Nunspa |
I know your pain,
I have been looking through the books and it really depends on if you are going Magus or wizard/fighter... as some items will work for one and not the other (gloves of dueling for example)
Also what Archetypes (if any) are you looking at...
again a Blade bound/Kensai would require different gear then a Hexcaster..
Caoulhoun |
Armor: suits of armor.
Belts: belts and girdles.
Body: robes and vestments.
Chest: mantles, shirts, and vests.
Eyes: eyes, glasses, and goggles.
Feet: boots, shoes, and slippers.
Hands: gauntlets and gloves.
Head: circlets, crowns, hats, helms, and masks.
Headband: headbands and phylacteries.
Neck: amulets, brooches, medallions, necklaces, periapts, and scarabs.
Ring (up to two): rings.
Shield: shields.
Shoulders: capes and cloaks.
Wrist: bracelets and bracers.
So you have 82k or 62k to spend.
I think primary importance is INT. If you take the trait to be able to reduce the metamagic requirement by 1, then all of a sudden shocking grasp is a HUGE benefit with Intensified spell. So, you go for a +4 or + 6 INT item and a ring of wizardry 1. I also love cloaks of displacement, minor! 20% miss chance all the time is AWESOME! The latter 3 items would be 80k if you got a +6 headband. The fact of the matter is as a caster, you can cover all the rest of the slots till you find stuff while adventuring.
Slaughteralus |
Another note i forgot to mention...the items dont necessarily have to match with a magus or fighter/wizard class. Because there isnt one. Treat the items as though they will find an appropriate owner.
So things like a phylactery of positive channeling would be ok, but trying to keep it leaned toward items that a majority of classes could use
This is essentially a gigantic pile of loot, comprised of fifteen items, one in each item slot. The Big six (headband/belt of stats) are not allowed