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![Ruan Mirukova](http://cdn.paizo.com/image/avatar/A10-Kidnapped-Brother.jpg)
Considering the Winter Witch, she selects Frozen Caress as the first level hex.
Now considering that she is capable of casting Ray of Frost, which in turn is a "ranged" touch spell, would the Frozen Caress be able to trigger since it is a touch spell, or would Frozen Caress would only be able to apply to melee touch spells?
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Grick |
![Grick](http://cdn.paizo.com/image/avatar/GoL51Grick.jpg)
Now considering that she is capable of casting Ray of Frost, which in turn is a "ranged" touch spell, would the Frozen Caress be able to trigger since it is a touch spell, or would Frozen Caress would only be able to apply to melee touch spells?
A "touch spell" is a spell with a range of Touch.
See also Touch Spells in Combat vs Ranged Touch Spells in Combat.
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Cheapy |
![Tourist](http://cdn.paizo.com/image/avatar/17_tourist_col_final.jpg)
submit2me, the powerful part of that hex is that it adds the cold descriptor. There are a number of abilities that modify spells with the cold descriptor.
Like the Winter Witch's Ice Magic ability:
When a winter witch casts a spell with the cold descriptor, the save DC of the spell increases by +1.
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submit2me |
![Umbral Dragon](http://cdn.paizo.com/image/avatar/b4_umbral_dragon_head_final.jpg)
Normally I would agree with you, but for this hex it still only applies to touch spells. It's not like the Elemental bloodline where it would effect all spells with an elemental descriptor. How many spells would this hex effect? And even then, should a witch be engaged in melee in the first place to benefit from this?
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Grick |
![Grick](http://cdn.paizo.com/image/avatar/GoL51Grick.jpg)
Plus, being able to deliver touch spells through a familiar sorta makes your concerns about being in melee less pressing.
Sending your living spellbook, without which you are basically hosed, into battle, and in most cases needing to enter an enemy square which provokes separately from movement, to deliver a touch spell, is really pretty risky.
Though you could set up an interesting combo with that weird anti-magic cat. Make it invisible, then stick a touch spell on it, then ready an action to cast a cantrip at it when it appears. It goes over and touches something, discharging the spell and appearing, your spell goes off and it teleports adjacent to you out of danger (and probably chooses not to pounce you).
-edit- Dweomercat Cub via improved familiar.
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Cheapy |
![Tourist](http://cdn.paizo.com/image/avatar/17_tourist_col_final.jpg)
You'd have better luck with the arbiter inevitable who can't really die unless they're hit by chaotic damage.
Or use Prehensile Hair.