Jameow Goblin Squad Member |
Given the nature of Pathfinder, with the game give us roleplayers the tools to make the most of the world? Mostly that just means the ability to emote and enough customisation of our characters and surroundings to immerse ourselves?
is it part of the vision to support roleplayers?
I ask because I've been looking around, and there seems to be very little catering to this playstyle these days
Valkenr Goblin Squad Member |
1 person marked this as a favorite. |
Given the nature of Pathfinder, with the game give us roleplayers the tools to make the most of the world? Mostly that just means the ability to emote and enough customisation of our characters and surroundings to immerse ourselves?
is it part of the vision to support roleplayers?
I ask because I've been looking around, and there seems to be very little catering to this playstyle these days
I would like to see the customization of the player and their surroundings to be much like the real world, If you want to build a building, you need to pay for it, or find an investor to back you. If you want to change your look, you have to go buy things, if you want the 'best' stuff or unique items you should have to go to some very high-price low-supply dealers. I want players and their surroundings to be very basic at the start, and take a good chunk of time and money to improve. And the 'best' customizations should be getting unlocked around that 2,5 year mark when players are hitting the 20th archetype badges.
Jameow Goblin Squad Member |
it's not all about the best, mostly just variety, if players can't make the look for their character they're after, or get things that "feel right" it starts taking away from the character, and that starts harming people's enjoyment of RP. There isn't really a "best stuff" when it comes to RP.
But sure, you could unlock classier, more expensive stuff at later stages to represent the growing wealth and standards in the river kingdoms, that would be cool :D
But you still need enough variety for people to make the look they're looking for for their own character.
I think the Tavern stuff does indicate there is at least some desire on GW's part to accomodate RPers.
avari3 Goblin Squad Member |
I predict this will be one of the biggest games for RP'ers in the history of online gaming.
1.) Pathfinder is THE hottest roleplay PnP title in existence right now.
2.) The "meaningful" player interactions and sandlot style give actual game mechanics to revolve "meaningful" rp around. Even the Taverns have meanings to them:O
3.) Going by everything they have shown us so far, Dancey & Co. are going to make great "dungeon masters". I just hope they are ready to accept that role.
4.) Rp-PvP is the most addictive kind of RP. I firmly believe this. People who don;t like RP get sucked into it like moths to fire. When the crafting is as important to winning as the actual fighting, good lord do you have a wealth of stuff to roleplay for all types of gamers.
5.) It appears the base community ( the crowdforgers) have a high ratio of RP'ers.
This is why I am so excited. I had to wait out the dark ages of theme park WoW style games for 10 years to get a game with this kind of RP potential again.
Jameow Goblin Squad Member |
I know what you mean... there's just... nothing at the moment. It was only today I realised it's because themeparks only lend themselves to really superficial RP, and it takes a sandbox to really bring back the depth, but then I also realised that much of it also has to do with how much you can alter the look of your character.
So here much of the groundwork is there, it's mostly the trimming tyhat's missing, the appearance fluff, I'm assuming there will be an /emote (this has ACTUALLY been missing in some games) sitting in chairs? lying in beds?
Fruben Goblin Squad Member |
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From the game mechanics point of view I would like to see the game supporting RP by including at least the following functionalities from the day one:
* speech bubbles (preferably with a toggle)
* generic emote of /e [whatever your character is doing.] allowing players to express what and how their characters are doing without having to resort to the use of **[emote]** type emoting in chat channels
The ability to /sit etc. would of course be great, but I highly suspect that GW is going to need to dedicate all available resource to the core functionalities and we will have to wait a good while for more elaborate RP support (if it will ever come).
avari3 Goblin Squad Member |
1 person marked this as a favorite. |
Roleplayers have played with nothing but their imaginations since it was invented, we come from PnP. We don't need our own little houses, or pretty dresses, or pirate hats. RP'ers are very used to making lemonade out of lemon peels.
What we need, is our actions to matter and affect the world. Sans a dungeon master in a co-op setting, sandbox is the way to do that. Our political backstabbing has to have an effect on nations, our bards need deeds that matter to sing about, our forbidden romances need to create actual turmoil, our victories and defeats need meaning, our travels to new places need to be of interest to others and our spies need information worth selling.
