Bad feats?


Advice

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CWheezy wrote:
Charge also gives you double movement by the way

With several restrictions on that movement.


mplindustries wrote:
Weirdo wrote:

Skill Feats:

Skill Focus
Persuasive (Diplomacy and Intimidate)
Self-Sufficient (Heal and Survival)
Deceitful (Bluff and Disguise)
Alertness (Perception and Sense Motive)
Breadth of Experience (Knowledge and Profession)
Skill Focus can be ok in the right build on the right skill, but every +2 to two skills feat is squarely on the "bad feat" list, sorry.

Not if you already have the skill focus feat that covers one of those skills. Getting both feats makes a total of +5 to the skill, and +10 at 10th level, assuming you put 10 ranks in it. A nightmare bonus to some GMs if you put it into disable device, perception, and stealth. Don't know if there is a +2/+2 feat for UMD, but that would be another if there is.


Just to throw this out there, Monkey Lunge is obviously terrible, but not entirely unusable. For example, unless I am mistaken, a magus could use it to spellstrike with a quickened shocking grasp.


Kevtor wrote:
Just to throw this out there, Monkey Lunge is obviously terrible, but not entirely unusable. For example, unless I am mistaken, a magus could use it to spellstrike with a quickened shocking grasp.

Nothing that the magus can not do with normal lunge.


Correct, but he would take a -2 to AC using normal Lunge. Don't get me wrong i can't imagine a character ever taking Monkey Lunge, just saying it can be used.

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