Chartered Company Proposal (just spitballing here)


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Goblin Squad Member

Chartered Company Proposal -

We are a long time from seeing the game, so I am not insecure that I have no name for this company. Also, I am not so narcissistic as to feel that unless I assert myself as some sort of grand poobah right now, I will somehow lose ego points if someone proves more valuable in getting things going that I am. So, as it turns out, what I am proposing is nameless with no identifiable leadership (for now).
I have not noticed one chartered company proposal on here that resembles a generalized lawful evil social structure. I am proposing just that:

I would like to see a group of like-minded individuals come together around the notion that ruthless order through intimidation, force, clever negotiations, and tireless research can be the basis of a prosperous enclave worthy of fear and respect.

Our company---> watch tower - - - > fort - - - > settlement, and potentially, nation would cast out the disobedient and the disorderly. Our reputation must be protected. We should be seen as a beacon of strength and efficiency for those who serve the goals of evil. For example our community would understand that killing is not necessarily punishable (if it betters your reputation, then it betters ours), and would be comfortable with attacking an enemy settlement even if unprovoked (as long as a tactical, justifiable reason is identified).

Feared, Orderly, Ruthless, Cunning, Efficient . . .

Does anyone want to try and put some ideas together towards this end?

Goblin Squad Member

I'm tempted to turn by destiny's twin into a hellknight, but I'm not positive yet.

I'd certainly like to see a strong Lawful, LE settlement be around, though.

Goblin Squad Member

@Fulcrum,

Well met Lord Fulcrum.... I am the "face" of The UnNamed Company (no we are not searching for a name, UnNamed is our name). We are a company of operatives that contract out various services for suitable compensation. We specialize in being discreet, efficient and dauntless.

Taking note of your "lawful" nature, you may appreciate the fact that we too observe certain codes. The one that will interest you most is that when we accept a contract, will will follow through with it until it is fulfilled. Another that you may understand is that we will take multiple contracts at one time, but we will ensure that no two contracts will negate each other. A code that you will have to accept, we do not work exclusively for any one settlement, kingdom or empire.

Finally, we have one code that will cause our rejection of any contract.... We do not prey upon the weak, down trodden, the young or the very old.

Goblin Squad Member

IronVanguard wrote:

I'm tempted to turn by destiny's twin into a hellknight, but I'm not positive yet.

I'd certainly like to see a strong Lawful, LE settlement be around, though.

You've got plenty of time to think about it. I simply want to see an orderly evil settlement or kingdom, and I am willing to put in some time and thought to see that happen.

Goblin Squad Member

Bluddwolf wrote:

@Fulcrum,

Well met Lord Fulcrum.... I am the "face" of The UnNamed Company (no we are not searching for a name, UnNamed is our name). We are a company of operatives that contract out various services for suitable compensation. We specialize in being discreet, efficient and dauntless.

Taking note of your "lawful" nature, you may appreciate the fact that we too observe certain codes. The one that will interest you most is that when we accept a contract, will will follow through with it until it is fulfilled. Another that you may understand is that we will take multiple contracts at one time, but we will ensure that no two contracts will negate each other. A code that you will have to accept, we do not work exclusively for any one settlement, kingdom or empire.

Finally, we have one code that will cause our rejection of any contract.... We do not prey upon the weak, down trodden, the young or the very old.

I do appreciate your codes. Maybe we will be able to work together in the future. Personally, I think that the weak, old, and those having a bad day are fair game, but I am not in this to pick on them for no reason.

Your company would likely fit into a bigger picture of orderly evil. Assassinations are fine and all, but it takes a village.

Goblin Squad Member

I realize this isn't really a formal announcement. Still...

I've added your Guild to the Guild Recruitment & Helpful Links list. If you have a brief description you'd like to appear there to let people know about your guild while they're browsing that list, just PM me or post a clear request here.

Also, The Seventh Veil welcomes you to the community, and extends an offer of Diplomatic Outreach. (Note, this is not an offer for Alliance, just a way to open formal channels for private discussions.)

Goblin Squad Member

I feel that the idea was somehow promoted by your actions, Nihimon. Thank you. I will let you know if enough interest is shown to actually come up with a name and specifics.