All of this is what has been missing since "the dark age of WoW" begun. All we have been left with is slaying the dragon, drinking at taverns, boogie dancing & ERP.
Emotes & proper chat bubbles are the only tools we need from day 1. All the other stuff can come later, sell it at the store if GW wants to. That and stick to the vision they are promising.
Elorebaen Goblin Squad Member |
Given the nature of Pathfinder, with the game give us roleplayers the tools to make the most of the world? Mostly that just means the ability to emote and enough customisation of our characters and surroundings to immerse ourselves?
is it part of the vision to support roleplayers?
I ask because I've been looking around, and there seems to be very little catering to this playstyle these days
- The focus on meaningful player interaction is the most support for roleplaying that I have seen in a long time. I hope this torch keeps burning bright.
- I want to see more and more incentive for those who create characters appropriate to Golarion.
- More and more ways for the richness of the lore to be important.
Customization and emotes, though probably moreso with emotes, are less important than the above three items in my mind.
The key is that Roleplaying should be a meaningful means to an end, not simply window-dressing. For reference, by "roleplaying" I mean acting and developing a character that could be a part of the world in which the character is a part of.
Banesama Goblin Squad Member |
1 person marked this as a favorite. |
I've tried to stick to pure roleplaying in other MMOs but that always failed due to the interaction with other players. Can't stick to in-character actions and dialog if the other players aren't into it.
Stuff like emotes, etc... would be nice. But for me, it will be interaction between other players that will determine if I stick to roleplaying my character.
Suviont Goblin Squad Member |
Emotes & proper chat bubbles are the only tools we need from day 1.
All we need is speech bubbles and emotes, yeah, but we're here to throw out some ideas.
Goblinworks, hear me on this: If there's a chair, I want to be able to sit in it. If any of you know anyone on the SWTOR team, pass it along, since they apparently missed the idea on that one.
Emotes with visual representation are always welcome. Especially persistent ones. I'd love to be able to continually have my character read a book or have a drink while sitting, give some variety to the scene instead of everyone standing/sitting around like automatons.
Dak Thunderkeg Goblin Squad Member |
Nihimon Goblin Squad Member |
@Jameow, I recommend reading Role Playing our Characters. The discussion there prompted me to start a thread on User Objects as a means of supporting "Performance RP".
leperkhaun Goblin Squad Member |
2 people marked this as a favorite. |
I think there needs to be a moderated RP chat/speech bubble.
Decent amount of emotes.
Non-gear progression crafting. What i mean by this is crafting should include many things that are not +1 sword, +2 shield..etc. So you can make a +1 sword, but there are dozens and dozens of styles of swords you can create. You should be able to craft normal everyday clothes (commoner clothes, jester, noble..etc) working clothes like a blacksmith or some such would wear. Allow players to create (and own) in game heraldry so they can craft a tabard or a shield with their guild, settlement, or personal heraldry.
Create a crafting system where you dont just craft a sword. So an example would be this. You decide to craft a longsword and choose a longsword base. The long sword has say four basic components, the blade, the hilt, the guard, the pommel. Each of those components would have several dozen different styles. So you craft blade number 25, hilt number 52, guard number 3, and pommel number 12. Then using those you create the sword. Which components you could craft would be based off of some crafting skill. Once you have built these components you create your sword and...poof non generic sword gets born.
Allow settlements to name gear after thier settlement. Say you are a guard in the local milita of your settlement. Perhaps everyone in the militia gets a sword when they join. Not only can you make them all look a specific way but maybe it could be named "Thornkeep longsword" when created.
Allow the same system with armor and clothes. Allow the crafting say a HUGE diamond ring for a stupid amount of rare resources, so a rich merchant can show off (and possibly become a target).
Basically allow there to be a massive variety of craftable goods and also allow there to be goods to be crafted that have nothing to do with getting better gear, but allowing people to customize how they look.
Allow crafters to name HIGH quality goods and put something in it. So for example someone crafts a +10 total enchant sword. They could name it, since its an object of great power, as an aside such weapons/armors/items should be very very difficult to make and get resources for.
