DesolateHarmony |
prd wrote:
Stand Still (Combat)
You can stop foes that try to move past you.
Prerequisites: Combat Reflexes.
Benefit: When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn. An enemy can still take the rest of his action, but cannot move. This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.
This feat is what you want to actually stop the movement.
Nebten |
In Pathfinder, an AoO doesn't stop the enemy's movment. There is a feat called Stand Still, that when you take an AoO provoked by movement you can perform a CMB check to try and stop their movement.
In D&D 4th edition, Fighters could stop you with an oppertunity attack if certian conditions were met.
ZomB |
claymade wrote:
The one (minor) exception to the above is if the character who was running past had been using Acrobatics when he did so, to try and avoid the AoO and failed; in that case he would lose the move action, and provoke as well.
They only lose the move action if trying to move through the enemies square. They keep it if moving through threatened squares.
claymade |
ZomB wrote:
claymade wrote:The one (minor) exception to the above is if the character who was running past had been using Acrobatics when he did so, to try and avoid the AoO and failed; in that case he would lose the move action, and provoke as well.They only lose the move action if trying to move through the enemies square. They keep it if moving through threatened squares.
D'oh! Completely missed the shift to the more specific case in the Acrobatics description. Don't mind me, just going blind here...