4-11 The Disappeared (Spoilers of course)


GM Discussion

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Dark Archive 4/5

Rycaut its a common misconception but Zarta is not actually the ambassador from cheliax, she is a diplomat yes but not actually the ambassador thus the PC's wouldnt actually go to the embassy expecting to meet Zarta if they had a message specifically for the ambassador. Thus the Ambassador would be the same guy he always is and not a new person.

What I wonder is if the PC's happen to be members of a chelaxian military organisation (such as the hellknights) would the code be immediately apparent to them? because it is actually the standard chelaxian military code system and thus they would likely have a cipher if they have ever recieved a coded message?

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

It's an internal security code for the embassy, not the general Cheliax military. There is no reason for anyone who has not been posted to the embassy to know it.

4/5

Caderyn wrote:
Rycaut its a common misconception but Zarta is not actually the ambassador from cheliax, she is a diplomat yes but not actually the ambassador thus the PC's wouldnt actually go to the embassy expecting to meet Zarta if they had a message specifically for the ambassador. Thus the Ambassador would be the same guy he always is and not a new person.

Actually the very first sentence of the scenario says

Quote:
Paracountess Zarta Dralneen—the esteemed Chelish ambassador to Absalom and liaison to the Cheliax faction of the Pathfinders—has gone missing without a trace.

So yes, she was the ambassador, not just a diplomat and is now missing with a replacement ambassador appointed.

Shadow Lodge 3/5

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TriOmegaZero wrote:
The biggest flaw in the map was no bathrooms. Which made it very awkward when the party fighter tried bluffing a need to use the toilet. He ended up 'going' in the broom closet.

Pathfinders are superheroes. Superheroes don't need to poop. When they eat, it gets converted to healing.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Yeah, but he was trying to bluff the receptionist, so he had to pretend like heros do that.

Sovereign Court 4/5

Avatar-1 wrote:
TriOmegaZero wrote:
The biggest flaw in the map was no bathrooms. Which made it very awkward when the party fighter tried bluffing a need to use the toilet. He ended up 'going' in the broom closet.
Pathfinders are superheroes. Superheroes don't need to poop. When they eat, it gets converted to healing.

Ah that explains all those video games as well...

Dark Archive 4/5 * Venture-Agent, Colorado—Colorado Springs

Leathert wrote:
In the scenario chronicle, it says that Cloak of the Elvenkind costs 1,500gp. Usually it's 2,500. Is this a typo or is it actually cheaper here?

I've assumed it's a typo, or at least treated like items in season 0 scenarios whose prices have changed.

Liberty's Edge

I really felt useless next to our Samurai (me being a cavalier) who had the effects of a heroism spell for the entire module and said "I hit like a Truck". I know what I'm making next.

4/5

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It's interesting that this is the first Silver Crusade mission I've seen that actually violates any paladin code (Lasair will cast bless on you if you know which one!). I highly doubt I'll have a paladin of that particular deity at my table when I run this (or even a paladin at all), but I've thought of some creative solutions around it myself, so hopefully any such player would.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Rogue Eidolon:
Shelyn?

Silver Crusade 4/5

TriOmegaZero wrote:
** spoiler omitted **

May the Eternal Rose bless you, good sir!

4/5

One paladin's solution to his faction mission:
When I played this we actually had a paladin of Shelyn. He took the painting and let the faction leader burn it, beforehand giving her a large disclaimer about how he relinquishes all responsibility of the painting and how art should be preserved. She understood, and then went to the nearest torch.

Silver Crusade 4/5

Silver Crusade faction mission:
I did this one with my chaotic good gnome prankster bard who appreciated the artistic parody. Or more accurately, I cracked up laughing as soon as I read the faction mission, and decided that my character would probably be doing the same. But he's also smart enough to know when a joke's gone "too far", and he's in the Silver Crusade because he just wants to spread laughter and make the world a happier place, so he went along with the faction mission of destroying it.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Silver Crusade Mission:

Spoiler:
I actually had the party burn the wrong painitng (the scantly clad one) Of course we have a Shadow Lodge gnome in the party whose player *hates* getting Cheliax missions, and in Character justifies it as believing the Paracountess and Torch are having a relationship. So *of course* I had to add the gnome in the scantly clad picture, resulting in her cheering the burning.

