-Spoilers- need help with some Harrow predictions


Rise of the Runelords


Hey all,

I'm running RotRL-AE, and my party just finished Burnt Offerings. They interacted with Madam Mvashti in the last session about a subplot I have going and a couple of the players asked for a reading. We had it happen "off-camera" and I said I would give them details next week. So...

I have only read through Hook Mountain Massacre, so far, so I don't know all things I could cryptically foretell. For example, I'd like to use things like:

"The hunter will become the hunted"- referring to Foxglove

"The enemy of your enemy can be your ally"- referring to Iesha Foxglove fighting Aldern

"Little problems may become big problems"- goblin raids turn into giant raids for Sandpoint (further than I've read, but I'm also reading campaign journals here on the boards.)

Does anyone have any other suggestions, and a reference so I can check it out/fluff it up?

Thanks,
Malcolm


SOmething to do with greed, perhaps?


Mavrickindigo wrote:
SOmething to do with greed, perhaps?

Jeez, I can't believe I didn't think of that. I've been trying to highlight certain NPCs' greediness, but didn't put it together with my harrowing. Thanks!


If you can get your hands on an honest to goodness harrow deck (or just the names of/images of the cards) and their meanings you can use them to forshadow events and monsters in the path. Ferinstance, "The Lamia" means "Deception". Perhaps that "The true master has yet to be seen." It's a little late, but the Tangled Briar represents forgotten empires and long-dead history, forinstance, the ruins under thistletop that are hidden by the Nettlewood.


Actually am pretty much at the same point at my campaign (beggining of skinsaw) and am going to use a harrow deck for the harrowing from Madam Mvashti. I guess I will let the cards decide what i should tell my players and then maybe change 1-2 things to fit the harrowing. From wich 'ability' do you guys suggest me to let them choose from?


Many years ago, in real life, I learned traditional methods to read Tarot cards and perform basic divinations with them. Based on feedback from the people I read for, I was a pretty good fortune-teller.

Of course, I have no believ in the supernatural or that Tarot has any mystical qualities-- I thought that Tarot readings could be a decent tool for psychology as a framework for discussion and understanding of underlying desires, hopes, and fears.

Anyway, the trick with a good reading is to tell a story guided by the symbolism of the cards. It's actually a bit easier to do with an in-game reading, since you're the GM and mostly know how the game is going to play out. But the fun part is the actual reading itself. I'd encourage you to get your hands on a physical Harrow deck and play it out!


Thanks for the help, folks. I'll think about the harrow deck thing.


Just wanted to thank everyone again. Game session went well, with players appropriately quizzical, but one , "I think I understand part of that."

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