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There's a 1500 GP cloak for Abjuration. Gives prestidigitation and resistance at will, and shield once a day. I'm thinking that would be good for someone who doesn't do the cloak of resistance thing. A monk with +4 to AC once a day?
I've been desperately trying to figure out what item to take with this boon to give to my new Valet Imp familiar I earned from this scenario (level 7 witch baby!!) and think this will be by far the best choice out there for him. Can't believe I forgot this existed, since I almost gave him a heavyload belt and walked away.
P.S. The Cloak of the Hedge Wizard is also 2500GP not 1500.

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Chime of Opening. It's a taunt: the paracountess has my children hidden away as guarantee of my good behavior. She has given me the means to free them, but steadfastly refuses to reveal their location.
That's awesome!
I mean, not awesome that the vile country of Cheliax has your poor children kidnapped, but I love the flavor.

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Zarta's ruby lenses - Each lens in the shape of a heart (otherwise eyes of the eagle.) with gold trim. The world looks so much better through rose colored lenses.
Carriage 3sp per mile x 4 Carriages
4 Drivers
2 Porters
1 Caterer
1 Valet
4 Musicians
1 Bard
1 Noble Outfit
100 gp in jewelry
50 gp silver alchemical whip
Fine food (2 persons - 3 days)
Good food (12 persons - 5 days)
Fine wine (2 persons - 5 days)
Tablecloth & Dinnerware
Catering Zarta's Rescue - Priceless.

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Oh, maybe I could just get some kind of trade good (1500 gp gemstone, wagonload of cinnamon, etc.) and sell it off at full price? I'll have to check the wording on that boon again...
It just says a single item. So is it up to the GM to decide if what they ask for is an item? Shoot I could see her considering people as items (especially halflings)

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That is a clever idea RDN, I'd like to know if it's legit as well.
I mean sure, if the GM who signs off on it agrees, it's fine, but what about GM credit? Since Talyn was/is 7th level for the GM credit, he just gets the 1500 GP boon. Trade goods make the difference between a spare aegis of recovery and upgrading his chain shirt to +1

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I don't see why just getting trade goods wouldn't work. Besides, the fact that the boon actively reduced the available gold on the chronicle makes it not really a boon at all but more of a cool RP option. An item that paracountess Zarta gave you specifically, that's pretty cool.
But if you don't care about the flavor, I would like the option to not loose out on gp. It is especially harmful for the 5-6 subtier, because there is a pretty limited list of items you can get for 1,500gp, compared to 8-9 where 3,000 has a lot of options (metamagic rods, as mentioned above, are a good example).
Heck, I really DO want to keep my 1,500 load of diamond dust. I'm not even planning to sell it back for gp!

Chalk Microbe |

Well, I could get a solid 30 pound block of gold, worth 1500 gp. Or gem, or platinum, etc. There are a lot of trade goods that you could get as a single discrete unit.
Its a gift. Thats reason enough that you can't do something as cheesy as that. But if you find the right GM, anything is possible.

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@Earl of Gray Park.
Nope
Order of the Nail text

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There's a general rule in PFSOP that items gained for free cannot be sold. It was stated by Mark Moreland, I think. It's probably in the Compilation thread in General Discussion.
Oh, and after having a comrade die in this scenario, my cleric used the boon to get a scroll of breath of life.
That was nice of ya, but I think that was referring to PA bought items or items created magically. I would really like to know, because the gold from the chronicle was moved to this "boon" not really making it a boon at all. I see it more as a hindrance then a boon.

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Jiggy wrote:That was nice of ya, but I think that was referring to PA bought items or items created magically. I would really like to know, because the gold from the chronicle was moved to this "boon" not really making it a boon at all. I see it more as a hindrance then a boon.There's a general rule in PFSOP that items gained for free cannot be sold. It was stated by Mark Moreland, I think. It's probably in the Compilation thread in General Discussion.
Oh, and after having a comrade die in this scenario, my cleric used the boon to get a scroll of breath of life.
Not just Prestige-purchased items. You never walk away with more gold than is listed in the gp rewards unless you sell things you actually purchased, or make a Day Job check.