This also led to her, in squeeky gnome voice, "I think the Paracountess is cheating on Grandmaster Torch..."

4/5

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Yiroep wrote:
** spoiler omitted **

Paladin:
Aww, that's weaksauce--they let the art be destroyed in the end. I was thinking of something like making a high DC Craft(Painting) check to alter the painting so it would be acceptable to Ollysta Zadrian, or maybe even beyond acceptable into a 'greater work of art' (with a high enough roll). Still, it's awesome that anyone's even playing a paladin of Shelyn!
Silver Crusade 4/5

Yeah, you don't see enough Shelyn worshipers. I keep thinking a cleric of Shelyn would be cool. I've never seen one, and she gets some good domains, plus a reach weapon as her favored weapon, which is great for a melee cleric. [/offtopic]

Silver Crusade 4/5

Fromper wrote:
Yeah, you don't see enough Shelyn worshipers. I keep thinking a cleric of Shelyn would be cool. I've never seen one, and she gets some good domains, plus a reach weapon as her favored weapon, which is great for a melee cleric. [/offtopic]

If I ever find my way to your lands, so far afield from the Eternal Rose's message, I shall endeavor to spread her teachings to your people.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Fromper wrote:
Yeah, you don't see enough Shelyn worshipers. I keep thinking a cleric of Shelyn would be cool. I've never seen one, and she gets some good domains, plus a reach weapon as her favored weapon, which is great for a melee cleric. [/offtopic]

An Inquisitor of Shelyn is on my 'to do' list.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, West Virginia—Charleston

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Fromper wrote:
Yeah, you don't see enough Shelyn worshipers. I keep thinking a cleric of Shelyn would be cool. I've never seen one, and she gets some good domains, plus a reach weapon as her favored weapon, which is great for a melee cleric. [/offtopic]

Off-topic: I have a Taldan half-orc (he describes himself as half-human) cleric of Shelyn who wears a top hat and monocle and who has taken ranks in Profession (Art Critic). Those who wrong him should best watch their back, lest they get a bad review in The Opparan.

1/5

Netopalis wrote:
Fromper wrote:
Yeah, you don't see enough Shelyn worshipers. I keep thinking a cleric of Shelyn would be cool. I've never seen one, and she gets some good domains, plus a reach weapon as her favored weapon, which is great for a melee cleric. [/offtopic]
Off-topic: I have a Taldan half-orc (he describes himself as half-human) cleric of Shelyn who wears a top hat and monocle and who has taken ranks in Profession (Art Critic). Those who wrong him should best watch their back, lest they get a bad review in The Opparan.

That's awesome - I do hope he talks something like this.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, West Virginia—Charleston

Funky Badger wrote:
Netopalis wrote:
Fromper wrote:
Yeah, you don't see enough Shelyn worshipers. I keep thinking a cleric of Shelyn would be cool. I've never seen one, and she gets some good domains, plus a reach weapon as her favored weapon, which is great for a melee cleric. [/offtopic]
Off-topic: I have a Taldan half-orc (he describes himself as half-human) cleric of Shelyn who wears a top hat and monocle and who has taken ranks in Profession (Art Critic). Those who wrong him should best watch their back, lest they get a bad review in The Opparan.
That's awesome - I do hope he talks something like this.

Somewhat similar!

1/5

so, interesting event here. Immediately upon getting in the embassy and into the waiting room, the party starts to move out. They get out into the short servants hall and are observing the servants move. I state that the person observing the servants sees a pattern in their movement, but that it will take time to figure it out. They decide to wait and see if they can figure it out, and I advance the timer 2 minutes.

One of the players takes me aside and states he thinks that is excessive, that he doesn't see any way the party can actually accomplish this mission if I am going to rule that it takes that long to do certain actions, and that, if I would allow it, he would like to step out of the game, as he saw it doomed to failure.

And this is right out of the waiting room.

I told him it is a very strict time schedule, and the scenario specifies how long certain actions are going to take. Said I would prefer if he stuck around, but that he is free to go if he likes. Also asked him not to talk about the scenario.

Question is, do I just let him go and pretend he wasn't even in the scenario, or do I fill out his Chronicle Sheet, give him no XP, no cash and no PP?

