Ranger 6 / Ninja 6 / Shadow Dancer 4


Advice


As stated above this is the build I plan to go with my ranger for a mod that I've been brewing up. It's with the jade reagent Mod and I've been wanting to do some "Personal" builds, and to be able to use the artifact weapon from the mod. The house rule the Gm did was the weapon will count as a simple weapon when two handing it if your a sion from the seal, so that everyone can use it. But the sad part, no one in the party will really benefit from it. This is how I go about mods, it's a theme your character with a theme will match damn well good in the mod (depending on rolls and such). And thinking of going with a half-elf since the trait I pick was the younger sibling of Shalelu, and it would actually mostly benefit from the mutliclassing.

But as I said planing to go archer ranger, then pick up feats to get something for a melee option. I really REALLY wanna do a switch hitter. I want to be able to take hits (not sword and board if suggested I will ignore you) but also do some damage in melee.

Opt 1 Point buy 20 (23 for int being 8):
STR: 14
DEX: 15 (+2 for race 17)
CON: 12
INT: 8
WIS: 12
CHA: 15

R 1st: Combat Reflexes
R 2nd: Precise Shot
R 3rd: Dodge
R 4th: + 1 to stat (Dex 18)
R 5th: Mobility
R 6th: Rapid Shot
N 7th: Deadly Aim
N 8th: + 1 to stat (CHA 16)
N 9th: Two Weapon Fighting, Combat Trick Two-weapon Defense
N 10th: -
N 11th: Quick Draw
N 12th: + 1 to stat (Dex 19)
S 13th: Improved Two-weapon Fighting
S 14th: -
S 15th: Improved Initiative
S 16th: + 1 to DEX (20)

Opt 2, 20 (23 from int being a 8) point buy:
I was given a choice to also just go Ninja cause we were gonna meet a ninja at some point in the mod. I really wanna see my Ranger through with this, but I made a ninja for secound darkness and that mod was stopped do to GM not thinking we would like it, well we had a witch that put people to sleep so idk why we couldn't still play that mod. But yeah if I go Ninja I was gonna go Ninja 10/ Fighter 2/Shadow Dancer 4 and be going Human;

STR: 15
DEX: 15 (+ 2 from race 17)
CON: 12
INT: 8
WIS: 10
CHA: 15

Feat Tree:
N 1st: Point-Blank Shot, Precise Shot
N 2nd: Combat Trick (Dodge)
N 3rd: Mobility
N 4th: + 1 to DEX (18)
N 5th: Weapon Finesse
F 6th: Two-weapon Fighting
F 7th: Combat Reflexes, Two-weapon Defense
N 8th: +1 to CHA (16)
N 9th: Quick Draw
N 10th: -
N 11th: Deadly Aim
N 12th: + 1 to STR (16)
S 13th: Rapid Shot
S 14th: -
S 15th: Improved Initiative
S 16th: + 1 to DEX (19)

Also, is the katana weapon finesse able if it's 2handed, if so, I can adjust feats to be more of a 2h (the ninja used a nodachi originally in second darkness) but since going ranged and want to use it to the fullest might a well two-weapon fight, OR go 2h for shield of Swing Feat.

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