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Kintrik wrote:Jiggy wrote:That was nice of ya, but I think that was referring to PA bought items or items created magically. I would really like to know, because the gold from the chronicle was moved to this "boon" not really making it a boon at all. I see it more as a hindrance then a boon.There's a general rule in PFSOP that items gained for free cannot be sold. It was stated by Mark Moreland, I think. It's probably in the Compilation thread in General Discussion.
Oh, and after having a comrade die in this scenario, my cleric used the boon to get a scroll of breath of life.
Not just Prestige-purchased items. You never walk away with more gold than is listed in the gp rewards unless you sell things you actually purchased, or make a Day Job check.
He was talking about turning people in for ransom or etc that people could do in a scenario.
And yes there is a little more then normal total GP value of boon item and chronicle gold. I would still have rather them give normal gold for full completion and a boon worth the bonus instead of this.

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Kintrik wrote:Jiggy wrote:That was nice of ya, but I think that was referring to PA bought items or items created magically. I would really like to know, because the gold from the chronicle was moved to this "boon" not really making it a boon at all. I see it more as a hindrance then a boon.There's a general rule in PFSOP that items gained for free cannot be sold. It was stated by Mark Moreland, I think. It's probably in the Compilation thread in General Discussion.
Oh, and after having a comrade die in this scenario, my cleric used the boon to get a scroll of breath of life.
Not just Prestige-purchased items. You never walk away with more gold than is listed in the gp rewards unless you sell things you actually purchased, or make a Day Job check.
I don't see that as applying here. It sounds to me like he's saying you can't do extra things in the scenario to earn money (like selling gear you found, stuff you made, or collecting bounties).
Of course, there's no real precedent for how this boon works. There's the rule about selling back stuff you buy with PP, but that's to prevent people just converting all their PP to cash to pull ahead of the wealth curve. So I could still see it going either way.

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If you follow the discussion, you'll actually find this post a little ways down (which, to be fair, would have been a more appropriate post for me to link in the first place - somehow I failed to save the link back when that thread was active, but I've added it to my library now).
Anyway, here's the answer:
Unless otherwise stated, you cannot sell for money something you got for free. It doesn't matter how you acquired the item.

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If you follow the discussion, you'll actually find this post a little ways down (which, to be fair, would have been a more appropriate post for me to link in the first place - somehow I failed to save the link back when that thread was active, but I've added it to my library now).
Anyway, here's the answer:
Mark Moreland wrote:Unless otherwise stated, you cannot sell for money something you got for free. It doesn't matter how you acquired the item.
But... but... if the "item" I get is just a huge slab of gold, then I'm not really selling it. I'm just trading it as part of my payment for something else. That's different, right? ...Right?

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If you follow the discussion, you'll actually find this post a little ways down (which, to be fair, would have been a more appropriate post for me to link in the first place - somehow I failed to save the link back when that thread was active, but I've added it to my library now).
Anyway, here's the answer:
Mark Moreland wrote:Unless otherwise stated, you cannot sell for money something you got for free. It doesn't matter how you acquired the item.
That is more definitive, that really should be included in the either the Guide or the on going thread, cause honestly I don't have time to search through forums.

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Speaking of, if the players decide, for whatever, reason to release (or whatever) the hell hounds and cerberi in the cages while on Avernus and they failed to recover Heriphis' stash of remove curse, wouldn't they be denied the ability to use the gate to return to Golarion? At that point are they talking about a simple 5PP recovery mission or would you consider them dead due to an eventual onslaught of devils (upon discovery) and add in raise/res costs? I doubt it'll happen, but sometimes, players do unexplainable things. :-)
I was wondering about this too...
"The gate remains open until the creature that activated the onyx icon returns through it (or until the creature's body is brought back, if the creature dies in Avernus)."
So, say something happens like, the PC in question dies, a second PC brings/tosses their body through the portal... are the rest of the PCs in Avernus considered dead by fiat, even if they beat the BBEG and rescue Zarta? Without the portal they have no way to get out, so normally that would be 5pp for a rescue mission...but would they be considered dead (assuming that someone would be by to check on said kennels eventually...)?