Grand Lodge 4/5

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Pathfinder Adventure, Rulebook Subscriber

Fill out the chronicle for what he has earned so far. (i.e. nothing)

Pretty sure Mike wants to discourage people from starting a scenario then abandoning it, as they could come back later with a better prepared character for what little they saw.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

TriOmegaZero wrote:

Fill out the chronicle for what he has earned so far. (i.e. nothing)

Pretty sure Mike wants to discourage people from starting a scenario then abandoning it, as they could come back later with a better prepared character for what little they saw.

This.

Sir Hacks-a-lot, the int 8 half orc barbarian, is going to struggle with the infiltration part. As will Sir Blasts-a-lot, the crossblooded Sorcerer specializing in blasting spells. A kind GM might allow both to buy potions of glibness and various items before the mission (I wouldn't, based on how I read the scenario's timing).

If Sir Hacks-a-lot's player can back out, and show up to another game with Sir Speaks-a-lot, half-elf bard extrodinare, then he's taking advantage of the player knowlege that Sir Blasts-a-lot's player doesn't have. (assuming both players have equal access to the summary blurb.)

Sovereign Court 4/5 5/5 **

Matthew Morris wrote:
As will Sir Blasts-a-lot, the crossblooded Sorcerer specializing in blasting spells. A kind GM might allow both to buy potions of glibness and various items before the mission (I wouldn't, based on how I read the scenario's timing).

Hey now! I'm a blasting sorcerer, and I had a +15 to diplomacy at this level range! Such stereotyping, really...

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Yeah, I'm with TOZ & MM. He was there for the briefing and a couple of encounters with NPCs. If he sat in that long, he played in the scenario, thus he gets what he got.

Liberty's Edge 5/5

I'm in agreement.

Plus it is highly bad form for a player to step out of the game like that just because they don't like that it might fail.

Yes, I've seen a lot of failure on this scenario. But I've also seen good success. Roughly 2/3rd failure rate at Con of the North. But that means we also had 1/3rd success rate.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Andrew Christian wrote:

I'm in agreement.

Plus it is highly bad form for a player to step out of the game like that just because they don't like that it might fail.

Yes, I've seen a lot of failure on this scenario. But I've also seen good success. Roughly 2/3rd failure rate at Con of the North. But that means we also had 1/3rd success rate.

OT, maybe I'm a bit of a Masochist, but I like rising to the challenge. Part of playing hte JOAT characters I love is that I can see where I fit in best.

Cyphermage Dilema spoilers

Spoiler:
We failed in the mission when two of the PCs cut down the mast of the ship to get to the alchemist that the mage was flying to, and I was going to spider climb up to before they went to town on the mast. The mast cracked off, throwing my character in the water, (on the stern) and somehow sinking the dwarf's boat and killing the dwarf (both were on the side of the ship, not near the back). Because we only had two bodies for the oracle's skeketon crew spell, the GM said we couldn't get there in time.

Did it suck? Yes, but I remember it.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Matthew Morris wrote:
A kind GM might allow both to buy potions of glibness and various items before the mission (I wouldn't, based on how I read the scenario's timing).
I think that's being overly harsh. Some unspecified number of hours elapse between the mission briefing and the start of the scenario proper:
Scenario Box Text wrote:
“Pathfinders,” Valsin boomed but hours earlier in the briefing chamber . . .

That could give the characters time to do at least a little shopping.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Andrew Christian wrote:

I'm in agreement.

Plus it is highly bad form for a player to step out of the game like that just because they don't like that it might fail.

It might be beneficial to that player, but the other people at the table are often the ones who end up paying the price. By the time the first die roll hits the table it's far too late to pull out. The sign-up sheet, complete with character assignments, is supposed to be filled out before the first word of the box text is read to the players. Once that is done those characters are going to get reported as having played the scenario.

In theory, all players should arrive at the table early enough for any discussions about which character to play (and at which sub-tier) to take place before the scenario begins. In practice, of course, this doesn't always happen. Players can turn up late for many reasons. If the new arrival turns up after the mission briefing has started I might consider allowing somebody to revisit their choice.

I have to admit that I'm of two minds about the whole "toss a randomly selected group of pathfinders we found in the cafeteria into the deep end" process. Sometimes you end up without a critical role being filled. But it's hard to think of a way to reduce that risk without increasing the risk of ending up with a table full of rogues (or whatever class best fits that limited extra information).

