Best special material for weapon


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The Exchange 5/5

Dragnmoon wrote:
nosig wrote:
Just one guy (I think M.B. is only one guy?) for a DM the rest of us are just table judges, in a vast sea of players.
Maybe you Nosig, But I am a Game Master, Not a Table Judge... I don't really like the idea judging a Table, but since you seem to be, should I go with Ikea?... ;)

"Mike Brock is my GM"?

4/5

I can't testify to how well hammers do against styro foam walls but I sure as hell would never use a machete against a masonry wall instead of a sledgehammer.

Even when you have something as easy to cut through as drywall you'd be better off with a sledge for mass destruction.

The Exchange 5/5

Aelryinth wrote:

INappropriate weapon for walls vs sword is pretty simple...the sword gets stuck in the wall.

If you don't destroy the wall in one blow, then your weapon is stuck into the stone of the wall, and now you must get it free. You made a nice slice, but guess what? All of that stone is still in the same place it was.

Hammers and pickaxes rip a wall apart, throwing chunks of it all over the place...MAKING ROOM.

An adamantine sword will make a nice long slice and then get wedged into the stone, probably requiring a Strength check to get freed.

Miners don't use swords for a reason.

For a thin wall, yeah, adamantine sword might be useful...you'd slice out an opening. For a thick wall? You're going to be spending more time yanking your sword out of the wall then cutting into it.

==Aelryinth

Yeah, I stick a razor knife in styrofoam block - and you know what? it wiggles out. A thrust into a block is much like what you would get with the pin representing the pick (or chisle).

And it's hard to chop down a tree if you put each of the ax blows into one spot. Your statement "If you don't destroy the wall in one blow, then your weapon is stuck into the stone of the wall, and now you must get it free" would be like saying "If you don't destroy the tree in one blow, then your weapon is stuck into the wood of the tree, and now you must get it free". Off-set your cuts and wood chips fly. Off-set the cuts with the razor and styrofoam chips fly. Off-set the cuts with a shovel and dirt chips fly. Off-set the cuts with the adamatine sword and stone chips fly. IMHO.

Using the razor in styrofoam (sword in rock wall) you slice sections out. Using the pick (wire/pin) in styrofoam - all you get is small holes. The pick does 1d6, the sword 1d8 (or maybe 1d10?). both will work (I've used both wire and razor), but the sword will be better (which works with the RAW).

The Exchange 5/5

Jeffrey Fox wrote:

I can't testify to how well hammers do against styro foam walls but I sure as hell would never use a machete against a masonry wall instead of a sledgehammer.

Even when you have something as easy to cut through as drywall you'd be better off with a sledge for mass destruction.

Different problem entirely. Picture the same sledgehammer against a sheet of cloth hanging from a rope clothsline.... Which has nothing to do with the fact that I have already agreed that when hardness is counted - you need to get something to bypass the hardness. Hammers do that by massive force putting a lot of energy into one spot. In hard rock mining they do it with chisles, and DON'T use the hammer on the rockface (the hammer will break too).

For a masonry wall - (that would be hardness of 6 or 8 in the game right?) ... I might like to try something that cuts it like jello (hardness 0). I think the results would be different.

4/5

nosig wrote:
Jeffrey Fox wrote:

I can't testify to how well hammers do against styro foam walls but I sure as hell would never use a machete against a masonry wall instead of a sledgehammer.

Even when you have something as easy to cut through as drywall you'd be better off with a sledge for mass destruction.

Different problem entirely. Picture the same sledgehammer against a sheet of cloth hanging from a rope clothsline.... Which has nothing to do with the fact that I have already agreed that when hardness is counted - you need to get something to bypass the hardness. Hammers do that by massive force putting a lot of energy into one spot. In hard rock mining they do it with chisles, and DON'T use the hammer on the rockface (the hammer will break too).

For a masonry wall - (that would be hardness of 6 or 8 in the game right?) ... I might like to try something that cuts it like jello (hardness 0). I think the results would be different.

I see where your coming from, though I think the cloth analogy would need to be securely attacked cloth rather then loose cloth since walls are rather secure.

But your jello reference shows me a bit why we differ. You see while Jello would be indeed be hardness 0, so is 1 inch thick rope. 1 Inch thick rope is a lot harder to deal with then jello.

Another hardness 0 object that would make a comparison to a wall rather well would be ice.

Ice is hardness 0 and a wall of ice in real life would be far easier to damage with a sledgehammer then a machete. Though a pick would be the most ideal way.

I think if you treat every thing as jello you get a lightsaber effect which I don't think was intended.