So it would be like this
Thundercrack
+5 longsword
weapon stat section (say thundering or some such)
Quote text "They say Thundercrack was once used to do something great"
avari3 Goblin Squad Member |
Jameow Goblin Squad Member |
I thought I read somewhere that there would be speechbubbles, but maybe I didn't? Maybe that was another game? lol
Something I have noticed is that the less control people have over their characters (the less options for their appearance to make it distinctive from others; ie making it their own), the less they RP and the less they are attached to their characters. The character just becomes a tool rather than an entity, because everyone looks if not the same, then so similar that people feel it's "not their own"
UO had very limited actual customisation of characters (skin tone (about 40 choices or something), hair colour( about 40 choices or something), hairstyle (about 8 or so), and that was it for appearance, but when it came to what you could wear, there was a HUGE variety in almost an infinite variety of colours. People had distinctive looks because they could without ruining their stats. So despite the very limited physical options, I think the fact that there were so many other options, and that what you COULD see of the characters wasn't very defined, it was easy to project the appearance onto the characters.
In modern 3D games, it's much harder to do that, your character HAS a face, with distinct facial features, they have a build, the character looks like something in it's own right, so NOW it seems that takes away from the player's ownership of the character. It's an interesting phenomenon.
I have found RP in Vanguard: Saga of Heroes (years ago when it was alive)- there was very good customisation.
SWG had strong RP- there was very good customisation
LOTRO has decent customisation, not great imo, but they make up for it with the richenss of all the other things they do to support RP. Music being a big one. The pipes as someone mentioned another.
WoW I found hardly any even on the RP servers (maybe that's because I never got high enough level?)
But that's just my interpretation, maybe some of you have had other experiences. But to me, it seems that the player has to really feel the character is their own. Maybe it's also a case of sandboxiness being less directed and giving you a better feel for your own character?
I'll look through those threads Nihimon!
Edit: I've read those threads, I think it's an interesting idea you came up with Nihimon, I can see the potential, small things you can interact with a little for some little function. I have seen systems where you can just emote dice anyway, which also works, but I guess that's technically a different issue.
I suppose my point isn't really about the performance aspect, emotes are useful, the ability to create your own very useful, but for me it's more about being able to immerse yourself in your character without niggling things like "no, you have to have blue eyes and you have to be built like you carry horses in your arms most days. Your robes can only be brown and can only be this style, you're too weak for the red brocade robe. Why would you want to wear a floppy hat? this leather cap provides you with better stats all round. You may choose one of 15 faces, but they all look pretty much the same, the difference is if you want to have a permanent angry expression, have a massive scar or look like thinking is really hard.
I'm perfectly fine with fluff being done in microtransactions if it adds to character immersion.
Valkenr Goblin Squad Member |
I thought I read somewhere that there would be speechbubbles, but maybe I didn't? Maybe that was another game? lol
This probably falls into the category of "We've talked about it so much we are starting to think a Dev told us, but they never did"
Like us thinking there would be no major consequences to unsolicited attack in 'wild territory'
Ravening Goblin Squad Member |
@Jameow, I recommend reading Role Playing our Characters. The discussion there prompted me to start a thread on User Objects as a means of supporting "Performance RP".
Wow that was a real blast from the past. No wonder this topic seemed so familiar. :)
Thanks again to Nihimon and his abilty to remember and link the most minor of threads.
Andius Goblin Squad Member |
Kind of tying the last topic into this topic. I really hope a lot of the "RP" support are things that encourage characters to act in-game as they would in real life. For instance incentives for bandits to simply rob people rather than always killing them. Reasons to eat and drink. Reasons to go to taverns, drink ale, listen to music, or light up a pipe of fine tobacco etc. that justify players creating such things.
A lot of these kinds of things are entirely illogical to do for any reason other than what Ryan calls "theatrics" without some kind of incentive behind them.
On the note of music like Lord of The Rings, I thought the music was amazing if used properly but there is nothing more immersion breaking than riding through a town and hearing some Katy Perry or ACDC song cranked out on a lute. I want to hear player composed songs that sound appropriate to the setting.
What I would support more than a LOTRO style system is one where there is a list of songs bards can choose from, and have a in-game system for composing and submitting new songs. Make it so:
A- A Moderator goes through and approves songs that are original and quality songs.
B- A player can get their song approved by submitting their song and gaining X approval points. Those are gained by other players listening to it, and then approving that it is a quality/original song. If a moderator ever has to delete your song later because it was a rip off of a real song, or just horribly bad you and everyone who approved it lose a bit of music reputation (The amount being based on how bad the offence was. You lose a lot for approving a song that was just the same note over and over, or a blatant rip off of "Pokerface", and a little if it's a rip off of some obscure classical song or ALMOST good enough to not warrant deletion.) That means they have less approval points, and your songs require more approval points to get accepted.