Goblin Squad Member

Greeting Felcrum,

I had been contemplating making a similar post to your own for the past few days following my discovery of this developing game. I too noticed the trend you speak of where chartered companies to this point have been almost exclusively Good or Neutral. I had resolved to make a post in order to assess the communities interest in an Evil Chartered Company but thought I would go through this list in detail before doing so, which lead me to find your post (of course it had to be at the very bottom).

I would be very interested in fleshing out this idea with you, and working to bring our vision to fruition.

My personal thoughts to this point were going in the direction of creating an organization centered around the Lawful Evil but that would welcome players who aligned themselves more closely with a neutral or chaotic play style, as long as they can stay in line with our goals and direction.

I have some fairly lofty goals and ideas developing the more I think about the prospects available to us within this game. The corner stone of my plan is military might, with everything evolving around a highly organized and skilled PvP force. From there we would need to expand to all areas of the game including but not limited to to crafting, diplomacy, and information.

The example which most accurately epitomizes my goal would be the Sith Empire in star wars, a large organization bent on conquering and destruction, not caring what crimes must be commited to reach it's goals.

I'd love to work together with you in order to construct something towards this end.

Goblin Squad Member

And so it begins . . .

Goblin Squad Member

Greetings from the Keepers of the Circle. While we are obviously in disagreement on moral issues for our members, I hope nonetheless that, when your company comes to fruition, we can resolve any differences through conversation rather than carnage. Should you wish to pursue diplomatic relations with the Keepers, please feel free to visit our Chancery at any time.

Erian El'ranelen, Warden of Gold

Goblin Squad Member

I really think the game is going to need something like what you suggest and would be interested in supporting such a group. My main will be starting down the druid tree and I'm not sure I could keep my alignment set. There is however always my destiny’s twin, who I plan to roll as a cleric , if this takes off I'll be there ready to punish the weak lawless heathens for the glory of Asmodeus and your budding empire.

Healing duties negotiable and by contract only...

Goblin Squad Member

Nonexistent wrote:

I really think the game is going to need something like what you suggest and would be interested in supporting such a group. My main will be starting down the druid tree and I'm not sure I could keep my alignment set. There is however always my destiny’s twin, who I plan to roll as a cleric , if this takes off I'll be there ready to punish the weak lawless heathens for the glory of Asmodeus and your budding empire.

Healing duties negotiable and by contract only...

I certainly believe we will have this thing organized before the beta rolls out. Your "twin" certainly would be welcome. I'll make sure to update you when more information is available.

Goblin Squad Member

@fulcrum. Hey, one of my player concepts is a hellknight, bought some addons with a view to flavouring. I had though I would not start anything on account of launch being so far off and it possibly being too hard to keep any momentum built up re a chartered company.

I am however very keen on the idea of an evil nation. I would suggest plenty of support will be forthcoming.

Goblin Squad Member

Meadhros wrote:
I had though I would not start anything on account of launch being so far off and it possibly being too hard to keep any momentum built up re a chartered company.

That is one of my major concerns as well, but I have some ideas forming that may help keep us active and entertained through the long period of time building up to beta and release. We are definitely looking for some dedicated and ambitious individuals to help us lay the groundwork for this chartered company, so let us know if your interested!

Goblin Squad Member

I believe that there are certainly many infrastructure issues that need to be addressed for us to get this thing shiny. I certainly don't think a big recruiting push makes sense this far out from release.

I am glad that there are signs of life demonstrating that the bad guys don't have to all live in the shadows in this game. From time to time I enjoy hiding in the shadows, but I refuse to live there.

As Raijin mentions, it can't hurt to get working on groundwork, so Meadhros and anyone else interested (you too Nonexistent) feel free to pm me or Raijin for now. Once we get our own site and forums this idea will have real legs.

Still need a name though. Something that distinguishes us from the backroom evil folks who are forming their contracting guilds. Plainly, our openness, pride, intimidating demonstrations of strength and, yes, honor, shall distinguish us. So, any suggestions on who we are are welcomed.

