Clanartus Viliras

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Goblin Squad Member

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People need to get over the fact that this is an open PvP game, and that's the way it will stay. Having some non-sense act of god not only would cause the game to no longer be Open PvP, it would decrease player interaction and hence destroy one of the sand box elements.

Goblin Squad Member

The amount of crying, hate, and despair in this thread cracks me up! If this is all it takes to get people heated, it's going to be wonderfully enjoyable being the bad guy.

To everyone calling us out about "bullying the little guy", or being "PvP Monkeys threatening the soloers" I ask you this, did you even bother to click the link and see what this thread was directing you to? We're not some massive clan bent on targeting all the small clans that hold territory and utterly destroying them. Hell, we're not even a small group that has played together in the past

If you had bothered to follow the link in the original post, you would see that it leads to a discussion where we began to discuss the concept of creating a Lawful Evil Chartered Company. We don't have the ability to threaten soloers or crush all the little clans. Cause well... we don't exist yet.

BOOM... and there drops the hammer. Our Chartered Company is still a concept. This was not a threat, but a cleverly designed recruitment post(props to Fulcrum). We honestly thought that someone who had decided to shell out the money for a guild pledge, might be interested in our concept and want to pitch in. This would have given us another dedicated member, and solidified our position in one of the first player created settlements. This post was made in response to the "Poll: Kickstarter Land Rush Leaderboard" Thread which shows a VAST number of 1-0 votes as can be seen here

You might have been able to piece this together, had you bothered to follow the link, and could look past the line "All Your Base Are Belong To Us"

I'm greatly saddened that I had to actually spell all this out for some of you.

In reference to the comparison someone made about some of this game's Sandbox elements being based of EVE's...

Your right! They are!

Again, this thread was not targeted at crushing little clans, or not allowing small Chartered Companies to survive for a month.

It was talking about territory control. Correct me if I am wrong as I never game EVE the light of day past a few hours into their trial (Flying ships and turn based combat isn't my thing) However, in EVE do you see corporations of anywhere from 1 - even 10 members owning a portion of space? My guess is not, or that it's minimal at best.

The same will likely be true in this game. This was an attempt to consolidate some groups and make a larger one, one with greater potential to acquire and hold territory.

Although it may not have had the desired effect, I certainly have gotten a great deal of enjoyment out of the pandemonium which ensued.

Do you want to make people cry about PvP? do you like inciting panic in the forces arrayed against you? Do you want to be THE "bad guy" in this game? If any of this sounds like fun to you, visit our thread here or send me a PM.

Goblin Squad Member

Spies are almost inevitable in this sort of game, if your successful.
Having to remove certain members from a clan and risk losing a few additional people with them happens in most large clans at some point or another, but is not something to be concerned with.
Selfishness is a non-issue. It's nothing we haven't dealt with before, and nothing that this Chartered Company will not be able to handle. For every problem, there is a solution, many of them time tested and proven.

Embrace your evil side, and join in on the fun!

Goblin Squad Member

Carbunkle Squirrelbane wrote:
Fulcrum wrote:

I believe that we can have a very solid reputation by being lawful, while at the same time advancing the cause of Evil by increasing our holdings, power, and naturally the bad-assry of our standing army.

A bit of off topic alignment philosophical discussion ....

I see that as actually tending more NE rather than LE --- all that self interested increasing holdings and stuff. Selfish motives are not Evil in themselves, just selfish and hence neutral.

Overruling Selfishness is Narcissism and hence neutral. To me Evil is typically more Sociopathic rather than narcissistic.

There is an unfortunate tendency for many players who claim to be evil to actually play chaotic neutral, doing whatever suits them at the time or whatever benefits them as an individual, including "blowing stuff up and killing stuff" just for fun.

Real life LE groups such as the WWII NSDAP in Germany expected self sacrifice for the benefit of the nation. Individual "rights" do not exist in a LE ideology - survival of and enforcement of the rules and social structure is what matters. If an individual is a problem eliminate them as a matter of course efficiently without passion.

LE is actually rather hard to play well in an online game context as much of what you might want to do counts as grieving in the mod/GMs eyes. For example LE might involve destroying, as a matter of course, any resources not immediately useful and exterminating mercilessly any group seen as an obstruction to your groups aims ((all good individuals not in an aligned guild ?) . These actions are unlikely to be well received on a game server (or in real life for that matter).

I'm new to the whole RP and alignment mumbo jumbo so I'm just gonna go ahead and post what I saw on Pazio's website in regards to designation of alignment

-Lawful Evil: A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order, but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.

This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.

Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.

Lawful evil represents methodical, intentional, and organized evil.

- Neutral Evil: A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusions that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has.

Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.

Neutral evil represents pure evil without honor and without variation.

I feel we are closer to the lawful Evil than Neutral Evil based upon these definitions.

Goblin Squad Member

NeoWolfen wrote:

Oh look the PVP monkeys are pontificating and threatening the soloers.. nice to see nothing changes whatever the MMO.

May be hard to believe but just because you CAN destroy someones buildings doesnt mean everyone WILL for no reason at all other than because they are there.

Also I think you'll find in any mmo MOST guilds are smaller guilds onsisiting of a half dozen or less people and thats PERFECTLY okay.

Unfortunate as it may be, in a territory control game numbers are essential. Therefore, as much as anyone might want to root for the "little guy", they will eventually be taken out by someone bigger and stronger.