4/5

JohnF wrote:
Matthew Morris wrote:
A kind GM might allow both to buy potions of glibness and various items before the mission (I wouldn't, based on how I read the scenario's timing).
I think that's being overly harsh. Some unspecified number of hours elapse between the mission briefing and the start of the scenario proper:
Scenario Box Text wrote:
“Pathfinders,” Valsin boomed but hours earlier in the briefing chamber . . .

That could give the characters time to do at least a little shopping.

Yup. Also potions of glibness are illegal due to it being a personal spell. Even innocence can't be a potion.

Liberty's Edge 5/5

Potions, wands, and rings of Invisibility, Elixir of hiding, Hat of Disguise, Bracers of the Glib Entertainer, Knight's Pinion of Parley, potions and scrolls of Disguise Other, and many other objects could be useful.

There should be time to shop following the briefing. There are a few hours (as JohnF pointed out). The briefing box text makes it pretty clear what is being asked of the party. However, if the players are not paying close attention, you may need to spell it out for them.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

And you can't forget Sleeves of Many Garments. :)

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

I did say "as I read it." :P

Fortunately it wasn't as issue. If I run it again, I'll remember it though. IT would be funny with that kind of player though.

"I don't want to play it." *walks off*

"Ok, well I'll note him for no XP/GP. You now have your impossible mission remaining pathfinders. Do you wish to stop at Barney's gadget shop or Rollin's disguise store before you start? The Paracountess will self destruct in 5 hours."

Liberty's Edge 5/5

You laugh Matthew, but I basically had to do that here in Fresno. We had a couple of TPK's and folks still were not planning for any complications within games. I've played or GM'd at least two games where level 6+ melee-based characters were completely sidelined because they didn't own a ranged weapon.

So, on a couple of occasions I've had a Qadiran Trade Prince NPC wheel in a cart following a briefing filled with items like holy water, alchemist fire, tanglefoot bags, and slings for sale. This prompting helped the players to actually get their head in the game.

With regard to the Disappeared, I wouldn't be quite so overt in offering suggestions. However, I do go out of my way to make certain the players understand that they are in for a mission impossible style infiltration job. They can then make any preparations they so choose.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Oh, I laugh because in part, I normally do allow for 'charging up'. If the scenario says they're on the way for X days to the point, I make sure to offer them a chance to 'charge' spell storing items, pre-cast goodberry and does other type of things. If I read the scenario gives them 'time to shop' I'll encourage it.

I'd have felt guilty if I'd had a TPK, and the last words of the last PC were "If only I'd been able to buy X..."

Amusing aside, when I have low level PCs fighting dire rats, usually the last rat talks as he dies and says "I.. just... wanted... to be... a... CHEF!" *thud*

Grand Lodge 2/5 RPG Superstar 2012 Top 32

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I played this one at Con of the North this past weekend, and man did I ever botch it.

We were doing great up until we were shown to the waiting room, at which point began a great lesson on the vital importance of metagaming. :/

You see, everyone knows out-of-character that you should never split the party. But I was the only PC at the table who could activate the two scrolls of disguise self, although the table's ninja had a hat of disguise. The whole mission was supposed to be secret. So what do we do?

The metagamey thing to do would be to keep the party together, and have an armed-to-the-teeth Pathfinder squad "sneaking" through a ritzy gala, and assuming that the scenario author would provide mechanics for that to somehow work.

The in-character thing to do is have the two people who can magically look identical to a ranking staff member and a halfling servant scout the place out first, then come back and form an efficient and effective plan of action.

We did the latter, as it frankly made the most sense and seemed, in-character, to have the highest chance of success. Upon reaching the important rooms, I sent the ninja back to fetch the others while I searched. Not wanting any untimely interruptions, I locked the doors so I would have some warning first and could use the other disguise scroll if necessary.

Unfortunately, that meant that when I accidentally triggered an encounter with a pair of devils, I was alone and the GM had to decide how to deal with a scenario that says it takes 5 minutes to cross a room, when we're in combat rounds.

The party was caught trying to pick the lock to get to me, and they were all ejected from the premises. I was later discovered in the secret room, stable at -3 HP, lying in a puddle of my own blood.

After a slot's worth of playing, we had passed probably less than 15 minutes of the game's timer, and we all got 1XP, 0gp, and 0PP (except for two people who completed their faction mission early on; they got 1PP).