Also, although this chartered company did not buy one of the guild KickStarter packs, I do not foresee that as a real obstacle to grabbing some land early on. GW intended to introduce 200 guilds from the beginning of this game (month 1, and then another 200 in month 2), but did not sell 200 packages. Considering that we are one of the only groups actively discussing our place in PFO at this time, I imagine that if we maintain some consistent presence, our dedication will pay off.

Goblin Squad Member

Fulcrum wrote:
I certainly don't think a big recruiting push makes sense this far out from release.

Yeah, I've really struggled with this myself.

Goblin Squad Member

There are always meta-guilds who will be recruiting from a game's announcement in order to funnel new members to the MMOs that they are currently playing, and that's okay. I won't really be a part of that again (been there . . done that. . . got bored). Plus, the recruitment posts (bumps) tend to look like they're coming from bots, and that's just creepy (What's the point of coming off as mechanical or impersonal? I must have missed that chapter in How to Win Friends and Influence People.)

GW gas set up an odd predicament, in my estimation. They have 188 guild packages sold. That represents the first 188 picks in the hex lottery for settlement locations. Some of those guilds will likely be huge, while others probably were formed due to understandable enthusiasm but will remain limited to a few members. So, when the bell rings, and territories are no longer protected from attack, the largest chartered companies (who will have received the terrain advantage due to the earliest lottery picks) will be able to pick off the smallest guilds fairly easily (one might imagine). This means that the real land grab will occur when the bell rings and the guild of 1(plus 5 alts) Kickstarter territories open up.

Therefore, there is a reason to be concerned about getting member numbers to a suitable level for early access, because, by not having purchased a guild pack, we need to position ourselves to get between the meta-guilds and one or more of these guilds of 1(or 6 ;-) ) to grab some land for ourselves. I believe that just looking at the few folks mentioning a desire to come aboard within the last few days, this chartered company will pose a real and imminent threat to those enthusiastic but unguarded settlements.

***OFFER OF ASYLUM***
Anyone who currently owns a guild, and who knows in his or her heart of hearts that his or her small band of friends will find it disheartening to fall to the organized and evil force that my band represents, and would find it equally disheartening to be claimed by one of the goody-goody large guilds down the road, you have an offer extended now. Cede your guild to this organization, and you will be granted asylum within its ranks. You would not be viewed as weak, but as decisive and clear headed. Your guild could be massive before early access, instead of a noble (but hollow) signifier of your enthusiasm for PFO. You would demonstrate that you control your destiny (a powerful demonstration), or the loss of your settlement by force will ultimately be remembered by you alone. Decide now. Resistance is futile.
*********************

Goblin Squad Member

Fulcrum wrote:
Plus, the recruitment posts (bumps) tend to look like they're coming from bots...

Yeah, I've noticed that, and intentionally chosen to refrain from actively bumping our own thread, although I'm not shy about plugging The Seventh Veil if the situation presents itself :)

Fulcrum wrote:
That represents the first 188 picks in the hex lottery for settlement locations.

I'm actually very curious about this, and keep intending to post a Video Question for it. But I don't think they'll actually allow 188 Settlements. I'm expecting 30-40.

Goblin Squad Member

Greetings Doom welcomes you into the comunity. We need more evil aligned guilds in the game so that we can band together. There are too many good guilds out there and we need to band together.

I have proposed that when we start placing your settlements that those of us who are evil aligned guilds should work together and place them close together for better protection. Alone we are weak but together we can be legion.

Goblin Squad Member

I am Phyllain a representative of The Bloody Hand. We are an organization dedicated to raiding PC villages and caravans in our down time. And acting as a behind the lines fighting force for what ever side wants to buy us durring a conflict. We will more then likely be NE or LE depending on how the game mechanics work out. Look forward to seeing all of you in game. Once GW makes its own forum page we realy ned to get all of us organized just so we know who is who.

Sovereign Court Goblin Squad Member

I'm also tempted to make my Destiny's Twin some form of Anti-Paladin type character. My other might end up being some form of morally ambiguous spy. But like others have said, release is a long ways off.

In the meantime, it'd be a good idea to get a list of evil guilds together to organize the placement of such guilds as Doom_Cat suggested.

