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If it wasn't worded so specifically I'd say this would be an issue of RAW vs RAI. As it stands it seems like they went out of their way to write it so it would not reduce the amount of time it takes to reload an advanced firearm. Compare it to the wording of the description for alchemical cartridges and it's evident that they knew how to phrase it to include advanced firearms but chose to exclude them.

House rule it as you see fit, but it seems clear that they intended advanced firearms to be unaffected by rapid reload.


In my opinion guns are absolutely devastating in the hands of an NPC. If your party is ever caught flat-footed a firearm is almost guaranteed to hit and if there's a critical hit that x4 critical can be deadly.


Scythia wrote:


Advanced don't have alchemical cartridges, they all use metal cartridges. It's a move action to completely reload a revolver, so with the Rapid Reload feat it would be reduced to a free action.

An Advanced Firearms revolver is your problem here.

"The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow or one-handed firearm)..."

Rapid reload does not change the time it takes to reload a revolver. If it said it reduced the time required to reload a one-handed firearm by one step it would be a different story. The drawback for using an advanced firearm is that it will always take you a move action to reload it. It doesn't make any sense but it is possible to load an early firearm faster than an advanced one.


I can't think of any feats but a CAGM invulnerable rager barbarian with pounce and improved stalwart is pretty beastly and hard to kill.


I was really excited about this thread, but then you said wanted to be a wizard. Are you dead set on wizard or are there any other classes you're considering?


Wind Chime wrote:
Does the level of cross blooded sorcery (orc/dranconic) work for a magus as well out of curiosity an empowered intensified shock grasp 15d6+30 could be pretty good.

Magus, cleric, oracle, wizard, or whatever. As long as you're casting damaging spells (of the appropriate element with the draconic bloodline)you'll get the bonus.

As for an empowered, intensified shocking grasp you would be doing 1.5x(10d6+20). If it did increase the the actual number of damage dice rolled by 50% it wouldn't properly affect certain spells such as magic missile and odd number dice rolls. Also, in the aforementioned scenario the crossblooded draconic/orc bonuses would add extra damage to EVERY die of spell damage and since empower spell increases all bonuses to those damage rolls by 50% you would end up doing 15d6+45 (or 15d6+40 if empower spell doesn't increase the bonuses applied to the extra damage dice). For these reasons empowered spell does not increase the number of dice rolled.