
Quench |
Hello,
Maybe someone can help me, I'm a little confused on the pricing of masterwork arrows.
In the rules it says 6 gp is added to the price of a single unit of ammunition. In the equipment list it shows "Arrows (20); Cost: 1 gp"
So, the cost of one single arrow should be 5 copper pieces, which in turn should make the cost of one single masterwork arrow 6 gp, 5 cp.
Is this correct?
The reason I ask is that in the 3.5 PHB it says:
...a set of 10 masterwork arrows costs 70 gp.
Which would mean one masterwork arrow costs 7 gp.
So, which is the correct price?
6 gp, 5 cp?
OR
7 gp?
Thanks in advance.

Quench |
Thanks for that.
One more question this time on Special Materials and adamantine.
It says that adamantine weapons provide a +1 enhancement bonus on attack rolls. Is this in addition to the +1 bonus the weapon already has for being Masterwork? If not, what is the point of having an adamantine weapon?

mplindustries |

It is the +1 bonus from being masterwork. And the point is that Adamantine bypasses certain damage reduction (DR X/Adamantine) and ignores Hardness on objects.
Also note that Durable Arrows (which cost 1 gold each) do not break, and so are a much better candidate for making out of special materials.

GM Jeff |

Adamantine weapons ignore hardness that's less than 20. Plus, the adamantine weapon hardness goes up to 20, and has more HPs.
So, if you sunder a lot, or plan on breaking stuff. Adamantine weapons are the way to go.
Concerning the enhancement bonus, there is no difference between an adamantine weapon, and a masterwork adamantine weapon. Both give a +1 enhancement bonus to attack rolls.

![]() |
Thanks everyone.
Does anyone include the weight of coins when determining how much weight a character is carrying? Or is that too much "paperwork"?
And this has what to do with the topic? Shallowsoul probably has three threads on your question by now, why don't you go check them out?

Chemlak |

Quench wrote:And this has what to do with the topic? Shallowsoul probably has three threads on your question by now, why don't you go check them out?Thanks everyone.
Does anyone include the weight of coins when determining how much weight a character is carrying? Or is that too much "paperwork"?
it has to do with the fact that he's the OP and is looking for more advice.
Edit to add: I use HeroLab and thus do indeed track coin weight. However in games where everyone scrawls character sheets on paper I tend not to.

Quench |
I include the weight of coin ... 50 coins = 1 pound
Thanks, wasn't sure whether it would be a hassle keeping track with the PCs constantly picking coins up throughout an adventure.
And this has what to do with the topic? Shallowsoul probably has three threads on your question by now, why don't you go check them out?
Sorry Mr. Policeman. Since the question and answer to the "topic" are at the very top of the thread, didn't think it would be an issue. Besides, the answer had been given by the time you posted that so, no point really.
it has to do with the fact that he's the OP and is looking for more advice.
Edit to add: I use HeroLab and thus do indeed track coin weight. However in games where everyone scrawls character sheets on paper I tend not to.
Thanks for the tip.