Goblin Squad Member

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Offering asylum to other guilds is a good start, Why not offer various mercenary groups a place to call home. I personally see a LE organization as a place ruled by a military with the military as a police force as well. With a council of lords that are generals of their own armies all based out of one settlement. This would have the benefit of relieving some of the weight of keeping the player base interested until launch.

It would also give each group of military the ability to set their own goals, which would fit in quite nicely with the overall evil of the organization/settlement/nation.

Saying only that they must act together in the defense of the kingdom and lord generals and pay a percentage of their profits to the upkeep and advancement of the whole kingdom. This would give them the benefit of having a player controlled settlement without all of the costs and keeps them from having to use all of their forces for defense.

Goblin Squad Member

I am all about this kind of thing. As long as we have a cool name I'm in.

I'll be in from Alpha onward and I plan on playing primarily evil characters. My main character concept I will probably play is a Lawful Evil Dwarf Smith that only sells his finest goods to those who serve Evil. I'll be watching this thread to see how the name turns things progress.

Goblin Squad Member

Nonexistent wrote:

Offering asylum to other guilds is a good start, Why not offer various mercenary groups a place to call home. I personally see a LE organization as a place ruled by a military with the military as a police force as well. With a council of lords that are generals of their own armies all based out of one settlement. This would have the benefit of relieving some of the weight of keeping the player base interested until launch.

It would also give each group of military the ability to set their own goals, which would fit in quite nicely with the overall evil of the organization/settlement/nation.

Saying only that they must act together in the defense of the kingdom and lord generals and pay a percentage of their profits to the upkeep and advancement of the whole kingdom. This would give them the benefit of having a player controlled settlement without all of the costs and keeps them from having to use all of their forces for defense.

We will definitely be cultivating something of that nature in the future. Alliances with mercenary groups and Chartered Companies will be essential to the expansion of our nation. We will have a great deal of military might and skill that will serve as a foundation for this nation. Of this I am certain, as I have had a great deal of success in past PvP games.

Curently however, we are more concerned with solidifying the laws that will govern our nation and the groundwork that must be in place before all else. It is this work which shall allow us to venture forth and crush those sniveling good aligned Chartered Companies under our heel.

We are still actively looking for a few ambitious individuals who would like to help us form the foundation for what will one day become a fearsome and powerful nation. Join us in our quest to sow destruction and impose our will upon this new gaming world, Golarion.

Goblin Squad Member

Well I do believe that you've all sold me on the idea of evil PC's. How might I go about joining this decidedly nefarious organization in the making?

Silver Crusade Goblin Squad Member

Shame there are no Drow on the to-do list :D

Though the Drow are an interesting anomaly of CE individuals in a LE society.

Goblin Squad Member

Joining will not be the hard part. Organizing will take some work. Right now, Raijin and I (who are just newly acquainted) are discussing the basic structures that will dictate the rules of this guild. As stated above, Raijin has some solid experience in PvP; on the other hand, I have always been more of a PvE player and a crafter. We are going to develop something that works for a broad membership, which ought to ensure long-term viability and success.

(An aside: Honestly, I found it amusing that in the other thread my comments were taken to mean the we, the big bad PvPers, will be threatening the little guy for no good reason. I've never been a big bad PvPer and hate hate hate getting ganked (I have run into my share of griefers). Although PvP will be very important to having a strong and successful chartered company, we will be evil, but orderly. This is not going to be an association of dicks.)

This is a great place to "spitball" ideas, and in this way those with interest, like those who've recently chimed in (Rokolith, Kirstov, and maybe Nightdrifter's twin) can help shape this thing. Remember that your suggestions should be cold, menacing, or at least marginally unpleasant.

Goblin Squad Member

Kirstov Bel wrote:
Well I do believe that you've all sold me on the idea of evil PC's. How might I go about joining this decidedly nefarious organization in the making?

We'll have forums up shortly once we agree upon a fitting name. There we will be able to continue brainstorming and hashing out the details. Until then, either post here or send Fulcrum or I a PM with any ideas you might have or names that might work well.

@Charbunkle Yeah, I really wish they had plans to include the Drow or Dark Elves of some sort.

