. Please don't paint the rest of us in your simplistic approach though. There are many ways to play this game, and many ways that players gain enjoyment from a situation. Some folk just want to roll dice and move on, others like to solve the situations themselves. It is afterall a game for the enjoyment of you and your friends, and that means you can do what you want with the system to make it fun.
Cheers
...I guess if you like to get bogged down with calculators to figure out the physics of Magic Missle and want to determine its initial force to see its rate of drop over a 20 degree downward grade with 30 mph wind you're more than welcome to. That's a very unique group type that I doubt is very common.
Are there any doctors in your group that want to figure out the diagnosis of Cloud Kill on the respiratory system as well?

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@Kmal2t,
Again your dismissive tone is somewhat offensive. The problem above took me less than 2 minutes to solve. It took longer to type this paragraph to you. So "getting bogged down" doesn't really happen.
As for describing the medical details of cloud kill, that's exactly the type of descriptive details we put in our games. After a heal check, I can describe the body as having died of asphyxiation, with obvious signs of bleeding from the throat and mouth and the slight astringent odour of Ozone and Chlorine in the air. If a player works this out to be an effect similar to the chlorine gas attacks of WW1 and then figures this to be a Cloud Kill or similar effect, then I'm going to reward them for it, as opposed to making them just roll for it.
The detail that can go into a game is only limited by the experiences of the players that participate. My players enjoy it when the things they have learned in real life actually apply to the game. I have significant knowledge in Biology and Ecology, so as much as possible I include facets of those in my games so players feel a sense of connectedness to the world. Obviously I apply the principles of our world ecology, or physics, or chemistry or geology and set them through the lens of th game world, but this adds a layer of consistancy many people in the games I've dm'ed really enjoy.
For my kids and nephews, who are all less than 9 years old, I run a 4th ed game where I set problems they have to solve through reading, math or science knowledge of their level. They love it! It makes them feel great when they can solve a problem and show us all what they've been learning.
By all means roll your dice and let that solve the problems your characters face. I understand for many that is the ultimate in verisimiltude. But for myself and the groups of folks I run with, we like a little more depth than that in our games.
Obviously, your milage may (and in your case apparently does) vary.
Cheers

kmal2t |
@Kmal2t,
Again your dismissive tone is somewhat offensive. The problem above took me less than 2 minutes to solve. It took longer to type this paragraph to you. So "getting bogged down" doesn't really happen.
As for describing the medical details of cloud kill, that's exactly the type of descriptive details we put in our games. After a heal check, I can describe the body as having died of asphyxiation, with obvious signs of bleeding from the throat and mouth and the slight astringent odour of Ozone and Chlorine in the air. If a player works this out to be an effect similar to the chlorine gas attacks of WW1 and then figures this to be a Cloud Kill or similar effect, then I'm going to reward them for it, as opposed to making them just roll for it.
The detail that can go into a game is only limited by the experiences of the players that participate. My players enjoy it when the things they have learned in real life actually apply to the game. I have significant knowledge in Biology and Ecology, so as much as possible I include facets of those in my games so players feel a sense of connectedness to the world. Obviously I apply the principles of our world ecology, or physics, or chemistry or geology and set them through the lens of th game world, but this adds a layer of consistancy many people in the games I've dm'ed really enjoy.
For my kids and nephews, who are all less than 9 years old, I run a 4th ed game where I set problems they have to solve through reading, math or science knowledge of their level. They love it! It makes them feel great when they can solve a problem and show us all what they've been learning.
By all means roll your dice and let that solve the problems your characters face. I understand for many that is the ultimate in verisimiltude. But for myself and the groups of folks I run with, we like a little more depth than that in our games.
Obviously, your milage may (and in your case apparently does) vary.
Cheers
I'm not trying to take away from what you're saying of including an element of intellectual challenge into the game..I could just foresee that causing issues of slowing the game to a crawl when people disagree on how the physics problem was solved (like on here) or having conflicting diagnoses of an ailment etc. If you can keep a good game pace while doing that then good on you. It's definitely meshing player knowledge and char knowledge significantly (and making int scores less valuable in some respects), but I can see how that could work for some people.

