
Redchigh |
So I'm looking for some characters to inhabit a small town of former and present adventurers. I considered using normal npcs, but two of my players also dm. I'd like to throw things at them they can't predict.
Please post your favorite character (basic stats, memorized spells, and their favorite tactics and quirks)
Any published content available on paizo.com or d20pfsrd.com is allowed.
Thanks!

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Borrow some ideas from the Pathfinder Society forums.
forum link
Click any thread, then click anyone's avatar ( I prefer to peek at those with stars) then select alias.
Just an idea.

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Pokey
Male Half-Elf (Chelaxian) Gunslinger (Musket Master) 5
N Medium Humanoid (elf, human)
Init +8; Senses low-light vision; Perception +15
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Defense
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AC 19, touch 16, flat-footed 13 (+3 armor, +5 Dex, +1 dodge)
hp 34 (5d10)
Fort +4, Ref +10, Will +3; +2 vs. enchantments
Immune sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Ranged +1 Musket +8/+8 (1d12+11/x4)
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Statistics
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Str 10, Dex 23, Con 10, Int 10, Wis 14, Cha 8
Base Atk +5; CMB +5; CMD 21
Feats Deadly Aim -2/+4, Gunsmithing, Point Blank Shot, Precise Shot, Rapid Reload (Musket), Rapid Shot, Skill Focus (Perception)
Traits Killer, Soul-Drinker (1/day)
Skills Acrobatics +13, Climb -1, Craft (alchemy) +4, Escape Artist +5, Fly +5, Perception +15, Ride +5, Sleight of Hand +12, Stealth +5, Survival +10, Swim -1
Languages Common, Elven
SQ arcane training, deed: deadeye, deed: fast musket, deed: gunslinger initiative, deed: pistol-whip, deed: quick clear, deed: steady aim, elf blood, grit, musket training (+6, misfire value -2)
Combat Gear Wand of Abundant Ammunition, Wand of Infernal Healing, Smelling salts; Other Gear Studded leather armor, +1 Musket, Alchemical cartridge (paper) (40), Belt of incredible dexterity +2, Muleback cords, Belt pouch (40 @ 0 lbs), Belt pouch (empty), Gunsmith's kit, Wrist sheath, spring loaded (1 @ 0 lbs), 2749 GP
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Special Abilities
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Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Fast Musket (Ex) At 3rd level, as long as the musket master has 1 grit point, she can reload any two-handed firearm as if it were a one-handed firearm. This deed replaces the utility shot deed.
Deed: Gunslinger Initiative (Ex) While have Grit, can use a free hand to draw a non-hidden firearm as part of the initiative check.
Deed: Pistol-Whip (Ex) Use 1 grit, melee attack with firearm gains enh. bonus and free CMB check to knock prone.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Deed: Steady Aim (Ex) At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Killer Add weapon's critical modifier to its critical bonus damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.
Construction
Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
Musket Training (+6, misfire value -2) (Ex) Starting at 5th level, a musket master increases her skill with two-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a two-handed firearm, the misfire value increases by 2 instead of 4. Ev
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Soul-Drinker (1/day) 1/day, gain temporary HP equal to the HD of a defeated foe for 1 minute.
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Haladir |

I statted up the Magnimar-based Golarion NPC Nireed Wadincoast for a side-quest I ran in my Rise of the Runelords game.

Redchigh |
I love that gnome, its really got some good flavor.
After looking up several pfs characters... Most aren't really what I had in mind..
'Flavor' is more important than optimisation. That gnome is perfect, but I may tweak him a little. (Maybe replace ranger levels with druid.. I need a druid..)
I'm looking for 'interesting', things like:
A half-orc paladin that's extremely gullible and "believes" he's doing the right thing because he's being misled by a chaotic neutral oracle.
A gunslinger that has OCD about cleaning his gun after every shot. (A psychological phobia of misfires)
*A natural weapon character who refuses to use any objects made of metal because he views law and weapons as a weakness. (Even though his own rules make him lawful neutral)
A dwarf barbarian who was reincarnated and became a gnome. He seeks a wish to restore his body.
I like characters with interesting flaws and backstories... Keep'em coming. Two of my players are dms, so I'd rather not use any published npcs...

Matt2VK |
A long time ago (AD&D) I had this human wizard that was a little on the short side, at 4'5". He made up with this by using lots of illusions, both magic and bluff, to pretend he was a lot more powerful then he really was.
Some of his most favorite tricks were colored sand and making 'magic' circles, colored water with some flavor - bad for 'magic' potions, and the standard illusion spells to seem to be casting higher level spells.
I usually had everyone, even the party he belonged to think he was 3 to 5 levels higher then he actually was.
LOL thinking back on him I had a lot of fun playing him. He was a brash, braggart that was always trying to make up for his 'short' stature.
...There was this one time he went into a bar, wearing a long fancy wizard robe using levitate to make himself appear taller. Kept going up/down, left/right and he tried passing it off as being a bit 'tipsy'.