Goblin Squad Member

Fulcrum wrote:

(An aside: Honestly, I found it amusing that in the other thread my comments were taken to mean the we, the big bad PvPers, will be threatening the little guy for no good reason. I've never been a big bad PvPer and hate hate hate getting ganked (I have run into my share of griefers). Although PvP will be very important to having a strong and successful chartered company, we will be evil, but orderly. This is not going to be an association of dicks.)

Yes I've posted in one of those threads that you mentioned and I couldn't agree more. What I was trying to say in that thread (I believe it was the one titled "Guild of One?") was that it is incredibly important to establish exactly what the Evil community will be like in the game. This will, I believe, help to discourage gankers, griefers, and so on from even believing that this an acceptable practice.

Goblin Squad Member

I'll also try to think of possible names as well if you guys don't mind

Goblin Squad Member

I fully believe that we can pull off Evil in a hugely successful way, and have the community really appreciate our presence in game. As I stated in my first post in the thread, I believe that we can have a very solid reputation by being lawful, while at the same time advancing the cause of Evil by increasing our holdings, power, and naturally the bad-assry of our standing army.

I would believe that certain good folks or undecideds will give us a wide berth, especially if we let loose our wrath upon the chaotics (CE and CN) from time to time (a police function). There is great utility in maintaining order. Anyone arguing otherwise would likely be a criminal.

Goblin Squad Member

Kirstov Bel wrote:
I'll also try to think of possible names as well if you guys don't mind

If it's cool, we won't mind.

Goblin Squad Member

Agreed. Also, not a bad idea of periodically "culling" the chaotics from time to time should help to keep them in check and prevent any form of..... "discontentment" from taking hold with them especially among the CE's.

Silver Crusade Goblin Squad Member

Fulcrum wrote:

I believe that we can have a very solid reputation by being lawful, while at the same time advancing the cause of Evil by increasing our holdings, power, and naturally the bad-assry of our standing army.

A bit of off topic alignment philosophical discussion ....

I see that as actually tending more NE rather than LE --- all that self interested increasing holdings and stuff. Selfish motives are not Evil in themselves, just selfish and hence neutral.

Overruling Selfishness is Narcissism and hence neutral. To me Evil is typically more Sociopathic rather than narcissistic.

There is an unfortunate tendency for many players who claim to be evil to actually play chaotic neutral, doing whatever suits them at the time or whatever benefits them as an individual, including "blowing stuff up and killing stuff" just for fun.

Real life LE groups such as the WWII NSDAP in Germany expected self sacrifice for the benefit of the nation. Individual "rights" do not exist in a LE ideology - survival of and enforcement of the rules and social structure is what matters. If an individual is a problem eliminate them as a matter of course efficiently without passion.

LE is actually rather hard to play well in an online game context as much of what you might want to do counts as grieving in the mod/GMs eyes. For example LE might involve destroying, as a matter of course, any resources not immediately useful and exterminating mercilessly any group seen as an obstruction to your groups aims ((all good individuals not in an aligned guild ?) . These actions are unlikely to be well received on a game server (or in real life for that matter).

Goblin Squad Member

Carbunkle Squirrelbane wrote:
Fulcrum wrote:

I believe that we can have a very solid reputation by being lawful, while at the same time advancing the cause of Evil by increasing our holdings, power, and naturally the bad-assry of our standing army.

A bit of off topic alignment philosophical discussion ....

I see that as actually tending more NE rather than LE --- all that self interested increasing holdings and stuff. Selfish motives are not Evil in themselves, just selfish and hence neutral.

Overruling Selfishness is Narcissism and hence neutral. To me Evil is typically more Sociopathic rather than narcissistic.

There is an unfortunate tendency for many players who claim to be evil to actually play chaotic neutral, doing whatever suits them at the time or whatever benefits them as an individual, including "blowing stuff up and killing stuff" just for fun.

Real life LE groups such as the WWII NSDAP in Germany expected self sacrifice for the benefit of the nation. Individual "rights" do not exist in a LE ideology - survival of and enforcement of the rules and social structure is what matters. If an individual is a problem eliminate them as a matter of course efficiently without passion.

