Alfie here! Derped with my message. And, after reading about issues with hosting and such with the new version, it could be the root of the issue I was facing with custom logos. I can get portraits to work just fine, but a custom logo won't show up on the PDF version of the sheets. I tried created them through both Chrome and Firefox and encountered the same error. Minor image aside, these are amazing. I'm playing a shaman for the first time and these sheets will help keep everything in line!! So excited to play in our next campaign session with my new sheets. Thank you so much!
malebranche wrote:
I know this thread is old, but my current game is a gestalt one, and I'm leaning heavily toward magus as one of my sides. You can't use Flurry of Blows plus Spellstrike, as Flurry is a full attack option, and casting the spell to trigger Spellstrike requires a standard action. It was a pretty cool idea, one I was considering, until a bit of reading knocked it out. I am looking heavily at Rogue. Using some wands of Grease, even if your enemies pass their save against your Grease spell, balancing on the Grease patch makes them flat-footed, triggering Sneak Attack + giving your happy-joy Spellstrike a better target to hit, enabling you to reduce the penalties of both sides not giving you a full BAB and tossing in extra d6s of damage. And that's not mentioning Rogue Tricks, which can grant a somewhat feat-starved Magus a lot of leeway for his Combat Feats, opening up feats like Extra Arcane Pool and Extra Arcana (especially if you go Kensai Magus Archetype to take advantage of your high Int and Dex). Combine that with an Elf or even a Sylph, a race with a lot of neat options for rogues and magic-inclined characters, and you've got yourself a great character capable of being effective in combat and out of combat with a vast array of skills.
You could still use Int and go Sage bloodline from the Sorcerer. You get a +2 to all DCs of a spell school of your choice, which sits nice and pretty on top of the Spell Focus feats and the abilities of the Spellslinger. My one qualm-- are the first level spells you learn at the start for your one-level spellslinger dip considered "spells known" for your sorcerer? Dual casting classes always mess me up with their separate lists. I mean, knowing 3+int mod level 1 spells at first level is pretty sick for a sorcerer, but something tells me that's not right.
Hey Pathfinders! So I'm running into a bit of a rut when it comes to my upcoming campaign, which I need to create a level 20 gestalt character for. Our DM basically said "let's go crazy," opening up both Pathfinder and 3.5 D&D options to us to work with. Needless to say, this is... a -lot- of stuff to go through. However, staying true to my character concept from the story (we were given a free "rebuild" in order to facilitate our new level 20 builds), I want to keep the character build around Mounted Archery; specifically, I started off with a flying mount (I went with the hippogriff rider ACF for the Ranger). Additionally, I incorporated a bit of arcane casting by gestalting Ranger with the Magus. So far, I have one completed character build for level 20:
Explanation/Rationale--- The Skylord prestige class provides me with a celestial flying mount, and we've easily adapted the bonuses it gives to spot checks to apply to Perception checks for 3.5. Instead of Ranger spellcasting, I've opted for Ranger Tricks from the Skirmisher ACF. The Magus provides me with spells such as Gravity Bow and Flaming Arrows, along with some great utility. Not to mention, with a +5 bow purchased with the level 20 gold, I can use my Arcane Pool to give other enchantments to my bow for free, essentially. I can also, as a full-round action as per the Myrmidarch ACF from Ultimate Combat, attach one of my ranged touch attack spells to my arrow shots--mostly using Scorching Ray here or Magic Missile. Acid Arrow is also nice for a single shot. However, in our party, we have no divine spellcasting. For a high level campaign to have no healing-capable party members.... well, its got me a bit worried, especially since I, in essence, have both my character and my mount to consider. What would the great folks on the forums recommend if I wanted to swap Magus for a divine spellcasting class and in keeping with the Mounted Archery theme? Mount Options Open to Me:
What's been recommended to me thus far: Cleric/Ranger, taking 1 level of dragonrider and multiclassing it with the animal domain for the Pathfinder cleric.
I've never really dabbled with divine archery, so I'm not sure how it stacks up compared to my character concept as far as utility and damage output goes. I'm also torn between the PF Cleric and the 3.5 Cleric--divine metamagic is soooo sexy-- since the good cleric's energy channel will help provide healing for both myself and my mount. Thank you for any advice/recommendations in advance! Feel free to link to other guides if what I'm going for has already been done (which I'm sure it has).
Those are good points StreamOfTheSky; I hadn't seen that rule yet about half its movement. I really appreciate the replies. Your help is going a long way to make the rules more refined and for our gaming group to finally, perhaps, incorporate a long-overlooked form of combat. The Pegasus has a reach of 5 feet. Lunge is definitely an option. I do have a lot of routes open to me, since this is a level 20 Pathfinder Gestalt campaign (let's just say that my DM, and I quote, said "let's get crazy"). Thank you! Perhaps we can houserule something. I'll post it here if we can come up with something.
All right, so, I'm running into a bit of a quandary. I'm designing an air-based mounted archer, and I'm unsure of what feats I need or what feats my companion needs. I pose this: 1) My Pegasus initiates a Flyby Attack.
For #2, I'm at a loss. Would I only get one attack? From various rules on mounted combat, a mounted archer can use the move action of its mount to move the mounted team, while the archer gets to use his/her turn for a full-round attack. Now, does Flyby Attack make it so I only receive one attack?
Would I need Flyby Attack to make this work? Or do I need Shot on the Run? I'm sort of the guinea pig in my Pathfinder group as far as mounted combat goes. We've never really had to deal with it. Alternatively, for #2, could I just, oh, say, wait until my Pegasus ends its movement with Flyby Attack and let loose the arrows? This seems like the easiest way to deal with this without getting.. I don't know, complicated? |