
Pendin Fust |

I forgot about your profound knowledge :) Yes, it is an unholy scythe. And while it is carried by a creature called the Deacon, you also know that THE Deacon has a vorpal scythe.

Pendin Fust |

I'm going to PM Ylera and see if they are still playing...I'll wait 1 more day and then its time to move on.

Pendin Fust |

Ylera messaged me back and has been very ill since Mepacon. Hopefully will have a post sometime today/tonight.

Pendin Fust |

Glad you are feeling better!
Yep, I've got to get a map up! Basically you're all back in the office of your employer, only he's been gruesomely murdered and another Leukodaemon faces you...calling himself the Deacon. What appears to be the freshly peeled and removed skull of your employer sits in place of the usual horse skull of the Deacon.
And Hakka's just called him an imposter.

Pendin Fust |

Agreed, Eidolons have a HUGE space where some stories could be spun in.
Again, sorry for my lateness. I am hoping today around lunchtime (noon PST) I will have time to get the map up and post the init order. Real life's been kickin' butt lately.

Pendin Fust |

OK! Map time!
Please fill in your character locations.
Init order:
"Deacon"
Charlotte <--
Hakka
Thomas
Ylera
Ellesar
Ellesar's Wolf
"Deacon's" Snake Eidolon
1d4 ⇒ 3
1d20 + 3 ⇒ (4) + 3 = 7
A hideous laugh fills your mind as the Deacon raises an arm and a shadowy, large, and serpentine creature appears next to him. The serpent creature has a glowing diamond in its forehead.

Charlotte de Berry |

Charlotte smiles as the Deacon summons its eidolon, her form shifting and flickering into swarm of duplicates as she casts a spell of her own.
So, the pet has a pet of its own. This should be interesting
spell combat, mirror image, fighting defensively (+3 dodge AC), arcane pool = +1 keen
Mirror Image: 1d4 + 2 ⇒ (1) + 2 = 3
HP 50/54
AC 38/27/24
Mythic 4/8
Arcane 4/6
BB Arcane 1/2
Effects: shield, shield of faith, bless, fly, cat's grace, defensive
Scimitar: +3 keen

Pendin Fust |

Cool Charlotte, we'll say then I roll a d4 and on a 1 I hit you instead of an image on non-area attacks.

Pendin Fust |

Init order:
"Deacon"
Charlotte
Hakka <--
Thomas
Ylera
Ellesar
Ellesar's Wolf
"Deacon's" Snake Eidolon

Hakka Tsadok |

Sorry, dead week. Its been busy.
Hakka grins at the Deacon and responds to the banter. "Interesting. I will do honor to Saranrae this day." Hakka brings his holy symbol forth and the favor of Sarenrae fills the Inquisitor. The Inquisitor moves away from Charlotte, hopefully preventing the Deacon from emitting his cloud on the pair.
Judgement of Sacred Smiting Activated as a swift action, Divine Favor cast as a standard action, moved to opposite location to prevent Charlotte and myself from getting hit with the cone.
Judgement: 1 remaining
Bane: 2/6
Mythic: 2/8
AC: 26/25/16
Saves: 9/5/11
HP: 54/69
Buffs: Divine Favor, Expeditious Retreat, Shield of Faith, See Invisibility, Follow Aura

Pendin Fust |

The creature laughs as Thomas' fire bolt goes wide.
Init order:
"Deacon"
Charlotte
Hakka
Thomas
Ylera <--
Ellesar
Ellesar's Wolf
"Deacon's" Snake Eidolon

Pendin Fust |

I'm going to PM Ylera if we don't have action when I get home from work.

Pendin Fust |

Well, no response from Ylera so we have a couple options here. You guys can take up her character and/or Ellesar's, or we can end it here and I can post up the stat sheet.

Pendin Fust |

Yeah I agree on that...I'm fine with not doing the battle if everyone else (well...Hakka and Charlotte) don't want to continue. If that's the case I'll post up the character sheet I made for this guy.

