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Goblin Squad Member

Pax Bringslite wrote:
TreavorQuix wrote:

Hello all

I've been keeping up with all of the blog posts but as i was sitting here today it popped in my head that i haven't visited these wonderful forms in a while and with the prospective alpha testing upcoming i guess its a pretty good time to come back and become acquainted with everyone again.

Hiya TreavorQuix,

If you have read all the blogs, you are pretty well informed There is a big mess of info, speculation and clarification here in this forum as well. It is almost overwhelming. Luckily, we have dozens of people here that love to answer questions.

Don't be shy!

Thanks this is one of the reasons i think this game will do very well is the community surrounding it, with people who actually discuss things rather than just raging 24/7, and if i have any questions i will definitely be bothering you guys for sure.

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I think it would be fun to have a mechanic where you can steal horses outside of the stables, so horse thief's for example would just lay and wait or track very expensive mounts and attempt to steal them maybe try and sell them to some skeezy inn owners or players in the black market just an idea

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Hello all

I've been keeping up with all of the blog posts but as i was sitting here today it popped in my head that i haven't visited these wonderful forms in a while and with the prospective alpha testing upcoming i guess its a pretty good time to come back and become acquainted with everyone again.

Goblin Squad Member

Awesome, i am really glad that you guys are testing these things now rather than going the route of other games that rush to get done and are unplayable for the first two weeks or more after launch

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hopefully at least a footnote about the kickstarter goods and when to expect them =/

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i really like the ideas you presented vancent i think as long as the food and drink arent overly much it could be a good system to boost economy and add a bit of tension to the game

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Long story short without pvp'ers losing thier gear pve'rs are going to lose out on alot of business on the flip side pve'rs will also make the potions food gear etc etc that pvp'rs need to succeed so it is a ying and yang system that needs to be balanced within a reasonable amount so that everyone can contribute in some sort of way

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perhaps feast thrown for settlements could give the pc's a stat buff and the npc workers a speed buff on thier working so that when building a city throwing feast for the workers often will allow them to build faster

possibly have feast to celebrate either victory/peace in wartime that would give some buffs im not sure im tired and lacking imagination currently need coffeh

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@ace those are good points maybe the rp is taking it a bit to far for an mmo but maybe instead of just eating smoked eel and gaining +5 str maybe there can be a plethora of buffs.

Such as buying a round at the inn gives a charisma buff, cooking a meal can give some sort of buff, perhaps throwing feast could give somesort of settlement buff. im not sure just throwing out ideas but just some kind of different buffs not just buffs for eating but rather doing different things with said food/drink.

I think though you have to include it in some facet so that cooks and inn keepers etc can have a decent economy rather than everything be practically worthless due to not really using it

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@meadhros it makes sense for the beginning of beta testing cause they just want to see if the game is stable, have players level/test abilities, and im sure there will be other opportunities to pvp if provoked. i see this company having a mob mentality e.g. if you take care of the mob the mob will take care of you, and if you mess with the mob (any reason) the mob will mess with you back

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I think they will do a nice job of having pvp be primarily between warring hex's with the occasional skirmish hitting those who try to avoid it. i mean if you dont like to pvp but only get killed by a player typically once is it really that bad? so as long as their stance on griefing is against spawn campers etc i think the system should work it self out especially since primarily pve players will focus on money more often so they should be able to hire mercs to protect them also all and all there will be plenty of ways for non pvp'ers to protect themselves from the wolves most of the time

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i just think its something not to be overlooked seeing as inns plan to be a large part of the game just my opinion though

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@richter in the dark ages many towns had to put alcohol in their water to keep it sanitary and the ancient Egyptians used beer as a way of preserving bread for food so high amounts of alcohol will dehydrate you but subtle beers would be useful in dungeons to keep the water clean.

@the shameless one why not have breweries they are an integral part of the fantasy genre

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i love the idea but perhaps you can post clues in an inn and leave it to players around to solve (if you didnt want to solve yourself) and find the thief who had taken from you of course you would have to have an award attached but isnt worth it to know they were killed also (thinking about this though i run into a space continuum where the bounty hunter is flagged thief and repeat cycle)

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it shouldn't be too much of an issue with bounties and in game gm's planning on watching intentional griefing but as they devs said somewhere the game will have a risk/reward factor the higher the risk the higher the reward so if your not a pvp'r hire some or befriend some or get a group of non pvpers safety is in numbers but remember without pvp the economy will stagnate so be careful what you wish for im not saying im going to go kill everything as this will ruin the game for newbies and i want them to enjoy and level up but if i see someone near my territory or posing a threat to my coin making you but your sweet cinnamon rolls ill shoot a fireball straight up their skirt

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I think you guys are missing the biggest opportunity Breweries! if there are thirst mechanics why not have a brewing profession would also buff the farmers end of the economy and maybe open up brew parties in town squares or inside of inns so a thirst mechanic would need this as far as hunger i think it could be a good mechanic if its not implemented with too much need like eating once a day i saw an idea for inn,homemade etc kinds of food i think that would be one of the best ways to go about it just as long as you dont have to eat constantly.

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click-able options on the world map to display guildmates and friends on the map perhaps really more of a convenience but a nice one nonetheless

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what about if you could obtain a spell to use once a day or so to take a killed player and make a giest bot which could mine and stuff for you but it would be killable and such but you could tell it what you want sorta like a pet and would proceed until it is killed

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yea i have a feeling you can skin it via the cosmetics system

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it could/would be a vital part to the economy but like i said have early spells cost really nothing and step up the cost for overpowered ones would make a lovely cutthroat market.

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@dakcenturi i really like that idea as i will probably play a mage class perhaps have your normal tier 1-4 spells that are acquired with level and require a spell pouch but then have a tier 5 that the reagents are a moderate difficulty to find but the spells are more powerful and the have a tier 6 where the items are extremely hard to find perhaps a 1-5% drop on certain things and will allow the wizard to cast spells that do massive destruction or day long buffs etc etc also could be good to sell the spells for hex defense to people in need hmmmmm.

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it seems hard to separate evil from bandits though as both ideologies are similar perhaps an example of LE would be assisting caravans while murdering any other persons on the path not associated with the caravan not sure also seems LE is sorta like a sith sort of mentality to a point