Jameow Goblin Squad Member |
You lose a lot for approving a song that was just the same note over and over, or a blatant rip off of "Pokerface"
Aren't these two the same thing? ;D
Honestly, I'm not too fussed about music moderation, hearing the UO theme in LOTRO was awesome.
As for the rest, yes, theings that encourage you to really feel your character, I think that can often be the best incentive not to die, when you feel your character.
Hark Goblin Squad Member |
You could encourage social interaction and roleplay by giving buffs for participating in in-game social events. Funerals were mentioned in another thread, other religious ceremonies, parties in tavern, speeches before leading troops into battle. Encourage roleplaying giving players reasons to do it. Some of these actions might even give reputation or alignment shifts too.
Jameow Goblin Squad Member |
You could encourage social interaction and roleplay by giving buffs for participating in in-game social events. Funerals were mentioned in another thread, other religious ceremonies, parties in tavern, speeches before leading troops into battle. Encourage roleplaying giving players reasons to do it. Some of these actions might even give reputation or alignment shifts too.
I can see the potential, but at the same time I can see it becoming a "LOOKING FOR CEREMONY! PST!"
"can has funeral pls?"
Andius Goblin Squad Member |
Honestly, I'm not too fussed about music moderation, hearing the UO theme in LOTRO was awesome.
Yeah sure, the first time you hear the Tetris song it's kind of cool. But I would say 98% of the songs I heard in that game where not original, and 50%+ were REALLY inappropriate to the setting.
I don't play RPGs to be surrounded by whatever songs are hot on the radio right now. I want music that draws me deeper into the world and makes me feel even more immersed. A Lady Gaga song helps me pull that off about as well as someone named Rainbow Fartypants running around with a murlock space marine on their heels.
Jameow Goblin Squad Member |
Chiassa |
So many great ideas!
I'd really like to see some social emotes with a physical component. Write, for example, with the character scribbling on a piece of paper. Or dice, with a pair of dice rolling across the table.
I'm planning to play a bard. But while I'm a good pianist in real life, I can't compose music at all, so I'm very much in favor of a library of in-game pieces I can use.
Social clothing. If I'm spending the day in town, working at the tavern or crafting, I'd like clothes that don't scream "adventuring gear." This could be a great crafting profession as well.
LazyLeopards Goblin Squad Member |
The more RP support they can add the better! Craftable visual fluff (clothing, jewelery, shoes, cloaks, etc).
Emotes at the minimum, better is with targeting variables, and ones with actual animations is even better. Fantastic would be animations you can set to stay on while you remain in one place. Like the writing while sitting for example, with the writing continuing until you get up or tell it to stop.
Speaking of sitting - animations for sitting on chairs, lovely if on other surfaces (rocks, fences). Sitting on the ground, lying on various surfaces - ground or a bed. Leaning against walls or a fence.
I'm holding out hope that this game I'll be able to RP as much as I did in UO (or ideally more than). Other posters who mentioned RP being marginal to non-existent in MMOs in general since then is so right - I've started many a new MMO with the goal of RPing only to always have it fall to the wayside due to lack of support (mostly the players). Having little RP enclaves (guilds) didn't quite do it for me - you were still surrounded by the mass of OOC that made it an onerous chore to stay IC; when in the right environment, staying IC is the best fun I can have.
However, I do think that the only way to have a true graphical RP environment, would be to have an RP enforced server - and alas, I suspect that dream is one that GW won't be providing. But, if enough of the player base is on board with RP (hopeful due to PF roots), and there is at minimum a robust emote systems with targeting variables, that we could do it. I can always dream, anyway. :P
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Lady of the LazyLeopards
Mbando Goblin Squad Member |
I predict this will be one of the biggest games for RP'ers in the history of online gaming.
2.) The "meaningful" player interactions and sandlot style give actual game mechanics to revolve "meaningful" rp around. Even the Taverns have meanings to them:O
I think that's pretty important. Given a world where there are real stakes for your choices, sitting around around (in a tavern for example) talking to other people has higher stakes, because maintaining or creating social relationships impacts your life in Golarion.
