Woman

Ylera's page

141 posts. Alias of LazarX.


Full Name

Ylera of the Fens

Race

Half-Elven

Classes/Levels

Witch 6 Archmage 3

About Ylera

Ylera
Female Half-Elf Mythic Tier (Archmage) 3 Witch (Hedge Witch) 6
NG Medium Humanoid (elf, human)
Init +7; Senses low-light vision; Perception +10
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Defense
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AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 deflection)
hp 50 (6d6+12)
Fort +6, Ref +6, Will +8; +2 vs. enchantments
Immune sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Spell-Like Abilities Feather Fall (self only) (At will), Fly (self only) (6 minutes/day), Levitate (self only) (1/day)
Witch (Hedge Witch) Spells Prepared (CL 6):
3 (3/day) Dispel Magic, Strangling Hair, Summon Monster 3
2 (4/day) Restoration, Lesser, False Life, Hold Person (DC 17), Ghostly Disguise
1 (5/day) Dancing Lantern, Remove Fear, Mage Armor, Obscuring Mist, Diagnose Disease
0 (at will) Stabilize, Mending, Guidance, Message
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Statistics
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Str 10, Dex 14, Con 14, Int 21, Wis 12, Cha 13
Base Atk +3; CMB +3; CMD 16
Feats Brew Potion, Extra Hex, Extra Hex, Magical Aptitude, Magical Aptitude (m), Mythic Paragon (m), Skill Focus (Use Magic Device)
Traits Magical Talent (Prestidigitation) (1/day) (Sp), Starchild
Skills Appraise +10, Craft (alchemy) +14, Diplomacy +4, Disguise +4, Fly +7, Heal +8, Intimidate +7, Knowledge (arcana) +10, Knowledge (history) +9, Knowledge (nature) +9, Perception +10, Sense Motive +7, Spellcraft +16, Stealth +8, Survival +3 (+7 to avoid getting lost), Swim +4, Use Magic Device +15 Modifiers starchild
Languages Common, Draconic, Elven, Giant, Sylvan, Thassilonian
SQ +3 to appraise checks, amazing initiative, arcane training, archmage arcanas (wild arcana), deliver touch spells through familiar, elf blood, empathic link with familiar, hard to kill (die @ -28), hero points, hexes (cauldron, disguise [6 hours/day], flight, healing, slumber [dc 18]), mythic flaws (material weakness [cold iron]), mythic magic, cure light wounds, mythic spells, path abilities (competent caster, deep understanding, extra mythic power), patron spells (healing), recuperation, share spells with familiar, speak with familiar, spontaneous healing, surge[1d6]
Combat Gear Potion of cure moderate wounds, Potion of darkvision; Other Gear Amulet of natural armor +1, Bag of holding I (empty), Cloak of resistance +2, Headband of vast intelligence +2 (Stealth), Ring of protection +1, 150 GP
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TRACKED RESOURCES
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Mythic Power (8/day) - 0/8
Disguise (6 hours/day) (Su) - 0/6
Feather Fall (self only) (At will) (Sp) - 0/0
Fly (self only) (6 minutes/day) (Sp) - 0/6
Levitate (self only) (1/day) (Sp) - 0/1
Magical Talent (Prestidigitation) (1/day) (Sp) - 0/1
Potion of cure moderate wounds - 0/3
Potion of darkvision - 0/3
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Special Abilities
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+3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Amazing Initiative (Ex) You gain your mythic tier as a bonus on initiative checks.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Competent Caster (Ex) You learn to cast your simple spells with grace and ease, allowing you to maintain focus on the foes around you.
Deep Understanding (Ex) You begin to understand the pattern behind all magic.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Disguise (6 hours/day) (Su) Can change own appearance, as disguise self but with longer duration.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Extra Mythic Power (Su) You can call upon your mythic power two additional times per day. You can select this ability up to three times.
Hard to Kill (die @ -28) (Ex) Automatically stabilize and die at negative 2x CON score.
Healing (2d8+6) (Su) Use cure moderate wounds once per day/person.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Aptitude (m) You get a +2 on Spellcraft, UMD checks and use mythic power to treat your roll as a natural 20.
Magical Talent (Prestidigitation) (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Material Weakness (Cold Iron) Select cold iron, silver, or wood. Weapons made primarily from the selected material automatically confirm all critical hits against you and the critical multiplier is increased by 1, to a maximum of x4. If you ever gain damage reduction, no matter t
Mythic Magic, Cure Light Wounds This spell heals 2d8 points of damage + 2 points per caster level (maximum +10). In addition, the spell cures up to 1 point of ability damage if the target is a living creature. The target chooses what types of ability damage are cured.
Mythic Paragon (m) Your mythic tier is considered two higher.
Mythic Spells Gain a mythic arcane spell.
Recuperation (Ex) At 3rd tier, you are restored to full hit points after 8 hours of rest as long as you're not dead. This ability does not restore hit points lost to mythic damage (see page 35). In addition, expending one use of mythic power and resting for 1 hour all
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (6 rds) (DC 18) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spontaneous Healing (Su) A hedge witch can channel stored spell energy into healing spells that she did not prepare ahead of time. The witch can "lose" any prepared spell that is not an orison in order to cast any cure spell of the same spell level or lower, even if s
Starchild +4 survival to avoid becoming lost. Automatically determine north.
Surge[1d6] (Su) You can expend one daily use of mythic power to increase any d20 roll.
Wild Arcana (Su) You can expend one use of mythic power to cast any one arcane spell.

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Sophia
Female Raven
N Tiny Magical Beast ((animal))
Init +2; Senses low-light vision; Perception +13
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Defense
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AC 17, touch 14, flat-footed 15 (+2 Dex, +2 size, +3 natural)
hp 25 (1d8-1)
Fort +1, Ref +4, Will +7
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Offense
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Speed 10 ft., flight (40 feet, average)
Melee Bite (Raven) +7 (1d3-4/x2)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 2, Dex 15, Con 8, Int 10, Wis 15, Cha 7
Base Atk +3; CMB +3; CMD 9
Feats Skill Focus (Perception), Weapon Finesse
Skills Acrobatics +6 (-2 jump), Appraise +2, Climb +2, Diplomacy +1, Disguise +1, Fly +11, Heal +6, Intimidate +1, Perception +13, Sense Motive +6, Spellcraft +4, Stealth +10, Survival +4, Swim +2, Use Magic Device +2
Languages Common
SQ improved evasion
Other Gear You have no money!
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Special Abilities
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Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

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