Pendin Fust |

OK!
Here's the fake deacon (I was going to have particular fun with the Rotten Switch mythic ability I made for it):
Apollyon's "Deacon" (Daemon, Leukodaemon CR 9 + MR 2)
This human-shaped beast has a horse's skull for a head. It walks on cracked hooves and bears the rotting wings of a carrion bird.
LEUKODAEMON CR 9 MR 2
XP 6,400
NE Large outsider (daemon, evil, extraplanar)
Init +11; Senses darkvision 60 ft., deathwatch, detect good; Perception +22
Aura infectious aura (50 ft.)
DEFENSE
AC 25, touch 18, flat-footed 18 (+7 Dex, +9 natural, –1 size)
hp 135 (10d10+60)
Fort +9, Ref +14, Will +12
DR 10/good or silver, epic; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 22
OFFENSE
Speed 30 ft., fly 60 ft. (average)
Mythic Points - 5
Melee bite +17 (1d8+8), 2 claws +17 (1d6+8), +1 unholy scythe +18 (2d4+9)
Ranged +1 composite longbow +20/+15 (2d6+10/×3 plus contagion)
Space 10 ft.; Reach 10 ft.
Special Attacks breath of flies
Spell-Like Abilities (CL 10th; concentration +13)
Constant—deathwatch, detect good
At will—contagion (DC 17), dispel magic, greater teleport (self plus 50 lbs. of objects only)
1/day—harm (DC 19), summon (level 3, 1 leukodaemon only, 35%)
STATISTICS
Str 27, Dex 24, Con 23, Int 16, Wis 21, Cha 16
Base Atk +10; CMB +18; CMD 35
Feats Alertness, Hover, Improved Initiative, Point-Blank Shot, Point-Blank Shot (Mythic), Weapon Focus (longbow)
Skills Fly +18, Heal +18, Intimidate +16, Knowledge (planes) +16, Perception +22, Sense Motive +22, Stealth +16, Survival +15, Use Magic Device +16
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
ECOLOGY
Environment any (Abaddon)
Organization solitary or wake (2–10)
Treasure standard (+1 composite longbow, other treasure)
SPECIAL ABILITIES
Breath of Flies (Su) Once per minute as a standard action, a leukodaemon can unleash a cloud of corpse-bloated, biting black flies in a 20-foot cone. Those caught in the cone take 8d6 points of slashing damage. A DC 21 Reflex save halves this damage. Those who take any damage are also sickened for 1 minute. In addition, the flies linger for 1d4+1 rounds, congealing into a buzzing 20-foot-square cloud centered on the cone's original point of origin. Any creature that ends its turn in this cloud must make a DC 21 Reflex save to avoid taking 4d6 points of damage and becoming sickened for 1 minute. This cloud of flies may be dispersed by any area effect that does damage or creates wind of at least strong wind force. All daemons are immune to this effect. The save DCs are Constitution-based.
Contagion (Su) Any arrow a leukodaemon fires from a bow is tainted with disease. If a creature is damaged by a leukodaemon's arrow, it must make a DC 19 Fortitude save or be affected as if by the spell contagion. A leukodaemon can manifest arrows at will and never runs out of ammunition.
Infectious Aura (Su) All creatures within 50 feet of a leukodaemon take a –4 penalty on Fortitude saves against disease effects.
Pestilence Gaze (Su)(Mythic) Once every 1d4 minutes Apollyon's Deacon may attempt to gaze at a creature to drain part of their soul. The creature must make a DC 15 Will save or lose 1d2 points of Charisma.
Rotten Switch (Su)(Mythic) When Apollyon's Deacon kills a creature, he may take their skull and replace the one currently worn as a move action. This grants him the abilities of that person as though he were 2 levels below their class level at the time of death.
Deacons of the Horseman of Pestilence, leukodaemons serve their lord in Abaddon as well as across the planes by spreading plagues and pandemics.
Leukodaemons stand upward of 14 feet tall but weigh just over 200 pounds. The skulls that serve as their heads can be replaced with any skulls, yet these creatures choose horse skulls to show their loyalty to the Horsemen. The creature's true head is merely a blistered knob between its shoulders.

Pendin Fust |

Thanks you all for bearing with me and playing in my playtest. It was a blast GMing for you.