I wonder if we could implement Hark's suggestion in a non-perverse way, by making a benefit tied to location, to create an opportunity for RP interaction. Could we adapt the SWG Inspiration mechanism in some way (obviously it can't be an exp bonus) so that you have a reason to put up your feet in a tavern once in a while? Even maybe give bards some sort of role a la Entertainers in SWG? So no "Looking for ceremony PST" and more like, "I'm weary to the core. I think we need to head to the Green Dragon for a pint and a song."
I would also like to eliminate silent chat channels like /party. Let people use whatever meta system they want like Ventrilo, but if you are moving your lips, whether it is a whisper or a shout, your making noise that others (relatively) nearby can hear and react to. I'd like there to be /say, /whisper, and /shout modes for speech.
Chiassa |
However, I do think that the only way to have a true graphical RP environment, would be to have an RP enforced server - and alas, I suspect that dream is one that GW won't be providing. But, if enough of the player base is on board with RP (hopeful due to PF roots), and there is at minimum a robust emote systems with targeting variables, that we could do it. I can always dream, anyway. :P
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Lady of the LazyLeopards
I think this is where player settlements will come into play. In WoW, for instance, there is no player-owned space, so anyone can decide to sit on top of a group of roleplayers and disrupt them. Settlements can set their own rules.
Nihimon Goblin Squad Member |
Fantastic would be animations you can set to stay on while you remain in one place. Like the writing while sitting for example, with the writing continuing until you get up or tell it to stop.
+1!
I'd like there to be /say, /whisper, and /shout modes for speech.
+1!
Also a very hearty +1 to the Inspiration and Battle Fatigue systems from SWG!
Mbando Goblin Squad Member |
I think it would be pretty cool if you could get some sort of needed rest or recuperation from either going to an inn and hoisting pints/listening to music/etc. or maybe get a partial benefit from a real camp. Maybe a camp can only be built by someone with a high wilderness survival rating, e.g. a ranger or druid type.
I think these things need to be balanced so that you can make good trade-off decisions: "We've got an 1-2 hours to play right now, so let's push through, and get back to the tavern later," vs. "We're exhausted but made a damn fine haul, let's set up camp and tell a few stories before we make our next push." I can see objections to "having" to rest, but I do like the idea of having another way characters can contribute to the group's success beyond healing/dps.
I was very impressed with how SWG made it possible to have a viable, socially engaged character who never left a cantina. It would be pretty cool if bards could be in a tavern and do little mini-games, or something else that required attention, and contribute to other players/be in demand.
Nihimon Goblin Squad Member |
I think part of the challenge is making the Bard's mini-game (or whatever it is that keeps them busy) actually be working toward some goal. We'll want to avoid any kind of grind.
Perhaps it could be the kind of thing where a Bard performs for the other players, and those players can simply Reward her with Reputation, or maybe even another Fame/Notoriety stat that's specifically linked to Performers?
Mbando Goblin Squad Member |
Maybe this kind of thing opens up non-combat PvP. What if PFO had mechanisms to wager or risk Reputation in taverns? Maybe you can try and heckle a bard, or insult someone, and then a skill check to see who wins? Or maybe a bard, as part of their performance, makes performance checks against the audience to gain Reputation?
I like the idea of a bard tooling on someone verbally until they choose to tuck tail and stomp away...or maybe plot their revenge?
Banesama Goblin Squad Member |
Hark Goblin Squad Member |
Elorebaen Goblin Squad Member |
How about in-character romances and maybe eventually marriage. Where if you are dating/married to another player and are currently in the same group and one of the members of the couple is perhaps knocked down to 50% HP, the other member gets sometype of buff to protect the wounded couple.
Marriage could be one of the services temples offered. Perhaps even the better the settlement, the better the temple and thus the more beneficial marriage.
LazarX |
I predict this will be one of the biggest games for RP'ers in the history of online gaming.
And I predict that the same thing will happen as in any other MMO. It'll be dominated by computer gamers who will use "rape" in every third sentence, "your mom" in every second, and wallow in epeen contests in trade chat when they're not putting down "sissy roleplayers". And nothing that Goblinworks will try to implement that can change it. It's the nature of video games, they attract videogamers, 99 percent of which have absolutely no interest in roleplaying whatsoever.