LE is actually rather hard to play well in an online game context as much of what you might want to do counts as grieving in the mod/GMs eyes. For example LE might involve destroying, as a matter of course, any resources not immediately useful and exterminating mercilessly any group seen as an obstruction to your groups aims ((all good individuals not in an aligned guild ?) . These actions are unlikely to be well received on a game server (or in real life for that matter).

I'm new to the whole RP and alignment mumbo jumbo so I'm just gonna go ahead and post what I saw on Pazio's website in regards to designation of alignment

-Lawful Evil: A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order, but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.

This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.

Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.

Lawful evil represents methodical, intentional, and organized evil.

- Neutral Evil: A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusions that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has.

Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.

Neutral evil represents pure evil without honor and without variation.

I feel we are closer to the lawful Evil than Neutral Evil based upon these definitions.

Goblin Squad Member

it seems hard to separate evil from bandits though as both ideologies are similar perhaps an example of LE would be assisting caravans while murdering any other persons on the path not associated with the caravan not sure also seems LE is sorta like a sith sort of mentality to a point

Goblin Squad Member

Philosophically, I think there are a bunch of things that count as evil on the table top, but which would be near impossible to translate into an MMO. On the other hand, it seems that if the organization has a firm set of laws, stands opposed to the expansion of the cause of good, and tolerates and encourages the belief in evil gods it's pretty much lawful evil. The idea of becoming powerful, influential, and owning items is not selfishly neutral; rather, these things will be essential to furthering the goals of evil.

I would think that devils would not do too well if the only thing expected of them was self-sacrifice in the name of their master. The machinations of evil are not always easy to assess from the outside, but I assure you that just because a follower of Asmodeus becomes powerful, it does not mean he did so for a selfish reason (unless it is selfish to serve to the best of one's ability).

(And I had already worked myself into a confused state before looking here. Definitely need to work on a cohesive theory of life, the universe, and everything.)

Silver Crusade Goblin Squad Member

Alignment discussions can often end up going in circles but are still important. :D

I might add at this point that I also see LG Paladins as Sociopaths :D

Grand Lodge Goblin Squad Member

Just something I thought I'd point out. Evil organizations of any sort have a tendency to self destruct.

This would likely be even more the case in an MMO.

In Real Life, an Evil organization survives by removing internal threats to their organization, usualy by killing them. This won't truely remove a threat in an MMO because there is no perminant death. You can try casting out a "trouble maker" but it won't do much good if there are those who have already been swayed by them, and they are free to continue to talk to their "friends" that are still within the organization.

Admitadly, a LE society has a higher survival rate then NE or especialy CE, but they all still have the fundimental flaw of deep rooted selfishness.

Just a few things to think about if you are serious about creating an Evil organization.

Goblin Squad Member

Look, MMOs have a tendency to self-destruct, but I am hoping that PFO is not one of those. In fact I was willing to be a backer, and am spending time in these forums, because I believe PFO will succeed.

I've been in guilds before. This is not new, and it isn't rocket science. I have never joined a guild to be selfish, and when folks have to pool resources and pay taxes it is hard to see where all the deep rooted selfishness is coming into play.

I'm glad that this Evil as Selfish stuff is being raised. I really do not see this being the case here. I see coming together as a community to be more selfless than selfish. If someone makes it clear that he or she doesn't get it and ends up not progressing the goals of the collective, then that selfishness will be addressed. Selfishness will not be institutionalized in this chartered company, nor in the nation that we build.

Silver Crusade Goblin Squad Member

Drake Brimstone wrote:

In Real Life, an Evil organization survives by removing internal threats to their organization, usualy by killing them. This won't truely remove a threat in an MMO because there is no perminant death. You can try casting out a "trouble maker" but it won't do much good if there are those who have already been swayed by them, and they are free to continue to talk to their "friends" that are still within the organization.

Well the other issue is "spies" are impossible to track down. There is no way of knowing if a new prospective member is genuine or another alt of the leader of some enemy guild which is out to destroy you.

Thus nefarious activities are hard to keep secret unless the plotting is kept to a trusted inner core who conduct their plotting in a secure environment.