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I'm not trying to take away from what you're saying of including an element of intellectual challenge into the game..I could just foresee that causing issues of slowing the game to a crawl when people disagree on how the physics problem was solved (like on here) or having conflicting diagnoses of an ailment etc. If you can keep a good game pace while doing that then good on you. It's definitely meshing player knowledge and char knowledge significantly (and making int scores less valuable in some respects), but I can see how that could work for some people.
Thanks, and I do agree about the meshing of knowledge. I guess that stems from our history of gaming coming from Dragon Warriors, then to 1st ed Warhammer Roleplay then on to Earthdawn before we came across 3.0 DnD.
Those games never had the problem solving "Roll for success" or "Roll for clues" that DnD has now, so we had to do more of this applying player knowledge etc.
We tend to solve the problem out of character, then have the most likely character to actually know the answer in game say it. Not exactly immersive, but it works for us.
Again, thankyou for the much nicer tone of response. I sometimes find it hard to read the tone of a posters message on the forums, and we all know how that can work out :).
Cheers

kmal2t |
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Oh and another example of doing somehting unexpected. I played a game years ago..might have been 2ed..maybe 3rd I don't remember..Dm was a wierd guy that lierally walked like 10 miles each session to come..said he couldn't afford the bus wtf?
Either way the guy's DMing was absurd..like over epic uber cheesecake at the bottom of a fondue pot cheesy where he knew every expansion rule ever written that could juice you and pretty much let you do anything you wanted.
Since the game was so silly at this point (he didn't last long as a DM) I decided to make my character half man half sheep..like a satyr but with the full woolly bottom half and everything. He had to figure out how the mechanics of i worked, but it sure made the game hilarious. I'm pretty sure I made my name Bob (as in Baaaaaah-B) or Baaaaah-rbara or something.

Piccolo |
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Usually, I find that when I play a PC, the DM gets messed up once they think they have me backed into a corner, or when they are certain someone MUST respond in a certain way to a given situation. The more danger my PC is in, the more befuddled the GM is when I pull a rabbit out of my hat, so to write. One DM compared me to a damned Super Saiyan. Just when he thought he had me dead to rights, I "pull more power out of my butt".

Piccolo |
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There is always a means of escape.
Sort of. Often, I have to MAKE one.
Classic example: Once I was playing a game of Robotech, and I was a VT pilot. I did something so lunatic the GM STILL talks about it.
Basically, I really really peeved off a huge horde of Zentraedi battlepods by humiliating one of their leaders repeatedly (kept shooting out his ride from underneath him). Woulda flicked them off, but didn't know their culture that well.
This would normally mean my death. Me, I just egged them on, more and more, while the GM told me that the SDF-1's main cannon was going to fire directly in my area. Even used a Southern twang for calling them out and played "The Good, the Bad, and the Ugly" theme song on the comm line. At the last minute, I rode my engines for all they were worth, juking as much as possible. Just barely outside the blast, I still took damage.
I landed my VT while it was smoking and nearly red hot. Paint job was gone. But I had wiped out a record number of battlepods, all in a desperate attempt to slow the Zentraedi overwhelming numbers down.
See what I mean? The GM thought I was bonkers.

Adamantine Dragon |

Azaelas Fayth wrote:Mithril could be Aluminum or some alloy thereof.Yeah, I suppose it's theoretically possible they have naturally existing alloys that are lighter and stronger than steel. Not likely, but possible. Our planet just didn't happen to form with any, I guess.
The skymetals are harder to write off.But why bother? Why try to cram it all within the same scientific rules we live in, when it so obviously doesn't?
There are a couple of known, readily available metals in the earth's crust that are stronger than steel. The most commonly used one, which is what the SR-71 Blackbird spy plane was made from, is titanium.
An alloy of titanium (aluminum or magnesium would be good candidates) could very well be a reasonable facsimile of "mithril".
Up until about 60 years ago aluminum was exceedingly expensive because there was no cost effective way to mine and purify it. Titanium is still very expensive to mine and purify. So it would stand to reason that in a PF world (assuming elements as we know them even exist) the ability to mine, purify and alloy aluminum and titanium to create a super light, super strong metal would be a closely and carefully guarded secret.

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I remember gamer friends who would include things like statues made of pure sodium and random tanks of propane and stuff in their games, but it always rubbed me the wrong way. I guess I'd just prefer that wizards in my fantasy game conjure horrible monsters from other realms and throw infernal fire from their hands, rather than summoning up a bunch of Californium-249 or whatever and killing everybody with radiation burns.

thejeff |
3 people marked this as a favorite. |
I remember gamer friends who would include things like statues made of pure sodium and random tanks of propane and stuff in their games, but it always rubbed me the wrong way. I guess I'd just prefer that wizards in my fantasy game conjure horrible monsters from other realms and throw infernal fire from their hands, rather than summoning up a bunch of Californium-249 or whatever and killing everybody with radiation burns.
Titanium Elementals "Just as strong and 40% lighter."

Ravingdork |
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Our group played all the way through the Realm of the Fellnight Queen module only to agree to realease her evil armies into the world in return for her and her minions forever leaving their home town unmolested.
So yeah, they saved the town and doomed the world. One of the PCs, a ruthless shadowdancer, even married the Fellnight Queen to seal the deal. Another PC, disgusted at the actions of the rest of his fellows, stormed out of the Queen's castle. He later came to lead the resistance against her forces out of personal shame for allowing it all to happen.
A far cry from the expected "kill the BBEG, stop the invading forces of darkness, and save the world" trope.
Best game ever.