Scenery


Pathfinder Online

Goblin Squad Member

The Pathfinder books give us a pretty good feel of what the Characters are going to look like, but they don't give that great an idea what the world will look like. If there has been any info on this so far I have missed it, but do we have even the remotest idea what the general look of the game will be?

I'm looking for adjectives that describe the conceptual artwork.

Scarab Sages Goblinworks Executive Founder

Don't know if this helps to describe the River Kingdoms a little better:

Pathfinder Inner Sea World Guide wrote:
The massive Sellen River basin drains all the eastern lands, carrying waters from the Lake of Mists and Veils north of Brevoy, the massive Lake Encarthan, and lakes and rivers all over Galt, Numeria, and Ustalav down to the Inner Sea. As the tributaries pass through the hundred marshes and forests of the River Kingdoms, they seem to carry an especially heavy freight of sin, treachery, and thievery, for the River Kingdoms are where desperate men go to escape their pasts and carve out new lives.

Goblin Squad Member

Nah Im looking for the conceptual artwork. Hand painted, frazetta, japanime, etc. Pathfinder's artwork is very distinctive in it's character/monster drawings but is frightfully background bland in it's settings.

This can't be like that in a MMO.

Scarab Sages Goblinworks Executive Founder

Also some art from their books pertinent to the River Kingdoms that might help:

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Goblin Squad Member

No thats the same character/monster focused artwork Pathfinder always does.

Scenery people! Scenery!


Paizo should look into time travelling and hiring Bob Ross :) Can't find much (read Anything)

Goblin Squad Member

Happy little trees.

Scarab Sages Goblinworks Executive Founder

Hehe well that's all I could dig up. GW hasn't specifically put out anything at least that I've come across.

Goblin Squad Member

Drakhan Valane wrote:
Happy little trees.

ROFL

Bob Ross was a really amazing character. My sweetheart watches his old shows and just hearing him talking about painting in the next room just about puts me into a deep slumber.

Goblin Squad Member

Being wrote:
Drakhan Valane wrote:
Happy little trees.

ROFL

Bob Ross was a really amazing character. My sweetheart watches his old shows and just hearing him talking about painting in the next room just about puts me into a deep slumber.

My whole family was sad when he passed. My brother and sister and I used to watch his show together in our youth.

Goblin Squad Member

darnit, where is good scenery? It's kind of hard to find just the scenery

Spiders from Second Darkness
Evil Green Dragon from Second Darkness
Forces of Good vs Forces of Evil
Ghouls I believe with a old house in the background
I don't know where*
T-rex in a jungle.**
Edit:[url=http://onlyhdwallpapers.com/thumbnail/pathfinder_desktop_1680x926_wallpaper-404240.jpg[/url]

*I was a bit distraught when it was listed under Anime.
**I know who's avatar this is :P Also run.

Goblin Squad Member

Are there really dinosaurs in Golarion?? O.o

Goblin Squad Member

What about underground? Anything like Deepearth?

Goblin Squad Member

Dude Golarion has EVERYTHING. It's a terribly vanilla setting but it's one sticking point is it has EVERYTHING.

Goblin Squad Member

@Being, like the Darklands?

Goblin Squad Member

Yes. Building underground has it own challenges I hear (Turbine, Lord of the Rings Online: when building Moria they used the underside of floors to make cavern ceilings).

I wonder how well Unity is adapted to making caverns?

Goblin Squad Member

I have to admit that the happy little trees in the environment experience did make me think of Bob Ross. I could just imagine the designers at GW discussing whether the world needs more happy little trees or pocket squirrels.

Goblin Squad Member

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Pocket squirrels and other small furry creatures should work ecologically like mobs (such as goblins) would. SFCs (small furry creatures) populate depending on how many there are. Overpopulation can be a problem. This condition would be balanced by various neutral predators like wolves and Lynx, or evil predators like Goblins and Bugbears. Too many predators lead to scarcity in SFCs. Scarcity in SFCs lead to predator migration. Predator migration leads to NPC bounties in settlements and Predator incursions if they still aren't thinned out by player intercession.
Excessive player intercession leads to overpopulation in SFCs. So overpopulation in SFCs should trigger predator population increase depending on environment type plus a random predation table where there are no extant predators.

Goblin Squad Member

You do want to have triggers and caps though. You don't want far territories that won't be seen by players for days on end overpopulating too quickly to conserve resources. Otherwise you will have wholesale invasions before there is anyone to intercede.

Or do you? Should there be nation-hordes of bugbears sweeping through unpopulated areas?

Goblin Squad Member

Guild Wars 2 is absolutely gorgeous in terms of scenery. Actually i'd go so far as to say that it's one the main reasons I'm still playing.

That's a F2P game. Just sayin'.

Good taste goes a very long way (bad taste is why I never played WoW). Can we get the art director in here for a general mission statement on his vision for the world?

Just looking for something to go on.

Goblin Squad Member

avari3 wrote:

Guild Wars 2 is absolutely gorgeous in terms of scenery. Actually i'd go so far as to say that it's one the main reasons I'm still playing.

That's a F2P game. Just sayin'.

GW2 is a great game. I wouldn't call it F2P, though. It's pay-once + MTX. Each Expansion will likely require a purchase.

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