The Exchange 5/5

Jeffrey Fox wrote:
nosig wrote:
Jeffrey Fox wrote:

I can't testify to how well hammers do against styro foam walls but I sure as hell would never use a machete against a masonry wall instead of a sledgehammer.

Even when you have something as easy to cut through as drywall you'd be better off with a sledge for mass destruction.

Different problem entirely. Picture the same sledgehammer against a sheet of cloth hanging from a rope clothsline.... Which has nothing to do with the fact that I have already agreed that when hardness is counted - you need to get something to bypass the hardness. Hammers do that by massive force putting a lot of energy into one spot. In hard rock mining they do it with chisles, and DON'T use the hammer on the rockface (the hammer will break too).

For a masonry wall - (that would be hardness of 6 or 8 in the game right?) ... I might like to try something that cuts it like jello (hardness 0). I think the results would be different.

I see where your coming from, though I think the cloth analogy would need to be securely attacked cloth rather then loose cloth since walls are rather secure.

But your jello reference shows me a bit why we differ. You see while Jello would be indeed be hardness 0, so is 1 inch thick rope. 1 Inch thick rope is a lot harder to deal with then jello.

Another hardness 0 object that would make a comparison to a wall rather well would be ice.

Ice is hardness 0 and a wall of ice in real life would be far easier to damage with a sledgehammer then a machete. Though a pick would be the most ideal way.

I think if you treat every thing as jello you get a lightsaber effect which I don't think was intended.

actually, you're loosing me here. I've always considered Ice to have a hardness much like wood - perhaps more. Having fallen onto it more than once, (hurting myself badly) and not even scratched the ice.

.
and even then, what's the best tool to get thru an Ice wall? Ax. The edge adds a lot to it (slashing damage in the game). That's why you "brake ice" with an Ice Ax.

But we are trying to model the real world in the game world. And the current system allows someone to cut stone with a weapon made of Adamatine - unless the judge says "no, not at my table". Is this worth the YMMV? I do not think so. The adamatine sword is at least as good against stone as a normal sword would be against Styrofoam. If the player has prepared for this - why say "sorry guy, not at my table. Take this to some other judge that will allow it"?

5/5 5/55/55/5

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What makes a regular sword not work against a stone wall is the fact that if you swing a steel sword at a stone wall you'll break the sword. Otherwise it would do as well as chopping at a wood door (ie, not as good as an axe, but certainly much better than an arrow) An adamantite sword gets rid of this problem.

Ruling it as ineffective is just churlish, has no basis in common sense, and completely ignores that there are three categories for weapon vs object effectiveness, not two. If the PC's want to bang on the wall to go through and ring the dinner bell for every monster in the dungeon let them.

4/5

nosig wrote:

actually, you're loosing me here. I've always considered Ice to have a hardness much like wood - perhaps more. Having fallen onto it more than once, (hurting myself badly) and not even scratched the ice.
.
and even then, what's the best tool to get thru an Ice wall? Ax. The edge adds a lot to it...

Sorry about not being clear, I'm not articulating as well as I hoped.

But ice is hardness O by Raw.

As for an ice axe, assuming we are thinking of the same thing then its not a slashing weapon at all. More of a pick and piercing then chopping tool.

Grand Lodge 4/5

@nosig:

I think you have hammers and sledgehammers confused.

Mining hammers are sledgehammers, 30 pounds, or more, of heavy duty weight. They don't use chisels with those, they just bash the stone. And the stone breaks. Large hammer head with immense weight causing impact damage over a large area is broken stone.

Picks do large amounts of damage over a smaller area, but they mainly break the stone up, as well, so that it can be shovelled out.

The problem with using a sword to chop at a wall is that it is not going to do a good job at it, hardness notwithstanding.

A sword is going to make a long (relatively), thin cut, which may do some damage to the wall, but, unless you continue the same cut all the way around, is not going to cause the wall to magically fall down.

Overall, a hammer will bash big holes in the wall, the pick with make smaller but deeper holes per hit, and a sword-like object will make long, thin cuts which do nothing to the overall integrity of the wall until you have the cut in place to pull out a section entire.

Consider using a torch to cut a metal plate. Yes, there will be a hole where the flame has passed, but the piece is still going to be pretty much intact until the cutting point has completely scribed an area, whether square or round. The same would hold for a sword-like object, a long thin cut, which doesn't really do much until the cut is completed.

That is where my objection to an admantine sword cutting open a wall/door lies. Until it makes an area of cut-away material, represented by doing less damage per hit than you would think it might, that door or wall isn't breached until you have made a bunch of cuts into it.

5/5 5/55/55/5

Quote:
A sword is going to make a long (relatively), thin cut, which may do some damage to the wall, but, unless you continue the same cut all the way around, is not going to cause the wall to magically fall down.

