
Jackson Vanderhilt |

Wouldn't moving to B8 to cast put you in position for AoO's from both me and Rorsk, or did you cast defensively? Just curious for positioning. If Blarnaz is in a different spot, I'd adjust my location a bit, but for now...
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::Round 3:: Forgot this last time.
Jack watches as the spider swarm accumulates nearby, and lets his tongue hang out of his mouth a moment, with an expression of slight disgust. If there were any noise in the area, his face makes it clear it would be vocalizing some form of 'bleh...'
Shaking his head however, he glances to the side, where Blarnaz is, then quickly throws himself into a run around the pillar on all fours (provoking an AoO if you threaten) and comes around behind him silently.
After a second spent looking for a nice vital area, he bares his teeth and lunges forward, snapping his jaws shut.
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Bite Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Bite Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Sneak Attack: 3d6 ⇒ (6, 5, 4) = 15
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Well! That's a critical threat. Alrighty then.
Crit Confirm: 1d20 + 10 ⇒ (18) + 10 = 28
Crit Damage: 1d8 + 7 ⇒ (4) + 7 = 11
His jaws close down even harder than expected and unless Blarnaz has some tricks up his sleeve, he pulls his head back, trailing some flesh.
Move to B7, to flank with Rorsk, provoking an AoO if you can take it (glad spider swarms don't have reach of any sort), and a natural 20 on the Bite. Also, I probably should have mentioned on Macho that a fair bit of the damage was precision damage. Dunno if that would change anything in particular on how he took the hits, so if it does, let me know. But yeah, some of that was precision, and some of this is too.
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Crit Confirmation: 28 (I get the feeling that hits)
Damage w/o Crit: 27(12 normal, 15 precise)
Crit Damage: +11
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38 total if it all goes through, and that'll be all for Jack's turn.
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Edit: Hold up, I messed up locations of people. Hang on one sec.
Edit 2: Okay, fixed positions. Changed from C7 to B7, to flank with Rorsk instead of Kitty. I had them reversed on the Numbers part (thinking Rorsk was at B10, and Kitty A9). Should be good now.

Rorsk and Kitty |

:: Round 3 ::
The spiders, while barely causing any damage, throw off Rorsk's focus. His falchion strike is powerful, if not as accurate as he'd like.
Kitty (and her field of Silence) rush over to pin Blarnaz against the pillar, then she bites once again.
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Swift: Activate Judgement of Justice (+2 to attack rolls)
Standard: Attack Blarnaz w/ falchion (Bane, Flank, Power Attack, Judgement of Justice)
Kitty: Move to A.08, bite Blarnaz
Rorsk Status: HP 41/43; AC 19; CMD 19; Fort +11 Reflex +8 Will +12 (Judge Purity & Shake it Off combining for a +3 save bonus); Active effects - Judgement of Purity, Judgement of Justice, Bane (Human)
Kitty Status: HP 14/45; AC 21; CMD 18; Silence (rd 3 of 5)
---> Damage 2d4 + 6 + 2 + 2d6 ⇒ (3, 3) + 6 + 2 + (5, 5) = 24
Kitty Bite 1d20 + 5 ⇒ (16) + 5 = 21
----> Damage 1d6 + 3 ⇒ (5) + 3 = 8
----> Trip (if successful bite) 1d20 + 5 ⇒ (6) + 5 = 11
Rorsk attacks. Attack 20, Damage 24
Kitty moves to A.08 and attempts to bite Blarnaz.
Attack 21; Damage 8; Trip (if successful bite) 11
Blarnaz is up (if cornered, flanked,and silenced)

Warlords of Choon |

Blarnaz is assailed with a flury of teeth, claws, and steel. Thankfully, only one attack manages to land thanks to his defensive stance. Suddenly there is a break in the wall of death, and he takes his chance. He steps between Kitty's glancing attack and Jack's slavering jaws to freedom. He sprints away, disappearing behind the large set of western pillars.
Rorsk and kitty miss thanks to fighting defensively
5' steP to A-7, then full-round withdraw via A-6, provoking an AoO from Jack on the way.

Jackson Vanderhilt |

Furthermore, you can't withdraw and take a 5' free action step.
Though, if you simply withdraw and move to A7 first (which might have been the intent, since you brought up AoOs) you'll still only have one from Jack (as Rorsk and Kitty can only reach your first square currently).

Rorsk and Kitty |

Rorsk, ever thorough, brings his falchion down in a massive overhead chop onto Blarnaz's neck. When convinced that the strange caster is actually dead, he dismisses the silence spell. For the first time since the match started, Rorsk and his teammates are capable of hearing the roars, cheers, or jeers of the crowd.
He flings the blood from his heavy blade, sheaths it, recovers his longspear, checks for a pulse on Macho, then gives Jack a satisfied grunt. Finishing the match the same way he started it, in orcish.

Jackson Vanderhilt |

Jack grins, his teeth making a wicked display. Despite this, the smile is sincere, a mixture of friendliness and anticipation at Rorsk's words, as he responds.
With that, he looks around at the crowd and lets out a roaring snarl of their victory, snapping his jaws a few times in the air, before moving back towards the southern exit, alternating between two-legged walking and a lope on all fours, looking hyper as he goes. (He's rather excitable in beastform...)