Fulcrum wrote:


***OFFER OF ASYLUM***
Anyone who currently owns a guild, and who knows in his or her heart of hearts that his or her small band of friends will find it disheartening to fall to the organized and evil force that my band represents, and would find it equally disheartening to be claimed by one of the goody-goody large guilds down the road, you have an offer extended now. Cede your guild to this organization, and you will be granted asylum within its ranks. You would not be viewed as weak, but as decisive and clear headed. Your guild could be massive before early access, instead of a noble (but hollow) signifier of your enthusiasm for PFO. You would demonstrate that you control your destiny (a powerful demonstration), or the loss of your settlement by force will ultimately be remembered by you alone. Decide now. Resistance is futile.
*********************

Some of you wish to fight for the forces of Evil. Allow me to give you that extra *nudge* in the right direction. Alone, and fractured, we cannot hope to stand up to these haughty forces of "good" but together, united, we will stand strong. Accept our offer of asylum, join us, and get in on the ground floor of something which is truly a wonder to behold. Aid us in our quest for dominance, conquest and supremacy. In return, the riches of this world shall be yours.

Goblin Squad Member

Kirstov Bel wrote:
Well I do believe that you've all sold me on the idea of evil PC's. How might I go about joining this decidedly nefarious organization in the making?

We'll have forums up shortly once we agree upon a fitting name. There we will be able to continue brainstorming and hashing out the details. Until then, either post here or send Fulcrum or I a PM with any ideas you might have or names that might work well.

@Charbunkle Yeah, I really wish they had plans to include the Drow or Dark Elves of some sort.

Goblin Squad Member

Nonexistent wrote:

Offering asylum to other guilds is a good start, Why not offer various mercenary groups a place to call home. I personally see a LE organization as a place ruled by a military with the military as a police force as well. With a council of lords that are generals of their own armies all based out of one settlement. This would have the benefit of relieving some of the weight of keeping the player base interested until launch.

It would also give each group of military the ability to set their own goals, which would fit in quite nicely with the overall evil of the organization/settlement/nation.

Saying only that they must act together in the defense of the kingdom and lord generals and pay a percentage of their profits to the upkeep and advancement of the whole kingdom. This would give them the benefit of having a player controlled settlement without all of the costs and keeps them from having to use all of their forces for defense.

We will definitely be cultivating something of that nature in the future. Alliances with mercenary groups and Chartered Companies will be essential to the expansion of our nation. We will have a great deal of military might and skill that will serve as a foundation for this nation. Of this I am certain, as I have had a great deal of success in past PvP games.

Curently however, we are more concerned with solidifying the laws that will govern our nation and the groundwork that must be in place before all else. It is this work which shall allow us to venture forth and crush those sniveling good aligned Chartered Companies under our heel.

We are still actively looking for a few ambitious individuals who would like to help us form the foundation for what will one day become a fearsome and powerful nation. Join us in our quest to sow destruction and impose our will upon this new gaming world, Golarion.

Goblin Squad Member

Meadhros wrote:
I had though I would not start anything on account of launch being so far off and it possibly being too hard to keep any momentum built up re a chartered company.

That is one of my major concerns as well, but I have some ideas forming that may help keep us active and entertained through the long period of time building up to beta and release. We are definitely looking for some dedicated and ambitious individuals to help us lay the groundwork for this chartered company, so let us know if your interested!

Goblin Squad Member

Greeting Felcrum,

I had been contemplating making a similar post to your own for the past few days following my discovery of this developing game. I too noticed the trend you speak of where chartered companies to this point have been almost exclusively Good or Neutral. I had resolved to make a post in order to assess the communities interest in an Evil Chartered Company but thought I would go through this list in detail before doing so, which lead me to find your post (of course it had to be at the very bottom).

I would be very interested in fleshing out this idea with you, and working to bring our vision to fruition.

My personal thoughts to this point were going in the direction of creating an organization centered around the Lawful Evil but that would welcome players who aligned themselves more closely with a neutral or chaotic play style, as long as they can stay in line with our goals and direction.

I have some fairly lofty goals and ideas developing the more I think about the prospects available to us within this game. The corner stone of my plan is military might, with everything evolving around a highly organized and skilled PvP force. From there we would need to expand to all areas of the game including but not limited to to crafting, diplomacy, and information.

The example which most accurately epitomizes my goal would be the Sith Empire in star wars, a large organization bent on conquering and destruction, not caring what crimes must be commited to reach it's goals.

I'd love to work together with you in order to construct something towards this end.

Goblin Squad Member

Greetings everyone,

So far, I find the layout of these forums very un-intuitive and quite hassle to sift through in order to find guild recruitment threads. As such, I figured I might as well put up my own post and see what bites i get from clans out there following these forums.

I recently pledged a donation to Pathfinder Online to receive the Crowdforger Pioneer rewards. I find the ideas behind this game to be intriguing and would love to take part in it's development. I have always been a heavily PvP oriented player and hope to find some like-minded fellows in this developing game.

I've never been much into role-playing but I'm not opposed to some light role play elements. As far as terms I've seen used on this forum so far, I guess I'd be looking for a chaotic / evil aligned guild? I don't know the details of the alignment system, so I'll just say I want to kill people and effect the conquest or territory control elements of the game. If They will implement PvP in a form that does not require me to PK and go red that's fine with me. If not, I'll be quite the PKer.

I'm looking for a clan or organization with a similar mind set and would prefer one that is already established in some way or another. I have lead extremely successful clans over the years in games such as Lineage 2 and Darkfall Online. I'd prefer to just be someone in the background this time around as opposed to the one calling the shots, but could be talked into taking on a supporting leadership role if the right group needs that sort of role filled.

I look forward to seeing what this game can bring to the table, and giving my input in order to help it become the best possible game. let me know if you think you and your organization might be the right fit for me.

Temürchono has not participated in any online campaigns.