Very few techniques actually cut stone. Abrasive wires/disks/ saws. But most "cutting" stone is just really controlling where you break it.

There's a few ways i could see doing this.

1) Is to just swing at the wall like you would with an axe. You don't swing so that the entire blade winds up in the wall, you swing so that the point and top few inches hit the stone. It basically turns a 5 foot long blade into a concentrated 6 inch cutting surface. Real sword would get dulled at best, snap in half more likely. A neigh unbreakable sword could handle it.

2) You put your hand on the blade and stab at the wall repeatedly, like an orc powered jack hammer. It turns a sword into a chisel. This would ruin a steel sword tout suite, but again.. strange fantasy metal.

Grand Lodge 4/5

BigNorseWolf wrote:
Quote:
A sword is going to make a long (relatively), thin cut, which may do some damage to the wall, but, unless you continue the same cut all the way around, is not going to cause the wall to magically fall down.

Very few techniques actually cut stone. Abrasive wires/disks/ saws. But most "cutting" stone is just really controlling where you break it.

There's a few ways i could see doing this.

1) Is to just swing at the wall like you would with an axe. You don't swing so that the entire blade winds up in the wall, you swing so that the point and top few inches hit the stone. It basically turns a 5 foot long blade into a concentrated 6 inch cutting surface. Real sword would get dulled at best, snap in half more likely. A neigh unbreakable sword could handle it.

2) You put your hand on the blade and stab at the wall repeatedly, like an orc powered jack hammer. It turns a sword into a chisel. This would ruin a steel sword tout suite, but again.. strange fantasy metal.

Doesn't that just support the "swords do less damage" school?

5/5 5/55/55/5

I'm fine with "less damage" if that's an option but ineffective just doesn't fit.

The Exchange 5/5

another example. take a razor knife, a pin, a really small hammer (sized for a barbie dall) and a 6" block of bulsa wood. which one is going to cut thru the wood best?

when trying to "dig" thru something "soft" - which seems to be the best way to represent zero "hardness" - a blade seems to be the best thing short of a "hot cutter". Unless you need to overcome the hardness - to "brake it" - tools for digging have edges. To slash.

To:

kinevon:

thanks for your concern! :)
, but in this case, I do not beleave I have hammers and sledgehammers confused. In my youth I was involved a bit in construction. Digging - breaking bedrock actually - with a 95# jackhammer actually (until it broke, and I switched to the 110# pavement braker) for a summer (bridge building crew actually).

Though I have not actually done hard rock mining - from what research I have done on it (mainly for the history of Mining in Colorado, and of rail road tunnel construction) digging into a rockface is done with hammers (often 20# sledge) and chisles in two man teams. One man holds the chisle and rotates it slightly after each strike, the other man swings the hammer. Holes are "punched" to weaken a rock face enough to be fracture it, so the rock can then be removed.

But I am by no means an expert on this - and even if I were I am not sure it would apply to the use of Adamantine, which I am sure would change hard rock mining as much as blasting did in real life.

RPG Superstar 2012 Top 16

You don't use a sword to chop wood, either, so that's a bad analogy. Why not? Because an axe is a wedge...it forces aside the wood and creates an opening you can withdraw the ax from, or it forces the wood explosively apart, cracking it 'ahead' of the blade itself with leverage.

A sword is narrow and gets caught and stopped.
Sure, the wood may have 0 hardness. It still has hit points. Humans don't have hardness, but it is VERY easy to get a weapon stuck in a human body, it's basically a trope of gritty, realistic combat. It's why Samurai actually ended up using their tanto knives more often then their katanas...the narrow blades got wedged in something, and trying to yank them out was going to get you killed in the middle of a fight.

So what's going to happen is that sword is going to slice into the stone, ignoring the hardness, do some damage...and then be caught in the rock EXACTLY like any sword that is doing 10 hp less damage. That's it. That's all the benefit it gets...doing 10 hp more damage. It doesn't get to ignore the realities of the fact it's hacking stone. It can't ignore the fact that a narrow cross-section means it is easy to get wedged and trapped.

Adamantine means one thing...it ignores the hardness when you cut it, which means it does +10 damage to stone AT BEST. Trying to say it means you can slice stone like cheese is ignoring the fact stone has hit points, and +10 damage against stone is less then a good strength score and class abilities gives you at later levels.

A sword cutting into a tree is going to get caught and held. It doesn't matter if it's adamantine or steel. The adamantine will probably be worse, since it cut further into the tree, and has more weight pinning it in place. The axe, being a wedge, is considerably easier to withdraw.

