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Since we get daily deal items at launch, I'm assuming that they will be balanced with current character level. However as time goes on those weapons may become obsolete as the characters level. While this won't likely effect utility items (like the traveling devil box) this becomes a concern with the daily deals that are weapons and armor.
Are daily deal able to be improved via crafting tools in order to keep them relevant for combat or are they just going to be level 1-5 items that we shelve after that time.
I've seen some similar threads on this but, none that seemed to focus on this particular issue/question.

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Careful talking about 'skinning' and gear cosmetics.
This is starting to become something that is talked about so much, without plausible doubt, that people may start to think it is a game mechanic.
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I wouldn't expect the daily deal items to be useless. You will probably be able to use them for a good while, but they won't be the most powerful items in the game.
People are stuck in the EQ/WoW era or 'leveling with gear', come to the EvE/sandbox era. Gear is not something that increases dramatically, different gear does different things. You could find a 3 year vet using the same gear as someone who started 2 months ago.

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Long as I can get my vorpal dagger I am happy :D
To be honest I much prefer characters that create themselves by finding items/weapons over time to the WoW style pre-optimised build that is preplanned from day one.
... interesting side point, if you stick someone with a vorpal dagger instead of throat slashing does it still function ?