Goblin Squad Member

If our guild is more fun to be in than the other one, it wouldn't make sense for the spy to serve his master. I think we should be able to pull off some defections. We're going to be having more fun.

Goblin Squad Member

Spies are almost inevitable in this sort of game, if your successful.
Having to remove certain members from a clan and risk losing a few additional people with them happens in most large clans at some point or another, but is not something to be concerned with.
Selfishness is a non-issue. It's nothing we haven't dealt with before, and nothing that this Chartered Company will not be able to handle. For every problem, there is a solution, many of them time tested and proven.

Embrace your evil side, and join in on the fun!

Goblin Squad Member

Something to note: I understand that in the first months of beta intersettlement conflict will not be enabled. This will let the first chartered companies get established without challenge. They will form a social framework for those joining later. This was in one of the pfo blogs.

Goblin Squad Member

@meadhros it makes sense for the beginning of beta testing cause they just want to see if the game is stable, have players level/test abilities, and im sure there will be other opportunities to pvp if provoked. i see this company having a mob mentality e.g. if you take care of the mob the mob will take care of you, and if you mess with the mob (any reason) the mob will mess with you back

Goblin Squad Member

A couple of name ideas.

The One Empire
The Last Empire

These fit with the LE vibe and with the bringing order at all costs to the world. One day all will be part of the empire.

It may seem a bit grandiose but I could see a few dark beaten and bloodied souls wandering into the riverlands dedicated to bringing forth an empire of law to defeat the chaos in the world, to bring all under one law, one truth, to bring them all under the rule of the one true Empire, the last empire.

Also once this gets rolling one of you guys should check out the Treaty of Rovagug - An offer to every non-griefer organization thread, being publicly involved in something like that may help the community see this as what it is not a group of griefers. Though I haven’t read through the link in the thread, hopefully what they consider griefing doesn't end up making it impossible to play evil at all.

Shadow Lodge Goblin Squad Member

I am part of a small, but dedicated guild of adult players. We will certainly have a similar mentality to what you suggest. We would like to be neighbors with like minded groups, and form a nation of laws. We are not altruists, but we recognize the need for order to protect our interests.
Which is to say... Another approach you might make is to go for the nation building. There is a youtube video out there that explains how these things will work. http://www.youtube.com/watch?v=FUPrYVkdbc0
Chartered companies will form up into settlements, which will form into nations. Those ranks will have meaning, and unlock useful things. My chartered company will definitely want to join up, make a settlement, and then a nation. There is no need to absorb small guilds into yours, just ally with them, and get them involved.

Goblin Squad Member

Just bumped here to suggest a name for your company: The Tentacle.

That would be a nice name for a LE company as it suggests some form of evil entity lurking in the darknes to take control of everything.

Just a suggestion i thought you might enjoy.

See you in the game and if I ever decide to play an Evil char in this game I may be inclined to join you.


Fulcrum wrote:

Chartered Company Proposal -

We are a long time from seeing the game, so I am not insecure that I have no name for this company.

Feared, Orderly, Ruthless, Cunning, Efficient . . .

Does anyone want to try and put some ideas together towards this end?

Ummm, Duh! Howsa bout "FORCE" (Feared, Orderly, Ruthless. Cunning, Efficient) In case u didn't see it

Or "Darkside", "One Step Beyond", "Moonacy", "Hellfire", and I'll give ya 20 more if ya want 'em, friend. For a price ...

Goblin Squad Member

Might work for a company, though I don't think it makes for much of a kingdom name, haha.

I've been reading over Hellknights again, and I do think I want to roll my destiny's twin as one, for Cheliax with the trait pack.

Be nice to either start on a nation right away based on law, or just start with say a hellknight company and see if there's anyone to join with and grow from there. Could even be LN, with LE and a few rare LG accepted, or some such.

The motto's for the Orders of the Nail and the Scourge both seem to fit the area.

Scourge: "Without culpability chaos reigns."
Nail: "Savagery must be quelled, in the land, home, and mind."

Anyone else want to enforce the law at all cost? After all, only order can keep the roads safe, only force will end the bandits and thieves...

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