==Aelryinth

The Exchange 5/5

Aelryinth wrote:

You don't use a sword to chop wood, either, so that's a bad analogy. Why not? Because an axe is a wedge...it forces aside the wood and creates an opening you can withdraw the ax from, or it forces the wood explosively apart, cracking it 'ahead' of the blade itself with leverage.

A sword is narrow and gets caught and stopped.
Sure, the wood may have 0 hardness. It still has hit points. Humans don't have hardness, but it is VERY easy to get a weapon stuck in a human body, it's basically a trope of gritty, realistic combat. It's why Samurai actually ended up using their tanto knives more often then their katanas...the narrow blades got wedged in something, and trying to yank them out was going to get you killed in the middle of a fight.

So what's going to happen is that sword is going to slice into the stone, ignoring the hardness, do some damage...and then be caught in the rock EXACTLY like any sword that is doing 10 hp less damage. That's it. That's all the benefit it gets...doing 10 hp more damage. It doesn't get to ignore the realities of the fact it's hacking stone. It can't ignore the fact that a narrow cross-section means it is easy to get wedged and trapped.

Adamantine means one thing...it ignores the hardness when you cut it, which means it does +10 damage to stone AT BEST. Trying to say it means you can slice stone like cheese is ignoring the fact stone has hit points, and +10 damage against stone is less then a good strength score and class abilities gives you at later levels.

A sword cutting into a tree is going to get caught and held. It doesn't matter if it's adamantine or steel. The adamantine will probably be worse, since it cut further into the tree, and has more weight pinning it in place. The axe, being a wedge, is considerably easier to withdraw.

==Aelryinth

Ok.... just to be sure I am understanding your ruleing.

At your table, a player you have never encountered before, states that he is going to use him Adamantine greatsword to:
a) cut thru a locked wooden door
b) cut thru a stone door
c) cut thru a wooden wall (6" thick)
d) cut thru a stone wall (6" thick)
e) dig thru a 5' think stone wall.

can he do it?

From me the answers to all of the above would be Yes (with the understanding that he would have to have some way to clear the rubble away for e)


It's a really hard sword, not a lightsaber or monomolecular whip.

1/5

1 person marked this as a favorite.

Talk about major derail from the origional intent of the thread...

The Exchange 5/5

TwoWolves wrote:


It's a really hard sword, not a lightsaber or monomolecular whip.

Is that a no or a yes for the above questions?

The Exchange 5/5

ThorGN wrote:
Talk about major derail from the origional intent of the thread...

I don't know, the original question was "Best special material for weapon "? wasn't it?

and many people said "Adamantine!" except it appears to be "Adamantine, as long as it's a Hammer or Pick", so I would really call it a MAJOR derail... just a train crash. ;)


I would use the "inefficient weapons" rule for doors, not allow it for solid stone walls, for the record.

And "best material" is relative. Both of my characters picked up cold iron very early on, because it's the cheapest option and because it seems like the authors for PFS in the first 2-3 years had a love-on for fey. Now one has an adamantine axe (and the cold iron one as a back up) and the other has enchanted the cold iron longsword. This one is a cleric and about to upgrade that +1 cold iron longsword by adding Greyflame to it. Now, for the cost of one of his 9 channel energies/day it overcomes magic, cold iron, good and silver DR. The other character, a bard, is about to have the Versitile Weapon spell so as to cover adamantine (base weapon), magic (Arcane Strike), slashing/blunt/piercing cold iron and silver (Spell).

RPG Superstar 2012 Top 16

nosig wrote:


Ok.... just to be sure I am understanding your ruleing.
At your table, a player you have never encountered before, states that he is going to use him Adamantine greatsword to:
a) cut thru a locked wooden door
b) cut thru a stone door
c) cut thru a wooden wall (6" thick)
d) cut thru a stone wall (6" thick)
e) dig thru a 5' think stone wall.

can he do it?

From me the answers to all of the above would be Yes (with the understanding that he would have to have some way to clear the rubble away for e)

a) if he doesn't do enough damage to destroy the table, his sword is now stuck in the wood and he's going to have to pry it free.

b) if he just slices into the stone, his sword is going to get stuck, and he's going to have to pry it free, really slowing him down. Strength check = damage done, maybe? I can see him powering into the swing with all his force...and then, since hardness isn't going to affect lateral pressure, being unable to extract his own sword from the stone, he wedged it so tight.
c) He's VERY unlikely to chop down the whole wall in one swing...which means his sword is going to get stuck repeatedly in the wall, or he's going to be cutting it so shallowly he's not doing full damage.
d) repeat c)
e) repeat c), it's going to take a very, very long time for him to carve through that much stone.

