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Taverns appear to be ideal neutral ground between settlements.
If that were so I would like to see taverns offer a number of services:
- a method for posting public announcements, such as "Guards Wanted" and "Crafter needs X"
- private dinning that acts as secure small chat rooms for plotting the next business venture, or the next raid
- resting places while off line (for a price), higher security means higher price
- associated small vendors for minor items (Meat Pies! Meat Pies!)
What would you like to see?

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- Gambling (some sort of minigames with cards, dice, darts etc)
- Good looking waitress
- NPC contacts of all sort (with info, adventure plots, job offering etc)including a crazy old man who talks to himself and sometimes screams "demons! They are comming! Get away from me!" and is seen each time in a different tavern (who is him? let it for the DEVs creativity to determine)
- Brawling (please just work something to allow us to brawl, please, please , please!)
- A lot of different liquors with different (and funny) effects. "oh holly broken hammer! that Dragon breath liquor just make me feel like I'm floating!"
Actually, in my RPG group we have a beaverage called Dragon breath, that recquires quite a good CON roll to not have strange side effects. It comes in all colors (just like the dragons), so the white is kind of cold, the red is kind of strong and hot, the blue give you sparks etc. It is expensive and rare but adds A LOT o flavour in our adventures, as EVERY TIME we meet in a tavern look for some bottle of Dragon Breath! Most of time we can't find it :( but when we find we always make a competition to see who drinks it more without falling unconcious!
- Would like to see the bounties being managed in the taverns
- Good music

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My list in no particular order.
-Renting rooms to spend the night
-Gambling mini game
-a lot of different beverages to purchase completed with a drinking mini game and a drunken effect making the screen blurry or something similar.
-a cellar, either just a simple whine cellar or for the more vile clubs a cult cellar where dark magic is practiced in secret or murderous gangs of bandits plan their next heist

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It'd be nice if taverns could generate profits (from selling drinks, renting rooms, et cetera) and be set to automatically put those profits into maintaining the upkeep on the tavern.
Of course, if you've got a tavern out in the middle of nowhere it would also be nice if it could have some standard crafting facilities.

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Improbably for release on top of the multitude of bigger issues to tackle, but at some point I would love to see PC bands. Maybe not as complex as the LotRO system (although that would be amazing), but at least the option for players to train in an instrument the same as they would train in any other skill, and then play a progressively wider range and complexity of songs. Players with the same songs in their knowledge base can sync up different instruments they are proficient in to make fuller so sounds.
The bard class aside, this is a cool system to make taverns a more lively place, and attract players to hang out in taverns, rather than just pass through them for basic game needs.
Simple gambling mini games would be nice - dice and basic card games - where players can wage coin. Drinking mini games would be nice as well, where players with a good CON score and take drinks with increasingly harder DCs to remain upright.
In these (and other similar) ways, taverns could become social hubs in the game. Player run taverns could become famous hang outs where players who would normally never see each other come together. Nothing helps a game become personal like a strong community, and a strong community comes from players having direct interaction.

Nikita Diira |

Nothing helps a game become personal like a strong community, and a strong community comes from players having direct interaction.
Here, here.
I would like both PC run taverns and NPC run taverns and I would like PC run taverns to be cooler and have more options and assorted "stuff" as listed all up above by you other brilliant folks.

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-food and drink with some kind of effect (buff/debuff or cosmetic)
-place for business deals
-entertainment area
-mailboxes
-bookshelf for player-made books (if in the game)
-npcs and mounts for hire
-"quest npcs" if they exist in the game
-safe (pvp free) zone for semi-afk waiting
-some sort of gambling game: dice, cards
-sort sort of skill game or nonlethal duel: darts, armwrestling, boxing

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As a hub of community activity, I would first like to see tools that help facilitate community interaction:
1. Public Message Boards - A number of message board, each with their own purpose to keep any one board from getting too cluttered, including: event board for announcing player-made up-coming events, contract board for posting the need for transporting goods, hiring guards, etc., and game generated messages such as miniquests, rumors about local spawns and resource nodes, etc.
2. Bookshelves - Places where game generated and player written books could be found, whether for in-game lore, player run plot clues to be dropped, player written fiction, etc.
3. NPC Patrons - In player run taverns, the NPC that the tavern owner gets to help design should include the ability to add lines of dialogue for the NPC. This would be very handy for advertisement of a guild, products, plot hints, player-made events, birthday wishes, etc.
4. Music and Background Noise - In NPC tverns it would be nice to have music and sounds that fit the general alignment of the tavern/locale. In player owned, it would be very handy to allow the owners to choose what music and ambient sounds that run ...perhaps selecting a number of choices that run in a random shuffle loop.
5. Vendors - In NPC taverns, food, drink, mounts in the attached stable, basic goods in possible attached small shops. In player owned, it would be nice if the owner was allowed to stock the NPC staff with whatever goods they wished to sell, allowing even for black market goods in the seedier taverns.
6. Mounts for Rent - Depending on the amount paid, an NPC stable-master could rent basic mounts that would only last for a number of hours/days based on the amount of money paid. If the mount is killed, an amount of coin equal to the cost could be deducted from the player's bank or a contract for repayment generated if you lack the funds.
7. House Specials - Food and drink recipes that are unique to that tavern. You can buy or earn the recipe to add to your cooking or brewing repertoire.
8. Gambling Games - With built in systems for depositing coin as bets and awarding the coin directly into the winner's pocket or bank.
9. Stages - A place for player bards, performers, and other entertainers to be showcased (wandering magician, comedians, actors, poets, etc.).
10. Chairs and Benches - That you can actual sit on.

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exploring some thoughts here:
*Bulletin board controlled/edited by the tavern owner. Could be used for settlement recruitment, advertising for crafters, poetry or anything not against the forum/game code of conduct.
*Daily/weekly (?) newsboard of wars, settlements joining/leaving kingdoms, settlements destroyed, map of kingdom borders. (new settlements deep in the wilderness should be allowed to stay hidden until they join a kingdom).
*Scoreboards for
-largest/richest/most advanced/most populated settlements
-most successful assassin (bounties/contracts completed)
-most successful enforcer (criminals caught)
-most successful bandit (SAD money robbed? or too easy to game)
-most successful champion (heinous slain)
-most successful traveller (??hexes visited during a single flagged trip? money made during a flagged period?)
-most successful adventurer (dungeons explored to the end)
-most successful harvester
-most successful crafter (amounts, value, quality)
-winners of player-generated competitions/polls: horserace across the world, beauty contest, battle of the bards, PF lore quiz...

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Oh God no, no score boards!
If the Devs are trying to keep PVP meaningful, the last thing they want to do is add score / kill boards. All that does is attract the worst of the PVP, epeen behaviors they have said they want to discourage.
Besides, anything similar to Battlenet.com is a virus / hacking trap.

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Even the developers of UO admitted years later that having wanted boards in towns that showed who the most wanted PKers were did nothing but act as a high-kill count board for those PKers. So you ended up with the worst-behaving PKers viewing their names on those boards as a status symbol, a mark of achievement, rather than a deterrent.