|James Jacobs Creative Director|
Antagonize(Feat)'s application with the Intimidate skill.
Although besides people's issues with it's effect, I don't understand the skill association,
the 'forcing them to attack you' function seems more like a usage of the Diplomacy skill (perfectly calibrated un-diplomatic banter),
while the 'give them penalties' function seems more appropriate to Intimidate (make them scared of you).
Making them scared of you (Intimidate) shouldn't force them to focus on attacking you.
I mean, I understand how they got to that association, Intimidate is making yourself seem more dangerous, so seeming more dangerous means that you are the #1 target... That would be 'OK' if the result was 'attack the Antagonizer OR run away', but that's not how the ability works, there is no option to be Intimidated by their perceived uber-combat prowess and shirk combat, yet perceiving them as the #1 uber-threat is the only way it makes sense that Intimidate could result in such an effect. Really, retaining the option to run away (as if Frightened) would probably fix much of the flavor/balance issue people have with the Feat.
Antagonize(Feat) is in Ultimate Magic of all places. I haven't heard the story of why it found it's way into that book, as opposed to Ultimate Combat.
Well, since the foes are controlled by a human, not an AI using agro mechanics, you have to make your foe believe you are the best target. That generally means making the enemies believe you are either the most dangerous target, or the easiest target. Good luck convincing your foes you are the most dangerous when others in your group are killing people by waving their hands.
Glamoured armor might help you look like a robe wearing / leather clad archery target. Also having the suit make you look like a Cleric of a religion hated by your foes should help the enemy focus fire on you.
Or, frankly, Intimidate to taunt foes. The whole concept of "I'm a fighter, I'll make the bad guy focus on me" relies quite a bit on the GM playing along with Intimidate, but that's the way that skill is kinda supposed to work in that regard.
I'm looking at intimidate and I'm trying to see how this outcome arrives from the skill in a combat situation.http://paizo.com/pathfinderRPG/prd/skills/intimidate.html#_intimidate
Nowhere does it state killing the demoralizer removes the shaken effect early.
IMHO not being able to control what an enemy does without magic is a feature, not a bug.