Suitable tools means something. Pick the right form for the job. By your logic, a steel sword should be just as good as a steel axe or hammer, if an adamantine sword is as good as an adamantine axe or hammer.

==Aelryinth

The Exchange 5/5

Aelryinth wrote:
nosig wrote:


Ok.... just to be sure I am understanding your ruleing.
At your table, a player you have never encountered before, states that he is going to use him Adamantine greatsword to:
a) cut thru a locked wooden door
b) cut thru a stone door
c) cut thru a wooden wall (6" thick)
d) cut thru a stone wall (6" thick)
e) dig thru a 5' think stone wall.

can he do it?

From me the answers to all of the above would be Yes (with the understanding that he would have to have some way to clear the rubble away for e)

a) if he doesn't do enough damage to destroy the table, his sword is now stuck in the wood and he's going to have to pry it free.

b) if he just slices into the stone, his sword is going to get stuck, and he's going to have to pry it free, really slowing him down. Strength check = damage done, maybe? I can see him powering into the swing with all his force...and then, since hardness isn't going to affect lateral pressure, being unable to extract his own sword from the stone, he wedged it so tight.
c) He's VERY unlikely to chop down the whole wall in one swing...which means his sword is going to get stuck repeatedly in the wall, or he's going to be cutting it so shallowly he's not doing full damage.
d) repeat c)
e) repeat c), it's going to take a very, very long time for him to carve through that much stone.

Suitable tools means something. Pick the right form for the job. By your logic, a steel sword should be just as good as a steel axe or hammer, if an adamantine sword is as good as an adamantine axe or hammer.

==Aelryinth

Thank you for the reply!

[a) was actually about a wall, not a table. though from you answer I wonder about animated objects at your table. Do weapons get stuck in animated objects?}

I would assume these replies also apply to wall of stone and wall of iron correct? And that these restrictions are not being placed on adamantine hammers or picks?


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I still like the idea of a pair of Adamantine gauntlets.

"I PUNCH MY WAY TO ANYWHERE."

-j

Sovereign Court 4/5 *

3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

I think a more relevant question to ask in this thread is:

How much damage can you do to a wall with an adamantine spoon, and how big of a Rita Hayworth poster do you need to cover it while you work?

RPG Superstar 2012 Top 16

Animated objects are effectively treated like creatures...you disassemble them. There are no rules for animated objects aside from what's in their description...we can safely assume that the animating force changes the very nature of what they are.

Yes, they'd apply to walls of stone and walls of iron. If you can't cleave right through the wall, a thin blade is going to get stuck...it's just how it works. A pick or an axe creates it's own wedge, and a hammer, of course, doesn't have the same problem.

Right tool for the job and all.

I would probably allow the character to back off after his weapon got stuck a time or two from overenthusiasm, and make cuts that didn't go in so deep...but I'd also minimize his damage while doing it, since he's making long, shallow cuts, which are going to take a while to bring down anything. There's a penalty for timidity, as well.

Again, right tool, no worries.

==Aelryinth

Liberty's Edge 4/5

Jason Wu wrote:

I still like the idea of a pair of Adamantine gauntlets.

"I PUNCH MY WAY TO ANYWHERE."

-j

You joke, but when you look at the encumbrance rules monstrously strong characters, i.e. 34 str enlarged, have a heavy load of 5,600 lbs. That is about the load a mini excavator can lift. Having seen small excavators break up concrete sidewalk with merely steel buckets, I can imagine these characters with Adamantine Gauntlets making short work out of brick walls. 1' think stone walls would still take awhile, but that is represented by its hp.


The whole "hammer vs styrofoam" issue is misleading. Hammers vs foams are, indeed, a classic example of "inneffective weapons". Just like clubs vs ropes.

Remember, ropes have Hardiness 0 too. And yet, you can't cut them with a club. Or a warhammer. Or a +5 adamantine warmammer.

You could try to change your example to a different one, instead of styrofoam. Just take a different material with 0 hardiness. for example, glass.

Would you break a 10' thick wall of glass faster with a titanium laser sharpened scalpel? Or with a rusty iron maul?

Just because the adamantine sword make the wall to have hardiness 0, it doesn't mean the wall become spongeous like a styrofoam. There are a TON of different materials with 0 hardiness. Not all of them are shock-absorving and easy to cut like styrofoam.

To see how absurd is this, swap your greatsword by an adamantine scalpel. Or a needle. And now start to destroy walls, just because the adamantine needle can make tiny holes in the wall without difficulty.