Awkward.

3/5 RPG Superstar 2013 Top 16

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Jiggy wrote:

Upon reaching the important rooms, I sent the ninja back to fetch the others while I searched. Not wanting any untimely interruptions, I locked the doors so I would have some warning first and could use the other disguise scroll if necessary.

What he failed to mention is that he kept the key to the room and locked it inside with him, despite my ninja specifically telling him to give it to me so I could get back in with the rest of the group. I'm never letting him live that down :-|

4/5

I've played this once (with a Nagaji Paladin - which was actually a ton of fun - and made good use of his trait that grants him a once per day Prestidigitation along with the disguise potion) and I've run it multiple times - each times with very different party compositions. Sure in each time through there were a few characters that weren't as well suited for this type of mission as the others - but in every case the players came up with creative solutions.

- other characters with high disguise skills helped the melee types who had dumped CHA

- bards in the party used bardic performances to distract onlookers from the near zero stealth types as they crossed certain spaces

- I had melee types voluntarily take off their armor before the adventure so as to be able to infiltrate more effectively

In short I had players who adapted to the changing needs of the scenario - and who came up with creative options whenever possible.

I have some, mostly minor, issues with the map and NPC locations of the scenario (specifically in the middle right as the players go to enter the Paracountess's chambers that area is somewhat underdeveloped) but overall this is one of my new favorite scenarios to run - especially for newer players as it really shows how different some scenarios can be. Difficult, but not impossible combats, some real challenges, lots and lots of RP and the added fun/pressure of the ticking clock.

[I've found that for tracking the clock it helps somewhat to realize that to run things effectively it is likely that various party members may be going literally at different times - i.e. as some characters more ahead faster than others just keep track of how much time has passed for each character, make this clear to every player and be sure to get around to every player so everyoen has a chance to act. This takes some juggling and certainly you don't want to do this often but it also really enhances the overall scenario - as it reflects how the characters likely get spread out throughout the embassy (try if you can to avoid triggering a combat in this case)

a helpful reminder about the second combat:
If, as happened to me once as a DM you get a few characters who crawl through the air vent while others are trying to solve the puzzle and those characters trigger the animated chair(s) don't forget that those animated objects don't continue attacking characters that have been rendered unconscious. In my case this meant that a few players entered the records room, triggered the attacks, got grappled and dropped to unconscious. The other characters acting a few minutes behind finally solved the puzzle, went into the air vent, got turned around a little bit but eventually found their way there only to find unconscious party members - they went to aid them and again triggered the chairs to act... though this later group managed to destroy the chairs and heal and wake their allies. But overall a great series of combats with real tension without an actual serious risk of character death (since they were doing non-lethal damage)


At a different table I got to play my ninja as well. Let me tell you what, this scenario was a dream come true! Bluff checks, stealth checks(that mattered a lot), disguise checks(finally got to use my wand of Disguise with 5 charges). Not to mention I was the only PC with a silver weapon at the table. I really got to shine fighting those devils.

Best part was role-playing the subservient halfling in an embassy that looks upon him as less than a person. Oh and sneak attacking constructs with nunchucks for extra fun!

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Matthew Morris wrote:
I'd have felt guilty if I'd had a TPK, and the last words of the last PC were "If only I'd been able to buy X..."

Well, I was on the flip side of that just this last weekend.

We were playing a low-tier adventure, and ran into a challenge that nobody in the party was really able to handle. Fortunately I was being extra paranoid (I was running my hard-to-replace Kitsune Trickster), and had loaded up with a variety of optional odds-and-ends, including something that let us deal with the problem.

Adventure Name:
Thornkeep: The Accursed Halls

Encounter Details:
The shadow in room A9.
This is an incorporeal creature, which is a problem for the martial types. At tier 1-2, nobody has the money to buy a magical weapon. We were light on arcane casters, too (and this was not the first encounter of the day, so the wizard was down to one remaining magic missile).
Luckily, I had purchased six flasks of Holy Water, and our GM kindly allowed me to target the ceiling above the shadow to break the flask and douse it with holy water.

Liberty's Edge 5/5

JohnF: Read the write up on the items in question that you thought to bring. There are specific rules for exactly the situation you encountered.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Will Johnson wrote:
JohnF: Read the write up on the items in question that you thought to bring. There are specific rules for exactly the situation you encountered.