No if you have multiple servers, you might get one or two where the roleplayers gather themselves to. I would encourage Goblinworks NOT to try designating a server as a "roleplay" server, rather let the communities form naturally.
Marthian Goblin Squad Member |
avari3 wrote:I predict this will be one of the biggest games for RP'ers in the history of online gaming.
And I predict that the same thing will happen as in any other MMO. It'll be dominated by computer gamers who will use "rape" in every third sentence, "your mom" in every second, and wallow in epeen contests in trade chat when they're not putting down "sissy roleplayers". And nothing that Goblinworks will try to implement that can change it. It's the nature of video games, they attract videogamers, 99 percent of which have absolutely no interest in roleplaying whatsoever.
No if you have multiple servers, you might get one or two where the roleplayers gather themselves to. I would encourage Goblinworks NOT to try designating a server as a "roleplay" server, rather let the communities form naturally.
What MMOs are you playing? Most of the games that I play that have that are the "Arena MMOs" such as Dota, LoL, Battlefield, and just about every FPS with multiplayer.
It's also not like there isn't going to be a system to stop verbal abuse and offensive language. There is going to be a system.
Mbando Goblin Squad Member |
Banesama wrote:How about in-character romances and maybe eventually marriage. Where if you are dating/married to another player and are currently in the same group and one of the members of the couple is perhaps knocked down to 50% HP, the other member gets sometype of buff to protect the wounded couple.Marriage could be one of the services temples offered. Perhaps even the better the settlement, the better the temple and thus the more beneficial marriage.
It would be totally badasstic if aggregate numbers of social relationships like marriages had a mechanical effect on lawful settlements, as part of the "development" path in PFO.
Drakhan Valane Goblin Squad Member |
You joke about Poker Face, but Lady Gaga is magnitudes better when she does those pop songs acoustic on the piano.
DeciusBrutus Goblinworks Executive Founder |
avari3 wrote:I predict this will be one of the biggest games for RP'ers in the history of online gaming.
And I predict that the same thing will happen as in any other MMO. It'll be dominated by computer gamers who will use "rape" in every third sentence, "your mom" in every second, and wallow in epeen contests in trade chat when they're not putting down "sissy roleplayers". And nothing that Goblinworks will try to implement that can change it. It's the nature of video games, they attract videogamers, 99 percent of which have absolutely no interest in roleplaying whatsoever.
No if you have multiple servers, you might get one or two where the roleplayers gather themselves to. I would encourage Goblinworks NOT to try designating a server as a "roleplay" server, rather let the communities form naturally.
Which? Your summary "the same thing will happen as in any other MMO" doesn't match the longer explanation. Most games are predominately populated by average people, and the abusive ones are a loud minority.
LazarX |
LazarX wrote:avari3 wrote:I predict this will be one of the biggest games for RP'ers in the history of online gaming.
And I predict that the same thing will happen as in any other MMO. It'll be dominated by computer gamers who will use "rape" in every third sentence, "your mom" in every second, and wallow in epeen contests in trade chat when they're not putting down "sissy roleplayers". And nothing that Goblinworks will try to implement that can change it. It's the nature of video games, they attract videogamers, 99 percent of which have absolutely no interest in roleplaying whatsoever.
No if you have multiple servers, you might get one or two where the roleplayers gather themselves to. I would encourage Goblinworks NOT to try designating a server as a "roleplay" server, rather let the communities form naturally.
What MMOs are you playing? Most of the games that I play that have that are the "Arena MMOs" such as Dota, LoL, Battlefield, and just about every FPS with multiplayer.
It's also not like there isn't going to be a system to stop verbal abuse and offensive language. There is going to be a system.
And it will fail, as magnificently as Blizzard's efforts did. It's not that they haven't tried. They even had GM's actively montioring such efforts in the first days they tried rolling official RP PVP servers. In the end however, they gave up doing so as wasted effort.
LazarX |
LazarX wrote:Which? Your summary "the same thing will happen as in any other MMO" doesn't match the longer explanation. Most games are predominately populated by average people, and the abusive ones are a loud minority.avari3 wrote:I predict this will be one of the biggest games for RP'ers in the history of online gaming.