The sword is NOT a good tool to break a wall. Adamantine or not. In the same way, shurikens aren't good either. A group of guys with decent level, deadly aim, weapon training and greater weapon specialist in throwing weapons, carrying two dozen shurikens, "could" take down a castle. Except the rules say they can't, because they aren't using hammers or picks to take down walls.

5/5 5/55/55/5

gustavo iglesias wrote:
To see how absurd is this, swap your greatsword by an adamantine scalpel. Or a needle. And now start to destroy walls, just because the adamantine needle can make tiny holes in the wall without difficulty.

So how did a very large sword suddenly become a small dagger?

Its not that the sword cuts the stone: thats not how you dig through stone. The edge of the tool pulverizes the stone, turning it to powder. You then have the force of a heavy object pressing against the stone, hopefully somewhere where that force can break off another chunk.

The only things working against a sword here are

1) a real one would snap, the problem is solved by using adamantite.

2) the force/weight are spread out over a larger area.

3) with a strait blade Its hard to get a swing in because parts of the wall are in the way/are hitting the lower part of the blade where you don't have any force behind it.

The options are not optimal or bust. AGAIN there are three options.


BigNorseWolf wrote:
gustavo iglesias wrote:
To see how absurd is this, swap your greatsword by an adamantine scalpel. Or a needle. And now start to destroy walls, just because the adamantine needle can make tiny holes in the wall without difficulty.
So how did a very large sword suddenly become a small dagger?

Does it matter? If adamantine ignores hardiness and you just do damage vs hit points (as some people defends in this thread), then a tiny dagger is nearly as fast as a two handed sword. Take two (adamantine) daggers, weapon specialist, greater weapon specialist, weapon training, piranha strike, and two weapon fighting for extra attacks, and you can carve a hole in the chinise great wall in a couple of rounds.

Unless you apply the rule of inneffective weapons vs objects, and rule out "dagger" as "effective weapon vs a wall" because the rule says you need a pick or hammer. But in that case, other blades are excluded too, because they aren't picks or hammers. That includes adamantine rapiers, adamantine shortswords, adamantine starknives, adamantine kerambits, and adamantine greatswords too. None of those are hammers or picks.

5/5 5/55/55/5

gustavo iglesias wrote:


Does it matter? If adamantine ignores hardiness and you just do damage vs hit points (as some people defends in this thread), then a tiny dagger is nearly as fast as a two handed sword. Take two (adamantine) daggers, weapon specialist, greater weapon specialist, weapon training, piranha strike, and two weapon fighting for extra attacks, and you can carve a hole in the chinise great wall in a couple of rounds.

Hence why in a fantasy setting you make the wall out of something else.

You're not stopping that by not leting the sword work either because if you rule the sword doesn't work they'll just show up with an adamantite earthbreaker.

Quote:
Unless you apply the rule of inneffective weapons vs objects, and rule out "dagger" as "effective weapon vs a wall" because the rule says you need a pick or hammer.

The rule does NOT say only picks and hammers work. The rule says that most weapons don't work but that picks and hammers do.


BigNorseWolf wrote:
gustavo iglesias wrote:


Does it matter? If adamantine ignores hardiness and you just do damage vs hit points (as some people defends in this thread), then a tiny dagger is nearly as fast as a two handed sword. Take two (adamantine) daggers, weapon specialist, greater weapon specialist, weapon training, piranha strike, and two weapon fighting for extra attacks, and you can carve a hole in the chinise great wall in a couple of rounds.

Hence why in a fantasy setting you make the wall out of something else.

You're not stopping that by not leting the sword work either because if you rule the sword doesn't work they'll just show up with an adamantite earthbreaker.

I have no problem with a player breaking a wall with an adamantin earthbraker at all.

I have a problem with a player cutting a castle with an adamntine kerambit, though.

Quote:


Quote:
Unless you apply the rule of inneffective weapons vs objects, and rule out "dagger" as "effective weapon vs a wall" because the rule says you need a pick or hammer.

The rule does NOT say only picks and hammers work. The rule says that most weapons don't work but that picks and hammers do.

The rule says most weapons don't work, unless they are designed for breaking up stone, such as a pick or hammer. Sure, you could use some other weapons. Like an earthbreaker. Or a Mattock of the titans. Or a tunnel drilling machine.

A greatsword, however, isn't designed to breaking up stone.

The Exchange 5/5

gustavo iglesias wrote:
BigNorseWolf wrote:
gustavo iglesias wrote:


Does it matter? If adamantine ignores hardiness and you just do damage vs hit points (as some people defends in this thread), then a tiny dagger is nearly as fast as a two handed sword. Take two (adamantine) daggers, weapon specialist, greater weapon specialist, weapon training, piranha strike, and two weapon fighting for extra attacks, and you can carve a hole in the chinise great wall in a couple of rounds.

