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We are going to start a game and get to build a 7th level character. It can be of any race, including a custom race of up to 20 race point buy. The stats are 25 point buy. I was thinking of going wizard. The GM does not care how min-max'd they are. What would be the best wizard build, using the class to its best potential?

Juke |
Wizard, craft a lot of scrolls to be paired for weird situations.
Spell slot guide:
1 slot per level on survivability and cast ONE per fight
1 slot per level on ultility and cast when needed
rest for crowd control and dmg.
Buy a staff with a good level 3-4 spell. make it so your spell uses up all 10 charges of the staff and the cost formula will look like this.
(800 X caster level (minimum 8) X spell level) / number of charges used per casting
lvl 4 spell
(800X4X8)/10 = 2560
lvl 3 spell cl 10
(800X3X10)/10 = 2400
Staves DCs are better then scrolls so if you need the get out of jail free card, a staff is the way to go.
If you need to carry a few staves efficient quiver is 1800 i think and allows you to carry 6 staves. (900 if you craft it yourself)

Damocles Guile |

We are going to start a game and get to build a 7th level character. It can be of any race, including a custom race of up to 20 race point buy. The stats are 25 point buy. I was thinking of going wizard. The GM does not care how min-max'd they are. What would be the best wizard build, using the class to its best potential?
Start at 7th level and level up from there? Start at 1st level and top out at 7th? Any idea what your other party members are going to play or does it matter?

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Gnome Illusionist
Pump Int as high as possible, obviously
Craft Wondrous Item, to make your own boosters.
Spell Focus Illusion / Greater Spell Focus Illusion / Effortless Trickery.
You get to keep Duration: Concentration illusions going as swift actions, which just so happens to include all your Image spells.
Misdirection & deception are the keys to this build, with the occasional Color Spray / Sleep / Fireball tossed in to settle the baddies down.

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With the custom race you can get +6 INT for as little as 6 RP, so do that. Deep Magic, Arcane Focus, Elven Magic, Seducer, Constant Spell-Like Divination are all cool race options to look at. There are good skill and feat options, too. Go with static over flexible feat since you can pick it anyway and it's cheaper.
I think the Admixture (Evocation) and Foresight (Diviniation) subschools have the most potential. For a blaster, go Admixture. For a debuffer or dispeller the prerolled d20 from Foresight will really help you succeed on your CL checks and ranged touch attacks.

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Starting at 7th level and moving up from there. I have created a few ideas, but wanted to see how a wizard would turn out. I made a Magus(Tiefling Hex Crafter/Dervish Dance with misfortune/cackle to lock down opponents), Alchemist(jet pack goblin), Ranger(Modified Lizardman tribesman themed with spear, bolas and net), Fighter (Half Construct with greatsword and animated shield) and Rogue(Modified Halfling, stealth optimized sniper) so far, taking some ideas from Raving Dork's character thread on a couple of them, my favorite being the jet pack goblin alchemist. That one seems the most entertaining out of the initial four. Wizards always stumped me since they can go so many directions, but I want to see how one would look at 7th, at the peak of ability. Wealth needs to be around WBL for 7th, which is around 23,000. It can fluctuate a little, but not much. She also doesn't care how many spells are in the spell book, but scrolls would count for wealth.
I am basically building a bunch of ideas, then giving them a long look to see what I would want to play. I may end up playing two at once if we don't have enough folks to run the mod. Want to have enough options to fill any need.