O.K. Mechanically I don't believe it made a difference - I was in a position to be able to move to an appropriate spot, and AFAIK I was already being asked to make the relevant attack roll.

Basically, though, the underlying point still holds: the difference between a TPK and living to fight another day can often hinge on buying the right supplies, especially at low levels.

There are a lot of rules to wrap your head around for Pathfinder, especially if you are coming from a 2E background. It's all too easy to overlook the difference between something you think you know about and the subtly different Pathfinder rules. We've only been doing this for a year - perhaps in another couple of years we'll have it down pat.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

JohnF wrote:
** spoiler omitted **

Spoiler:
Amusingly I ran that this weekend. They had similar problems. The shadow was doing the 'half in the wall' trick, so I allowed them to hit the wall for the splash.

Edit. And Talyn is becoming Batman with his alchemical items, half charged wands, and other tools.

Everyone laughed that I spent 2 PP on a wand of snapdragon fireworks at low level. Right up until we hit our first swarm...

1/5

Matthew Morris wrote:


This.

Sir Hacks-a-lot, the int 8 half orc barbarian, is going to struggle with the infiltration part. As will Sir Blasts-a-lot, the crossblooded Sorcerer specializing in blasting spells. A kind GM might allow both to buy potions of glibness and various items before the mission (I wouldn't, based on how I read the scenario's timing).

If Sir Hacks-a-lot's player can back out, and show up to another game with Sir Speaks-a-lot, half-elf bard extrodinare, then he's taking advantage of the player knowlege that Sir Blasts-a-lot's player doesn't have. (assuming both players have equal access to the summary blurb.)

This is my thought as well. The thing is, I mentioned when we gathered in the room, that it was a role-playing heavy scenario with an in game time limit. Then once he found out what exactly it entailed, be bolted.

So, since he didn't stick around to get the chronicle sheet. I shoudl report it though that he did play the scenario and didn't get XP/PP.

Liberty's Edge 5/5

If he participated in any part of the scenario, which seems he did based on your explanation, then yes. Report him has having played it for 0 PP.

Sovereign Court 4/5

In that case yes, empty chronicle. There was no mature reasoning behind that decision.

Of course it's not that black and white. If the player would have to leave on some urgent matter (someone has been in an accident, call from the hospital etc) one wouldn't hand an empty chronicle even if the player had heard the briefing.

Silver Crusade 4/5

I really should start reading this adventure, since I'm going to be GMing it in 3 weeks, and I know it requires more prep work than most.

5/5 ** RPG Superstar 2008 Top 16

Like many others, I played the background music for Mission: Impossible for this one when I gave the mission briefing. I also opened the briefing with "Good afternoon. Your mission, should you decide to accept it..." and concluding with "As always, should you or any of your force be caught or killed, the Decemvirate will disavow any knowledge of your actions."

During the scenario, I frequently paused to check the elapsed time so that the players would be aware of the need for haste. In the end, they just about ran out of time and rushed to the ambassador, pretending that they had grown impatient and had been wandering through the party in search of him. (An inspired roleplaying performance and good Bluff role made the plan work...)

Shadow Lodge 4/5

It seems more like the guys is saying, "well, obviously I am not going to enjoy this scenario based on even just the first part. I don't want to sit on the sidelines for the next 5 or 6 hours and be misarable. I also don't want to be the guy that ruins other people's fun, so I'm just going to bow out".

If that is more the case, I think it's a pretty jerk move to include him in the reporting, especially as it seems he tried to go about this in the most respectful and least disruptive way he could. He applied the same logic as buying th right equipment to excusing himself from a game he felt was not for him, and was probably right. In retrospect, the best thing would probaby have been to let him play a more suitable NPC instead, but that wouldn't help if it was the scenario's playstyle he was having an issue with (rather than his character's ability to actually play it and him enjoy) or an issue with the premise of the scenario itself (wait, why am I trying to help/save her again?).

If he is included (probably did not take part in 3 encounters, or even 1), wouldn't he still recieve XP and GP if the others do finish the mission, (he didn't die)? Also, wouldn't he recieve credit for a Faction Mission if someone else did accomplish that Faction Mission, (assuming it wasn't one that specified each individual needed to do it)?

I could be reading into this things that wre not there, though.

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