Hence why in a fantasy setting you make the wall out of something else.

You're not stopping that by not leting the sword work either because if you rule the sword doesn't work they'll just show up with an adamantite earthbreaker.

I have no problem with a player breaking a wall with an adamantin earthbraker at all.

I have a problem with a player cutting a castle with an adamntine kerambit, though.

Quote:


Quote:
Unless you apply the rule of inneffective weapons vs objects, and rule out "dagger" as "effective weapon vs a wall" because the rule says you need a pick or hammer.

The rule does NOT say only picks and hammers work. The rule says that most weapons don't work but that picks and hammers do.

The rule says most weapons don't work, unless they are designed for breaking up stone, such as a pick or hammer. Sure, you could use some other weapons. Like an earthbreaker. Or a Mattock of the titans. Or a tunnel drilling machine.

A greatsword, however, isn't designed to breaking up stone.

And we have come full circle now.

Please realize that a hammer is not designed to brake up stone. In fact, the "Hammer and Pick" used to tunnel thru rock is a pair of tools used together (and often pictured in stylized fashion as crossed hammer and pick, with the hammer head on the left and the pick on the right, just as if they had been set down by a right handed miner). The Pick is in fact a chisle with a handle. It is used by placeing the point against the rock face (with the left hand) and striking the flat face with the hammer (held in the right hand). The hammer in the "Hammer and Pick" mining tools is not used against the rock face...

But that is reality and this is just a game.

here's Reality
Hammer and Pick


nosig wrote:

And we have come full circle now.

Please realize that a hammer is not designed to brake up stone. In fact, the "Hammer and Pick" used to tunnel thru rock is a pair of tools used together (and often pictured in stylized fashion as crossed hammer and pick, with the hammer...

In Pathfinder, by RAW, obviusly they are. It is explicitly said so in the "ineffective weapons vs objects" rule.

On the other hand, I have personally take down a masonry stone wall with a hammer like that Doing something very similar to this And I mean in reality, not in a fantasy world

4/5

nosig wrote:

And we have come full circle now.

Please realize that a hammer is not designed to brake up stone. In fact, the "Hammer and Pick" used to tunnel thru rock is a pair of tools used together (and often pictured in stylized fashion as crossed hammer and pick, with the hammer...

So hammer sucks for mining, I don't think I've seen a scenario where the player shave to mine their way out of trouble.

For walls and doors, hammers are very useful.


so by the upgrading system just out of curiousity do you have to purchess the item @ the time as special material. I.E. masterwork steel full plate or purchess the mithral full plate at 10500, or can you upgrade, like the magic items when you have the 9k?

RPG Superstar 2012 Top 16

Can't upgrade material without actually getting a whole new suit, or resorting to some sort of powerful magic, like a limited wish at the least.

==Aelryinth


thanks! well still going to lose some money :P but in a couple levels/cronicals i can afford a mithral armor. Thanks for confirming what I thought. Least my vanity reward is going to help that, go go artisan shop! 5% off 10500 = 9975 for the mithral full plate!

Grand Lodge 1/5

I'm going to attempt to put this argument to rest.

As a GM, I care to an extent what the rules state. However, if you come up to me and say, "I'm breaking down this wall with my Adamantine Dagger" I'm going to laugh at you. I'm going to deny it. Or instead, I'm going to ruin your weapon. As a GM, I am expected to incoporate some type of reality into my games, because if I don't have, say, gravity...then you're in trouble, right?

I understand Adamantine weapons can break down walls. But a blade is a blade, and a hammer is a hammer. No matter the metal, it's not going to be able to do that job. People have said that tools have uses. They've explained that the knife cuts rope, the hammer breaks stone.

I will, however, consider if the wall is made of wood that you can. But if it's stone, no way.


I wouldn't say they CAN'T.

It would just take a heck of a long time.

People have tunneled significant distances with just spoons and the like, after all. It just takes them ages.

-k

The Exchange 5/5

and I'll just continue to run them the other way, the way the rules say. Mostly so I don't have to remember the rules I invented last time.

Do the damage to the stone table the same - animated or not. It's got a hardness of 8, so the first 8 points don't count. Got something that bypasses hardness? ok, then you can hit the table for the damage rolled, and when you overcome it's hit points it is distroyed.

Kind of like repeatedly hitting the human fighter with a greatsword. You hit him for 2d6+strength and a half, (normally), and he subtracts that from his HP. The sword doesn't get stuck in the table, or in him.

I guess this is just YMMV.