And I predict that the same thing will happen as in any other MMO. It'll be dominated by computer gamers who will use "rape" in every third sentence, "your mom" in every second, and wallow in epeen contests in trade chat when they're not putting down "sissy roleplayers". And nothing that Goblinworks will try to implement that can change it. It's the nature of video games, they attract videogamers, 99 percent of which have absolutely no interest in roleplaying whatsoever.
No if you have multiple servers, you might get one or two where the roleplayers gather themselves to. I would encourage Goblinworks NOT to try designating a server as a "roleplay" server, rather let the communities form naturally.
They are however, an EXTREMELY loud minority and as such, their behavior will dominate the community chat of a game server. As for MMO's I've played Warcraft, City of Heroes, Lineage,Star Trek Online, Aion, Guild Wars,and Lord of the Rings, it happens the least in LOTRO, but that's because it tends to isolate players considerably.
Marthian Goblin Squad Member |
That's quite the assumption there. Also, remember, there's MILLIONS of players on that game. Goblinworks plans to start small then go into the hundred thousands.
And considering a lot of the people interested in PFO are from the Paizo forums, I'm not too worried. The Paizo community (for the most part) is extremely friendly. I recommend you read the blog post "I Heard It through the Grapevine" for their stance on it.
EDIT: Also remembered: If they are going to be loud and annoying, they are no doubt going to get noticed, and most likely have their reputation brought down a lot, and quite possibly their alignment as well, which will punish them a lot by possibly having them kicked from a settlement, company, or guild, and have to go to other places, where they are not going to receive as much benefit.
Mbando Goblin Squad Member |
Jameow Goblin Squad Member |
2 people marked this as a favorite. |
I propose, therefore, that rpers band together to found some towns in an area as a sort of "rp strongly encouraged (sometimes with blunt instruments) area", with an overall support network, so we can have people who rp bandits and work out of some wayside tavern, some good and evil towns connected by roads, and MAKE a strong rp presence in a section of the world.
Nihimon Goblin Squad Member |
Maybe this kind of thing opens up non-combat PvP. What if PFO had mechanisms to wager or risk Reputation in taverns? Maybe you can try and heckle a bard, or insult someone, and then a skill check to see who wins? Or maybe a bard, as part of their performance, makes performance checks against the audience to gain Reputation?
I like the idea of a bard tooling on someone verbally until they choose to tuck tail and stomp away...or maybe plot their revenge?
I really, really like where this is going.
Hark Goblin Squad Member |
Maybe this kind of thing opens up non-combat PvP. What if PFO had mechanisms to wager or risk Reputation in taverns? Maybe you can try and heckle a bard, or insult someone, and then a skill check to see who wins? Or maybe a bard, as part of their performance, makes performance checks against the audience to gain Reputation?
I like the idea of a bard tooling on someone verbally until they choose to tuck tail and stomp away...or maybe plot their revenge?
Non-combat forms of conflict resolution would add a lot more to the game. Don't know that a simple skill check is the way to go. Some kind of competitive mini-game with a back a forth flow and dynamic weighted by skills stands to give such conflict much more meaning to players and make its use much more likely.
Heck, non-lethal methods to resolve armed conflict stand to add much more to the game. Death is almost universally the least interesting consequence of losing a fight, alternatives would be great.
Nihimon Goblin Squad Member |
Chiassa |
I propose, therefore, that rpers band together to found some towns in an area as a sort of "rp strongly encouraged (sometimes with blunt instruments) area", with an overall support network, so we can have people who rp bandits and work out of some wayside tavern, some good and evil towns connected by roads, and MAKE a strong rp presence in a section of the world.
Looks like there's a very strong RP/RP-neutral contingent so far on the forums. Since early enrollment will be drawn from our ranks, and we'll have months before open enrollment lets in the general population, this should work.
Also, Chiassa is a very happy little bard right now. I really love where these ideas are going. It's just my luck that all these things popped up on a weekend where my computer use has been pretty minimal!
Jameow Goblin Squad Member |
Elorebaen Goblin Squad Member |
The big challenge with Mbando's idea is producing player-visible output that makes sense. It's somewhat reminiscent of Vanguard's Diplomacy system, which never really hit the mark in my opinion.
It's a fantastic idea, I really hope someone can come up with some concrete ideas to make it real.
I am not familiar with this Diplomacy system. Can you give me a link to a site explaining it? Thanks!