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Hey,
At some point in the module there's a table that lists the hierarchy of all the Hellknight ranks in descending order. I have Inner Sea primer, but it doesn't have this table. Could someone list it down in the Shared Prep folder or here so that all my Chelish players can rp with an appropriate rank?

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The Ranks arent usually included because PC's only attain the bottom three ranks (private, NCOs effectively), Pathfinders never become commissioned officers in the hellknights (because the split loyalties would become an issue).
I did include the ranks anyway some quick notes on the numbers there is 1 Lictor/Vicarius per order, 2-5 Master of Blades/Paravicar and maybe 10-20 of the lesser commissioned officers per order, Hellknight orders are small groups and their officers would be very noticable
The Hellknight orders possess a complex rank structure;
the most pertinent ranks—from highest in authority to
lowest—are the following.
Lictor: The general of a Hellknight order.
Vicarius: A spell-casting leader of a Hellknight order
(rarely used).
Master/Mistress of Blades: A colonel of a Hellknight
order, equal in rank to a paravicar.
Paravicar: A leader of a Hellknight order’s signifers, equal
in rank to a master of blades.
Paralictor: A high-ranking Hellknight officer, similar in
rank to a major.
Maralictor: A mid-level Hellknight officer, similar in rank
to a lieutenant. Maralictors with titular concerns or
duties—such as arms-maralictor, field-maralictor, or
gate-maralictor—are of lesser rank.
Signifer: A Hellknight spellcaster.
Hellknight: A rank-and-file soldier in a Hellknight order.
Armiger: A Hellknight in training or a Hellknight squire.

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Anyone want to post the item they picked from the boon?
If you own Ultimate Equipment, there are lots of great choices.
My melee PC took "Swarmbane Clasp" (3000g). Swarms won't be a problem anymore.
Or you could take multiple copies of the same spell in a single scroll. (if you don't want to commit to a wand).

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I felt kind of robbed with how the gold was handed out for this scenario.. I was a very chalanging scenario that our group was forced to play up in due to APL and Half of the gld that recieved was limited on how we could spend it based on a boon that seemed to me screwed the players. At 8-9 level a 3000gp magic item is basicly meaningless unless you can con you GM into letting you buy a partialy charged wand.
Most other items are just useless trinkets wth the exception of Handy Haversacks or Efficent quivers.
A better way for a boon that would benifit the player would have been for the Paracountess to have let the PC's to buy one Magic item uncaped by Fame and kept the GP award normal for the tier played.

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My hope is that the dev(s) learned their lesson and realized this was a pretty unpopular choice. More like a boon it felt like a penalty for a job well done.
Yep my high tier table didn't care for the boon as well. It would have been better if you were allowed to resale the item to make up the gold loss.

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CRobledo wrote:My hope is that the dev(s) learned their lesson and realized this was a pretty unpopular choice. More like a boon it felt like a penalty for a job well done.Yep my high tier table didn't care for the boon as well. It would have been better if you were allowed to resale the item to make up the gold loss.
Can't you? I thought that was answered somewhere. It's just that you only get the 50% sell-back.
Maybe I stopped reading before that was resolved and I'm incorrect...

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I am pretty sure sell backs for free items are at 0. Although if you can not pick a 3k item or less to have for free you have serious issues.
There are lots of 3K items I could see being useful. Unfortunately for us we played it at low tier, and the choice of sub-1500 items is a lot sparser (especially since we'd already purchased a few of the most desirable ones).
The point, though, is that it's not "for free" - it's a directed assignment of some of the typical GP award into a 1500-or-less item; by this stage the next two or three items on my wishlist were above that price point, and I'd much rather have had 1250 to put towards one of those.

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Kintrik wrote:CRobledo wrote:My hope is that the dev(s) learned their lesson and realized this was a pretty unpopular choice. More like a boon it felt like a penalty for a job well done.Yep my high tier table didn't care for the boon as well. It would have been better if you were allowed to resale the item to make up the gold loss.Can't you? I thought that was answered somewhere. It's just that you only get the 50% sell-back.
Maybe I stopped reading before that was resolved and I'm incorrect...
There's some discussion of that upthread, including a quote from Mark that you can't sell stuff you got for free.