(Oh, and to answer the PMs - no, I do not have a PC with an Adamantine weapon, though I may have to go buy one now. A dagger I think.)

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Re: Why would anyone want a mithral weapon?

Answer: Style.

To use my own experience, Dexios follows Shizuru*, so the entire 'sunlight reflecting off of stuff' fits for him. He has Mithral breastplate (because that 10' speed differe). I'm planning to get the mithral katana. Why? They match.

Talyn OTOH has an adamantine dueling sword and noqual armor. I'd get the noqual sword and call him the green knight, but the adamantine sword is to keep it from being sundered easily.

*

Spoiler:
Well if you ask him he worships The Lady, his name for his belief that Shizuru and Saranae are the same being. He's a heretic for a reason.


I wish Mithril was immune to Rust and corrosion like it was back in the day.


ThorGN wrote:
Secondly, I don’t understand why people like Mythral weapons. Am I missing something?

I can't tell you how many times my Halfling Ninja's half pound mithral Wakizashi has saved the party from a TPK or full retreat by bypassing DR.

Oh wait, yes I can. Three. Three times.

And when I'm doing d4+2 dmg a hit, that -1 really matters.

1/5

nosig wrote:
...(Oh, and to answer the PMs - no, I do not have a PC with an Adamantine weapon, though I may have to go buy one now. A dagger I think.)

I am not completely sold on adamantine as the best material for a weapon. With certain builds adamantine makes sense, mainly with a sunder build. If you are always destroying stuff then yes you would want it. However, most people just want adamantine to bypass the few constructs with DR/adamantine. In some cases this DR can be pretty high. However, this is a rare occurrence and is probably not worth spending a minimum 3001 gp on.

As a solution, I have a +1 bow and I have arrows blanched in adamantine. For 201gp you can have 20 adamantine arrows that will bypass adamantine based DR. These will not ignore hardness but your not sundering with a bow anyway.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Jason Wu wrote:
I wish Mithril was immune to Rust and corrosion like it was back in the day.

Personally, I wish mithril would allow the item to be treated as one catagory lighter when beneficial. So a mithral two hander could be used in one hand, a mithral one hander could be treated as light (and thus finessable). Then again, Dexterity based fighters need love.

Grand Lodge 4/5

Jason Wu wrote:
I wish Mithril was immune to Rust and corrosion like it was back in the day.

Well, you give up the weight reduction, but the material Silversheen from the Qadira book is immune to rust effects,and works as silvered. It is usually cheaper than Mithril, but counts as masterwork as well.


"Mithril! All folk desired it. It could be beaten like copper, and polished like glass; and the Dwarves could make of it a metal, light and yet harder than tempered steel. Its beauty was like to that of common silver, but the beauty of mithril did not tarnish or grow dim."

Silversheen ain't the same!

-j

5/5 *

Matthew Morris wrote:
Jason Wu wrote:
I wish Mithril was immune to Rust and corrosion like it was back in the day.
Personally, I wish mithril would allow the item to be treated as one catagory lighter when beneficial. So a mithral two hander could be used in one hand, a mithral one hander could be treated as light (and thus finessable). Then again, Dexterity based fighters need love.

Hum, what? I'm pretty sure only armor becomes a category lighter with mithral... not weapons.


nosig wrote:

and I'll just continue to run them the other way, the way the rules say. Mostly so I don't have to remember the rules I invented last time.

Oh, I DO run the game the way the rules say.

The rules say that you can't break a wall with a weapon not designed to break stone, like hammers or picks.

Of course, you can houserule it, so in your home game adamantine greatswords can break walls (or regular steel greatswords too, They just need slightly more strength and slightly more time, in hands of a competent user like a PC). You can use your house rule for adamantine kerambits (or regular steel kerambits used with power attack/piranha strike). You can make fighters specialist in the bladed scarf to be part of wrecking crews. You can houserule clubs cutting ropes too, or hammers breaking styrofoam.

But, however, it's just a house rule. The official, RAW rule, is that some weapons are inneffective against objects. In particular, blades are inneffective against walls, because blades aren't built to destroy stone, like hammers and picks do.

That's the RAW. Yours is a houserule.

Shadow Lodge

CRobledo wrote:
Matthew Morris wrote:
Jason Wu wrote:
I wish Mithril was immune to Rust and corrosion like it was back in the day.
Personally, I wish mithril would allow the item to be treated as one catagory lighter when beneficial. So a mithral two hander could be used in one hand, a mithral one hander could be treated as light (and thus finessable). Then again, Dexterity based fighters need love.
Hum, what? I'm pretty sure only armor becomes a category lighter with mithral... not weapons.

ill have to check but I think weapons too.

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